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  • === Control Panel === |[[File:Battery UI new.jpeg|center|thumb|250px|Battery block control interface]]
    13 KB (1,895 words) - 06:23, 27 June 2022
  • The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows th ...ed through the control panel. Once in camera view, the player can zoom and control the ship as if they were using a [[Cockpit]].
    3 KB (323 words) - 22:36, 19 May 2020
  • ...may only control devices connected to the grid. In other words, it may not control ships/stations not directly connected to its own grid. However, the '''smal ...power is being supplied, the player has to manually input commands in the control panel to any blocks.
    7 KB (1,145 words) - 22:43, 18 May 2020
  • ...y blocks that are powered, or have any trigger-able actions. It is able to control blocks that have [[Factions#Ownership|Ownership]] set to ''Nobody''. In the ...h it via ''''F' or 'K'''' keys (default) which will take you to the ship's control panel tab with the sensor selected.
    8 KB (1,250 words) - 20:09, 15 June 2022
  • ...s larger. Together they form a [[Grid|grid-to-grid]] connection, allowing: control/commands, power and if connected properly [[Conveyor Network]]s to be share ...nd then place any blocks on top. To rotate the advanced rotor, go into the control panel and adjust the '''velocity''' to either a positive or negative value.
    6 KB (783 words) - 19:12, 20 May 2020
  • ==User Interface== The User Interface (UI) of Space Engineers is one of its weaker areas, especially if a player
    18 KB (3,119 words) - 01:12, 26 September 2021
  • |An interface. |An interface.
    33 KB (3,676 words) - 18:45, 26 September 2020
  • :Control - Управление :Control - Управление
    59 KB (2,039 words) - 15:24, 11 May 2016
  • ...E.g. [[Antenna]] interface name is IMyRadioAntenna - you need to use this interface if you want to get all antennas. '''Interface name:''' IMyRadioAntenna<br />
    29 KB (3,945 words) - 01:06, 23 February 2018
  • ...(1-9) while controlling the grid using cockpit, control station or remote control. ...will result in "Hello, world!" being displayed in the programmable block's interface on the lower right hand side of the screen.
    13 KB (1,927 words) - 04:52, 3 June 2022
  • ...s, the automatic stabilization of the grid with [[Gyroscope]]s and unified control of all [[Spotlight]]s, [[Connector]]s and [[Landing Gear]]s in Cockpits. ...-blocks. They all still have their own independently managed power system, control system and physics. The functional blocks of each grid connected in this fa
    4 KB (563 words) - 16:12, 10 April 2021
  • ...d if one is unavailable or simply inconvenient, it's possible to place a [[Control Panel]] block purely to provide easy direct terminal access. ===Control Panel===
    3 KB (458 words) - 18:50, 30 October 2018
  • ==Interface com o usuário== A interface com o usuário (UI) do Space Engineers é um dos seus pontos fracos, especi
    18 KB (3,138 words) - 00:16, 22 January 2015
  • ...O2 tanks inventory and either clicking "Refill bottles" or activating the control panel option "Auto-Refill". '''Interface name:''' IMyOxygenTank
    5 KB (734 words) - 20:53, 9 February 2021
  • ...hen click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two ''unmarked'' empty boxes. The '''left
    6 KB (812 words) - 22:55, 18 May 2020
  • !colspan="2" style="font-size:16px;"| [[Control Interface/ru|Меню управления]]
    8 KB (184 words) - 00:21, 24 May 2018
  • * fixed player not respawning when dead in turret control * added interface for oxygen farm
    1 KB (194 words) - 04:38, 23 June 2015
  • ...the things I've always wanted to see from this game was a UI overhaul. The interface in place today has been around for as long as I can remember and makes the ...(i.e. on github) or will you just be using as a mirror of internal version control?
    19 KB (3,488 words) - 15:58, 27 June 2015
  • In addition to interface methods and properties given in the interface API, the in-game programming also provides '''terminal actions''' and '''te ...al action or property needed. Those methods belong to the IMyTerminalBlock interface. While all terminal blocks (Reactor, for example) are the sub-types of IMyT
    46 KB (6,608 words) - 20:29, 22 February 2021
  • ...x autres joueurs à moins que l'autorisation ne leur soit donnée via le [[Control Panel|panneau de contrôle]] qui bloque. Ces restrictions incluent l'affich ...re attribuée à un autre joueur en sélectionnant le(s) bloc(s) dans le [[Control Panel|panneau de contrôle]] et en leur attribuant la propriété. Seul le
    8 KB (1,314 words) - 23:05, 20 August 2021

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