Difference between revisions of "Piston Base"

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(There is a lot to write about the piston, and the control panel i need to redo-, but otherwise its okay for now)
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| version = {{subst:currrentversion}}
 
| version = {{subst:currrentversion}}
 
}}
 
}}
{{stub}}
 
  
A Piston consists of the piston base and the [[Piston Top]].
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== Overview ==
 +
The piston is an extendable block that can move blocks attached to it up or down. It has conveyor support and is able to transfer [[Oxygen]], [[Hydrogen]], [[Electricity|Power]], and various types of items. You can place items on top of the piston, and it will move up or down whenever it is triggered to do so. All blocks can be placed on the piston such as a [[Gatling Gun]] or [[Blast Door Block]]s if you wanted to make your own custom hanger door.
  
Blocks can be attached to the top to move them forward and backward by extending and retracting the piston base. The minimum and maximum expansion length can be configured in the control panel.
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Technically speaking the piston is made up of two grids, much the same way as the [[Rotor]]. The base of the piston, and the [[Piston Top|Piston Head]]. While there are some limitations, the piston itself has been vastly improved, and is now almost entirely stable as of [[Update 01.106]], even at high speeds.
  
Pisons have a built-in conveyor tube with a port on the back of the piston base and another port at the [[Piston Top]]. So it's possible to transfer items, electricity and oxygen through them and thus use them in an existing [[Conveyor Network]].
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== Usage ==
 +
Piston's settings can be set inside the control panel, which is discussed below.
  
== Piston data ==
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The piston is capable of extending to a maximum of 10.0m (Large), and 3.0m (Small). The [[Piston Top|Piston Head]] sit's a bit higher than the rest of the blocks at about 0.1m. This causes the blocks attached to the top of the piston to be slightly out of alignment compared to the parent ship/grid. Another notable limitation is that not all blocks can move alongside others while being played ontop, or extended by the piston. This is because the collision boxes hit each other, causing [[Armor_block#Deformation|Deformation]] and damage. Only blocks such as for example [[Blast Door Block]]s can move alongside others without damaging them. The piston head itself will not collide with any surrounding blocks.
{| class="wikitable"
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!Type
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=== Control Panel ===
!Max. extended length
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<redoing>
|-
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|'''Large grid piston&nbsp;&nbsp;'''||10.0 m
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== Media ==
|-
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|'''Small grid piston&nbsp;&nbsp;'''||3.0 m
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== Tips ==
 +
* The piston can be used to dock ships with the [[Connector]]. It can extend and safely attach ships without risking anything to your station.
 +
* The two block sized piston base is airtight, but not the top part.
 +
 
 +
== Known Issues ==
 +
* There are plenty of collision issues, but this is less to do with the piston, and more about the blocks themselves damaging each other as they move alongside.
 +
 
 +
== Programming ==
 +
 
 +
== Update History ==
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<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
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|style="text-align: left;width: 8%"| [[Update 01.040]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Piston block introduced
 
|}
 
|}
  
== Known issues ==
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</div>
 +
 
 +
<!-- Hidden for now
 
V01.079.008 and earlier:
 
V01.079.008 and earlier:
  
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They work good in single player. But in multiplayer, especially when used on a dedicated server (DS),
 
They work good in single player. But in multiplayer, especially when used on a dedicated server (DS),
 
they tend to move/vibrate unecpectedly and can also destroy themselves and damage their surroundings in the proccess.
 
they tend to move/vibrate unecpectedly and can also destroy themselves and damage their surroundings in the proccess.
 +
-->

Revision as of 11:41, 29 November 2015


Piston Base Icon.png
Large Ship Icon.png
Large Ship / Station
Piston Base
 
Components
Required

 

 
 
4
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
20
 
Active power consumption (MW):
0.002
 
Dimensions (W x H x D):
1 x 3 x 1
Piston Base Icon.png
Small Ship Icon.png
Small Ship
Piston Base
 
Components
Required

 

 
 
2
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
20
 
Active power consumption (MW):
0.0002
 
Dimensions (W x H x D):
1 x 3 x 1

Overview

The piston is an extendable block that can move blocks attached to it up or down. It has conveyor support and is able to transfer Oxygen, Hydrogen, Power, and various types of items. You can place items on top of the piston, and it will move up or down whenever it is triggered to do so. All blocks can be placed on the piston such as a Gatling Gun or Blast Door Blocks if you wanted to make your own custom hanger door.

Technically speaking the piston is made up of two grids, much the same way as the Rotor. The base of the piston, and the Piston Head. While there are some limitations, the piston itself has been vastly improved, and is now almost entirely stable as of Update 01.106, even at high speeds.

Usage

Piston's settings can be set inside the control panel, which is discussed below.

The piston is capable of extending to a maximum of 10.0m (Large), and 3.0m (Small). The Piston Head sit's a bit higher than the rest of the blocks at about 0.1m. This causes the blocks attached to the top of the piston to be slightly out of alignment compared to the parent ship/grid. Another notable limitation is that not all blocks can move alongside others while being played ontop, or extended by the piston. This is because the collision boxes hit each other, causing Deformation and damage. Only blocks such as for example Blast Door Blocks can move alongside others without damaging them. The piston head itself will not collide with any surrounding blocks.

Control Panel

<redoing>

Media

Tips

  • The piston can be used to dock ships with the Connector. It can extend and safely attach ships without risking anything to your station.
  • The two block sized piston base is airtight, but not the top part.

Known Issues

  • There are plenty of collision issues, but this is less to do with the piston, and more about the blocks themselves damaging each other as they move alongside.

Programming

Update History

Update 01.040
  • Piston block introduced