Difference between revisions of "Gyroscope"

From Space Engineers Wiki
Jump to: navigation, search
m (Realism / Flaws)
m (Updated force to display as torque.)
 
(25 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{itembox
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockGyro
| item = Gyroscope
+
|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|ResourceSinkGroup|IsAirTight|PCU}}
| description = Gyroscopes allow for rotation of small and large ships as well as enabling dampening systems.
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockGyro
| tool = no
+
|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|ResourceSinkGroup|IsAirTight|PCU}}
| largeship = yes
+
{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeBlockGyro}}
| smallship = yes
 
| component = no
 
| rawmaterial = no
 
| material = no
 
  
 +
== Overview ==
  
| spowerconsumption = 0.0000006
+
Gyroscopes allow for the turning of a spacecraft, in any direction. Gyroscopes are a crucial component to the movement of any spacecraft. The gyroscope occupies a single block, the size only proportionate to the type of ship that it is being placed on. Gyroscopes take little energy to power, and with a small ship with three reactors, one could support two or so gyroscopes.
| sbuildtime = 25
+
== Usage ==
| scomponentstructure = 2
 
| scomponent1 = Steel Plate
 
| scomponent1amt = 10
 
| scomponent2 = Computer
 
| scomponent2amt = 3
 
| scomponent3 = Motor
 
| scomponent3amt = 2
 
| scomponent4 = Large Steel Tube
 
| scomponent4amt = 1
 
| scomponent5 = Construction Component
 
| scomponent5amt = 5
 
| scomponent5 = Steel Plate
 
| scomponent5amt = 15
 
 
 
| lpowerconsumption = 0.00003
 
| lbuildtime = 45
 
| lcomponentstructure = 2
 
| lcomponent1 = Steel Plate
 
| lcomponent1amt = 100
 
| lcomponent2 = Computer
 
| lcomponent2amt = 20
 
| lcomponent3 = Motor
 
| lcomponent3amt = 2
 
| lcomponent4 = Large Steel Tube
 
| lcomponent4amt = 4
 
| lcomponent5 = Construction Component
 
| lcomponent5amt = 40
 
| lcomponent6 = Steel Plate
 
| lcomponent6amt = 800
 
 
 
| version = 01.023.013
 
}}
 
{{stub}}
 
 
 
Gyroscopes allow for the turning of a spacecraft, in any direction.
 
 
 
Gyroscopes are a crucial component to the movement of any spacecraft. They gyroscope occupies a single block, the size only proportionate to the type of ship that it is being placed on. Gyroscopes take little energy to power, and with a small ship with three reactors, one could support two or so gyroscopes.
 
 
 
== Function ==
 
 
Gyroscopes allow for the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:
 
Gyroscopes allow for the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:
 
*6 Degrees of freedom
 
*6 Degrees of freedom
*Prevention of drifting if their is a lack of thrusters
+
*Prevention of drifting when paired with thrusters
 
*Overall, stabilization of the ship it is on
 
*Overall, stabilization of the ship it is on
  
More often than not, ships will have multiple gyroscopes to allow for sharper turns and a more responsive ship
+
Larger ships will need multiple gyroscopes to allow for sharper turns and a more responsive ship
  
== Realism / Flaws ==
+
Gyroscopes also carry a fairly large amount of mass due to a large amount of [[Steel Plate]]s. Placing more will increase agility, but is also at the same time increasing the ship's mass considerably.
The gyroscope has a large mass (because of the number of [[Steel Plate|Steel Plates]] used at the beginning of construction). <br/>
+
The large gyroscope applies 33.600‬ kN of torque while the small gyroscope applies 448 kN of torque.
Rotating this mass would cause a moment upon the ship it's attached to, making the ship rotate in the opposite direction on a parallel axis through it's centre of gravity. <br/>
 
So for perspective, a single Gyroscope on a very small ship may rotate 20 times to rotate the main ship a single degree<br/>
 
(I haven't done the math on this, so please feel free to correct me if I'm wrong)
 
  
'''Basic Operation Scenario'''<br/>
+
=== Override ===
Consider the following scenario: both the Gyroscope and ship are at rest (not rotating)
+
Gyroscopes can also be set to rotate in a specific direction manually via the [[control Panel]]. These can either be triggered, or altered by the player directly.
* The Gyroscope's rotational velocity beings to increase, so too does the ship it's connected to (at a fraction of it's acceleration)
+
{| class="wikitable"
* The Gyroscope's rotational velocity is steady, so too is the rotational velocity of the ship it's connected to (at a fraction of the Gyro's rotational velocity)
+
! Yaw
* The Gyroscope's rotational velocity begins to decrease, so too does the ship it's connected to (at a fraction of it's acceleration)<br/>(you see the pattern here)
+
| Turns the ship in a circle
* The Gyroscope comes to rest, and so too does the ship.
+
|-
 +
! Pitch
 +
| Tilts the ship up or down
 +
|-
 +
! roll
 +
| Rolls the ship side to to side
 +
|}
  
 +
== Media ==
 +
[[File:Gyroscope_Gyro01.jpg|none|450px]]
 +
 +
== Tips ==
 +
*Placing a lot of gyros is a good idea to make you turn faster, but it'll also weigh down your ship a lot, making it harder on your thrusters. Keep that in mind!
 +
*If you build a very small ship you might need to reduce the gyroscope's power or the ship becomes difficult to maneuver. You can change this in its options or by adding this feature of it to the action bar.
 +
*The huge number of steel plates make the Gyroscope one of the toughest blocks in the game, with over 5 times the integrity of [[Heavy Armor Block]]s!
 +
 +
== Known Issues ==
 +
<!-- This paragraph will be moved to thruster pages instead since it has less to do with how gyroscopes interact, and more to do with how thrusters are unable to create rotation depending on placement. (Sapphire)
 +
[[File:Gyroscope compensation.png|thumb|left|100px|angular acceleration of mass inside gyroscope]]
 
'''Flaw: Offset Thrusters'''<br/>
 
'''Flaw: Offset Thrusters'''<br/>
 
In a real realistic scenario, all moments caused by thruster forces would cancel out, causing zero ship rotation.<br/>
 
In a real realistic scenario, all moments caused by thruster forces would cancel out, causing zero ship rotation.<br/>
Line 77: Line 49:
 
If the reverse thrusters were all placed on the bottom of this hypothetical ship, then the only way for the Gyroscope to prevent ship rotation is to gain even more rotational velocity in the same direction.<br/>
 
If the reverse thrusters were all placed on the bottom of this hypothetical ship, then the only way for the Gyroscope to prevent ship rotation is to gain even more rotational velocity in the same direction.<br/>
 
All that energy, would explode (literally)... but it's a game!, and a great one, so have fun! ;)
 
All that energy, would explode (literally)... but it's a game!, and a great one, so have fun! ;)
 +
-->
 +
 +
== Programming ==
 +
 +
* [[Programming_Guide/Action_List#Gyroscope|Action List - Gyroscope]]
 +
 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"|
 +
*N/A
 +
|}
 +
 +
</div>
 +
[[Category:Miscellaneous Blocks]]
 +
[[Category:Functional Blocks]]

Latest revision as of 17:36, 7 April 2021

Gyroscope Icon.png
Large Ship / Station
Gyroscope
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass12,817 kg
12,817,000 g
12,817,000,000 mg
12.817 t
Integrity63,105
Build time40 s
Max Required Input0.01 MW
10 kW
10,000 W
Torque33,600 kNm
33,600,000 Nm
33.6 MNm
Power Consumer GroupGyro
Is AirtightNo
PCU Cost50
BrowseLast edit: 2021-04-07
Gyroscope Icon.png
Small Ship
Gyroscope
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass613.6 kg
613,600 g
613,600,000 mg
0.614 t
Integrity2,793
Build time14 s
Max Required Input0.002 MW
2 kW
2,000 W
Torque448 kNm
448,000 Nm
0.448 MNm
Power Consumer GroupGyro
Is AirtightNo
PCU Cost50
BrowseLast edit: 2021-04-07

Overview

Gyroscopes allow for the turning of a spacecraft, in any direction. Gyroscopes are a crucial component to the movement of any spacecraft. The gyroscope occupies a single block, the size only proportionate to the type of ship that it is being placed on. Gyroscopes take little energy to power, and with a small ship with three reactors, one could support two or so gyroscopes.

Usage

Gyroscopes allow for the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:

  • 6 Degrees of freedom
  • Prevention of drifting when paired with thrusters
  • Overall, stabilization of the ship it is on

Larger ships will need multiple gyroscopes to allow for sharper turns and a more responsive ship

Gyroscopes also carry a fairly large amount of mass due to a large amount of Steel Plates. Placing more will increase agility, but is also at the same time increasing the ship's mass considerably. The large gyroscope applies 33.600‬ kN of torque while the small gyroscope applies 448 kN of torque.

Override

Gyroscopes can also be set to rotate in a specific direction manually via the control Panel. These can either be triggered, or altered by the player directly.

Yaw Turns the ship in a circle
Pitch Tilts the ship up or down
roll Rolls the ship side to to side

Media

Gyroscope Gyro01.jpg

Tips

  • Placing a lot of gyros is a good idea to make you turn faster, but it'll also weigh down your ship a lot, making it harder on your thrusters. Keep that in mind!
  • If you build a very small ship you might need to reduce the gyroscope's power or the ship becomes difficult to maneuver. You can change this in its options or by adding this feature of it to the action bar.
  • The huge number of steel plates make the Gyroscope one of the toughest blocks in the game, with over 5 times the integrity of Heavy Armor Blocks!

Known Issues

Programming

Update History

N/A
  • N/A