Difference between revisions of "Gyroscope"

From Space Engineers Wiki
Jump to: navigation, search
m (Updated force to display as torque.)
 
(27 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{itembox
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockGyro
| item = Gyroscope
+
|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|ResourceSinkGroup|IsAirTight|PCU}}
| description = Gyroscopes allow for rotation of small and large ships as well as enabling dampening systems.
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockGyro
| tool = no
+
|Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput|ForceMagnitudeTorque#kNm|ResourceSinkGroup|IsAirTight|PCU}}
| largeship = yes
+
{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeBlockGyro}}
| smallship = yes
 
| component = no
 
| rawmaterial = no
 
| material = no
 
  
 +
== Overview ==
  
| spowerconsumption = 0.0000006
+
Gyroscopes allow for the turning of a spacecraft, in any direction. Gyroscopes are a crucial component to the movement of any spacecraft. The gyroscope occupies a single block, the size only proportionate to the type of ship that it is being placed on. Gyroscopes take little energy to power, and with a small ship with three reactors, one could support two or so gyroscopes.
| sbuildtime = 25
+
== Usage ==
| scomponentstructure = 2
+
Gyroscopes allow for the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:
| scomponent1 = Steel Plate
+
*6 Degrees of freedom
| scomponent1amt = 10
+
*Prevention of drifting when paired with thrusters
| scomponent2 = Computer
+
*Overall, stabilization of the ship it is on
| scomponent2amt = 3
+
 
| scomponent3 = Motor
+
Larger ships will need multiple gyroscopes to allow for sharper turns and a more responsive ship
| scomponent3amt = 2
 
| scomponent4 = Large Steel Tube
 
| scomponent4amt = 1
 
| scomponent5 = Construction Component
 
| scomponent5amt = 5
 
| scomponent5 = Steel Plate
 
| scomponent5amt = 15
 
  
| lpowerconsumption = 0.00003
+
Gyroscopes also carry a fairly large amount of mass due to a large amount of [[Steel Plate]]s. Placing more will increase agility, but is also at the same time increasing the ship's mass considerably.
| lbuildtime = 45
+
The large gyroscope applies 33.600‬ kN of torque while the small gyroscope applies 448 kN of torque.
| lcomponentstructure = 2
 
| lcomponent1 = Steel Plate
 
| lcomponent1amt = 100
 
| lcomponent2 = Computer
 
| lcomponent2amt = 20
 
| lcomponent3 = Motor
 
| lcomponent3amt = 2
 
| lcomponent4 = Large Steel Tube
 
| lcomponent4amt = 4
 
| lcomponent5 = Construction Component
 
| lcomponent5amt = 40
 
| lcomponent6 = Steel Plate
 
| lcomponent6amt = 800
 
  
| version = 01.023.013
+
=== Override ===
}}
+
Gyroscopes can also be set to rotate in a specific direction manually via the [[control Panel]]. These can either be triggered, or altered by the player directly.
{{stub}}
+
{| class="wikitable"
 +
! Yaw
 +
| Turns the ship in a circle
 +
|-
 +
! Pitch
 +
| Tilts the ship up or down
 +
|-
 +
! roll
 +
| Rolls the ship side to to side
 +
|}
  
Gyroscopes allow for the turning of a spacecraft, in any direction.
+
== Media ==
 +
[[File:Gyroscope_Gyro01.jpg|none|450px]]
  
Gyroscopes are a crucial component to the movement of any spacecraft. They gyroscope occupies a single block, the size only proportionate to the type of ship that it is being placed on. Gyroscopes take little energy to power, and with a small ship with three reactors, one could support two or so gyroscopes.
+
== Tips ==
== Function ==
+
*Placing a lot of gyros is a good idea to make you turn faster, but it'll also weigh down your ship a lot, making it harder on your thrusters. Keep that in mind!
Gyroscopes allow for the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:
+
*If you build a very small ship you might need to reduce the gyroscope's power or the ship becomes difficult to maneuver. You can change this in its options or by adding this feature of it to the action bar.
*6 Degrees of freedom
+
*The huge number of steel plates make the Gyroscope one of the toughest blocks in the game, with over 5 times the integrity of [[Heavy Armor Block]]s!
*Prevention of drifting if their is a lack of thrusters
+
 
*Overall, stabilization of the ship it is on
+
== Known Issues ==
 +
<!-- This paragraph will be moved to thruster pages instead since it has less to do with how gyroscopes interact, and more to do with how thrusters are unable to create rotation depending on placement. (Sapphire)
 +
[[File:Gyroscope compensation.png|thumb|left|100px|angular acceleration of mass inside gyroscope]]
 +
'''Flaw: Offset Thrusters'''<br/>
 +
In a real realistic scenario, all moments caused by thruster forces would cancel out, causing zero ship rotation.<br/>
 +
However, in Space Engineers, a ship may have all forward thrusters placed on the top of a ship (for example), and a Gyroscope "stabilizes" the ship, preventing it from spinning out of control.<br/>
 +
This stabilizing effect implies that the Gyroscope is absorbing the moment caused by the offset thrusters entirely.<br/>
 +
If the reverse thrusters were all placed on the bottom of this hypothetical ship, then the only way for the Gyroscope to prevent ship rotation is to gain even more rotational velocity in the same direction.<br/>
 +
All that energy, would explode (literally)... but it's a game!, and a great one, so have fun! ;)
 +
-->
 +
 
 +
== Programming ==
 +
 
 +
* [[Programming_Guide/Action_List#Gyroscope|Action List - Gyroscope]]
 +
 
 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"|
 +
*N/A
 +
|}
  
More often than not, ships will have multiple gyroscopes to allow for sharper turns and a more responsive ship
+
</div>
 +
[[Category:Miscellaneous Blocks]]
 +
[[Category:Functional Blocks]]

Latest revision as of 17:36, 7 April 2021

Gyroscope Icon.png
Large Ship / Station
Gyroscope
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass12,817 kg
12,817,000 g
12,817,000,000 mg
12.817 t
Integrity63,105
Build time40 s
Max Required Input0.01 MW
10 kW
10,000 W
Torque33,600 kNm
33,600,000 Nm
33.6 MNm
Power Consumer GroupGyro
Is AirtightNo
PCU Cost50
BrowseLast edit: 2021-04-07
Gyroscope Icon.png
Small Ship
Gyroscope
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass613.6 kg
613,600 g
613,600,000 mg
0.614 t
Integrity2,793
Build time14 s
Max Required Input0.002 MW
2 kW
2,000 W
Torque448 kNm
448,000 Nm
0.448 MNm
Power Consumer GroupGyro
Is AirtightNo
PCU Cost50
BrowseLast edit: 2021-04-07

Overview

Gyroscopes allow for the turning of a spacecraft, in any direction. Gyroscopes are a crucial component to the movement of any spacecraft. The gyroscope occupies a single block, the size only proportionate to the type of ship that it is being placed on. Gyroscopes take little energy to power, and with a small ship with three reactors, one could support two or so gyroscopes.

Usage

Gyroscopes allow for the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:

  • 6 Degrees of freedom
  • Prevention of drifting when paired with thrusters
  • Overall, stabilization of the ship it is on

Larger ships will need multiple gyroscopes to allow for sharper turns and a more responsive ship

Gyroscopes also carry a fairly large amount of mass due to a large amount of Steel Plates. Placing more will increase agility, but is also at the same time increasing the ship's mass considerably. The large gyroscope applies 33.600‬ kN of torque while the small gyroscope applies 448 kN of torque.

Override

Gyroscopes can also be set to rotate in a specific direction manually via the control Panel. These can either be triggered, or altered by the player directly.

Yaw Turns the ship in a circle
Pitch Tilts the ship up or down
roll Rolls the ship side to to side

Media

Gyroscope Gyro01.jpg

Tips

  • Placing a lot of gyros is a good idea to make you turn faster, but it'll also weigh down your ship a lot, making it harder on your thrusters. Keep that in mind!
  • If you build a very small ship you might need to reduce the gyroscope's power or the ship becomes difficult to maneuver. You can change this in its options or by adding this feature of it to the action bar.
  • The huge number of steel plates make the Gyroscope one of the toughest blocks in the game, with over 5 times the integrity of Heavy Armor Blocks!

Known Issues

Programming

Update History

N/A
  • N/A