Difference between revisions of "Gyroscope"

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m (page is missing information about manual override, placed tag for the moment)
(Some information removed, others divided and placed instead to Thruster pages since they heavily relate to their flaws, and less of the gyros. Fill free to rewrite it though!)
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Gyroscopes allow for the turning of a spacecraft, in any direction.
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== Overview ==
  
Gyroscopes are a crucial component to the movement of any spacecraft. The gyroscope occupies a single block, the size only proportionate to the type of ship that it is being placed on. Gyroscopes take little energy to power, and with a small ship with three reactors, one could support two or so gyroscopes.
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Gyroscopes allow for the turning of a spacecraft, in any direction. Gyroscopes are a crucial component to the movement of any spacecraft. The gyroscope occupies a single block, the size only proportionate to the type of ship that it is being placed on. Gyroscopes take little energy to power, and with a small ship with three reactors, one could support two or so gyroscopes.
 
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== Usage ==
== Function ==
 
 
Gyroscopes allow for the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:
 
Gyroscopes allow for the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:
 
*6 Degrees of freedom
 
*6 Degrees of freedom
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More often than not, ships will have multiple gyroscopes to allow for sharper turns and a more responsive ship
 
More often than not, ships will have multiple gyroscopes to allow for sharper turns and a more responsive ship
  
== Realism / Flaws ==
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Gyroscopes also carry a fairly large amount of mass due to a large amount of [[Steel Plate]]s. Placing more will increase agility, but also at the same time increasing the ships mass considerably.
The gyroscope has a large mass (because of the number of [[Steel Plate|Steel Plates]] used at the beginning of construction). <br/>
 
Rotating this mass would cause a moment upon the ship it's attached to, making the ship rotate in the opposite direction on a parallel axis through it's centre of gravity. <br/>
 
So for perspective, a single Gyroscope on a very small ship may rotate 20 times to rotate the main ship a single degree<br/>
 
(I haven't done the math on this, so please feel free to correct me if I'm wrong)
 
  
'''Basic Operation Scenario'''<br/>
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=== Override ===
Consider the following scenario: both the Gyroscope and ship are at rest (not rotating)
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Gyroscopes can also be set to rotate in a specific direction manually via the [[control Panel]]. These can either be triggered, or altered by the player directly.
* The Gyroscope's rotational velocity begins to increase, so too does the ship it's connected to (at a fraction of its acceleration)
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{| class="wikitable"
* The Gyroscope's rotational velocity is steady, so too is the rotational velocity of the ship it's connected to (at a fraction of the Gyro's rotational velocity)
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! Yaw
* The Gyroscope's rotational velocity begins to decrease, so too does the ship it's connected to (at a fraction of its acceleration)<br/>(you see the pattern here)
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| Turns the ship in a circle
* The Gyroscope comes to rest, and so too does the ship.
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|-
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! Pitch
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| Tilts the ship up or down
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|-
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! roll
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| Rolls the ship side to to side
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|}
  
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== Media ==
 +
[[File:Gyroscope_Gyro01.jpg|none|450px]]
 +
 +
== Tips ==
 +
*Placing a lot of gyros is a good idea to make you turn faster, but it'll also weigh down your ship a lot, making it harder on your thrusters. Keep that in mind!
 +
 +
== Known Issues ==
 +
<!-- This paragraph will be moved to thruster pages instead since it has less to do with how gyroscopes interact, and more to do with how thrusters are unable to create rotation depending on placement. (Sapphire)
 
[[File:Gyroscope compensation.png|thumb|left|100px|angular acceleration of mass inside gyroscope]]
 
[[File:Gyroscope compensation.png|thumb|left|100px|angular acceleration of mass inside gyroscope]]
 
'''Flaw: Offset Thrusters'''<br/>
 
'''Flaw: Offset Thrusters'''<br/>
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If the reverse thrusters were all placed on the bottom of this hypothetical ship, then the only way for the Gyroscope to prevent ship rotation is to gain even more rotational velocity in the same direction.<br/>
 
If the reverse thrusters were all placed on the bottom of this hypothetical ship, then the only way for the Gyroscope to prevent ship rotation is to gain even more rotational velocity in the same direction.<br/>
 
All that energy, would explode (literally)... but it's a game!, and a great one, so have fun! ;)
 
All that energy, would explode (literally)... but it's a game!, and a great one, so have fun! ;)
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-->
  
 
== Programming ==
 
== Programming ==
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[1.067]
 
[1.067]
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== Update History ==
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{| class="wikitable" style="width: 100%"
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|style="text-align: left;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"|
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*N/A
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|}
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</div>

Revision as of 21:07, 8 August 2015


Gyroscope Icon.png
Large Ship Icon.png
Large Ship / Station
Gyroscope
 
Components
Required

 

 
 
2
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
45
 
Active power consumption (MW):
0.00003
Gyroscope Icon.png
Small Ship Icon.png
Small Ship
Gyroscope
 
Components
Required

 

 
 
2
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
25
 
Active power consumption (MW):
0.0000006


Overview

Gyroscopes allow for the turning of a spacecraft, in any direction. Gyroscopes are a crucial component to the movement of any spacecraft. The gyroscope occupies a single block, the size only proportionate to the type of ship that it is being placed on. Gyroscopes take little energy to power, and with a small ship with three reactors, one could support two or so gyroscopes.

Usage

Gyroscopes allow for the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:

  • 6 Degrees of freedom
  • Prevention of drifting when paired with thrusters
  • Overall, stabilization of the ship it is on

More often than not, ships will have multiple gyroscopes to allow for sharper turns and a more responsive ship

Gyroscopes also carry a fairly large amount of mass due to a large amount of Steel Plates. Placing more will increase agility, but also at the same time increasing the ships mass considerably.

Override

Gyroscopes can also be set to rotate in a specific direction manually via the control Panel. These can either be triggered, or altered by the player directly.

Yaw Turns the ship in a circle
Pitch Tilts the ship up or down
roll Rolls the ship side to to side

Media

Gyroscope Gyro01.jpg

Tips

  • Placing a lot of gyros is a good idea to make you turn faster, but it'll also weigh down your ship a lot, making it harder on your thrusters. Keep that in mind!

Known Issues

Programming

Actions: 12

Toggle block On/Off
Toggle block On
Toggle block Off
Increase Power
Decrease Power
Override controls On/Off
Increase Yaw override
Decrease Yaw override
Increase Pitch override
Decrease Pitch override
Increase Roll override
Decrease Roll override

Properties: 4

Power Single
Yaw Single
Pitch Single
Roll Single

[1.067]

Update History

N/A
  • N/A