Change Log

From Space Engineers Wiki
Jump to: navigation, search

For a complete list of all changes in one list, see Complete Change Log.


Update 1.184.0: Half Armor Blocks, UI & MP Improvements

Major Button.png 14 September 2017 Forum Post

Summary

Hello, Engineers! This week’s major update brings a huge amount of improvements to the game as well as a couple of new armor blocks. The first thing you will notice when starting up the game is the changes to the main menu user interface. A lot of improvements were made as we focused on enhancing readability and usability of our interface, while removing several inconsistencies and making the screens more visually appealing. We have also added additional tooltips, reorganized the contents of several screens and added a screenshot preview to the “Load Game” menu, to help you find the right save more easily.

With this update, we are also adding 2 new armor block variations, the half block and the half sloped block. Because you wanted it! This will allow you to come up with new, interesting block combinations and give your creations some more style variety. It’s something that we know players have been wanting for some time.

Next up, antennas have been reworked in this release. The window for remotely connecting to grids has been reworked. It now shows all broadcasting grids in range and the icons showing problems work correctly. You can now connect to friendly grids if they are unowned and we fixed exploits which allowed connecting to enemy grids. In multiplayer, antenna range is no longer limited by replication range (which allows antenna signals over 3 km). This affects both the normal and laser antenna and allows remote control over greater distances while at the same time having massively improved performance.

For multiplayer, we have some more general improvements. The positions of characters are now sent relative to the nearest grid. This significantly improves walking around on a grid which is moving and rotating. We also improved what is called island replication which translates in game as there being no more infinite loading wheels and less strain on servers. Character and controlled grid movement is now stopped when the server doesn't hear from the client in some time which should prevent certain deaths caused by lag spikes. Other issues fixed include most inventory desync problems (but we are aware of more) and invisible trees for some clients on servers.

Additionally, we resolved many issues related to grass and the rendering of grass.

In other news, we will be kicking off a screenshot competition today with a number of different categories. The prizes include complete skin sets of the winner’s choice and there’s a chance that some could be added to the official loading screens. If you're interested, you can find more details about this competition in Mareks blog post.

Features

  • Antennas refactor makes them functional again on DS
  • UI Main Menu redesign
  • Light and Heavy Half Armor Blocks / Light and Heavy Half Slope Armor Blocks added
  • Grass and Tree changes that fix visual issues like grass rendering in tunnels and invisible trees

MP Improvements

  • Improvements to player positioning in-game being relative to the nearest grid making movement on moving ships
  • Changes to the inventory code that mend to most cases where players would have desynchornized inventories (there are still some cases left)
  • Character/Grid movement is stopped if the server and client disconnect/lag (in order to avoid deaths due to lag spikes)
  • Further improved loading times and island replication which was causing infinite loading

Fixes

  • fixed issue for launching DS server on W10
  • fixed rare crash with small grids colliding
  • fixed trees not being rendered properly
  • fixed invulnerable warheads when not armed
  • fixed ownership issue on Lone Survivor starting grid
  • fixed unusable control panel on a piston after merging it to a sub-grid
  • fixed issue with connectors disabling ship steering while two players are inside the ship
  • fixed issue when pasting large grid and sub grids not being pasted as a whole
  • fixed rotors in blueprints not saving their displacements
  • fixed issue with Enable Broadcast checkbox not being remember by turned off antennas when reloading
  • fixed groups in the control panel dissappearing after merging two grids
  • fixed issue with GPS coordinates not following players backpack after death
  • fixed skins de-selecting themselves when quickly swapping skins
  • fixed skins for tools not refreshing properly for other players
  • fixed issue where when refreshing the UI the search bar had to be updated to be taken into account
  • fixed issue with HUD key being applied while typing into the chat
  • fixed issue with emmissivity when repairing the MedBay
  • fixed rifle shooting effects not following the barrel
  • fixed sensor missing rear texture
  • fixed issue with block icons overlapping unto the toolbar
  • fixed Refinery or Solar Panel glitch that would trigger under certain cases
  • fixed issue LODs showing wrong emmissives for conveyor tubes

Hotfix 1.184.005

  • fixed issue with half blocks and mirroring mode
  • fixed issue for blacklist/whitelist not working
  • fixed issue where Drain All option for Sorter was not working
  • fixed emissivity issue for Sorter block
  • fixed crash when loading a world with mods
  • fixed FPS drop when pasting a blueprint
  • fixed crash in MP when placing blocks next to each other inside of a voxel
  • fixed missing checkboxes in Advanced settings
  • fixed laser antenna permitting players to use remote control on grid despite being out of range

Hotfix 1.184.006

  • fixed various crashes
  • fixed issue when downloading mods

We are currently working on following issues:

  • button Take Control doesn't work
  • sharing remote control doesn't work
  • player is unable to remove groups
  • game freeze or crash when removing the object from the group
  • etc.

Update 1.183.3: Beta Improvements

Minor Button.png 7 September 2017 Forum Post

Summary

Hello, Engineers!

This weeks update is a bit smaller than most since we are working hard in the background on goodies to share with you.

As for the fixes we have addressed multiple crashes in single player, multiplayer and certain crashes that happened when using modded blocks. The protobuffers added to the save game will further improve the loading and saving time.

We have no quote for you today but we will be very glad to see you next week.

Fixes

  • fixed multiple crashes
  • fixed objects not rendering visually on load
  • fixed cosmetics reverting when exiting cockpit
  • added protobuffers for save games

Hotfix 1.183.301

  • fixed FPS drop when pasting grid
  • fixed never-ending loading at the end of the campaign
  • fixed graphical glitch at the end of the campaign

Update 1.183.2: Beta Improvements

Minor Button.png 31 August 2017 Forum Post

Summary

Hello, Engineers! While we are fully focused on next major update, in this week's minor we are bringing bunch of fixes likes not spawning containers, small advance rotor head clipping through rotor body. This update is bringing a lot of crash fixes with various UI cases, resource distribution, copy and pasting of drones in MP and others. Perhaps the most noteworthy fix this update is concerning the visual bug for moving grids that was encountered by RYZEN and I7 users.

Unfortunately there is no video for this week (greetings to Xoc).

While we have no pun to end on this week, from Xoc, and I (I23I7) am not good at puns. Let us end on one of my favorite quotes:

"Well, the thing about a black hole - it's main distinguishing feature - is it's black. And the thing about space, the color of space, your basic space color - is it's black. So how are you supposed to see them?" - Holly

Fixes

  • fixed various crashes
  • fixed issues with containers not spawning
  • fixed visual glitch when on moving ship
  • fixed incorrect translation for Chinese version
  • fixed issue with small adv. rotor head clipping through rotor block
  • faster loading for New Game UI
  • fixed Facepalm animation is not playing
  • fixed Stairs has odd triangles on right side of steps
  • fixed a bug when you start SE it does not get focus on your screen, if you are alt tabbed

Update 1.183.1: Chinese Translation & Beta Improvements

Minor Button.png 24 August 2017 Forum Post

Summary

Hello, Engineers! This week's minor release is primarily focusing on the Chinese translation of the game, but also on other minor fixes such as parachute fixes, container spawning, block fixes and many others. During 5 month period, We have been working on Chinese translation for Space Engineers with the great help from Chinese community! Now we are happy to announce, that we have finished the translation and releasing it today.

工程师们,大家好!很高兴今天要宣布一个重大的消息:“中文版正式发布”借此机会感谢社区的一些朋友,五个月来对我们翻译工作的支持,可能翻译有些不足的地方,请大家给出宝贵的意见!另外我们还发布了降落伞,装备箱和方块的一些修复。请关注。谢谢!

Features

  • Chinese language
  • added access rights checking for block painting

Fixes

  • fixed crash while clicking join game in main menu
  • fixed a bug where ship become dynamic with locked landing gears to voxel
  • fixed character stuck in med bay after receiving item from market
  • fixed not being able to control enemy turret with admin tool "can use all terminals" activated
  • fixed gatling gun sound and particles keep looping
  • fixed LOD of Light and Heavy Round Inv. Corner blocks not displaying properly
  • fixed parachute not working with conveyor system
  • fixed parachute does not render in some cases
  • fixed a bug where more than one personal container could be spawned
  • increased spawn time of container drops to 10 - 45 minutes (this does not lower amount of items you get, there is just less empty containers)

Hotfix 1.183.101

  • fixed crash screen always in Chinese
  • fixed game crash when convert the grid to dynamic (temporary crash fix)

Hotfix 1.183.102

  • spawn time for container drops to 5–20 minutes (looking for best values)
  • fixed game crash when convert the grid to dynamic (final crash fix)

Hotfix 1.183.103

  • fixed "ghost blocks" issue when grinding or removing blocks

Update 1.183.0: Skins, Parachutes & Player Feedback

Major Button.png 17 August 2017 Forum Post

Summary

Hello, Engineers! With today's major release we are bringing you some amazing additions to the game! From now on, you will be able to personalize your engineer with a broad range of new items! We are introducing 33 customizable skin sets for your engineer, your tools and your weapons. It’s time to show off! On top of that, another brand-new block makes its debut in Space Engineers: A reloadable parachute block for both small and large grid!

Read about this update in much more detail on Marek's blog: http://blog.marekrosa.org/2017/08/skins-parachutes-player-feedback.html

We encourage you to provide us your feedback about introduced changes. We've created a new platform for players to submit feedback to the development team. The feedback.keenswh.com page provides the possibility to let your voice be heard, or to vote for an idea that the team needs to look at and consider implementing. For more instructions, click here.

This week we've also added mod profiling, which will show a warning to players when mods are running slowly and causing the game to lag. The goal of this tool is to help players understand the problems which are causing poor performance in their game. Sometimes modders aren't aware of performance issues, sometimes they are. Either way, this tool can help you identify what's causing your game to run slow and gives you a chance to report it at appropriate places. As part of this update, we were also able to implement granular, per method, profiling for mods. This will make modders life easier when debugging reported performance problems. Unfortunately, due to performance overhead the full profiler adds, it is not possible to distribute the game with it enabled. In order to enable extensive mod profiling it is necessary to recompile the game with special flags. Our modders with access to source code can already do that today. We are currently exploring various options to get this profiler to everyone, even without access to source code or need to recompile entire game, and hope to release it soon.

To help modders make their code perform better, we've improved multithreading support and prepared a guide which explains some multithreading basics: https://forum.keenswh.com/threads/parallel-modding-guide.7396636/

Features

  • added 33 astronaut and tool skin sets
  • added persistent character appearance
  • added mysterious containers in Survival mode
  • added reloadable parachute block (Special thanks to Draygo)
  • added canvas component
  • added mod profiling

Fixes

  • fixed emissivity issue with mag boots
  • fixed conversion rate for small grid O2 Generator
  • fixed GPU warning popping when FPS was above 100
  • fixed projectors not syncing with other players on DS
  • fixed issue with voxel rendering when travelling great distances
  • fixed issue where grids that were cut off acted as if still connected
  • fixed trees grinded/drilled not falling down
  • fixed issue with corrupted world prompt message
  • fixed astronauts wiggly feet
  • fixed crash when two large moving ships crashed into the same voxel
  • fixed ore detector on top of piston/rotor not working properly
  • fixed assembler being unable to pull ingots from connected cargo
  • fixed IGC leak with radio antennas
  • fixed script diagnostics (error reporting) for Mods and Programmable blocks to show correct line numbers

Hotfix 1.183.017

  • fixed joining issue


Archives