Difference between revisions of "Air Vent"

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== Overview ==
 
== Overview ==

Latest revision as of 22:55, 18 May 2020

Air Vent Icon.png
Large Ship / Station
Air Vent
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass1,301 kg
1,301,000 g
1,301,000,000 mg
1.301 t
Integrity5,505
Build time20 s
Ventilation Capacity300 L/s
Power Consumption100 kW
100,000 W
0.1 MW
Idle Power Consumption1 kW
1,000 W
1.0e-3 MW
Power Consumer GroupFactory
Is AirtightPartially
PCU Cost10
BrowseLast edit: 2020-04-05
Air Vent Icon.png
Small Ship
Air Vent
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass289 kg
289,000 g
289,000,000 mg
0.289 t
Integrity1,185
Build time10 s
Ventilation Capacity30 L/s
Power Consumption10 kW
10,000 W
0.01 MW
Idle Power Consumption1 kW
1,000 W
1.0e-3 MW
Power Consumer GroupFactory
Is AirtightPartially
PCU Cost10
BrowseLast edit: 2020-04-05

Overview

The Air Vent is a key part of the game's Oxygen system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room. Valid sources are for example an Oxygen Generator, an Oxygen Tank or even an Oxygen Farm (even if very slowly).

Usage

The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing Conveyor Network where at least one oxygen source is present. (see above)

Air vent state indicator

On the front of the air vent are 4 indicators that show the current status of the vent and also deliver some information about the room the vent is installed in.

Game version: 1.105

Air Vent Front Indicator Green.png Air Vent Front Indicator Green.png Air Vent Front Indicator Green.png Air Vent Front Indicator Green.png Air vent is pressurizing the room.
The number of indicators shows the current room pressure.

1: O2 level < 25%
2: 25% <= O2 level < 50%
3: 50% <= O2 level < 75%
4: O2 level > 75%

Air Vent Front Indicator Blue.png Air Vent Front Indicator Blue.png Air Vent Front Indicator Blue.png Air Vent Front Indicator Blue.png Air vent set to "Depressurize". It draws O2 from the room until it's empty.
The number of indicators shows the remaining room pressure.

4: O2 level > 75%
3: 50% <= O2 level < 75%
2: 25% <= O2 level < 50%
1: O2 level < 25%

Air Vent Front Indicator Yellow.png Room is not sealed against the open space. Air vent can't pressurize it.
Air Vent Front Indicator Red.png Air Vent Front Indicator Red.png Air Vent Front Indicator Red.png Air Vent Front Indicator Red.png Air vent deactivated

Actions

Air vents can trigger other blocks. In the Control Panel, select a vent, then click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two unmarked empty boxes. The left box is triggered when the Air Vent detects 100% oxygen, the right box is triggered when the Air Vent detects 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize".

To see an example of this, see the following "test" station blueprint.

Oxygen ventilation capacities

Input rate

Applicable when "Depressurize" option is selected

Output rate

Applicable when "Depressurize" option is not selected

Large-Ship / Station 300 L/s 300 L/s
Small-Ship 30 L/s 30 L/s

Media

Tips

  • You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to depressurize. The oxygen will be pulled from that room to the empty one, this can actually be seen on Red 1's Observation Room.
  • Although it may seem useless to place an air vent on the outside of a ship, this can be a good way to "harvest" oxygen from oxygen rich planets without needing to rely on Ice or Oxygen Farms. When Air Vents are set to depressurize in oxygen rich atmospheres you can easily keep Cockpits well oxygenated or store oxygen for later use.

Known Issues

Related Items

Programming

Update History

Update 01.105
  • Small Air Vent blocks introduced
Update 01.092
  • Air vent block can trigger other blocks
Update 01.074
  • Air vent block introduced