Difference between revisions of "Update 01.064"

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08.Jan.2015
 
08.Jan.2015
 
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Sensors can now detect ownership and distinguish friends from enemies. Also, we added the option to set the view distance in the worlds - this will help players to improve the game’s performance. Additionally, the max speed of ships can also be modified. Lastly, we have made some improvements for the Programmable block; from now on, it respects ownership settings and requires electricity in order to function.
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[[Sensor]]s can now detect ownership and distinguish friends from enemies. Also, we added the option to set the view distance in the worlds - this will help players to improve the game’s performance. Additionally, the max speed of ships can also be modified. Lastly, we have made some improvements for the [[Programmable Block|Programmable block]]; from now on, it respects ownership settings and requires [[electricity]] in order to function.
  
 
===Features===
 
===Features===
* sensor ownership recognition (distinguishes friends from enemies)
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* [[sensor]] ownership recognition (distinguishes friends from enemies)
 
* new world setting: view distance (this will help players to improve the game’s performance)
 
* new world setting: view distance (this will help players to improve the game’s performance)
 
* added splash screen which indicates that the game is starting
 
* added splash screen which indicates that the game is starting
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===Fixes===
 
===Fixes===
* fixed issues with asteroid mining creating tiny pieces of asteroids near surface
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* fixed issues with [[asteroid]] mining creating tiny pieces of asteroids near surface
* fixed amount of uranium in default respawn ships so that they are able to work in infinite worlds  
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* fixed amount of [[Uranium Ingot|uranium]] in default respawn ships so that they are able to work in infinite worlds  
 
* fixed drilling memory leaks
 
* fixed drilling memory leaks
 
* fixed blueprints menu issues
 
* fixed blueprints menu issues
 
* fixed issue with clients not able to see the changes in the script
 
* fixed issue with clients not able to see the changes in the script
* fixed particle effect for meteors
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* fixed particle effect for [[Meteor Storm|meteors]]
 
* fixed advanced world settings menu layout for supported resolutions
 
* fixed advanced world settings menu layout for supported resolutions
 
* fixed handler executes even after the script has already ended
 
* fixed handler executes even after the script has already ended
* fixed ore detector detecting ores better
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* fixed [[Ore Detector|ore detector]] detecting ores better
* fixed asteroids getting smaller in distance
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* fixed [[asteroid]]s getting smaller in distance
  
 
===Programmable block changes===
 
===Programmable block changes===
* added Projector to guide
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* added [[Projector]] to guide
 
* removed actions from ingame scripting
 
* removed actions from ingame scripting
 
* removed adding, and deleting items in inventories, only transferTo and transferFrom is possible
 
* removed adding, and deleting items in inventories, only transferTo and transferFrom is possible
* transferTo and TransferFrom respects conveyor system
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* transferTo and TransferFrom respects [[conveyor]] system
* programmable block can access only shared blocks
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* [[Programmable Block|programmable block]] can access only shared blocks
 
* when ownership is changed, program needs to be recompiled
 
* when ownership is changed, program needs to be recompiled
* programmable block needs power
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* [[Programmable Block|programmable block]] needs [[Electricity|power]]
* updated emissivity for programmable block
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* updated emissivity for [[Programmable Block|programmable block]]
 
* added icon for run action
 
* added icon for run action
 
* removed system.Timer
 
* removed system.Timer
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* fixed crash with structs
 
* fixed crash with structs
 
* fixed crash with static methods and variables
 
* fixed crash with static methods and variables
* fixed critical component set wrongly for programmable block
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* fixed critical component set wrongly for [[Programmable Block|programmable block]]
 +
 
 +
==Hotfix 01.064.010==
 +
09.Jan.2015
 +
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 +
* fixed issue with shaking [[Landing Gear|landing gear]] on DS
 +
* fixed crash when character is sprinting
 +
* fixed issue with [[Timer Block|timer block]] control panel not working
 +
<noinclude>[[Category:Game Update]]</noinclude>

Latest revision as of 23:22, 13 October 2015

Summary

08.Jan.2015


Sensors can now detect ownership and distinguish friends from enemies. Also, we added the option to set the view distance in the worlds - this will help players to improve the game’s performance. Additionally, the max speed of ships can also be modified. Lastly, we have made some improvements for the Programmable block; from now on, it respects ownership settings and requires electricity in order to function.

Features

  • sensor ownership recognition (distinguishes friends from enemies)
  • new world setting: view distance (this will help players to improve the game’s performance)
  • added splash screen which indicates that the game is starting
  • moddable max speed for ships

Modding guide for ship speed: http://steamcommunity.com/sharedfiles/filedetails/?id=371554858

Fixes

  • fixed issues with asteroid mining creating tiny pieces of asteroids near surface
  • fixed amount of uranium in default respawn ships so that they are able to work in infinite worlds
  • fixed drilling memory leaks
  • fixed blueprints menu issues
  • fixed issue with clients not able to see the changes in the script
  • fixed particle effect for meteors
  • fixed advanced world settings menu layout for supported resolutions
  • fixed handler executes even after the script has already ended
  • fixed ore detector detecting ores better
  • fixed asteroids getting smaller in distance

Programmable block changes

  • added Projector to guide
  • removed actions from ingame scripting
  • removed adding, and deleting items in inventories, only transferTo and transferFrom is possible
  • transferTo and TransferFrom respects conveyor system
  • programmable block can access only shared blocks
  • when ownership is changed, program needs to be recompiled
  • programmable block needs power
  • updated emissivity for programmable block
  • added icon for run action
  • removed system.Timer
  • fixed issue with get block with name
  • fixed crash with structs
  • fixed crash with static methods and variables
  • fixed critical component set wrongly for programmable block

Hotfix 01.064.010

09.Jan.2015


  • fixed issue with shaking landing gear on DS
  • fixed crash when character is sprinting
  • fixed issue with timer block control panel not working