Difference between revisions of "Update 01.046"

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(added hotfix)
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==Summary==
 
==Summary==
 +
04.Sept.2014
 +
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The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.
 
The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.
  
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* changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
 
* changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
 
* you can't assign the same sensor action for both entering and exiting the sensor's field
 
* you can't assign the same sensor action for both entering and exiting the sensor's field
 +
 +
==Hotfix 01.046.014==
 +
05.Sept.2014
 +
----
 +
* fixed spotlight cone visible during flashing
 +
* fixed flashing control tooltip text
 +
* fixed faction screen crash
 +
* added different icons for action toggle/on/off
 +
* fixed character crash
 +
* fixed sensor toolbar sync
 +
* fixed sensor station detection
 +
* fixed terminal crash
  
 
[[Category:Game Update]]
 
[[Category:Game Update]]

Revision as of 19:15, 24 October 2014

Summary

04.Sept.2014


The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.

Features

  • sensor block
  • flashing lights
  • warhead terminal controls

Fixes

  • added multiplayer lag/slowdown compensation (helps with rubber banding)
  • added possibility for name change during dedicated server setup
  • fixed issue when character moved objects locally by pushing (server ignored it)
  • fixed connector still yellow when turned OFF
  • fixed turret rectangle visibility
  • fixed unlocked connectors allowing item transfer
  • fixed rocket launcher not remembering option to use conveyor system
  • fixed crash when locking connectors
  • fixed completed solar panels do not have sun reflection
  • fixed gravity generator model bug
  • fixed landing gear attached to pistons could not be unlocked

Known Issues

  • changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
  • you can't assign the same sensor action for both entering and exiting the sensor's field

Hotfix 01.046.014

05.Sept.2014


  • fixed spotlight cone visible during flashing
  • fixed flashing control tooltip text
  • fixed faction screen crash
  • added different icons for action toggle/on/off
  • fixed character crash
  • fixed sensor toolbar sync
  • fixed sensor station detection
  • fixed terminal crash