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Template:Itembox

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No Image Icon.png
Large Ship Icon.png
Large Ship / Station
No Image
 
Components
Required

 

 
 
Mass (kg):
0
 
Integrity:
0
No Image Icon.png
Small Ship Icon.png
Small Ship
No Image
 
Components
Required

 

 
 
Mass (kg):
0
 
Integrity:
0
No Image Icon.png
Component Icon.png
Component
No Image
 
Components
Required

 

 
 
Mass (kg):
No Image Icon.png
Tool Icon.png
Tool
No Image
 
Components
Required

 

 
 
Mass (kg):
No Image Icon.png
Raw Icon.png
Raw Material
No Image

 

 
 
Mass (kg):
No Image Icon.png
Material Icon.png
Material
No Image

 

 
 
Mass (kg):

Usage

NOTE: that only item is required, designations are highly recommended, if not specified the template will assume you want it, components are all optional arguments, if your item only has 1 component you only need to use the first component variable.

NOTE: smass and lmass have been deprecated. Mass is now automatically calculated!

NOTE: sintegrity and lintegrity have been deprecated. Integrity is now automatically calculated for large and small blocks (not components)

{{itembox
| item = Item name, use caps on each part, English only
| description = item description, can be translated. 
| lang = language code override defaults to language of page used on (not implemented yet)
| guivisible = false / true defaults to true set the page to disabled, for all block are in .sbc file as guivisible = false blocks are temporary not visible, then the block is not displayed in lists.
| disabledsince = [[version]] if "guivisible = false" then a version should be specified, since when it is disabled.
| translation = translated item name
| tool = yes/no (engineer tool?)
| largeship = yes/no (large ship part?)
| smallship = yes/no (small ship part?)
| component = yes/no (is this a component made by the assembler?)
| material = yes/no (is this a material made by the refinery?)
| rawmaterial = yes/no (is this a raw material?)
| integrity = part integrity, refer to .sbc definition file
| dropprob = drop probability, refer to .sbc definition file
| mmaterialefficiency = material efficiency, refer to .sbc definition file
| refinespeed = refining speed, refer to .sbc definition file
| capacity = ammo capacity

| cmass = mass of one component in kg 
| cvolume = volume of one component in l
| cgascapacity = max gas capacity (for oxygen and hydrogen bottles) 
| tmass = mass of one tool in kg 
| tvolume = volume of one tool in l 
| rmass = mass of one raw material in kg 
| rvolume = volume of one raw material in l 
| mmass = mass of one material(ingot) in kg 
| mvolume = volume of one material(ingot) in l 
| refinetime = time it takes to refine, get this from the data files
| rmaterialefficiency = percent converted to ingots

| cbuildtime = build time in seconds, refer to blueprints.sbc file
| ccomponent1 = First build material for component/tool
| ccomponent1amt = amount
| ccomponent2 ... 10 = Second through tenth build materials
| ccomponent2 ... 10amt = amount

| sresourcesourcegroup = the resource group (power producers) as described in "resourcedistributiongroups.sbc"
| sresourcesinkgroup = the resource group (power users) as described in "resourcedistributiongroups.sbc"
| spowerconsumption = power consumed when working, small ship
| spowerstandby = power consumed when idle, small ship
| sdeformationratio = deformation ratio, refer to .sbc file, small ship
| sbuildtime = build time in seconds, refer to .sbc file, small ship
| sdisassembleratio= disassemble ratio, refer to .sbc file, small ship
| svirtualmass = virtual mass provided when powered on.
| sstoragecapacity = Storage capacity
| smaxstoredenergy = Max stored energy
| sforcemagnitude = Max Thrust Force
| sgascapacity = max gas capacity (for oxygen and hydrogen)
| sairtightness = This ONLY works with: "yes", "sometimes" anything else will have it default to "No". This includes "YES", "Yes", "true", "Sometimes" and etc - only use 'yes' or 'sometimes' in lowercase. 
| spartof = the related block that usually comes pre-attached to this block (piston&piston base,rotor&rotor plate)
| sheight = height of block
| swidth = width of block
| sdepth = depth of block
| spcu = PCU cost of block
| sfuelconverterefficiency = MW to m<sup>3</sup> conversion efficiency. (So far only hydrogen thrusters use this)

| scomponentstructure = number where structure begins (red line in user interface in game while building)
| scomponentproperty = number where property begins (green line in user interface in game while building)
| scomponent1 = First build component for small ships
| scomponent1amt = 1 First build component for small ships
| scomponent2 ... 10 = Second through tenth build components
| scomponent2 ... 10amt = amount


| lresourcesourcegroup = the resource group (power producers) as described in "resourcedistributiongroups.sbc"
| lresourcesinkgroup = the resource group (power users) as described in  "resourcedistributiongroups.sbc"
| lpowerconsumption = power consumed when working, large ship
| lpowerstandby = power consumed when idle, large ship
| ldeformationratio = deformation ratio, refer to .sbc file, large ship
| lbuildtime = build time in seconds, refer to .sbc file
| ldisassembleratio= disassemble ratio, refer to .sbc file
| lvirtualmass = virtual mass provided when powered on.
| lstoragecapacity = Storage capacity
| lmaxstoredenergy = Max stored energy
| lforcemagnitude = Max Thrust Force
| lgascapacity = max gas capacity (for oxygen and hydrogen)
| lairtightness = This ONLY works with: "yes", "sometimes" anything else will have it default to "No". This includes "YES", "Yes", "true", "Sometimes" and etc - only use 'yes' or 'sometimes' in lowercase. 
| lpartof = the related block that usually comes pre-attached to this block (piston&piston base,rotor&rotor plate)
| lheight = height of block
| lwidth = width of block
| ldepth = depth of block
| lpcu = PCU cost of block
| lfuelconverterefficiency = MW to m<sup>3</sup> conversion efficiency. (So far only hydrogen thrusters use this)


| lcomponentstructure = number where structure begins (red line in user interface in game while building)
| lcomponentproperty = number where property begins (green line in user interface in game while building)
| lcomponent1 = First build component for large ships
| lcomponent1amt = amount
| lcomponent2 ... 10 = Second through tenth build components
| lcomponent2 ... 10amt = amount

| refinefrom = <ore item> Item this item refines from. 

| nocat= yes/no defaults to no 
| version = current game version, so we know if this is updated or not. 
}}