Sandbox.ModAPI.Ingame.IMyBeacon

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Sandbox.ModAPI.Ingame.IMyBeacon

This is an interface for all beacon blocks.

Namespace

Sandbox.ModAPI.Ingame

Assembly

Sandbox.Common (Sandbox.Common.dll)

Syntax

public interface IMyBeacon : IMyFunctionalBlock, IMyTerminalBlock : IMyCubeBlock, IMyEntity

Methods

GetActions

void GetActions(List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null)

This returns an ITerminalAction list containing a list of all valid actions for the block.

GetActionWithName

ITerminalAction GetActionWithName(string name)

This searches the block for an associated action corresponding to the specified name.

HasLocalPlayerAccess

bool HasLocalPlayerAccess()

HasPlayerAccess

bool HasPlayerAccess(long playerId)

RequestShowOnHUD

void RequestShowOnHUD(bool enable)

Enables or disables the ShowOnHUD option. If an antenna is present, the block will transmit its name and location to users in range of the antenna.

SearchActionsOfName

void SearchActionsOfName(string name, List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null)

Search for all actions that start with the specified name. For instance, if you search for OnOff, you will get a list of actions returned including "OnOff_On" and "OnOff_Off"

SetCustomName

void SetCustomName(string text)
void SetCustomName(StringBuilder text)

This sets the name of the block. This is the same as changing the block's name in the terminal.

Properties

CustomName

string CustomName {get;}

The name of the block as shown in the terminal list.

CustomNameWithFaction

string CustomNameWithFaction {get;}

DetailedInfo

string DetailedInfo {get;}

ShowOnHUD

Bool ShowOnHUD {get;}

Returns whether or not ShowOnHUD is active.