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Revision as of 15:48, 19 February 2017 by Rsa97 (talk | contribs)
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Версия игры: 1.175
Пространство имён VRage.Game

public struct MyDefinitionId : IEquatable<MyDefinitionId>
  Идентификатор предмета в хранилище


public static readonly MyDefinitionId.DefinitionIdComparerType Comparer
  Класс сравнения двух предметов

public readonly MyObjectBuilderType TypeId
  Идентификатор типа

public readonly MyStringHash SubtypeId
  Идентификатор подтипа

public string SubtypeName { get; }
  Название подтипа


public MyDefinitionId(MyObjectBuilderType type)
public MyDefinitionId(MyObjectBuilderType type, string subtypeName)
public MyDefinitionId(MyObjectBuilderType type, MyStringHash subtypeId)
public MyDefinitionId(MyRuntimeObjectBuilderId type, MyStringHash subtypeId)

public static implicit operator MyDefinitionId(SerializableDefinitionId v)
public static implicit operator SerializableDefinitionId(MyDefinitionId v)
  Преобразования типов

public static bool operator ==(MyDefinitionId l, MyDefinitionId r)
public static bool operator !=(MyDefinitionId l, MyDefinitionId r)
public override int GetHashCode()
public long GetHashCodeLong()
public override bool Equals(object obj)
public override string ToString()
public bool Equals(MyDefinitionId other)
  Перегрузка стандартных операций

Дочерние классы:

public class DefinitionIdComparerType : IEqualityComparer<MyDefinitionId>
  Сравнение двух MyDefinitionId


public bool Equals(MyDefinitionId x, MyDefinitionId y)
  Сравнение двух MyDefinitionId

public int GetHashCode(MyDefinitionId obj)
  Возвращает хэш от MyDefinitionId