Difference between revisions of "Modding Guide"

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== SAVE FILES / WORLD FILES ==
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Every world you generate is saved in its own folder that can be found in ''c:\Users\{YOUR WINDOWS USERNAME}\AppData\Roaming\SpaceEngineers\Saves\{Your Steam ID}\''
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File types:
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* Sandbox.sbc – basic description of a world
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* SANDBOX_0_0_0_.sbs – detail definition of a world, positions and states of objects (we don’t have more details at this moment, but it should be pretty self-explanatory – run some experiments)
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* .vox – binary voxel data for an asteroid (we don’t have more details at this moment)
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* .xmlcache – don’t modify these files, they are cache files regenerated on each save
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== SHADERS ==
 
Files with FX and FXH extension are vertex/pixel shaders for various rendering operations and can be found in ''steamapps\common\SpaceEngineers\Content\Effects2\''Every shader file gets recompiled on game launch. If you modify one, restart the game. If the game crashes on launch, it’s probably due to a compilation error caused by your changes.
 
 
 
== TEXTURES ==
 
Almost all textures are in DDS format (DXT compression). You will need an editing program that can manipulate them. If you use Adobe Photoshop, we recommend installing this plugin: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop and use these settings for exporting:
 
 
 
[[File:6367154.jpg|framed|left|Settings for exporting textures]]
 
 
 
Textures can be found in: ''steamapps\common\SpaceEngineers\Content\Textures\''
 
There are multiple categories of texture files: GUI, particles, lights, models, voxels, etc.
 
Model textures with “_ns” in their name contain “normal map” in RGB channels and “specular” in ALPHA channel.  
 
Model textures with “_de” in their name contain “diffuse” in RGB channels and “emissivity” in ALPHA channel.
 
 
 
== 3D MODELS ==
 
Models are stored in ''steamapps\common\SpaceEngineers\Content\Models\'' and can’t be modified at this moment – you would need a tool for converting FBX to MWM and we haven’t made it publicly available yet.
 
 
 
 
 
 
 
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Revision as of 00:44, 3 November 2013

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