Difference between revisions of "Mining Hauler"

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(Added tactics, cargo manifest, enhanced ship composition and much more)
Line 27: Line 27:
 
* 1 [[Interior Turret|Interior Turrets]] inside the Cargo Hold.
 
* 1 [[Interior Turret|Interior Turrets]] inside the Cargo Hold.
 
* 1 [[Interior Turret|Interior Turrets]] guarding the [[Large Reactor]].
 
* 1 [[Interior Turret|Interior Turrets]] guarding the [[Large Reactor]].
 
== Trap ==
 
[[File:CargoShip_MiningHauler_TrapBoom.jpg|150px|thumb|right|1) Triggering the trap<br/>2) explositon<br/>3) Ship wreckage after [[Warhead|warheads]] are triggered]]
 
<table border=0><tr><td>
 
[[File:CargoShip_MiningHauler_Trap.jpg|250px|left]]
 
</td><td valign=top>
 
This ship has 1 reverse [[Small Thruster]] rigged to blow up the ship's only [[Large Reactor]] (shown in a cut-away to the left).
 
 
The blast from this trap destroys the [[Large Reactor]], practically disabling all thrust (due to the power required to move such a heavy ship). <br/>
 
It also causes damage to the surrounding 6 [[Large Thruster|Large Thrusters]], but only seems to destroy 2 of them.<br/>
 
It also takes out one of the [[Gatling Turret|Gatling Turrets]] ;)
 
 
As of [[Update_01.030.0008|v.1.030]] the Booby Trap is gone, but extra turrets were added inside and outside of the ship.
 
  
 
</td></tr></table>
 
</td></tr></table>
Line 45: Line 32:
 
== Tactics ==
 
== Tactics ==
 
=== Approach ===
 
=== Approach ===
Although there are a number of defences surrounding this ship, there appear to be large blind-spots when heading directly toward the ship.<br/>
+
Although there are a number of defenses surrounding this ship, there appear to be large blind-spots when heading directly toward the ship.<br/>
 
It appears that a viable safe approach will be to go to where the ship is heading, face it, and head directly toward it.
 
It appears that a viable safe approach will be to go to where the ship is heading, face it, and head directly toward it.
  
 
Alternatively, there is a landing pad on the ship's back (shown in the cut-away below), but it has a [[Missile Turret]] directly in front of it... so good luck with that.
 
Alternatively, there is a landing pad on the ship's back (shown in the cut-away below), but it has a [[Missile Turret]] directly in front of it... so good luck with that.
  
As of [[Update_01.027.00|v.1.027]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you have a decoy block placed on your ship.<br/>
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s<br/>
  
==== Tactic #1====
+
==== Tactic #1 (with a ship)====
 
Align yourself in front of the ship( on its course ) atleast 600m away and stay as dead fish in a barel. Wait for ship to approach you. Align your ship orientation,so your landing gears face bilge of Hauler. Dust off a bit from Haulers trajectory, just enough for Hauler to fly by without hitting you. Now here is the tricky part. You need to perform hard landing. Turn off innertia dampeners if you have them enabled and engage reverse thrusters, but DON'T exceed 3m/s. When Hauler flies by, touch down and lock landing gears. If you perform this properly( dont exceed 3m/s on touchdown) you should land and turrets will target you, but won't fire. Now, use your ship main thrusters to stop Hauler. Once you do, access missile turret( which should be visible on top of the Hauler and turn off missile, gatling and two inner turrets( not listed as group)
 
Align yourself in front of the ship( on its course ) atleast 600m away and stay as dead fish in a barel. Wait for ship to approach you. Align your ship orientation,so your landing gears face bilge of Hauler. Dust off a bit from Haulers trajectory, just enough for Hauler to fly by without hitting you. Now here is the tricky part. You need to perform hard landing. Turn off innertia dampeners if you have them enabled and engage reverse thrusters, but DON'T exceed 3m/s. When Hauler flies by, touch down and lock landing gears. If you perform this properly( dont exceed 3m/s on touchdown) you should land and turrets will target you, but won't fire. Now, use your ship main thrusters to stop Hauler. Once you do, access missile turret( which should be visible on top of the Hauler and turn off missile, gatling and two inner turrets( not listed as group)
 +
 +
==== Tactic #2 (without ship)====
 +
* First, make sure your health is 100%. You will probably need it.
 +
* Then like in tactic #1 keep a distance of more than 600m and move as exactly as possibly in the flightpath of the ship.
 +
* Stop there and let the hauler let the ship come nearer.
 +
* You can make some last position adjustments, but keep your speed below 3m/s all time.
 +
* The turrets have a blind spot when you are really near the front end of the ship.
 +
* When your postion is good and the distance is less than 100m back up with 3m/s (but not more). It makes the following timing critical action easier.
 +
* Short before the ship hits you, back up with full power until the ship touch you. (timing is critical)
 +
** to late and you will end like a bug on a truck's windscreen
 +
** to early and you will be shot down like duck in hunting season
 +
* After your touchdown (or smack down depending your timing) stay close to the ship
 +
* Try to reach any terminal and shut down the turrets
 +
* You should be quite save now, get to the cockpit
 +
* Fly your prize home
 +
 +
==== Tactic #3 (general)====
 +
Use many decoys (can be real [[Decoy]] or any block moving with more than 3 m/s) to distract the turrets.<br/>
  
 
=== Attack ===
 
=== Attack ===
As of [[Update_01.027.00|v.1.027]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you have a decoy block placed on your ship.<br/>
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s<br/>
  
 
=== Entry ===
 
=== Entry ===
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Another way to get straight to the cockpit is to use the [[Grinder]] on a single [[Steel Catwalk]] block behind it (shown in the image on the right)
 
Another way to get straight to the cockpit is to use the [[Grinder]] on a single [[Steel Catwalk]] block behind it (shown in the image on the right)
  
=== Disable ===
+
== Salvage ==
The reverse thruster trap can be disabled by either:
+
=== Cargo containers ===
* Turning the offending [[Small Thruster|small thruster]] off from the [[Cockpit 2|cockpit]] or any terminal link. (it has only one small thruster)
+
All of the 16 completed [[Large Cargo Container|large cargo containers]] and some of the [[Small Cargo Container|small cargo containers]] are interconnected and cam be accessed from many places<br/>
* Removing /disabling the small thruster with a [[Grinder|grinder]].
+
Cargo summary:
 +
* 23x  [[Thrust Components]]
 +
* 27x  [[Detector Components]]
 +
* 15x  [[Reactor Components]]
 +
* 39x  [[Construction Component|Construction Components]]
 +
* 300x [[25x184mm_NATO_Ammo_Container|25x184mm ammo containers]]
 +
* 120x [[200mm Missile Container|missile containers]]
 +
Amounts may vary due former fighting action
 +
 
 +
=== Refinery ===
 +
The refineries are also connected to the conveyor system
 +
* 687kg [[Gold Ore]]
 +
* 1175kg [[Uranium Ore]]
 +
* 818kg [[Platinum Ore]]
 +
* 9567kg [[Magnesium Ore]]
 +
* 5106kg [[Silicon Ore]]
 +
* 8082kg [[Cobalt Ore]]
 +
* 17011kg [[Iron Ore]]
 +
* 14846kg [[Nickel Ore]]
 +
* 13,7 kg [[Gold Ingot]]
 +
Amounts may vary due in flight refining
  
There appear to be two ways to get to the thruster, from inside, or from outside. <br/>
+
=== Turrets ===
This is probably best observed from the cut-away floor-plan shown in the ''Entry'' section above
+
Cargo summary:
 +
* 40x [[5.56x45mm NATO Magazine|5.56x45mm magazines]]
 +
Amounts may vary due former fighting action
  
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction. <br/>
+
=== Reactors ===
This will mean that you need to point the ship away from your destination before you switch on the [[Inertia dampeners|dampeners]].
+
There are 1 [[Large Reactor]], and 1 empty [[Small_Reactor|small reactors]]
 +
Cargo summary:
 +
* 22kg [[Uranium Ingot|Uranium]]
 +
Amounts may vary due fuel consumtion
  
== Salvage ==
+
== Ship Composition: ==
'''Cargo Containers:'''<br/>
+
=== Thrusters & gyros ===
Each of the 18 [[Large Cargo Container|large cargo containers]] can easily be raided.
+
* 11x [[Large_Thruster|Large thrusters]] + 1x incomplete
 +
* 2x [[Gyroscope|Gyroscopes]] + 1x incomplete
  
'''Reactors:'''<br/>
+
=== Reactors ===
There is 1 [[Large Reactor]] accessible from the interior containing 2kg of [[Uranium Ingot]]. <br/>
+
* 1x [[Large Reactor]]
There is also a [[Small_Reactor]] on the ship's top left, but it contains no [[Uranium Ingot]], and is only accessible by removing at least one surrounding block.
+
* 1x [[Small_Reactor|Small reactors]]
  
== Ship Composition: ==
+
=== Cargo System ===
'''Thrusters / Gyros:'''
+
* 16x [[Large Cargo Container|large cargo containers]] + 2x incomplete
* 1 x [[Small Thruster]]
+
* 8x [[Small Cargo Container|small cargo containers]] + 1x incomplete
* 12 x [[Large Thruster]]
+
* 6x [[Collector]]
* 3 x [[Gyroscope]]
+
* 2x [[Connector]]
  
'''Reactor(s):'''
+
=== Miscellaneous ===
* 1 x [[Large Reactor]]
+
* 1x [[Beacon]]
* 1 x [[Small Reactor]]
+
* 3x [[Door|Doors]]
 +
* 4x [[Landing Gear|Landing gears]]
 +
* 1x [[Gravity Generator|Gravity generator]]
 +
* 1x [[Ore Detector]]
 +
* 2x [[Refinery]]
 +
* 1x [[Spotlight|Spotlights]]
  
'''Other:'''
+
== Changes: ==
* 1 x [[Beacon]]
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the new Mining Hauler has lost it's booby trap but 2 got [[Interior Turret|Interior Turrets]]. Due to the working weapon systems it gained six additional [[Small Cargo Container|small cargo containers]]. The  improved [[Conveyor|Conveyor system]] is connected to several [[Connector|Connectors]] and [[Collector|Collectors]].
* 1 x [[Antenna]]
 
* 1 x [[Gravity Generator]]
 
* 2 x [[Refinery|Refineries]] (incomplete)
 
* 2 x [[Spotlight|Spotlights]]
 

Revision as of 20:29, 22 May 2014

Cargo Ship

Mining Hauler

[[File:CargoShip MiningHauler Full.jpg|frameless|300px]]
Class:
Mining
Mass:
1579016 kg
Trapped:
No


Ship size:
large

Mining cargo ship with a very large moving capacity, achieved with 18 Large Cargo Containers interconnected using conveyor blocks

CargoShip MiningHauler Full.jpg

Defences

Anti Ship Defences

Although there are a few anti ship defences surrounding the ship, there are blind spots

Anti Personnel Defences

</td></tr></table>

Tactics

Approach

Although there are a number of defenses surrounding this ship, there appear to be large blind-spots when heading directly toward the ship.
It appears that a viable safe approach will be to go to where the ship is heading, face it, and head directly toward it.

Alternatively, there is a landing pad on the ship's back (shown in the cut-away below), but it has a Missile Turret directly in front of it... so good luck with that.

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s

Tactic #1 (with a ship)

Align yourself in front of the ship( on its course ) atleast 600m away and stay as dead fish in a barel. Wait for ship to approach you. Align your ship orientation,so your landing gears face bilge of Hauler. Dust off a bit from Haulers trajectory, just enough for Hauler to fly by without hitting you. Now here is the tricky part. You need to perform hard landing. Turn off innertia dampeners if you have them enabled and engage reverse thrusters, but DON'T exceed 3m/s. When Hauler flies by, touch down and lock landing gears. If you perform this properly( dont exceed 3m/s on touchdown) you should land and turrets will target you, but won't fire. Now, use your ship main thrusters to stop Hauler. Once you do, access missile turret( which should be visible on top of the Hauler and turn off missile, gatling and two inner turrets( not listed as group)

Tactic #2 (without ship)

  • First, make sure your health is 100%. You will probably need it.
  • Then like in tactic #1 keep a distance of more than 600m and move as exactly as possibly in the flightpath of the ship.
  • Stop there and let the hauler let the ship come nearer.
  • You can make some last position adjustments, but keep your speed below 3m/s all time.
  • The turrets have a blind spot when you are really near the front end of the ship.
  • When your postion is good and the distance is less than 100m back up with 3m/s (but not more). It makes the following timing critical action easier.
  • Short before the ship hits you, back up with full power until the ship touch you. (timing is critical)
    • to late and you will end like a bug on a truck's windscreen
    • to early and you will be shot down like duck in hunting season
  • After your touchdown (or smack down depending your timing) stay close to the ship
  • Try to reach any terminal and shut down the turrets
  • You should be quite save now, get to the cockpit
  • Fly your prize home

Tactic #3 (general)

Use many decoys (can be real Decoy or any block moving with more than 3 m/s) to distract the turrets.

Attack

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s

Entry

The ship's cockpit is directly behind the right side Spotlight, located on the ship's top.
From the ship's interior, the only way to get to the cockpit is through a small labyrinth of Passage Blocks starting at the Steel Catwalk midst the Large Cargo Containers

CargoShip MiningHauler Floorplan.jpg
There are 3 ways into this ship (assuming you don't blast a hole into it):

direct access to ship's cockpit

Hangar Doors
On either side of the ship, toward it's back, there is a large doorway (made up of armor blocks) underneath large yellow awnings.
(shown above by the large hole through the ship, in front of the Large Reactor) Entry can easily be gained by slipping through the large gaps either side of these doors.

Landing Area Door
In front of the landing area on top of the ship is a Door that leads (via vertically placed Passage Blocks) to the upper level of the cargo area.

Direct Cockpit Access
Another way to get straight to the cockpit is to use the Grinder on a single Steel Catwalk block behind it (shown in the image on the right)

Salvage

Cargo containers

All of the 16 completed large cargo containers and some of the small cargo containers are interconnected and cam be accessed from many places
Cargo summary:

Amounts may vary due former fighting action

Refinery

The refineries are also connected to the conveyor system

Amounts may vary due in flight refining

Turrets

Cargo summary:

Amounts may vary due former fighting action

Reactors

There are 1 Large Reactor, and 1 empty small reactors Cargo summary:

Amounts may vary due fuel consumtion

Ship Composition:

Thrusters & gyros

Reactors

Cargo System

Miscellaneous

Changes:

As of v.1.030 (list), the new Mining Hauler has lost it's booby trap but 2 got Interior Turrets. Due to the working weapon systems it gained six additional small cargo containers. The improved Conveyor system is connected to several Connectors and Collectors.