Difference between revisions of "Mining Hauler"

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=== Anti Personnel Defences ===
 
=== Anti Personnel Defences ===
* 2 [[Interior Turret|Interior Turrets]] inside the Cargohold.
+
* 1 [[Interior Turret|Interior Turrets]] inside the Cargo Hold.
 +
* 1 [[Interior Turret|Interior Turrets]] guarding the [[Large Reactor]].
  
 
== Trap ==
 
== Trap ==

Revision as of 03:41, 21 May 2014

Cargo Ship

Mining Hauler

[[File:CargoShip MiningHauler Full.jpg|frameless|300px]]
Class:
Mining
Mass:
1579016 kg
Trapped:
No


Ship size:
large

Mining cargo ship with a very large moving capacity, achieved with 18 Large Cargo Containers interconnected using conveyor blocks

CargoShip MiningHauler Full.jpg

Defences

Anti Ship Defences

Although there are a few anti ship defences surrounding the ship, there are blind spots

Anti Personnel Defences

Trap

1) Triggering the trap
2) explositon
3) Ship wreckage after warheads are triggered
CargoShip MiningHauler Trap.jpg

This ship has 1 reverse Small Thruster rigged to blow up the ship's only Large Reactor (shown in a cut-away to the left).

The blast from this trap destroys the Large Reactor, practically disabling all thrust (due to the power required to move such a heavy ship).
It also causes damage to the surrounding 6 Large Thrusters, but only seems to destroy 2 of them.
It also takes out one of the Gatling Turrets ;)

As of v.1.030 the Booby Trap is gone, but extra turrets were added inside and outside of the ship.

Tactics

Approach

Although there are a number of defences surrounding this ship, there appear to be large blind-spots when heading directly toward the ship.
It appears that a viable safe approach will be to go to where the ship is heading, face it, and head directly toward it.

Alternatively, there is a landing pad on the ship's back (shown in the cut-away below), but it has a Missile Turret directly in front of it... so good luck with that.

As of v.1.027 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you have a decoy block placed on your ship.

Tactic #1

Align yourself in front of the ship( on its course ) atleast 600m away and stay as dead fish in a barel. Wait for ship to approach you. Align your ship orientation,so your landing gears face bilge of Hauler. Dust off a bit from Haulers trajectory, just enough for Hauler to fly by without hitting you. Now here is the tricky part. You need to perform hard landing. Turn off innertia dampeners if you have them enabled and engage reverse thrusters, but DON'T exceed 3m/s. When Hauler flies by, touch down and lock landing gears. If you perform this properly( dont exceed 3m/s on touchdown) you should land and turrets will target you, but won't fire. Now, use your ship main thrusters to stop Hauler. Once you do, access missile turret( which should be visible on top of the Hauler and turn off missile, gatling and two inner turrets( not listed as group)

Attack

As of v.1.027 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you have a decoy block placed on your ship.

Entry

The ship's cockpit is directly behind the right side Spotlight, located on the ship's top.
From the ship's interior, the only way to get to the cockpit is through a small labyrinth of Passage Blocks starting at the Steel Catwalk midst the Large Cargo Containers

CargoShip MiningHauler Floorplan.jpg
There are 3 ways into this ship (assuming you don't blast a hole into it):

direct access to ship's cockpit

Hangar Doors
On either side of the ship, toward it's back, there is a large doorway (made up of armor blocks) underneath large yellow awnings.
(shown above by the large hole through the ship, in front of the Large Reactor) Entry can easily be gained by slipping through the large gaps either side of these doors.

Landing Area Door
In front of the landing area on top of the ship is a Door that leads (via vertically placed Passage Blocks) to the upper level of the cargo area.

Direct Cockpit Access
Another way to get straight to the cockpit is to use the Grinder on a single Steel Catwalk block behind it (shown in the image on the right)

Disable

The reverse thruster trap can be disabled by either:

  • Turning the offending small thruster off from the cockpit or any terminal link. (it has only one small thruster)
  • Removing /disabling the small thruster with a grinder.

There appear to be two ways to get to the thruster, from inside, or from outside.
This is probably best observed from the cut-away floor-plan shown in the Entry section above

Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction.
This will mean that you need to point the ship away from your destination before you switch on the dampeners.

Salvage

Cargo Containers:
Each of the 18 large cargo containers can easily be raided.

Reactors:
There is 1 Large Reactor accessible from the interior containing 2kg of Uranium Ingot.
There is also a Small_Reactor on the ship's top left, but it contains no Uranium Ingot, and is only accessible by removing at least one surrounding block.

Ship Composition:

Thrusters / Gyros:

Reactor(s):

Other: