Difference between revisions of "Military Minelayer"

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{{CargoShipinfobox
 
{{CargoShipinfobox
 
| name = Military Minelayer
 
| name = Military Minelayer
| image = [[File:CargoShip_MilitaryMinelayer_Full.jpg]]
+
| image = CargoShip_MilitaryMinelayer_Full.jpg
 
| class = Military
 
| class = Military
 
| mass = 1637990
 
| mass = 1637990
 +
| speed = 17
 
| boobytrap = Yes
 
| boobytrap = Yes
| missileturrets = 2
+
| directfireweapons = none
| gatlingturrets = 5
+
| exteriordefense = 5x [[Gatling Turret]], 2x [[Missile Turret]]
| antipersonnelturrets = 0
+
| interiordefense = none
 
| shipsize = Large
 
| shipsize = Large
  
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A '''Military Minelayer''' is a [[Cargo Ships|cargo ship]] hauling many [[Warhead|warheads]], and [[Explosives|explosives]].
 
A '''Military Minelayer''' is a [[Cargo Ships|cargo ship]] hauling many [[Warhead|warheads]], and [[Explosives|explosives]].
 
[[File:CargoShip_MilitaryMinelayer_Full.jpg|200px|thumb|right|A Military Minelayer [[Cargo Ships|cargo ship]].]]
 
  
 
== Defenses ==
 
== Defenses ==
=== Anti-ship defenses ===
+
=== Exterior Defenses ===
 
This is a military ship, so it's no surprise that it's heavily guarded.
 
This is a military ship, so it's no surprise that it's heavily guarded.
 
* 1x [[Gatling Turret|Gatling turret]] on the ship's rear.
 
* 1x [[Gatling Turret|Gatling turret]] on the ship's rear.
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* 1x [[Missile Turret|Missile turret]] on each side.
 
* 1x [[Missile Turret|Missile turret]] on each side.
  
=== Anti-personnel defenses ===
+
=== Interior Defenses ===
 
The ship's interior has no defenses.
 
The ship's interior has no defenses.
  
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The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of [[Heavy Armor Block|heavy armor blocks]] will remain.<br/>
 
The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of [[Heavy Armor Block|heavy armor blocks]] will remain.<br/>
 
Sometimes, in a very rare case, not all [[Warhead|warheads]] will ignite. You will lose the [[Small_Thruster|thrusters]],  [[Small Cargo Container|containers]] and [[Gatling Turret|turrets]] on the back part of the ship. But the front end with the  [[Small_Reactor|reactors]] and the [[Large Cargo Container|large cargo containers]] will remain mostly unscratched.
 
Sometimes, in a very rare case, not all [[Warhead|warheads]] will ignite. You will lose the [[Small_Thruster|thrusters]],  [[Small Cargo Container|containers]] and [[Gatling Turret|turrets]] on the back part of the ship. But the front end with the  [[Small_Reactor|reactors]] and the [[Large Cargo Container|large cargo containers]] will remain mostly unscratched.
 +
 +
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), It appears that the aforementioned traps are no longer applicable.
 +
Now, the ship has a single [[Warhead|warhead]] hidden in the main structure, in between the [[Large Cargo Container|large cargo containers]].<br />
 +
Inside the interior, right after the first [[Sliding_Door|sliding door]] leading into the main structure, there is a [[Sensor|sensor]] on the ceiling, which triggers the countdown on the hidden [[Warhead|warhead]] when activated.
 +
 +
The [[Warhead|warhead]] can be found by removing 2 blocks behind the top [[Gatling Turret|turret]]. As soon as the [[Warhead|warhead]] becomes visible, the countdown seems to be triggered too, so you must grind away on the [[Warhead|warhead]] until it is no longer functional.
 +
 +
It also no longer has 15 [[Warhead|warheads]], but only 5 or 6 and 4 [[Decoy|decoys]]
 +
 +
== Drones ==
 +
The specific [[antenna]] that spawns [[drone|drones]] has a range of 2000 meters and is named: "Hostiles detected - Requesting Backup". This antenna within range will spawn either a [[Incisor_mk.1|Incisor]] or less frequently a [[Eradicator_mk.1|Eradicator]] drone in defense; They are much more formidable with the later being a serious threat, in the unlikely event it spawns. They will spawn 3000 meters away from the player and every 5 minutes up to a total number of 2 drones active any time.
  
 
== Tactics ==
 
== Tactics ==
 
=== Approach ===
 
=== Approach ===
 
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s.<br/>
 
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s.<br/>
With the second best armament, a compact size, a hold full of [[Warhead|warheads]], and no easy way inside, this is the most complicated ship to hijack. The floating approach from the front is blocked by the [[Collector]] and the [[Connector]].
+
Align your engineer perfectly with the military minelayer's beacon, with the correct rotation, and allow the minelayer to move into you. Your engineer should saw off the upper part of the armor which can take some time, however you should be safe.  After this is gone, you will be able to fit like a glove into the compartment in which the beacon is in. Once here, you may or may not hear shooting, but you will have a limited amount of time. In this time, you must saw into the interior wall beneath your feet in which you will have direct access to the cockpit.  Once in the cockpit, immediately disable thruster 22. This will disable the trap.<br/>
The access [[Door]] is additionally secured by the lower [[Gatling Turret|gatling turret]].
 
So at this time, approach tactics are unclear, save one bit of advice: don't shoot the explosives.
 
Best try to use several decoys (can be real [[Decoy]] or any block moving with more than 3 m/s) to distract the turrets.<br/>
 
  
 
=== Attack ===
 
=== Attack ===
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At the bottom of the ship is a [[Door|door]] that leads to a vertical shaft made with [[Passage Block|passage blocks]].<br/>
 
At the bottom of the ship is a [[Door|door]] that leads to a vertical shaft made with [[Passage Block|passage blocks]].<br/>
 
This shaft leads to three different levels:
 
This shaft leads to three different levels:
* Top: Access to two [[Large Cargo Container|large cargo containers]], a [[gravity generator]], and the [[beacon]] behind that.
+
* Top: Access to two [[Large Cargo Container|large cargo containers]], a [[Gravity Generator|gravity generator]], and the [[beacon]] behind that.
 
* Middle: Two [[Small Reactor|small reactors]] and the [[Cockpit 2|cockpit]].
 
* Middle: Two [[Small Reactor|small reactors]] and the [[Cockpit 2|cockpit]].
 
* Bottom: Access to two [[Large Cargo Container|large cargo containers]].
 
* Bottom: Access to two [[Large Cargo Container|large cargo containers]].
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Each of the four [[Large Cargo Container|large cargo containers]] can easily be raided. <br/>
 
Each of the four [[Large Cargo Container|large cargo containers]] can easily be raided. <br/>
 
The [[Small Cargo Container|small cargo containers]] are near the turrets and hold extra ammunition. <br/>
 
The [[Small Cargo Container|small cargo containers]] are near the turrets and hold extra ammunition. <br/>
Cargo found so far: (the actual Cargo contends may vary)
+
Cargo found so far (the actual Cargo contents may vary):
 
* [[Grinder]]
 
* [[Grinder]]
* [[Welder]]
+
* [[Welder (Tool)|Welder]]
 
* [[Computer|Computers]]
 
* [[Computer|Computers]]
 
* [[Explosives]]
 
* [[Explosives]]
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As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the new Military Minelayer has only one boobytrap. It is now equipped with a [[Collector]] and a [[Connector]] which are connected to  the [[Large Cargo Container|large cargo containers]] via [[Conveyor Tube|conveyor tubes]]. <br/>  
 
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the new Military Minelayer has only one boobytrap. It is now equipped with a [[Collector]] and a [[Connector]] which are connected to  the [[Large Cargo Container|large cargo containers]] via [[Conveyor Tube|conveyor tubes]]. <br/>  
 
The  cargo capacity is slightly enlarged due to the additional [[Small Cargo Container|small cargo containers]] near the turrets. But these are not interconnected.<br/>
 
The  cargo capacity is slightly enlarged due to the additional [[Small Cargo Container|small cargo containers]] near the turrets. But these are not interconnected.<br/>
 +
 +
==See Also==
 +
* [[Cargo Ships]]
 +
* [[Military Escort]]
 +
* [[Military Transporter]]
 +
 +
[[Category: Cargo Ships]]
 +
[[Category: Military Ships]]

Latest revision as of 15:11, 17 November 2020

Cargo Ship

Military Minelayer

CargoShip MilitaryMinelayer Full.jpg
Class:
Military
Mass:
1637990 kg
Speed:
17 m/s
Trapped:
Yes
Direct Fire Weapons:
none
Exterior Defenses:
Interior Defenses:
none
Ship size:
Large

A Military Minelayer is a cargo ship hauling many warheads, and explosives.

Defenses

Exterior Defenses

This is a military ship, so it's no surprise that it's heavily guarded.

Interior Defenses

The ship's interior has no defenses.

Traps

1) Triggering the trap
2) Explosion
3) Resulting wreckage when all warheads are triggered
4) Damages of an incomplete destruction
The locations of all the warheads on board.

This ship has fifteen warheads, all positioned to detonate in a chain reaction when reverse thrust is applied.

If the warheads are detonated, there won't be much left of the ship to salvage (shown right).
The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of heavy armor blocks will remain.
Sometimes, in a very rare case, not all warheads will ignite. You will lose the thrusters, containers and turrets on the back part of the ship. But the front end with the reactors and the large cargo containers will remain mostly unscratched.

As of v.1.030 (list), It appears that the aforementioned traps are no longer applicable. Now, the ship has a single warhead hidden in the main structure, in between the large cargo containers.
Inside the interior, right after the first sliding door leading into the main structure, there is a sensor on the ceiling, which triggers the countdown on the hidden warhead when activated.

The warhead can be found by removing 2 blocks behind the top turret. As soon as the warhead becomes visible, the countdown seems to be triggered too, so you must grind away on the warhead until it is no longer functional.

It also no longer has 15 warheads, but only 5 or 6 and 4 decoys

Drones

The specific antenna that spawns drones has a range of 2000 meters and is named: "Hostiles detected - Requesting Backup". This antenna within range will spawn either a Incisor or less frequently a Eradicator drone in defense; They are much more formidable with the later being a serious threat, in the unlikely event it spawns. They will spawn 3000 meters away from the player and every 5 minutes up to a total number of 2 drones active any time.

Tactics

Approach

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s.
Align your engineer perfectly with the military minelayer's beacon, with the correct rotation, and allow the minelayer to move into you. Your engineer should saw off the upper part of the armor which can take some time, however you should be safe. After this is gone, you will be able to fit like a glove into the compartment in which the beacon is in. Once here, you may or may not hear shooting, but you will have a limited amount of time. In this time, you must saw into the interior wall beneath your feet in which you will have direct access to the cockpit. Once in the cockpit, immediately disable thruster 22. This will disable the trap.

Attack

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s
If you go for a kill, shot at the warheads in the back. That will destroy both reactors and the upper, lower and back Gatling turrets. But you will also loose all four large cargo containers and several of the small cargo containers.

Entry

ship full cross-section

There are two sections to this ship, but only the front section has an interior that isn't filled with explosives.
A vertical cross-section of the ship, viewed from the left, is shown below:
CargoShip Military Minelayer Mk2 Floorplan.jpg
At the bottom of the ship is a door that leads to a vertical shaft made with passage blocks.
This shaft leads to three different levels:

Disable

The reverse thruster trap can be disabled by either:

  • Turning the offending small thruster off from the cockpit or any terminal connection. (small thrusters 22)
  • Removing/disabling the small thruster with a grinder.

Some heavy armor blocks, or warheads and a ramp need to be removed to gain access to this thruster. When you can access the thruster, use the grinder on them, at least until they are disabled, then you're ready to go.

Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction.
This will mean that you need to point the ship away from your destination before you switch on the dampeners.

Salvage

Cargo containers

Each of the four large cargo containers can easily be raided.
The small cargo containers are near the turrets and hold extra ammunition.
Cargo found so far (the actual Cargo contents may vary):

Reactors

There are two small reactors accessible from the interior containing 10kg of Uranium each.
Cargo summary:

Amounts may vary due fuel consumption

Ship Composition:

Thrusters & gyros

Reactors

Cargo System

Miscellaneous

Changes:

As of v.1.030 (list), the new Military Minelayer has only one boobytrap. It is now equipped with a Collector and a Connector which are connected to the large cargo containers via conveyor tubes.
The cargo capacity is slightly enlarged due to the additional small cargo containers near the turrets. But these are not interconnected.

See Also