Difference between revisions of "Military Minelayer"

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{{CargoShipinfobox
 
{{CargoShipinfobox
 
| name = Military Minelayer
 
| name = Military Minelayer
| image = [[File:CargoShip_MilitaryMinelayer_Full.jpg]]
+
| image = CargoShip_MilitaryMinelayer_Full.jpg
 
| class = Military
 
| class = Military
| mass = 1669419
+
| mass = 1637990
| boobytrap = yes
+
| speed = 17
| missileturrets = 2
+
| boobytrap = Yes
| gatlingturrets = 5
+
| directfireweapons = none
| antipersonnelturrets = 0
+
| exteriordefense = 5x [[Gatling Turret]], 2x [[Missile Turret]]
| shipsize = large
+
| interiordefense = none
 +
| shipsize = Large
  
| version = 01.023.000
+
| version = 01.030.008 -
 
}}
 
}}
  
 
A '''Military Minelayer''' is a [[Cargo Ships|cargo ship]] hauling many [[Warhead|warheads]], and [[Explosives|explosives]].
 
A '''Military Minelayer''' is a [[Cargo Ships|cargo ship]] hauling many [[Warhead|warheads]], and [[Explosives|explosives]].
 
[[File:CargoShip_MilitaryMinelayer_Full.jpg|200px|thumb|right|A Military Minelayer [[Cargo Ships|cargo ship]].]]
 
  
 
== Defenses ==
 
== Defenses ==
=== Anti Ship Defenses ===
+
=== Exterior Defenses ===
 
This is a military ship, so it's no surprise that it's heavily guarded.
 
This is a military ship, so it's no surprise that it's heavily guarded.
* 1 [[Gatling Turret]] on the ship's rear
+
* 1x [[Gatling Turret|Gatling turret]] on the ship's rear.
* 1 [[Gatling Turret]] on top
+
* 1x [[Gatling Turret|Gatling turret]] on the top.
* 1 [[Gatling Turret]] on the bottom
+
* 1x [[Gatling Turret|Gatling turret]] on the bottom.
* 2 [[Missile Turret|Missile Turrets]] on the front
+
* 2x [[Gatling Turret|Gatling turrets]] on the front.
 +
* 1x [[Missile Turret|Missile turret]] on each side.
 +
 
 +
=== Interior Defenses ===
 +
The ship's interior has no defenses.
 +
 
 +
=== Traps ===
 +
[[File:CargoShip Military Minelayer Mk2 Trap Boom.jpg|125px|thumb|right|1) Triggering the trap<br/>2) Explosion<br/>3) Resulting wreckage when all [[Warhead|warheads]] are triggered<br/>4) Damages of an incomplete destruction]]
 +
[[File:Military Minelayer Mk2 Trap.jpg|thumb|left|The locations of all the [[Warhead|warheads]] on board.]]
 +
 
 +
This ship has fifteen [[Warhead|warheads]], all positioned to detonate in a chain reaction when reverse thrust is applied.
  
=== Anti Personnel Defences ===
+
If the warheads are detonated, there won't be much left of the ship to salvage (shown right).<br/>
the ship's interior has no defences
+
The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of [[Heavy Armor Block|heavy armor blocks]] will remain.<br/>
 +
Sometimes, in a very rare case, not all [[Warhead|warheads]] will ignite. You will lose the [[Small_Thruster|thrusters]],  [[Small Cargo Container|containers]] and [[Gatling Turret|turrets]] on the back part of the ship. But the front end with the  [[Small_Reactor|reactors]] and the [[Large Cargo Container|large cargo containers]] will remain mostly unscratched.
  
== Trap ==
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), It appears that the aforementioned traps are no longer applicable.
[[File:CargoShip_MilitaryMinelayer_TrapBoom.jpg|150px|thumb|right|1) Triggering the trap<br/>2) explositon<br/>3) Ship wreckage after [[Warhead|warheads]] are triggered]]
+
Now, the ship has a single [[Warhead|warhead]] hidden in the main structure, in between the [[Large Cargo Container|large cargo containers]].<br />
[[File:CargoShip_MilitaryMinelayer_Trap.jpg]]
+
Inside the interior, right after the first [[Sliding_Door|sliding door]] leading into the main structure, there is a [[Sensor|sensor]] on the ceiling, which triggers the countdown on the hidden [[Warhead|warhead]] when activated.
  
This ship has 15 [[Warhead|Warheads]] all positioned to detonate in a chain reaction when a reverse thrusters are fired.
+
The [[Warhead|warhead]] can be found by removing 2 blocks behind the top [[Gatling Turret|turret]]. As soon as the [[Warhead|warhead]] becomes visible, the countdown seems to be triggered too, so you must grind away on the [[Warhead|warhead]] until it is no longer functional.
  
If the warheads are detonated, there won't be much left of the ship to salvage (shown to the right)<br/>
+
It also no longer has 15 [[Warhead|warheads]], but only 5 or 6 and 4 [[Decoy|decoys]]
despite the ship's exterior remaining mostly intact, all the good stuff inside will be blown up, and you'll only be left with [[Heavy Armor Block|heavy armor]] blocks
+
 
 +
== Drones ==
 +
The specific [[antenna]] that spawns [[drone|drones]] has a range of 2000 meters and is named: "Hostiles detected - Requesting Backup". This antenna within range will spawn either a [[Incisor_mk.1|Incisor]] or less frequently a [[Eradicator_mk.1|Eradicator]] drone in defense; They are much more formidable with the later being a serious threat, in the unlikely event it spawns. They will spawn 3000 meters away from the player and every 5 minutes up to a total number of 2 drones active any time.
  
 
== Tactics ==
 
== Tactics ==
 
=== Approach ===
 
=== Approach ===
As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] aren't functioning.<br/>
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s.<br/>
So at this time, approach tactics are unclear.
+
Align your engineer perfectly with the military minelayer's beacon, with the correct rotation, and allow the minelayer to move into you.  Your engineer should saw off the upper part of the armor which can take some time, however you should be safe.  After this is gone, you will be able to fit like a glove into the compartment in which the beacon is in.  Once here, you may or may not hear shooting, but you will have a limited amount of time.  In this time, you must saw into the interior wall beneath your feet in which you will have direct access to the cockpit.  Once in the cockpit, immediately disable thruster 22.  This will disable the trap.<br/>
  
 
=== Attack ===
 
=== Attack ===
As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] aren't functioning.<br/>
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s<br/>
So at this time, attack tactics are unclear. <br/>
+
If you go for a kill, shot at the [[Warhead|warheads]] in the back. That will destroy both [[Small Reactor|reactors]] and the upper, lower and back [[Gatling Turret|Gatling turrets]]. But you will also loose all four [[Large Cargo Container|large cargo containers]] and several of the [[Small Cargo Container|small cargo containers]].
But one thing is clear, avoid shooting the explosives
 
  
 
=== Entry ===
 
=== Entry ===
[[File:CargoShip_MilitaryMinelayer_CrossSection.jpg|200px|thumb|right|ship full cross-section]]
+
[[File:CargoShip_MilitaryMinelayer_Mk2_CrossSection.jpg|200px|thumb|right|ship full cross-section]]
There are 2 sections to this ship, but only the front section has an interior that isn't filled with explosives.<br/>
+
There are two sections to this ship, but only the front section has an interior that isn't filled with explosives.<br/>
The floorplan (a vertical cross-section from the ship left) is shown below:
+
A vertical cross-section of the ship, viewed from the left, is shown below:<br/>
[[File:CargoShip_MilitaryMinelayer_Floorplan.jpg|700px]]<br/>
+
[[File:CargoShip_Military_Minelayer_Mk2_Floorplan.jpg|600px]]<br/>
At the bottom of the ship is a [[Door]] that leads to a vertical shaft made with [[Passage Block|Passage Blocks]].<br/>
+
At the bottom of the ship is a [[Door|door]] that leads to a vertical shaft made with [[Passage Block|passage blocks]].<br/>
This shaft leads to 3 levels:
+
This shaft leads to three different levels:
* Top: access to 2 [[Large Cargo Container|Large Cargo Containers]], and a [[Gravity Generator]], and the [[Beacon]] behind that.
+
* Top: Access to two [[Large Cargo Container|large cargo containers]], a [[Gravity Generator|gravity generator]], and the [[beacon]] behind that.
* Middle: 2 [[Small Reactor|Small Reactors]] and the [[Cockpit]].
+
* Middle: Two [[Small Reactor|small reactors]] and the [[Cockpit 2|cockpit]].
* Bottom: access to 2 [[Large Cargo Container|Large Cargo Containers]].
+
* Bottom: Access to two [[Large Cargo Container|large cargo containers]].
  
 
=== Disable ===
 
=== Disable ===
 
The reverse thruster trap can be disabled by either:
 
The reverse thruster trap can be disabled by either:
* Turning both offending [[Small Thruster|Small Thrusters]] off from the [[Cockpit]] (thrusters 14 and 3)
+
* Turning the offending [[Small Thruster|small thruster]] off from the [[Cockpit 2|cockpit]] or any terminal connection. (small thrusters 22)
* Removing / Disabling the [[Small Thruster|Small Thrusters]] with a [[Grinder]]
+
* Removing/disabling the small thruster with a [[Grinder|grinder]].
  
The forward-most offending thruster is clearly exposed in the small section connecting the front and back of the ship.<br/>
+
Some [[Heavy Armor Block|heavy armor blocks]], or [[Warhead|warheads]] and a [[Ramp|ramp]] need to be removed to gain access to this thruster.
It can easily be disabled, or even removed without disconnecting the 2 halves.
+
When you can access the thruster, use the grinder on them, at least until they are disabled, then you're ready to go.
  
Some [[Heavy Armor Block|Heavy Armor Blocks]], or [[Warhead|Warheads]] and a [[Ramp]] need to be removed to gain access to the rear offending thruster.
+
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction. <br/>
 
 
When you can access the thrusters, use the [[Grinder]] on the [[Small Thruster|Small Thrusters]], at least until it is disabled, then you're ready to go.
 
 
 
Alternatively, if you're in a hurry, you can manoeuvre the ship to where you need it by only applying thrust in a forward direction. <br/>
 
 
This will mean that you need to point the ship away from your destination before you switch on the dampeners.
 
This will mean that you need to point the ship away from your destination before you switch on the dampeners.
  
 
== Salvage ==
 
== Salvage ==
'''Cargo Containers:'''<br/>
+
=== Cargo containers ===
Each of the 4 [[Large Cargo Container|large cargo containers]] can easily be raided.
+
Each of the four [[Large Cargo Container|large cargo containers]] can easily be raided. <br/>
 +
The [[Small Cargo Container|small cargo containers]] are near the turrets and hold extra ammunition. <br/>
 +
Cargo found so far (the actual Cargo contents may vary):
 +
* [[Grinder]]
 +
* [[Welder (Tool)|Welder]]
 +
* [[Computer|Computers]]
 +
* [[Explosives]]
 +
* [[Small Steel Tube|Small steel tubes]]
 +
* [[Steel Plate|Steel plates]]
 +
* [[Thrust Components]]
 +
* [[25x184mm_NATO_Ammo_Container|25x184mm Ammo Containers]]
 +
* [[200mm Missile Container|Missile Containers]]
  
'''Reactors:'''<br/>
+
=== Reactors ===
There are 2 [[Small_Reactor|small reactors]] accessible from the interior containing a total of 2kg of [[Uranium Ingot]]
+
There are two [[Small_Reactor|small reactors]] accessible from the interior containing 10kg of Uranium each.<br/>
 +
Cargo summary:
 +
* 20kg [[Uranium Ingot|Uranium]]
 +
Amounts may vary due fuel consumption
  
 
== Ship Composition: ==
 
== Ship Composition: ==
'''Thrusters / Gyros:'''
+
=== Thrusters & gyros ===
* 23 x [[Small_Thruster]]
+
* 22x [[Small_Thruster|Small thrusters]]
* 2 x [[Large_Thruster]]
+
* 2x [[Large_Thruster|Large thrusters]]
* 2 x [[Gyroscope]]
+
* 2x [[Gyroscope|Gyroscopes]]
 +
 
 +
=== Reactors ===
 +
* 2x [[Small_Reactor|Small reactors]]
 +
 
 +
=== Cargo System ===
 +
* 4x [[Large Cargo Container|large cargo containers]]
 +
* 7x [[Small Cargo Container|small cargo containers]]
 +
* 1x [[Collector]]
 +
* 1x [[Connector]]
 +
 
 +
=== Miscellaneous ===
 +
* 2x [[Antenna|Antennae]]
 +
* 1x [[Beacon]]
 +
* 2x [[Door|Doors]]
 +
* 1x [[Gravity Generator|Gravity generator]]
 +
 
 +
== Changes: ==
 +
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the new Military Minelayer has only one boobytrap. It is now equipped with a [[Collector]] and a [[Connector]] which are connected to  the [[Large Cargo Container|large cargo containers]] via [[Conveyor Tube|conveyor tubes]]. <br/>
 +
The  cargo capacity is slightly enlarged due to the additional [[Small Cargo Container|small cargo containers]] near the turrets. But these are not interconnected.<br/>
  
'''Reactor(s):'''
+
==See Also==
* 2 x [[Small_Reactor]]
+
* [[Cargo Ships]]
 +
* [[Military Escort]]
 +
* [[Military Transporter]]
  
'''Other:'''
+
[[Category: Cargo Ships]]
* 1 x [[Beacon]]
+
[[Category: Military Ships]]
* 2 x [[Antenna]]
 
* 1 x [[Gravity Generator]]
 

Latest revision as of 15:11, 17 November 2020

Cargo Ship

Military Minelayer

CargoShip MilitaryMinelayer Full.jpg
Class:
Military
Mass:
1637990 kg
Speed:
17 m/s
Trapped:
Yes
Direct Fire Weapons:
none
Exterior Defenses:
Interior Defenses:
none
Ship size:
Large

A Military Minelayer is a cargo ship hauling many warheads, and explosives.

Defenses

Exterior Defenses

This is a military ship, so it's no surprise that it's heavily guarded.

Interior Defenses

The ship's interior has no defenses.

Traps

1) Triggering the trap
2) Explosion
3) Resulting wreckage when all warheads are triggered
4) Damages of an incomplete destruction
The locations of all the warheads on board.

This ship has fifteen warheads, all positioned to detonate in a chain reaction when reverse thrust is applied.

If the warheads are detonated, there won't be much left of the ship to salvage (shown right).
The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of heavy armor blocks will remain.
Sometimes, in a very rare case, not all warheads will ignite. You will lose the thrusters, containers and turrets on the back part of the ship. But the front end with the reactors and the large cargo containers will remain mostly unscratched.

As of v.1.030 (list), It appears that the aforementioned traps are no longer applicable. Now, the ship has a single warhead hidden in the main structure, in between the large cargo containers.
Inside the interior, right after the first sliding door leading into the main structure, there is a sensor on the ceiling, which triggers the countdown on the hidden warhead when activated.

The warhead can be found by removing 2 blocks behind the top turret. As soon as the warhead becomes visible, the countdown seems to be triggered too, so you must grind away on the warhead until it is no longer functional.

It also no longer has 15 warheads, but only 5 or 6 and 4 decoys

Drones

The specific antenna that spawns drones has a range of 2000 meters and is named: "Hostiles detected - Requesting Backup". This antenna within range will spawn either a Incisor or less frequently a Eradicator drone in defense; They are much more formidable with the later being a serious threat, in the unlikely event it spawns. They will spawn 3000 meters away from the player and every 5 minutes up to a total number of 2 drones active any time.

Tactics

Approach

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s.
Align your engineer perfectly with the military minelayer's beacon, with the correct rotation, and allow the minelayer to move into you. Your engineer should saw off the upper part of the armor which can take some time, however you should be safe. After this is gone, you will be able to fit like a glove into the compartment in which the beacon is in. Once here, you may or may not hear shooting, but you will have a limited amount of time. In this time, you must saw into the interior wall beneath your feet in which you will have direct access to the cockpit. Once in the cockpit, immediately disable thruster 22. This will disable the trap.

Attack

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s
If you go for a kill, shot at the warheads in the back. That will destroy both reactors and the upper, lower and back Gatling turrets. But you will also loose all four large cargo containers and several of the small cargo containers.

Entry

ship full cross-section

There are two sections to this ship, but only the front section has an interior that isn't filled with explosives.
A vertical cross-section of the ship, viewed from the left, is shown below:
CargoShip Military Minelayer Mk2 Floorplan.jpg
At the bottom of the ship is a door that leads to a vertical shaft made with passage blocks.
This shaft leads to three different levels:

Disable

The reverse thruster trap can be disabled by either:

  • Turning the offending small thruster off from the cockpit or any terminal connection. (small thrusters 22)
  • Removing/disabling the small thruster with a grinder.

Some heavy armor blocks, or warheads and a ramp need to be removed to gain access to this thruster. When you can access the thruster, use the grinder on them, at least until they are disabled, then you're ready to go.

Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction.
This will mean that you need to point the ship away from your destination before you switch on the dampeners.

Salvage

Cargo containers

Each of the four large cargo containers can easily be raided.
The small cargo containers are near the turrets and hold extra ammunition.
Cargo found so far (the actual Cargo contents may vary):

Reactors

There are two small reactors accessible from the interior containing 10kg of Uranium each.
Cargo summary:

Amounts may vary due fuel consumption

Ship Composition:

Thrusters & gyros

Reactors

Cargo System

Miscellaneous

Changes:

As of v.1.030 (list), the new Military Minelayer has only one boobytrap. It is now equipped with a Collector and a Connector which are connected to the large cargo containers via conveyor tubes.
The cargo capacity is slightly enlarged due to the additional small cargo containers near the turrets. But these are not interconnected.

See Also