Difference between revisions of "Landing Gear"

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{{itembox
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{{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockLandingGear
| item = Landing Gear
+
|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
| description = Add to the bottom of ships to prevent damage while landing and to enable docking. It has color-changing stripe around it. Black means it cannot be magnetized. Yellow means press P to magnetize and stick to nearby surface. Green means 'magnetized'. Can be used to carry other ships. 
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}}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockLandingGear
| tool = no
+
|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
| largeship = yes
+
}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeBlockLandingGear}}
| smallship = yes
 
| component = no
 
| rawmaterial = no
 
| material = no
 
 
 
| sbuildtime = 15
 
| sairtightness = no
 
| scomponentstructure = 2
 
| scomponent1 = Steel Plate
 
| scomponent1amt = 1
 
| scomponent2 = Motor
 
| scomponent2amt = 1
 
| scomponent3 = Large Steel Tube
 
| scomponent3amt = 1
 
| scomponent4 = Construction Component
 
| scomponent4amt = 1
 
| scomponent5 = Steel Plate
 
| scomponent5amt = 1
 
| swidth = 1
 
| sheight = 3
 
| sdepth = 2
 
 
 
| lbuildtime = 40
 
| lairtightness = no
 
| lcomponentstructure = 2
 
| lcomponent1 = Steel Plate
 
| lcomponent1amt = 50
 
| lcomponent2 = Motor
 
| lcomponent2amt = 6
 
| lcomponent3 = Large Steel Tube
 
| lcomponent3amt = 4
 
| lcomponent4 = Construction Component
 
| lcomponent4amt = 10
 
| lcomponent5 = Steel Plate
 
| lcomponent5amt = 100
 
| lwidth = 1
 
| lheight = 3
 
| ldepth = 2
 
 
 
| version = 01.023.013
 
}}
 
  
 
== Overview ==
 
== Overview ==
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Operated when piloting a ship; maneuver the ship such that the landing gear is in range (it will be indicated on the HUD, as well as by the ring around the foot turning yellow, then press P (default) to lock the landing gear. The ring around the foot will turn green to indicate that it is locked, and the ship will be attached to the target. You can then press P again to detach.
 
Operated when piloting a ship; maneuver the ship such that the landing gear is in range (it will be indicated on the HUD, as well as by the ring around the foot turning yellow, then press P (default) to lock the landing gear. The ring around the foot will turn green to indicate that it is locked, and the ship will be attached to the target. You can then press P again to detach.
  
Landing gears can be set to "Auto-lock". In this mode, the color stripe turns light blue. In this mode, the landing gear will lock automatically to any surface that comes into magnetization range. The maximum force a landing gear will absorb can be adjusted in the control panel. If this force is exceeded, the landing gear will unlock itself. If set to "Unlimited" the landing gear will not unlock. If the force on the landing gear gets too high for the structure to handle and it does not unlock, it will explode.
+
Landing gears can be set to "Auto-lock", which is the mode they are in upon construction. In this mode, the color stripe turns light blue and the landing gear will lock automatically to any surface that comes into magnetization range. The maximum force a landing gear will absorb can be adjusted in the control panel. If this force is exceeded, the landing gear will unlock itself. If set to "Unlimited" the landing gear will not unlock. If the force on the landing gear gets too high for the structure to handle and it does not unlock, it will explode.
  
 
When landing gear is toggled off in the control panel, the ring around the foot will turn red and keep whatever locked or unlocked state it was in before being shut off.
 
When landing gear is toggled off in the control panel, the ring around the foot will turn red and keep whatever locked or unlocked state it was in before being shut off.
Line 87: Line 46:
 
== Known Issues ==
 
== Known Issues ==
 
=== Pre-[[Update 01.079]] ===
 
=== Pre-[[Update 01.079]] ===
Landing gears are currently known for beeing unstable.
+
Landing gears are currently known for being unstable.
 
They work fairly reliable in single player. But in multiplayer, especially when used on a dedicated server (DS),
 
They work fairly reliable in single player. But in multiplayer, especially when used on a dedicated server (DS),
and in some cases also in single player, they show the following problematic behaviour:
+
and in some cases also in single player, they show the following problematic behavior:
* sinking into the ground of the surface they are currently magetized to and exploding upon unlocking them in this sunken state
+
* sinking into the ground of the surface they are currently magnetized to and exploding upon unlocking them in this sunken state
 
* vibrating increasingly until they explode
 
* vibrating increasingly until they explode
  
 
There are no 100% workarounds yet. But some things should be considered when using landing gears.
 
There are no 100% workarounds yet. But some things should be considered when using landing gears.
* always deactivating inertia dampeners or powering down the whole ship that is magnetized to another ship or station. This will prevent unnecessary force on thr landing gears because the docked ship will fight against the movement of the ship it's docked to with its thrusters
+
* always deactivating inertia dampeners or powering down the whole ship that is magnetized to another ship or station. This will prevent unnecessary force on the landing gears because the docked ship will fight against the movement of the ship it's docked to with its thrusters
* having a ship not only rest on the landing gears, but also sdjacently paced armor blocks can reduce their tendency to sink into the ground
+
* having a ship not only rest on the landing gears, but also adjacently paced armor blocks can reduce their tendency to sink into the ground
 
* magnetizing landing gears slightly above the surface (as soon as the indicator strip gets yellow)
 
* magnetizing landing gears slightly above the surface (as soon as the indicator strip gets yellow)
 
* setting the max force to a value < Unlimited can reduce their tendency to explode. However, the docked ship might still come loose at some point. Setting them to "auto-lock" in this case might be worth to try.
 
* setting the max force to a value < Unlimited can reduce their tendency to explode. However, the docked ship might still come loose at some point. Setting them to "auto-lock" in this case might be worth to try.
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</div>
 
</div>
 
[[Category:Miscellaneous Blocks]]
 
[[Category:Miscellaneous Blocks]]
 +
[[Category:Functional Blocks]]

Latest revision as of 07:55, 14 April 2024

Landing Gear Icon.png
Large Ship / Station
Landing Gear
Large Ship Icon.png

ComponentsRequired

 Functional 

Dimensions (W,H,L)1,2,3
Mass3,304 kg
3,304,000 g
3,304,000,000 mg
3.304 t
Integrity15,840
Build time30 s
Is AirtightNo
PCU Cost35
BrowseLast edit: 2020-04-08
Landing Gear Icon.png
Small Ship
Landing Gear
Small Ship Icon.png

ComponentsRequired

 Functional 

Dimensions (W,H,L)1,2,3
Mass104 kg
104,000 g
104,000,000 mg
0.104 t
Integrity390
Build time12 s
Is AirtightNo
PCU Cost35
BrowseLast edit: 2020-04-08

Overview

Used to attach to other ships or to stations for docking. Also useful for towing other ships as well. It can be set to automatically lock onto surfaces or manually.

Usage

Landing Gear GYsquare.jpg
No surface near
Landing Gear Osquare.jpg
Not Locked
Landing Gear Bsquare.jpg
Autolock
Landing Gear Gsquare.jpg
Locked
Landing Gear Rsquare.jpg
Powered Off

Operated when piloting a ship; maneuver the ship such that the landing gear is in range (it will be indicated on the HUD, as well as by the ring around the foot turning yellow, then press P (default) to lock the landing gear. The ring around the foot will turn green to indicate that it is locked, and the ship will be attached to the target. You can then press P again to detach.

Landing gears can be set to "Auto-lock", which is the mode they are in upon construction. In this mode, the color stripe turns light blue and the landing gear will lock automatically to any surface that comes into magnetization range. The maximum force a landing gear will absorb can be adjusted in the control panel. If this force is exceeded, the landing gear will unlock itself. If set to "Unlimited" the landing gear will not unlock. If the force on the landing gear gets too high for the structure to handle and it does not unlock, it will explode.

When landing gear is toggled off in the control panel, the ring around the foot will turn red and keep whatever locked or unlocked state it was in before being shut off.

Settings

  • Lock - Attaches the landing gear to a surface
  • Unlock - Detaches the landing gear from a surface. If autolock is enabled, you must disable it. Otherwise it will quickly lock.
  • Autolock - Automatically will lock onto a surface when it is within range. This is its default setting upon construction.
  • Breaking Force - Adjusts the amount of force needed before the landing gear will automatically detach

Media

Landing Gear Landgear01.jpg

Tips

  • If built on another ship, the landing gear will automatically start pre-attached.
  • If you're using the Jump drive on a large ship, your smaller ships can attach themselves to the large one with landing gears. This will allow them to tag along for the ride.

Known Issues

Pre-Update 01.079

Landing gears are currently known for being unstable. They work fairly reliable in single player. But in multiplayer, especially when used on a dedicated server (DS), and in some cases also in single player, they show the following problematic behavior:

  • sinking into the ground of the surface they are currently magnetized to and exploding upon unlocking them in this sunken state
  • vibrating increasingly until they explode

There are no 100% workarounds yet. But some things should be considered when using landing gears.

  • always deactivating inertia dampeners or powering down the whole ship that is magnetized to another ship or station. This will prevent unnecessary force on the landing gears because the docked ship will fight against the movement of the ship it's docked to with its thrusters
  • having a ship not only rest on the landing gears, but also adjacently paced armor blocks can reduce their tendency to sink into the ground
  • magnetizing landing gears slightly above the surface (as soon as the indicator strip gets yellow)
  • setting the max force to a value < Unlimited can reduce their tendency to explode. However, the docked ship might still come loose at some point. Setting them to "auto-lock" in this case might be worth to try.
  • Using a combination of a connector and landing gears to dock ships

Programming

Update History

Update 01.005
  • Landing gear introduced