Difference between revisions of "HUD"

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(Marked as outdated; the screenshots need re-taking, and there are still a few HUD elements missing. If nobody else gets to it, I may work on these later this week.)
(HUD page is up to date, some information I think needs verification, may add more information at a later date)
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{{outdated}}
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== Space Engineer ==
The HUD is shown the bottom of the screen and consists of four parts that vary when using a ship or building. It can be hidden and again revealed by pressing Tab.
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{|
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|[[File:Tutorials_HUD_EngineerHUD.jpg|border|750px]]
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|}
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The HUD is information on the screen to help the player build and navigate within the game. It can be hidden and again revealed by pressing (default: Tab).
 +
=== Engineer Info Panel ===
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Located on the left side of the screen, the information panel displays important information that directly affect your engineer.
 +
[[File:Tutorials_HUD_Hudexample01.jpg|left]]
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{| class="wikitable"
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| '''Standing''' || This will change, and inform you if you are standing, running, falling, or flying
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|-
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| '''Helmet''' || (On/Off) depending if your engineer takes his/her helmet off
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|-
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| '''Health''' || The value will change from 100% to 1% if you take damage. Zero equals death
 +
|-
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| '''Jetpack''' || (On/Off) Informs if your jetpack is on or off
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|-
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| '''Dampeners''' || (On/Off) It will display if you will automatically come to a stop or free float - see [[Inertia Dampeners|Here]] for more info
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|-
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| '''Lights''' || (On/Off) Displays if your engineers head lights are on or off
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|-
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| '''Mass''' || Displays your engineers total mass, this accounts for items in your inventory
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|-
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| '''Speed''' || Displays the speed your engineer is going. 0.0m/s indicates full stop and will not drift
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|-
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| '''Energy''' || The value will change from 100% to 0%. Lights, dampeners, movmement, and oxygen all consume energy
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|-
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| '''Oxygen''' || The value will change from 100% to 0%. At 0% your engineer will take damage every 1 second
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|-
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| '''Volume''' || The value of space your Engineer takes up
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|-
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| '''Radio''' || This informs you of your maximum broadcasting range to other [[Antenna|Antennas]]
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|-
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| '''Broadcasting''' || (On/Off) This indicates if you have broadcasting enabled or not. Turning this off doesn't let you interact with ships remotely
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|}
  
== As a space engineer ==
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=== Toolbar ===
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The toolbar is where you place the blocks & tools you wish to use. It also has an additional function in that it can switch between 1-9 presets (default SHIFT+1-9). This lets the player store multiple customized bars - See [[Controls]] for more information.
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{|
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|[[File:Tutorials_HUD_Hudexample02.jpg]]
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|}
  
'''Jetpack and movement information'''
 
  
This information display can be found in the bottom left corner of the screen and shows the following:
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=== Gravity/Oxygen ===
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[[File:Tutorials_HUD_Hudexample03.jpg|left]]
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{| class="wikitable" style="width: 35%;"
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| '''Oxygen''' || (High, Low) This will indicate if the area where the space engineer is contains oxygen as well as the pressure
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|-
 +
| '''Gravity''' || This box located on the right of the screen informs the player if they are within a gravity field, the amount of force it has, and the direction. It is possible to have many gravity sorces, and the panel will indicates all directions of each gravity source. Sources with greater amounts of pull will more prominent while weaker forces will be slightly faded
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|}
  
- Current movement state; e.g. "Standing", "Falling", "Running"
 
  
- Player health
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=== Block Rotation ===
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{| class="wikitable" style="width: 35%;"
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|[[File:block_controls2.jpg|left|200px]] || Before placing a block, an additional information box will appear on the top-right corner of your screen. This indicates which buttons will rotate the block in that direction. The directions will change depending on the space engineers orientation.
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|}
  
- Helmet status: On/Off
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== Ship/Station ==
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{|
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|[[File:Tutorials_HUD_ShipHUD.jpg|border|750px]]
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|}
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Ships & stations share the same interface. There is some similar information being displayed from the engineer HUD, however when using a ship or station it also includes information about grid itself.
  
- Jetpack status: On/Off
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=== Engineer Info Panel ===
 +
All details here are similar as if you weren't piloting, however you cannot directly control them while occupying a ship or station - see above for more information on the engineer info panel
  
- [[Inertia dampeners]]' status: On/Off
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=== Gravity/Oxygen ===
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Similar in almost every way as if you weren't piloting. The only difference is that your oxygen will change if the ship/station is supplying it directly to the [[Cockpit]]. The gravity information is based on your engineer orientation and not the ship/station itself.
  
- Suit lights status: On/Off
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=== Grid Info Panel ===
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Located on the right side of the screen, this panel displays information of the ship or station you are currently occupying.
 +
[[File:Tutorials_HUD_Hudexample01.jpg|left]]
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{| class="wikitable"
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| '''Spotlights''' || (On/Off) Indicates if your ship/station's spotlights are on or off
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|-
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| '''Mass''' || The total mass of the ship/station is displayed here
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|-
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| '''Speed''' || The speed the ship is currently going is displayed here
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|-
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| '''Power Usage''' || This combines all your power sources on the ship/station and indicates how much power is currently being used. This indicates maximum output, not remaining power time.
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|-
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| '''Reactors''' || Displays the combined power output of [[Small Reactor|Small Reactors]] & [[Large Reactor|Large reactors]]
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|-
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| '''Thrusters''' || Counts the total amount of functional thrusters
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|-
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| '''Dampeners''' || (On/Off) It will display if you will automatically come to a stop or free float - see [[Inertia Dampeners|Here]] for more info
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|-
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| '''Gyroscopes''' || Counts the total amount of functional gyroscopes
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|-
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| '''Fuel Time''' || This indicates how much time is remaining before your power sources are depleted. Consumption estimates are based on power usage at that moment in time
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|-
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| '''Number of batteries in use''' || Displays the amount of batteries supplying power to the ship/station
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|-
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| '''Landing gears''' || Counts the total amount of functional landing gears
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|-
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| '''In proximity''' || This indicates how many landing gears are within proximity to "Lock"
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|}
  
- The player's current mass (comes to total mass of inventory objects plus 100kg of spacesuit and human tissue)
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[[Category:Tutorials]]
 
 
- The speed a player is moving relating to a "standing" object in m/s
 
 
 
- The suit's energy; fixed to 100% in [[Creative Mode]]
 
 
 
- The suit's [[oxygen]] level; also fixed in Creative
 
 
 
- The total volume of the items in the player's inventory
 
 
 
- Radio range; fixed to 200m for the spacesuit
 
 
 
- Broadcasting (whether or not others will see your name): On/Off
 
 
 
'''Toolbar'''
 
 
 
[[File:Building_block_rotation_guide.jpg|200px|thumb|right|Keys shown to rotate the object in the respective direction]]
 
At the bottom middle of the game.
 
It shows what items you have equipped in your toolbar for quick access with the corresponding number keys (1-9) and indicates the currently selected item.
 
Above the bar you can find the color set for the selected structural item or for painting.
 
You can equip nothing by pressing 0 and work with empty hands.
 
 
 
'''[[Gravity HUD]]'''
 
 
 
Shown in the bottom right corner of the screen.
 
Indicating the current gravitational force.
 
Also indicates the level of oxygen in the current area.
 
 
 
'''Block rotation guide'''
 
 
 
This three dimensional display in the upper right corner shows the current view on the placeable object and what keys you need to press to turn it in the shown direction. Can be hidden in the game settings.
 
 
 
== In the cockpit ==
 
 
 
'''Ship information'''
 
 
 
Shows in the bottom left corner that you are piloting a ship and it's energy (in the current game version always on 100%)
 
 
 
'''Ship toolbar'''
 
 
 
Shows the equipped tools mounted on the ship and the currently selected. Found in the bottom middle of the screen.
 
In the current game version, drill, rocket launcher and gatling gun are possible. It also diplays the current amount of ammo stored in your weapon or conveyor-system.
 
 
 
'''Detailed ship information'''
 
 
 
Can be found in the bottom right corner and features the following information about the ship:
 
 
 
- Reflector lights' status: On/Off
 
 
 
- The ship's current mass in kg
 
 
 
- The ship's speed relating to an object "standing still" in m/s
 
 
 
- The current power usage in percent, which depends on the currently working components and the providing reactors. If this number shown in red and above 100%, the provided power is not sufficient.
 
 
 
- Total power of equipped reactors in GW
 
 
 
- Number of thrusters mounted on the ship[[File:Ship_reactors_off_display.jpg|200px|thumb|right|Shows that reactors are off and that power is needed]]
 
 
 
- [[Inertia dampeners]]' status: On/Off
 
 
 
- Number of gyroscopes equipped
 
 
 
- Remaining time until you run out of fuel. Changes as power usage changes.
 
 
 
- Number of landing gears mounted on the ship
 
 
 
- Status of the landing gear: "In proximity" (indicating the number of gears ready to dock onto something) or "Locked" (indicating the number of gears docked to something)
 
 
 
'''Switched off reactors display'''
 
 
 
Is being displayed above the detailed ship information display and shows that reactor power is missing of the ships components.
 
 
 
 
 
 
 
[[File:Engineer_HUD.jpg|1000px|left|thumb|The HUD shown at the bottom of the screen when not sitting in a cockpit]]
 
 
 
[[File:Ship_HUD.jpg|1000px|left|thumb|The HUD shown at the bottom of the screen when piloting a ship]]
 

Revision as of 10:05, 26 June 2015

Space Engineer

Tutorials HUD EngineerHUD.jpg

The HUD is information on the screen to help the player build and navigate within the game. It can be hidden and again revealed by pressing (default: Tab).

Engineer Info Panel

Located on the left side of the screen, the information panel displays important information that directly affect your engineer.

Tutorials HUD Hudexample01.jpg
Standing This will change, and inform you if you are standing, running, falling, or flying
Helmet (On/Off) depending if your engineer takes his/her helmet off
Health The value will change from 100% to 1% if you take damage. Zero equals death
Jetpack (On/Off) Informs if your jetpack is on or off
Dampeners (On/Off) It will display if you will automatically come to a stop or free float - see Here for more info
Lights (On/Off) Displays if your engineers head lights are on or off
Mass Displays your engineers total mass, this accounts for items in your inventory
Speed Displays the speed your engineer is going. 0.0m/s indicates full stop and will not drift
Energy The value will change from 100% to 0%. Lights, dampeners, movmement, and oxygen all consume energy
Oxygen The value will change from 100% to 0%. At 0% your engineer will take damage every 1 second
Volume The value of space your Engineer takes up
Radio This informs you of your maximum broadcasting range to other Antennas
Broadcasting (On/Off) This indicates if you have broadcasting enabled or not. Turning this off doesn't let you interact with ships remotely

Toolbar

The toolbar is where you place the blocks & tools you wish to use. It also has an additional function in that it can switch between 1-9 presets (default SHIFT+1-9). This lets the player store multiple customized bars - See Controls for more information.

Tutorials HUD Hudexample02.jpg


Gravity/Oxygen

Tutorials HUD Hudexample03.jpg
Oxygen (High, Low) This will indicate if the area where the space engineer is contains oxygen as well as the pressure
Gravity This box located on the right of the screen informs the player if they are within a gravity field, the amount of force it has, and the direction. It is possible to have many gravity sorces, and the panel will indicates all directions of each gravity source. Sources with greater amounts of pull will more prominent while weaker forces will be slightly faded


Block Rotation

Block controls2.jpg
Before placing a block, an additional information box will appear on the top-right corner of your screen. This indicates which buttons will rotate the block in that direction. The directions will change depending on the space engineers orientation.

Ship/Station

Tutorials HUD ShipHUD.jpg

Ships & stations share the same interface. There is some similar information being displayed from the engineer HUD, however when using a ship or station it also includes information about grid itself.

Engineer Info Panel

All details here are similar as if you weren't piloting, however you cannot directly control them while occupying a ship or station - see above for more information on the engineer info panel

Gravity/Oxygen

Similar in almost every way as if you weren't piloting. The only difference is that your oxygen will change if the ship/station is supplying it directly to the Cockpit. The gravity information is based on your engineer orientation and not the ship/station itself.

Grid Info Panel

Located on the right side of the screen, this panel displays information of the ship or station you are currently occupying.

Tutorials HUD Hudexample01.jpg
Spotlights (On/Off) Indicates if your ship/station's spotlights are on or off
Mass The total mass of the ship/station is displayed here
Speed The speed the ship is currently going is displayed here
Power Usage This combines all your power sources on the ship/station and indicates how much power is currently being used. This indicates maximum output, not remaining power time.
Reactors Displays the combined power output of Small Reactors & Large reactors
Thrusters Counts the total amount of functional thrusters
Dampeners (On/Off) It will display if you will automatically come to a stop or free float - see Here for more info
Gyroscopes Counts the total amount of functional gyroscopes
Fuel Time This indicates how much time is remaining before your power sources are depleted. Consumption estimates are based on power usage at that moment in time
Number of batteries in use Displays the amount of batteries supplying power to the ship/station
Landing gears Counts the total amount of functional landing gears
In proximity This indicates how many landing gears are within proximity to "Lock"