Difference between revisions of "Commercial Freighter"

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m (Disable: cr: cockpit link)
(Approach)
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== Tactics ==
 
== Tactics ==
 
=== Approach ===
 
=== Approach ===
As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling turrets]] aren't functional.<br/>
+
As of [[Update_01.027.00|v.1.027]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you have a decoy block placed on your ship.<br/>
So at this time, approach tactics are unclear.
 
  
 
=== Attack ===
 
=== Attack ===

Revision as of 15:35, 1 May 2014

Cargo Ship

Commercial Freighter

[[File:CargoShip CommercialFreighter Full.jpg|frameless|300px]]
Class:
Private
Mass:
439103 kg
Trapped:
yes


Ship size:
large

A Commercial Freighter is a solar-powered private ship with many large cargo containers.


Defenses

Anti-ship defenses

This ship is guarded by four Gatling turrets.

  • 1 Turret on the front center.
  • 1 Turret immediately behind the first, facing backward.
  • 2 Turrets on either side.

Anti-personnel defenses

The ship's interior has no defenses.

Traps

1) Triggering the trap
2) ka-boom
3) Ship wreckage after warheads are triggered
CargoShip CommercialFreighter Trap.jpg

This ship has 2 Warheads rigged to explode with reverse thrust. One at the front of each side of the ship.

The image to the left shows the small thruster and warhead exposed after removing a ramp and light armor block. This configuration is mirrored to form a second trap on the right hand side.

If detonated, the solar panels will slowly drift away from the remaining ship, and all but the forward thrusters will be destroyed.

Tactics

Approach

As of v.1.027 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you have a decoy block placed on your ship.

Attack

As of v1.23 (list), the Gatling turrets aren't functional.
So at this time, attack tactics are unclear.

Entry

Floor-plan of the left module
Floor-plan of the right module

This ship appears as though it has been built from two similar ships, connected using three rows of interior pillars.

Left module

Entry is obtained via a door in the rear of the module, which gives you access to:

Right module

This module has two levels. Entry to the "ground" floor is obtained via a door at the rear.

First level

Toward the front of the ship, there is a small vertical shaft made with passage blocks leading to the second level.

Second level

Disable

The reverse thruster trap can be disabled by either:

  • Turning both offending small thrusters off from the cockpit or any terminal link. (thrusters 1 and 9)
  • Removing /disabling the small thrusters with a grinder.

Both left and right thrusters are accessible in the same way.
Simply remove the ramp shown in the "Trap" section above to expose the offending thruster.

When you can access the thrusters, use the grinder on them, at least until they are disabled, then you're ready to go.

Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction.
This will mean that you need to point the ship away from your destination before you switch on the dampeners.

Salvage

Cargo Containers

Each of the five large cargo containers, as well as the one small container, can easily be raided.

Reactors

There is one small reactor on the first level of the right module containing a total of 1kg of Uranium

Ship Composition:

Thrusters & gyros

Reactors

Miscellaneous

Gallery

CargoShip CommercialFreighter Full.jpg