Difference between revisions of "Camera"

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== Media ==
 
== Media ==
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{| class="wikitable"
|[[File:Camera02.jpg|none|thumb|400px|An example of a camera block pointing to the fighter's front.]]
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|[[File:Camera02.jpg|center|thumb|400px|An example of a camera block pointing to the fighter's front.]]
|[[File:Camera01.jpg|none|thumb|400px|Camera block placed a wall. A red light on the bottom left of the camera indicates it is powered]]
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|[[File:Camera01.jpg|center|thumb|400px|Camera block placed a wall. A red light on the bottom left of the camera indicates it is powered]]
 
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Revision as of 14:16, 23 July 2015


Camera Icon.png
Large Ship Icon.png
Large Ship / Station
Camera
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
12
 
Disassemble Ratio:
2.5
 
Dimensions (W x H x D):
1 x 1 x 1
Camera Icon.png
Small Ship Icon.png
Small Ship
Camera
 
Components
Required

 

 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
10
 
Disassemble Ratio:
2.5
 
Dimensions (W x H x D):
1 x 1 x 1

Overview

The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows the user to have a visual view of where it is placed. As of Update 01.068, the camera view can be zoomed in and out via the mouse wheel.

Usage

The camera can be activated through the control panel. Once in camera view, the player can zoom and control the ship as if they were using a Cockpit.

Planned Features

Currently, the camera block is able to emulate the viewing component of the Cockpit without the Free View component. You will be able to pan/tilt/rotate in the future as well.

Media

An example of a camera block pointing to the fighter's front.
Camera block placed a wall. A red light on the bottom left of the camera indicates it is powered

Tips

Known Issues

Programming

(IMyCameraBlock)
Actions: 3

Toggle block On/Off
Toggle block On
Toggle block Off

Properties: 0

Update History

Update 01.045
  • Camera block introduced