Difference between revisions of "Artificial Mass"

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(power consumption values)
(Newtonian physics yaaaaaay. Note: This needs quite a bit of clarification and rewording. It could probably also do with an equation or two to demonstrate the effect.)
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Create artificial mass on the structure where it's connected : 2000Kg on small ships | 50000Kg large ships/stations.
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Create artificial mass on the place where it's connected, which allows ships to be affected by the artificial gravity. The effective mass is 2000Kg on small ships and 50000Kg on large ships, which means that the block is pulled down with the equivalent force of an object of 2000/50000 kg. Hence, if the overall mass of the ship is greater than this, it will be pulled with a slower acceleration than the actual acceleration of the gravity affecting it.

Revision as of 14:32, 23 April 2014


Artificial Mass Icon.png
Large Ship Icon.png
Large Ship / Station
Artificial Mass
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
10
 
Active power consumption (MW):
0.6
 
Virtual Mass:
50000
Artificial Mass Icon.png
Small Ship Icon.png
Small Ship
Artificial Mass
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
10
 
Active power consumption (MW):
0.025
 
Virtual Mass:
2000




Create artificial mass on the place where it's connected, which allows ships to be affected by the artificial gravity. The effective mass is 2000Kg on small ships and 50000Kg on large ships, which means that the block is pulled down with the equivalent force of an object of 2000/50000 kg. Hence, if the overall mass of the ship is greater than this, it will be pulled with a slower acceleration than the actual acceleration of the gravity affecting it.