Argentavis

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Revision as of 03:56, 18 October 2015 by OmniSomniac (talk | contribs) (Gallery: - added another picture.)
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The Argentavis. Its armaments are not usually disabled as they are depicted here.

Overview

The Argentavis is a pirate carrier that appears in the manner of a cargo ship. It is a formidable opponent, having the capability to spawn two distinct types of drones, but carries a substantial quantity of components should one successfully disarm and board it.

The Argentavis will occasionally spawn light drones known as Barbs. They are armed with a single Gatling turret at their top end.

The Argentavis' heavy drones, known as Dyads, are equipped with one Gatling turret and one missile turret at opposite ends of a two-lobed ship. Dyads do not appear to fire while moving, and they will not fire through one another or the Argentavis to attack an encroaching vessel. The Argentavis will begin to spawn drones once a player moves within 3 km of it.

Strategy

Disabling or destroying the antenna on the Argentavis' belly labelled "Heavy Drone Manufacturing Started" will prevent it from creating new Dyads; the antenna marked "Raid in Progress" underneath its cockpit controls the spawning of Barbs. Once these antennas are disabled and all existing drones have been destroyed, an engineer can approach the Argentavis from directly behind, and (being careful to stay close to the hull) gain entry safely through either side airlock, located beneath the left and right large thrusters. After gaining access to the interior, one will see a ramp that leads up to a catwalk and a floor. Walking up this ramp and onto the solid floor would allow one to disable the ship's reactor without provoking its interior turrets. Once this is accomplished, the ship's armaments can easily be disabled to allow it to be piloted to a base for refitting or destruction, or it can be refitted or dismantled on the spot if the engineer is equipped to perform these tasks.

Loot

The large cargo container holds the following items:

Loot
Count Item
20000 Steel Plate Icon.png Steel Plate
2000 Construction Component Icon.png Construction Component
1500 Small Steel Tube Icon.png Small Steel Tube
1000 Interior Plate Icon.png Interior Plate
1000 Motor Icon.png Motor
800 Reactor Components Icon.png Reactor Components
700 Large Steel Tube Icon.png Large Steel Tube
650 Thruster Components Icon.png Thruster Components
600 Metal Grid Icon.png Metal Grid
500* 25x184mm NATO Ammo Container Icon.png 25x184mm NATO Ammo Container
500 Bulletproof Glass Icon.png Bulletproof Glass
500 Computer Icon.png Computer
400 Power Cell Icon.png Power Cell
300* 200mm Missile Container Icon.png 200mm Missile Container
300 Explosives Icon.png Explosives
200 Radio-Communication Components Icon.png Radio-Communication Components
100 5.56x45mm NATO Magazine Icon.png 5.56x45mm NATO Magazine
100 Display Icon.png Display
100 Medical Components Icon.png Medical Components
60* Uranium Ingot Icon.png Uranium Ingot
50 Detector Components Icon.png Detector Components
50 Gravity Generator Components Icon.png Gravity Generator Components
1 Hand Drill Icon.png Hand Drill
1 Grinder (Tool) Icon.png Grinder
1 Welder (Tool) Icon.png Welder

Additionally, 10K* Ice and 6 Oxygen Bottles are available from the two Oxygen Generators, and a total of 4,200* 5.56x45mm NATO Magazines are found in the five Interior Turrets.

* Depending on your engagement of the Argentavis, its stock of these items may be depleted somewhat.

Gallery

The Argentavis, two Dyads and a Barb, viewed from a fully-zoomed camera just outside of its weapons range. Some of the image has been de-saturated to make ships more visible.
The recommended entry door and the location of the Dyad-spawning antenna.
The interior side of the entry airlock, the turret to be wary of when boarding from this direction, and a route that allows one to gain access to the main floor without provoking said turret.