Difference between revisions of "Antenna"

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(removed prevoius text description and kept item information, reorganized page and included table of contents with much information including image examples (Will return to edit further))
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{| class="wikitable" style="float:right; margin-left: 10px;"
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|+Antenna
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|-
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| [[File:Antenna03.jpg|thumb|350px|Large antenna (left), and Small antenna (right)]]
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{{itembox
 
{{itembox
 
| item = Antenna
 
| item = Antenna
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| version = 01.041.015
 
| version = 01.041.015
 
}}
 
}}
Antennas are used to broadcast the location of a ship or station and function similar to Beacons. They can also relay the locations of other Antennas and Beacons. The broadcast name and radius can be set from the control panel. When a player is within the broadcast radius of an Antenna, they will be able to see it on their HUD. An Antenna can communicate with any Beacon or other Antenna when the distance between them is less than the broadcast radius of both devices. In other words, if Antenna (A) has a broadcast radius of 900 meters and Antenna (B) has a broadcast radius of 500 meters, the two Antennas will be able to relay information to each other when they are within 500 meters. Any player who is a member of the same faction as an Antenna and is within it's broadcast radius will be able to see all other Antennas and Beacons within that Antenna's broadcast radius on their HUD. If a player is within the broadcast radius of an Antenna that is in communication range of one or more Antennas of the same faction, the player will be able to see all other Antennas and Beacons within range of any of the connected Antennas. Any player can use Antennas that do not belong to any faction. On a small ship, Antennas are 12 Kg and require 4 Watts of power per meter with a maximum broadcast radius of 5,000 meters and power consumption of 20 KW.  On large ships and stations they are 3,481 Kg and require 0.4 Watts per meter with a maximum of 400 KW for an infinite (>1,000,000) meter broadcast radius.
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== Functions ==
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However, they may also broadcast the location of specific systems on the same ship/station as the antenna if enabled to do so.
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The antenna can as well relay the signal of other antennas within its range.
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=== Broadcast ===
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Much like the [[Beacon]], the antenna is capable of broadcasting its location. The power demand on the large ships and stations for the antenna is 200x higher compared to the beacon. However, the antenna has far more functions than the beacon, in return draining far more power.
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{| class="wikitable"
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! scope="row" colspan="3"| The chart below shows the maximum ranges, as well as the power usage associated with it.
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|-
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| '''Type'''
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| '''Max Range'''
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| style="text-align:right;"| '''Power usage'''
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|-
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| Small Ship
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| 5000km
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| style="text-align:right;"| 20 kW
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|-
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| Large Ship
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| infinite
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| style="text-align:right;"| 4 MW
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|-
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| Station
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| infinite
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| style="text-align:right;"| 4 MW
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|}
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=== Display subsystems ===
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In addition to its broadcasting abilities, the antenna may also display specific systems on the grid it is attached too. This can only be accomplished if the object "Show on HUD" set to Yes. Enabling "show on HUD" on objects does not increase power usage. If a player was to enable this feature on 100 small thrusters, it still would not draw any more power than it already does.
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it should also be noted that the range of the object being shown is also the same as the antenna's maximum range. So if the antenna is 5000km, the object with "Show on HUD" enabled would also have a range of 5000km. Currently as of patch 01.045, there is no way to alter this.
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[[File:Antennaexample01.jpg|none|thumb|100px]]
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=== Show ship name ===
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The antenna may also show a ships name, along with the antenna's own displayed name beside it.
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=== Relay ===
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The most notable feature of the antenna is its ability to also act as a relay for other antenna and/or beacons. When a player enters a radius of an antenna, if there are any other beacons or antennas inside its radius, it is also displayed for the player. Even if a small ships broadcast for example isn't in range of the player, it may be transmitted through the nearby antenna to the player.
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The player may also interact/control the ships even beyond the ships broadcast range, but is still within range of a different antenna.
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[[File:Antenna05.jpg|thumb|left|300px|In this example, Antenna 1 is broadcasting Antenna 2's signal to the player. Antenna 2 cannot see Antenna 1 or the player, but the player can see Antenna 2's broadcast through Antenna 1]] [[File:Antenna06.jpg|thumb|left|300px|In this example, we have a network of 3 Antennas. Antenna 1 and 3 are out of range of each other. However, with Antenna between them within its radius, Antenna 1 can see Antenna 3, and 3 can see 1.]] [[File:Antenna07.jpg|thumb|left|300px|This shows the color codes of factions with different relations with the player.]]
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<!-- Return to edit and clarify all examples -->

Revision as of 16:44, 31 August 2014


Antenna
Large antenna (left), and Small antenna (right)


Antenna Icon.png
Large Ship Icon.png
Large Ship / Station
Antenna
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
50
Antenna Icon.png
Small Ship Icon.png
Small Ship
Antenna
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
20


Functions

However, they may also broadcast the location of specific systems on the same ship/station as the antenna if enabled to do so.

The antenna can as well relay the signal of other antennas within its range.

Broadcast

Much like the Beacon, the antenna is capable of broadcasting its location. The power demand on the large ships and stations for the antenna is 200x higher compared to the beacon. However, the antenna has far more functions than the beacon, in return draining far more power.

The chart below shows the maximum ranges, as well as the power usage associated with it.
Type Max Range Power usage
Small Ship 5000km 20 kW
Large Ship infinite 4 MW
Station infinite 4 MW

Display subsystems

In addition to its broadcasting abilities, the antenna may also display specific systems on the grid it is attached too. This can only be accomplished if the object "Show on HUD" set to Yes. Enabling "show on HUD" on objects does not increase power usage. If a player was to enable this feature on 100 small thrusters, it still would not draw any more power than it already does. it should also be noted that the range of the object being shown is also the same as the antenna's maximum range. So if the antenna is 5000km, the object with "Show on HUD" enabled would also have a range of 5000km. Currently as of patch 01.045, there is no way to alter this.

Antennaexample01.jpg

Show ship name

The antenna may also show a ships name, along with the antenna's own displayed name beside it.

Relay

The most notable feature of the antenna is its ability to also act as a relay for other antenna and/or beacons. When a player enters a radius of an antenna, if there are any other beacons or antennas inside its radius, it is also displayed for the player. Even if a small ships broadcast for example isn't in range of the player, it may be transmitted through the nearby antenna to the player.

The player may also interact/control the ships even beyond the ships broadcast range, but is still within range of a different antenna.

In this example, Antenna 1 is broadcasting Antenna 2's signal to the player. Antenna 2 cannot see Antenna 1 or the player, but the player can see Antenna 2's broadcast through Antenna 1
In this example, we have a network of 3 Antennas. Antenna 1 and 3 are out of range of each other. However, with Antenna between them within its radius, Antenna 1 can see Antenna 3, and 3 can see 1.
This shows the color codes of factions with different relations with the player.