Update 01.063
Summary
01.Jan.2015
Happy New Year Space Engineers! Our first update of this year includes a very special and highly anticipated feature. [Programmable Block|Programmable block]] (aka “in-game programming”) has been added! The block is fully programmable within the game’s environment and world. Programming is now an integral part of the gameplay (this is not modding – that has been added a few months earlier). Programmable block can access other blocks in a grid or through antennas, open and close doors, lit on the lights, and more. Ownership determines what can be accessed. This is a first prototype, just to get it to your hands and get real feedback from you. More options and improvements will be implemented in the future. You can read more info about in-game programming on Marek’s blog post: http://blog.marekrosa.org/2014/06/programming-in-space-engineers_4.html
In-game programming guide: http://steamcommunity.com/sharedfiles/filedetails/?id=360966557
Features
- programmable block
- workshop support for programmable block (sharing scripts)
- added little more deposits to generated asteroids
Fixes
- fixed spawning in distant locations
- fixed rendering issues with asteroids in distance (no more shrinking)
- fixed terracing artifacts (stairs) on torus asteroids
Hotfix 01.063.007
02.Jan.2014
- fixed crash in asteroid field generator (duplicate entity ID)
- fixed issues with in-game scripting
Hotfix 01.063.008
03.Jan.2014
- CTRL+Z and CTRL+Y in code editor works when keys are pressed for longer time
- fixed crash to desktop in programmable block
- fixed crash when executing script
- added display to components for programmable block, changed critical component
- script is not executed when programmable block is incomplete/turned off