Decoy

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Decoy Icon.png
Large Ship Icon.png
Large Ship / Station
Decoy
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
30
Decoy Icon.png
Small Ship Icon.png
Small Ship
Decoy
 
Components
Required

 

 
1
 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
8

Overview

The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate.

Usage

Its current function is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor. The decoy block is simple to build, and automatically functions when placed/built. An example is listed below:

Example Tutorial
  1. Note the blue gatling turret is idling; facing the other way
    Decoy02.jpg
  2. Now being placed across from it is the red teams decoy block
    Decoy03.jpg
  3. The turret instantly notices it and turns around, and fires at it
    Decoy04.jpg

Media

Decoy05.jpg
Decoy01.jpg

Tips

  • Placing the decoy yourself will not cause your own automated weapons to fire upon it in survival mode
  • The decoy doesn't have to be in within open view of automated weapons in order to draw their fire.
  • It is destroyed very quickly using more than one should be a good idea!
  • If placed on the same ship, a hostile turret will not shoot through its own ship to destroy the decoy.

Known Issues

Programming

(IMyFunctionalBlock)
Actions: 3

Toggle block On/Off
Toggle block On
Toggle block Off

Properties: 0

Update History

N/A
  • Decoy block introduced