Difference between revisions of "Update 01.172"
From Space Engineers Wiki
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Revision as of 06:34, 4 March 2017
Summary
02.Feb.2017
Stable (Default) branch on Steam has been updated to build 01.172. Also don't forget there is a Space Engineers Deluxe Edition Bundle now: [1] Enjoy!
Features
- Physics engine improvements
- Voxel performance optimizations
- More Render Improvements
- Drone AI improvements (weapons handling, ambush behavior)
- Added updated icons for Automatic Rifle, Welder, Grinder and Drill
- Updated Block/Component models + icons
- Added new Skybox
- Programmable Block Inter-Grid Communication; Guide: [2]
- Small Turrets collisions changed (thanks to SEModder4 )
- ModAPI and Programmable Block changes (massive thanks to Inflex, Elfi Wolfe, Phoenix84 and Malware; go to our Modding section for more details)
Fixes
- fixed Large Grid Large Reactor had faulty conveyor doors
- fixed GPS serialization, cut scenes in MP, Highlights in MP in Visual Scripting
- fixed issue with small landing gear missing dummies
- fixed issue with faulty mount points on small conveyors
- fixed issues with campaign missions and being able to complete them
- fixed off setting of astronaut when using jet pack animation
- fixed issues with the Silicon voxel texture
- fixed issues with the RocksDesert voxel texture
- minor redesign to the Spotlight block
- added MATERIALS in Mod SDK to fix pink texture issues for modders
- fixed Mag boots/Auto-jetpack activation issues
- fixed flares appearing on the same position when pasting the ship
- fixed Landing Gear model size
- fixed Conveyor door on Large Reactor
- fixed missing texture on Window 1x2 Side Left
- fixed Merge block mountpoints
- fixed character grinding animation
- fixed clang with camera
- fixed wrong armor deformations
- fixed remote control/camera POV issues
- fixed FOV resetting when using Interior Turret
- fixed issues with pistons extending pistons while the world is reloading
- fixed default settings for Empty World and Rival Platforms scenarios
- fixed Corner light and Interior light not giving up any light
- fixed Gamepad control issues
- fixed Interior turret shooting through door
- fixed asteroids settings for Empty world scenario
- fixed Corner LCD 2 rotating issues
- fixed Small Conveyor Tubes being aligned wrong during building
- fixed Merge Block not working within the same grid
- fixed issues with merge blocks and flares
- fixed odd Sabiroid behavior
- fixed Hydrogen Thruster issues with resource sink
- fixed changing cockpit color (pink interior)
- fixed loading of custom worlds screens
- fixed G screen (Small Conveyor Tube, Small Conveyor, Small Curved Conveyor Tube)
- fixed wrong gyroscope color
- fixed Interior Block rotation
- fixed emmisivity for Sliding Door
- fixed accessing control panel when conveyor is attached
- fixed issue with corrupted world when saving in 3rd person camera
- fixed issue with timer block not saving its settings when built from projection
- corrected air-tight properties for merge block, timer block and oxygen generator
- added message indicating selected block not available for a grid size
- added an email option to the crash message window
- updated construction models for small grid armor blocks
- minor material change for Gravity Generator
- fixed AI drones shooting without target in line of sight
- fixed not being able to use cockpit for small grid from the front
- fixed climbing invisible stairs when jumping outside of gravity well
- fixed LCD Panel Text losing Glow when recoloring Panel
- fixed refactor pilot attaching to cockpit
- fixed Voxel Hand and Teleportation security for server side
- fixed Visual Scripting Campaign issues
- fixed being able to use handbrake while not in main cockpit
- fixed faulty small air vent construction model
- fixed purple textures on catwalk construction model and refinery
- fixed issue people being unable to alt-tab when in fullscreen or fullscreen window
Hotfixes
3.2.2017 :
- fixed issue with camera not being able to look around in 3rd person view/1st person view
- fixed issue where turrets would keep shooting after auto locking on target and destroying it
- fixed issue where promoting someone required the person to reconnect so that he may used his new rights.
- fixed desync issue with the "can use all terminals" admin tool
- fixed crash at Sandbox.Game.Entities.MyPlanet.BeforeDelete
- fixed crash at at Sandbox.Game.Entities.MyShipController.UpdateShipInfo10
Hotfixes
9.2.2017 :
- fixed particle effect after projectile hit
- removed installation of Win7 platform update
- more black screen cases fixed