Difference between revisions of "Armor block"

From Space Engineers Wiki
Jump to: navigation, search
(Added in Slope/Rounded/Smooth headers for those interested in adding some input. I can polish it up further at a later time)
m (Deformation: spelling, grammar, citation req'd)
Line 31: Line 31:
 
== Deformation ==
 
== Deformation ==
 
deformation and block integrity are factors in determining the relative strength and resistance to damage.  
 
deformation and block integrity are factors in determining the relative strength and resistance to damage.  
  explosion/collusion resist = integrity / deformation
+
  explosion/collision resist = integrity / deformation
  
-lower the deformation ratio = stronger the block against impact damage such as collisions and weapons.
+
The lower the deformation ratio, the stronger the block is against impact damage such as collisions and weapons. [Citation Needed]
  
 
See [[Weapons]]
 
See [[Weapons]]
  
 
<needs more info>
 
<needs more info>
 +
 
==Armor Details==
 
==Armor Details==
  

Revision as of 15:00, 12 February 2016

These blocks are the icon of Space Engineers. They are basic building blocks, and no ship or station, small or large, can be built without them.

Light Armor

Name Icon Small block mass (kg) Large block mass (kg) Description
Half Light Armor Block Half Light Armor Block Icon.png
Half Light Armor Block Half Light Armor Block Icon.png
Half Slope Corner Heavy Armor 64px
Half Slope Corner Heavy Armor 64px
Half Slope Corner Inv. Heavy Armor 64px
Half Slope Corner Inv. Light Armor 64px
Half Slope Corner Inv. Light Armor 64px
Half Slope Corner Light Armor 64px
Half Slope Corner Light Armor 64px
Half Slope Inv. Light Armor 64px
Half Slope Inv. Light Armor 64px
Half Slope Light Armor Block Half Slope Light Armor Block Icon.png
Half Slope Light Armor Block Half Slope Light Armor Block Icon.png
Heavy Armor Corner Square Block 64px
Heavy Armor Corner Square Inv. Block 64px
Heavy Armor Half Corner Block 64px
Heavy Armor Half Corner Block 64px
Light Armor Block Light Armor Block Icon.png
Light Armor Corner Light Armor Corner Icon.png
Light Armor Corner 2x1x1 Base Light Armor Corner 2x1x1 Base Icon.png
Light Armor Corner 2x1x1 Base Light Armor Corner 2x1x1 Base Icon.png
Light Armor Corner 2x1x1 Tip Light Armor Corner 2x1x1 Tip Icon.png
Light Armor Corner 2x1x1 Tip Light Armor Corner 2x1x1 Tip Icon.png
Light Armor Corner Square Block 64px
Light Armor Corner Square Block 64px
Light Armor Corner Square Inv. Block 64px
Light Armor Corner Square Inv. Block 64px
Light Armor Corner Light Armor Corner Icon.png
Light Armor Half Corner Block 64px
Light Armor Half Corner Block 64px
Light Armor Half Sloped Corner 64px
Light Armor Half Sloped Corner Base 64px
Light Armor Half Sloped Corner Base 64px
Light Armor Half Sloped Corner 64px
Light Armor Inverted Corner Light Armor Inverted Corner Icon.png
Light Armor Inverted Corner Light Armor Inverted Corner Icon.png
Light Armor Slope Light Armor Slope Icon.png
Light Armor Slope Light Armor Slope Icon.png
Light Armor Sloped Corner 64px
Light Armor Sloped Corner Base 64px
Light Armor Sloped Corner Base 64px
Light Armor Sloped Corner 64px
Light Inv Corner 2x1x1 Base Light Inv Corner 2x1x1 Base Icon.png
Light Inv Corner 2x1x1 Base Light Inv Corner 2x1x1 Base Icon.png
Light Inv Corner 2x1x1 Tip Light Inv Corner 2x1x1 Tip Icon.png
Light Inv Corner 2x1x1 Tip Light Inv Corner 2x1x1 Tip Icon.png
Light Round Armor Corner Light Round Armor Corner Icon.png
Light Round Armor Corner Light Round Armor Corner Icon.png
Light Round Armor Inv Corner Light Round Armor Inv Corner Icon.png
Light Round Armor Inv Corner Light Round Armor Inv Corner Icon.png
Light Round Armor Slope Light Round Armor Slope Icon.png
Light Round Armor Slope Light Round Armor Slope Icon.png
Light Slope 2x1x1 Base Light Slope 2x1x1 Base Icon.png
Light Slope 2x1x1 Base Light Slope 2x1x1 Base Icon.png
Light Slope 2x1x1 Tip Light Slope 2x1x1 Tip Icon.png
Light Slope 2x1x1 Tip Light Slope 2x1x1 Tip Icon.png
Sloped Corner Light Armor Tip 64px
Sloped Corner Light Armor Tip 64px


The light armor block is (as the name says) light, cheap and not very resistant. They are mostly used as a foundation for the ship/station, or for aesthetics, because connected faces at the same angle are seamless. For firepower protection, Heavy Armor is preferred.

Heavy Armor

Name Icon Small block mass (kg) Large block mass (kg) Description
Half Heavy Armor Block Half Heavy Armor Block Icon.png
Half Heavy Armor Block Half Heavy Armor Block Icon.png
Half Slope Heavy Armor Block Half Slope Heavy Armor Block Icon.png
Half Slope Heavy Armor Block Half Slope Heavy Armor Block Icon.png
Half Slope Inv. Heavy Armor 64px
Heavy Armor Block Heavy Armor Block Icon.png
Heavy Armor Corner Heavy Armor Corner Icon.png
Heavy Armor Half Sloped Corner 64px
Heavy Armor Half Sloped Corner Base 64px
Heavy Armor Half Sloped Corner 64px
Heavy Armor Inverted Corner Heavy Armor Inverted Corner Icon.png
Heavy Armor Slope Heavy Armor Slope Icon.png
Heavy Armor Sloped Corner 64px
Heavy Armor Sloped Corner Base 64px
Heavy Corner 2x1x1 Base Heavy Corner 2x1x1 Base Icon.png
Heavy Corner 2x1x1 Tip Heavy Corner 2x1x1 Tip Icon.png
Heavy Inv Corner 2x1x1 Base Heavy Inv Corner 2x1x1 Base Icon.png
Heavy Inv Corner 2x1x1 Tip Heavy Inv Corner 2x1x1 Tip Icon.png
Heavy Round Armor Corner Heavy Round Armor Corner Icon.png
Heavy Round Armor Corner Heavy Round Armor Corner Icon.png
Heavy Round Armor Inv Corner Heavy Round Armor Inv Corner Icon.png
Heavy Round Armor Inv Corner Heavy Round Armor Inv Corner Icon.png
Heavy Round Armor Slope Heavy Round Armor Slope Icon.png
Heavy Round Armor Slope Heavy Round Armor Slope Icon.png
Heavy Slope 2x1x1 Base Heavy Slope 2x1x1 Base Icon.png
Heavy Slope 2x1x1 Base Heavy Slope 2x1x1 Base Icon.png
Heavy Slope 2x1x1 Tip Heavy Slope 2x1x1 Tip Icon.png
Heavy Slope 2x1x1 Tip Heavy Slope 2x1x1 Tip Icon.png
Sloped Corner Heavy Armor Tip 64px


As the name says, it's the heavier, sturdier and more expensive counterpart of Light Armor. Because of its mass, en masse usage is not recommended, as you will need to build more thrusters to maintain the acceleration power of the ship. For stations, the only downside remains its Steel Plate cost. To differentiate it from the light armor blocks, it has a camo pattern texture (see below).

Deformation

deformation and block integrity are factors in determining the relative strength and resistance to damage.

explosion/collision resist = integrity / deformation

The lower the deformation ratio, the stronger the block is against impact damage such as collisions and weapons. [Citation Needed]

See Weapons

<needs more info>

Armor Details

Block

It is most basic cube block. It conducts control commands, electricity and has randomly generated texture, that connects to other blocks. On small ships it is 0.5 meters cubed; on large ships, 2.5 meters cubed.

Corner

This is 1/6 of a default armor block, and can be rotated to make more aesthetically pleasing ships or stations. They match up (as in, without seams) to slanted armor blocks and inverted corner armor blocks, but not with standard armor blocks. This block is the most limited in terms of ability to weld to other blocks, as it can only be connected on 3 sides.

Slope

1/2 of an armor block, these blocks can also double as extremely steep, 45 degree angle ramps on Stations or large ships. The blocks will match up (as in, without seams) to corner blocks and inverted corner blocks. They can also match up to the default armor blocks on two sides. This block can be welded to other blocks on 4 of its 6 sides.

Inverted Corner

5/6 of an armor block, these oddly shaped blocks allow for the completion of slanted ship designs, able to integrate with standard armor blocks on 3 sides, and slanted--or corner--armor blocks from 3 sides. This block is tied with the most ability to connect to adjacent objects, as it can touch on all 6 sides.

Slope Blocks

Rounded Blocks

Smooth Blocks

Coloring Blocks

The default color patterns for blocks.

All blocks are able to be colored, and have a default color of Gray. The other presets, Red, Green, Blue, Yellow, White, and Black (in two different shades each), can be selected when placing a block using the "Prev. Color" and "Next Color" keys (defaults: '[', ']'). See Building#Color for more information about coloring blocks.

Update History

Update 01.002.014
  • fixed crash during deformation