Difference between revisions of "Blast Door Corner"
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== Media == | == Media == | ||
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− | |[[File:BlastDoorCorner03.jpg|none|thumb| | + | |[[File:BlastDoorCorner03.jpg|none|thumb|400px|Detailed example of the spacing between the blast door block and the neighboring ones]] |
− | |[[File:BlastDoorCorner01.jpg|none|thumb| | + | |[[File:BlastDoorCorner01.jpg|none|thumb|400px|View of the blast door corner, small ship version (left), and large ship / station (right)]] |
− | |[[File:BlastDoorCorner02.jpg|none|thumb| | + | |- |
+ | |[[File:BlastDoorCorner02.jpg|none|thumb|400px|Top view of the blast door corner , small ship version (bottom), and large ship / station (top)]] | ||
|} | |} | ||
Revision as of 13:43, 23 July 2015
105
Mass (kg):
0
Integrity:
0
Build time (seconds):
24
Disassemble Ratio:
3
Deformation Ratio:
0.2
Mass (kg):
0
Integrity:
0
Build time (seconds):
8
Disassemble Ratio:
3
Deformation Ratio:
0.08
Contents
Overview
The purpose for the blast door corner is to allow the passage between blocks without damaging them. Two of its sides have half a meter of space between it and its neighboring block. The angled narrow edges also allows it to slide smoothly against other blocks. This in turn allows for the creation of doors mechanically controlled by rotors and/or pistons that can slide next to other blocks without any damage occurring.
Usage
Blast door blocks are similar to armor blocks, however have a narrow corner profile and smaller collision box so not to damage surrounding blocks. These can be used in conjunction with pistons for example to create a large functioning door.
Media
Tips
- All blast door blocks currently have no deformation enabled, meaning they will stay the same shape till they are completely destroyed
Known Issues
- Blast door corner blocks won't seal (pressurize) a room with oxygen in it.
Related Items
Programming
Update History
Update 01.040 |
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