Difference between revisions of "Update 01.046"
From Space Engineers Wiki
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==Summary== | ==Summary== | ||
+ | 04.Sept.2014 | ||
+ | ---- | ||
The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal. | The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal. | ||
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* changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates. | * changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates. | ||
* you can't assign the same sensor action for both entering and exiting the sensor's field | * you can't assign the same sensor action for both entering and exiting the sensor's field | ||
+ | |||
+ | ==Hotfix 01.046.014== | ||
+ | 05.Sept.2014 | ||
+ | ---- | ||
+ | * fixed spotlight cone visible during flashing | ||
+ | * fixed flashing control tooltip text | ||
+ | * fixed faction screen crash | ||
+ | * added different icons for action toggle/on/off | ||
+ | * fixed character crash | ||
+ | * fixed sensor toolbar sync | ||
+ | * fixed sensor station detection | ||
+ | * fixed terminal crash | ||
[[Category:Game Update]] | [[Category:Game Update]] |
Revision as of 19:15, 24 October 2014
Summary
04.Sept.2014
The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.
Features
- sensor block
- flashing lights
- warhead terminal controls
Fixes
- added multiplayer lag/slowdown compensation (helps with rubber banding)
- added possibility for name change during dedicated server setup
- fixed issue when character moved objects locally by pushing (server ignored it)
- fixed connector still yellow when turned OFF
- fixed turret rectangle visibility
- fixed unlocked connectors allowing item transfer
- fixed rocket launcher not remembering option to use conveyor system
- fixed crash when locking connectors
- fixed completed solar panels do not have sun reflection
- fixed gravity generator model bug
- fixed landing gear attached to pistons could not be unlocked
Known Issues
- changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
- you can't assign the same sensor action for both entering and exiting the sensor's field
Hotfix 01.046.014
05.Sept.2014
- fixed spotlight cone visible during flashing
- fixed flashing control tooltip text
- fixed faction screen crash
- added different icons for action toggle/on/off
- fixed character crash
- fixed sensor toolbar sync
- fixed sensor station detection
- fixed terminal crash