Difference between revisions of "Faction:Nomads"

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(Created page with "{{Factioninfobox | Name = Nomads | Leaders = Nomdusk | Type = All, None | RecruitingStatus = Yes | Members = 1 }}")
 
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| Name = Nomads
 
| Name = Nomads
 
| Leaders = Nomdusk
 
| Leaders = Nomdusk
| Type = All, None
+
| Type = Merc, All, None
 
| RecruitingStatus = Yes
 
| RecruitingStatus = Yes
 
| Members = 1
 
| Members = 1
 
}}
 
}}
 +
 +
We are best described as a group of travelling freelancers and mercenaries of all kinds that ocassionally establish hideouts and freeports.<br />
 +
 +
==Who are nomads?==
 +
We are individuals of different specializations held together by common views on life: we are mobile, dynamic, adaptive; we share deep understanding that everything is temporary and are always ready to take off and start all again.<br />
 +
There are plenty reasons why we are in motion. Some of us travel to discover, some search for opportunities. Some are running from their past or just want every day to be different. Some are traders looking for profit and some are freelancers in search of work. But no matter what makes us different, we remain a team. We are always ready to help ally in need.
 +
 +
==Rules==
 +
# Be polite to surrounding people, respect their property.
 +
# Maintain neutrality when possible.
 +
# You may do everything you want ''if your actions are not spoiling faction reputation''.
 +
#* Be ready to bear responsibility for your actions.
 +
#* You can join other faction if this will not require you to break this rules or rules of another faction.
 +
#* You are free to accept any contracts and work offers.
 +
# You must provide possible assistance to any non-hostile ship or station in distress if such assistance is requested (including transportation and temporary housing of affected).
 +
# Follow the rules of territory you are in. If compliance with local rules may result in you taking damage or being killed, you ''must retreat to neutral space'' and inform faction of hazard.
 +
# ''Never claim works that are not your own.''<br />(For example repairing and using an old wreck is allowed if you do not claim that you are the designer of ship.)
 +
# Be ready to accept constructive feedback and improve accordingly.
 +
 +
==Servers==
 +
Due to technical difficulties currently there are no active faction servers. Sorry.
 +
 +
==Freeports==
 +
/to be written/
 +
 +
===Freeport rules===
 +
# ''Any'' nomad freeports and their surroundings are declared ''neutral'' territory.<br /> Freeports will accept all ships and pilots that do not threaten security of freeport and its visitors.
 +
# Violating neutrality and attacking anyone or anything at freeport and its surroundings results in immediate destruction of attacker(s) and confiscation of his(their) property but not in ban from using freeports.
 +
# Griefing at freeport and its surroundings bans offender(s) from freeports.
 +
# Any accidental damage done to freeport or property of third party must be repaired as fully as possible at the expense of inflictor. If inflictor cannot fully repair damage done to property of third party, inflictor is expected to work with victim to resolve the situation peacefully.
 +
 +
==Joining==
 +
It doesn't matter what makes someone become nomad, and no questions will be asked. You will be accepted if you agree to follow our rules and be respectful.
 +
Our goal is to create supportive community that lets everyone take desired role, thus providing best possible experience in SE. We welcome people willing to improve their skills and to help others doing so. Be ready to provide and receive constructive feedback.
 +
 +
==Recommendations==
 +
* Unless it is reasonable to build a stationary structure, your creation should be mobile.
 +
* It is strongly advised but not required to have a faction-shared medical room on board.
 +
* Try to keep neutrality when possible.
 +
* Your constructions should be able to operate correctly with thruster damage enabled

Revision as of 05:12, 19 July 2014

Factions page | Home | Standings | Embassy
Nomads
 
Leaders:
Nomdusk
 
Faction Type:
Merc, All, None
 
Recruiting:
Yes
 
Members:
1
 
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We are best described as a group of travelling freelancers and mercenaries of all kinds that ocassionally establish hideouts and freeports.

Who are nomads?

We are individuals of different specializations held together by common views on life: we are mobile, dynamic, adaptive; we share deep understanding that everything is temporary and are always ready to take off and start all again.
There are plenty reasons why we are in motion. Some of us travel to discover, some search for opportunities. Some are running from their past or just want every day to be different. Some are traders looking for profit and some are freelancers in search of work. But no matter what makes us different, we remain a team. We are always ready to help ally in need.

Rules

  1. Be polite to surrounding people, respect their property.
  2. Maintain neutrality when possible.
  3. You may do everything you want if your actions are not spoiling faction reputation.
    • Be ready to bear responsibility for your actions.
    • You can join other faction if this will not require you to break this rules or rules of another faction.
    • You are free to accept any contracts and work offers.
  4. You must provide possible assistance to any non-hostile ship or station in distress if such assistance is requested (including transportation and temporary housing of affected).
  5. Follow the rules of territory you are in. If compliance with local rules may result in you taking damage or being killed, you must retreat to neutral space and inform faction of hazard.
  6. Never claim works that are not your own.
    (For example repairing and using an old wreck is allowed if you do not claim that you are the designer of ship.)
  7. Be ready to accept constructive feedback and improve accordingly.

Servers

Due to technical difficulties currently there are no active faction servers. Sorry.

Freeports

/to be written/

Freeport rules

  1. Any nomad freeports and their surroundings are declared neutral territory.
    Freeports will accept all ships and pilots that do not threaten security of freeport and its visitors.
  2. Violating neutrality and attacking anyone or anything at freeport and its surroundings results in immediate destruction of attacker(s) and confiscation of his(their) property but not in ban from using freeports.
  3. Griefing at freeport and its surroundings bans offender(s) from freeports.
  4. Any accidental damage done to freeport or property of third party must be repaired as fully as possible at the expense of inflictor. If inflictor cannot fully repair damage done to property of third party, inflictor is expected to work with victim to resolve the situation peacefully.

Joining

It doesn't matter what makes someone become nomad, and no questions will be asked. You will be accepted if you agree to follow our rules and be respectful. Our goal is to create supportive community that lets everyone take desired role, thus providing best possible experience in SE. We welcome people willing to improve their skills and to help others doing so. Be ready to provide and receive constructive feedback.

Recommendations

  • Unless it is reasonable to build a stationary structure, your creation should be mobile.
  • It is strongly advised but not required to have a faction-shared medical room on board.
  • Try to keep neutrality when possible.
  • Your constructions should be able to operate correctly with thruster damage enabled