Difference between revisions of "Laser Antenna"

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== Programming ==
 
== Programming ==
  
There is an insightful discussion on a [https://github.com/KeenSoftwareHouse/SpaceEngineers/pull/453 Keen Github web page] on PB communication scripting and other antennas hacks (from 2015-Oct to 2016-Jul).
+
There is an insightful discussion on [https://github.com/KeenSoftwareHouse/SpaceEngineers/pull/453 Keen's GitHub web page] on Programmable block communication scripting and other antenna hacks (from 2015-Oct to 2016-Jul).
  
 
Valuable information on "Programmable Block Inter-Grid Communication Guide" also appears in the programming section of the [[Antenna]] page.
 
Valuable information on "Programmable Block Inter-Grid Communication Guide" also appears in the programming section of the [[Antenna]] page.

Revision as of 13:32, 26 October 2018


Laser Antenna Icon.png
Large Ship Icon.png
Large Ship / Station
Laser Antenna
 
Components
Required

 

 
 
16
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
50
 
Active power consumption (MW):
0.576
 
Idle Power Consumption (MW):
0.186
 
Airtight:
Yes - depends on orientation
 
Power Consumer Group:
Utility
 
Dimensions (W x H x D):
1 x 2 x 1
Laser Antenna Icon.png
Small Ship Icon.png
Small Ship
Laser Antenna
 
Components
Required

 

 
 
5
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
20
 
Active power consumption (MW):
0.18
 
Idle Power Consumption (MW):
0.06
 
Airtight:
No
 
Power Consumer Group:
Utility
 
Dimensions (W x H x D):
3 x 3 x 3




Overview

The Laser Antenna is a block capable of establishing a communication link between two units. Contrary to the Antenna, it does not broadcast the ship/station name of the specific systems it is on, giving an advantage on PvP servers - communication between two different locations without revealing the position of either. However, as their name would suggest, Laser Antennae must have a clear line of sight between them, at a maximum range of 200km (this allows secret communications between Earth and the Moon, for example, which are approximately 160km apart on Easy Start Earth). Players, Ships, Stations and Asteroid present in the direction of two Laser Antenna facing each other will disrupt the communication until the path is cleared.

The Laser Antenna can also relay the signal of other antennae within its range as long as another Antenna or Laser Antenna are present within the same system.

Usage

Unlike the Antenna, the Laser Antenna does not broadcast its location. The maximum power demand on the large ships and stations for the Laser Antenna is 300x higher compared to the antenna. The ability to not publicly broadcast its location comes at a cost; with lesser range, direction limitation, more power usage and a requirement of a clear line of sight; The laser Antenna can only connect itself with another one to establish a link, reducing the amount of controlled remote system to one, the path between two linked Laser Antennae must be clear and the direction is limited by it own base, making it impossible to broadcast at full 360 degree range. You also cannot control remote structure directly from the control panel, you must sit in a cockpit or control station.

Type Maximum Range Power usage
Connection established Idle Turning to face connection
Small Ship 20000 m 180 kW 60 kW 1 kW
Large Ship / Station 200000 m 576 kW 186 kW 1 kW

Establishing a connection

In order to connect two grids, both have to be powered and both laser antennas need to be within direct line of sight. There are two ways to connect:

  1. Establishing a connection - Via a Terminal block, the player may simply paste the coordinates of the target Laser Antenna to connect to, and press <Connect>. If both are in direct line of sight and range then they will face each other and connect. The same terminal allows the player to copy the antenna's coordinates.
  2. Automating the connection - Via an in-game script it is possible to automate step one and let the script do the job. Antennas must still be within range and direct line of sight.

A permanent connection can be made by ticking the corresponding checkbox in the terminal (or if a script set it to true). In which case if connection is lost both antennas will try to reconnect. Do note that if the connection was lost because one of the grids moved away then the antennas cannot move the grid back to position. Here too, a script can be used to detect that the antenna is out of range, and attempt to move closer to the last known location of the other antenna. The moment both antennas are in range and line of sight they will automatically reconnect without the need of plyer intervation or script.

Remote Access

The laser antenna functions similar to that of Antenna block in which you can control ships and stations remotely from extreme distances, provided you have a direct line of sight connection between both laser antenna blocks. After a connection is made, similar to how control over a regular antenna, the player simply scrolls down and locates the Remote Control Block. The only condition to this is that the player must be seated on the ship or station with the laser antenna in order to gain access to the other ship it is connected to.

See the Programming section on script-controlling vast quantities of remote fleets.

Tips

Media

Large laser antenna (left), and Small laser antenna (right)

Known Issues

Programming

There is an insightful discussion on Keen's GitHub web page on Programmable block communication scripting and other antenna hacks (from 2015-Oct to 2016-Jul).

Valuable information on "Programmable Block Inter-Grid Communication Guide" also appears in the programming section of the Antenna page.

Related Items

Update History

Update 01.072 Laser Antenna introduced.