Difference between revisions of "Merge Block/zh"

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{{DISPLAYTITLE:合併塊/對接塊(Merge Block)}}
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{{DISPLAYTITLE:接合方塊(Merge Block)}}
 
{{itembox
 
{{itembox
 
| item = Merge Block
 
| item = Merge Block
| description = 合併兩個同樣大小的空間站或艦船。合併後兩艘船將視為一艘船,可以互相控制和供電。
+
| description = 合併兩個空間站或艦船。
| translation = 合併塊/對接塊
+
| translation = 接合方塊
 
| tool = no
 
| tool = no
 
| largeship = yes
 
| largeship = yes
Line 12: Line 12:
  
 
| sbuildtime = 12
 
| sbuildtime = 12
 +
| sairtightness = yes
 
| scomponentstructure = 4
 
| scomponentstructure = 4
 
| scomponent1 = Steel Plate
 
| scomponent1 = Steel Plate
Line 25: Line 26:
 
| scomponent6 = Steel Plate
 
| scomponent6 = Steel Plate
 
| scomponent6amt = 1
 
| scomponent6amt = 1
 +
| sheight = 1
 +
| swidth = 1
 +
| sdepth = 1
  
 
| lbuildtime = 20
 
| lbuildtime = 20
 +
| lairtightness = yes
 
| lcomponentstructure = 3
 
| lcomponentstructure = 3
 
| lcomponent1 = Steel Plate
 
| lcomponent1 = Steel Plate
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| lcomponent8 = Steel Plate
 
| lcomponent8 = Steel Plate
 
| lcomponent8amt = 5
 
| lcomponent8amt = 5
 +
| lheight = 1
 +
| lwidth = 1
 +
| ldepth = 1
  
 
| version = 01.033.006
 
| version = 01.033.006
 
}}
 
}}
合併塊/對接塊可以合併兩個同樣大小的空間站或艦船。
+
 
合併後兩艘船將視為一艘船,可以互相控制和供電,建造上也視為一艘船。
+
== Overview ==
當對接塊斷電後,如果兩艘船沒有其他連接部分,將完全斷開,重新變為兩個獨立的艦船
+
The merge block allows two ships, stations, or parts to connect, and disconnect from each other much the same as [[Connector]]s. However that is where similarities end, the merge blocks literally merge both ships together. In technical terms, separate grids (ships) merge together via two merge blocks to become one single grid. While in this state, the two act as one. Power is shared, and control panel interface is merged, and thruster control is also shared. Powering off one side of the merge block connection will disconnect both grids, allows them to part ways.
如果是與空間站對接,艦船會被轉換為空間站,在對接塊斷電後需要在終端介面的資訊(info)裡重新將空間站變為艦船
+
 
 +
== Usage ==
 +
The merge block will attract and connect to another merge block when brought into proximity, combining two grids. This process is entirely automatic by both merge blocks once both merge faces are oriented into a compatible locking position. When merged, power and control will be shared across both grids. Much like the [[Connector]], these functions rely on a power supply native to both grids in order to power the merge blocks. Merge blocks do not directly provide cargo transfer support. When both grids are merged, users may bridge them together with other blocks such as [[Conveyor]]s or [[Connector]]s as they will count as a single ship grid.
 +
 
 +
Small ships may only merge with other small ships, large ships may merge with other large ships or station grids.
 +
 
 +
=== Decoupling ===
 +
For a successful decoupling, the only blocks connecting two ships must be the merge blocks themselves, or blocks that cannot stick together without structural support. Simply powering down one of the merge blocks will allow the two ships to part.
 +
 
 +
For large ships to decouple from stations, the large ship or station must first disable one of the merge blocks, and then the ship must be converted back into a ship before being able to go under way. - This only applies if [[World_Settings#Station_Voxel_Support|Station Voxel Support]] is disabled in the world.
 +
 
 +
== Media ==
 +
[[File:Merge_Block_Merge01.jpg|none|500px]]
 +
 
 +
== Tips ==
 +
* You can use merge blocks for anything, it doesn't simply have to be about docking or keeping something from flying away.
 +
* Merge blocks are airtight by itself, and also when merged with other merge blocks. This can be used to create a pressurized path between ship to ship, or ship to station.
 +
* If a block other than the merge blocks merges with the other ship, that block must be removed in order to detatch.
 +
* To transfer cargo while merged together, use two [[Connector]]s. They will not merge when both grids come together. Just remember to "connect" them both.
 +
 
 +
== Known Issues ==
 +
* If the merge blocks are too close to the hull when they attach/detach, it can cause minor damage or deformation to the 4 surrounding blocks around them.
 +
 
 +
== Programming ==
 +
 
 +
* [[Programming_Guide/Action_List#Merge_Block|Action List - Merge Block]]
 +
 
 +
== Update History ==
 +
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 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Merge Block introduced.
 +
|}

Latest revision as of 07:22, 15 April 2016


注意
过期的信息
Merge Block Icon.png
Large Ship Icon.png
大型舰船 / 空间站
接合方塊
 
组件
需求

 

 
 
2
 
 
质量(kg):
0
 
每批产出:
0
 
建造时间 (秒):
20
 
尺寸(高x宽x长):
1 x 1 x 1
Merge Block Icon.png
Small Ship Icon.png
小型舰船
接合方塊
 
组件
需求

 

 
 
1
 
 
质量(kg):
0
 
每批产出:
0
 
建造时间 (秒):
12
 
尺寸(高x宽x长):
1 x 1 x 1

Overview

The merge block allows two ships, stations, or parts to connect, and disconnect from each other much the same as Connectors. However that is where similarities end, the merge blocks literally merge both ships together. In technical terms, separate grids (ships) merge together via two merge blocks to become one single grid. While in this state, the two act as one. Power is shared, and control panel interface is merged, and thruster control is also shared. Powering off one side of the merge block connection will disconnect both grids, allows them to part ways.

Usage

The merge block will attract and connect to another merge block when brought into proximity, combining two grids. This process is entirely automatic by both merge blocks once both merge faces are oriented into a compatible locking position. When merged, power and control will be shared across both grids. Much like the Connector, these functions rely on a power supply native to both grids in order to power the merge blocks. Merge blocks do not directly provide cargo transfer support. When both grids are merged, users may bridge them together with other blocks such as Conveyors or Connectors as they will count as a single ship grid.

Small ships may only merge with other small ships, large ships may merge with other large ships or station grids.

Decoupling

For a successful decoupling, the only blocks connecting two ships must be the merge blocks themselves, or blocks that cannot stick together without structural support. Simply powering down one of the merge blocks will allow the two ships to part.

For large ships to decouple from stations, the large ship or station must first disable one of the merge blocks, and then the ship must be converted back into a ship before being able to go under way. - This only applies if Station Voxel Support is disabled in the world.

Media

Merge Block Merge01.jpg

Tips

  • You can use merge blocks for anything, it doesn't simply have to be about docking or keeping something from flying away.
  • Merge blocks are airtight by itself, and also when merged with other merge blocks. This can be used to create a pressurized path between ship to ship, or ship to station.
  • If a block other than the merge blocks merges with the other ship, that block must be removed in order to detatch.
  • To transfer cargo while merged together, use two Connectors. They will not merge when both grids come together. Just remember to "connect" them both.

Known Issues

  • If the merge blocks are too close to the hull when they attach/detach, it can cause minor damage or deformation to the 4 surrounding blocks around them.

Programming

Update History

Update 01.033
  • Merge Block introduced.