Difference between revisions of "Refinery"

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(+added refining speeds and ratio for ores)
(+added short paragraph explaining refining and added relevant links.)
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| lcomponent6 = Steel Plate
 
| lcomponent6 = Steel Plate
 
| lcomponent6amt = 1100
 
| lcomponent6amt = 1100
| lmass = 24864
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| lwidth = 2
 
| lwidth = 2
 
| lheight = 4
 
| lheight = 4
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| lstoragecapacity = (only ores; ingots) 4000
 
| lstoragecapacity = (only ores; ingots) 4000
  
| version = 01.022.010
+
| version = 01.106
 
}}
 
}}
 
{{stub}}
 
{{stub}}
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The [[Refinery]] is a functional [[Block]] available for [[Large Ship]]s and [[Station]]s, used to process [[Ore]]s into useful [[Material]]s. If connected to a [[Conveyor Network]] via one of the inventory access points, the Refinery can automatically pull in Ores from attached inventories to process, and any attached [[Assembler]]s can pull refined Materials from the Refinery as needed.
 
The [[Refinery]] is a functional [[Block]] available for [[Large Ship]]s and [[Station]]s, used to process [[Ore]]s into useful [[Material]]s. If connected to a [[Conveyor Network]] via one of the inventory access points, the Refinery can automatically pull in Ores from attached inventories to process, and any attached [[Assembler]]s can pull refined Materials from the Refinery as needed.
  
Refining rates (v1.080):
+
== Refining Mechanics ==
 +
Each [[Ore]] once mined from an ore vein from an Asteroid is in a very impure form that is mixed up with other elements and contaminated with impurities not suited for fashioning into useful [[Components]], the Refinery for lack of a better word Refines the ores into their pure forms much like Smelting. Since the Ores are riddled with impurities most of the Ore will be processed away leaving behind only the base element. Each type of ore has their own ratio of impurities and the time neccessary to remove.
 +
 
 +
In addition to this every type of Refiner (Refinery, [[Arc Furnace]]) also has their own ore efficiency ratio and refining speed. The factors in determining the yield of any given quantity of ores being turned into useful materials is as follows:
 +
 
 +
Materials Produced == Ore x (RefineryEfficiency x 1.0905077 ^ EffModules)
 +
 +
Ore                = the specific Ore's Material Efficiency
 +
RefineryEffeciency = the Refinery's Material Efficiency
 +
EffModules        = the amount of attachment point connected [[Efficiency Upgrade Module|Effectiveness Modules]],
 +
                      each module fills 2 attachment ports - so provides 2 each.
 +
 
 +
Using this we can estimate the yield of 50 kg of Nickel Ore to come out to 16 kg of processed Nickel Ingot, since:  
 +
50 x 0.4 x 0.8 = 16
 +
 
 +
== Refining rates ==
  
 
{| class="wikitable"
 
{| class="wikitable"
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There are three types of upgrade module for Refineries:
 
There are three types of upgrade module for Refineries:
  
* Power Efficiency modules decrease the Refinery's power consumption.
+
* [[Power Efficiency Upgrade Module|Power Efficiency modules]] decrease the Refinery's power consumption.
* Effectiveness modules increase the number of ingots you get for a given quantity of ore. This also has the effect of producing ingots faster. It does not affect ore consumption rate.
+
* [[Efficiency Upgrade Module|Effectiveness modules]] increase the number of ingots you get for a given quantity of ore. This also has the effect of producing ingots faster. It does not affect ore consumption rate, nor does it affect power consumption.
* Productivity modules increase the speed at which ore gets converted into ingots, and increases power consumption.
+
* [[Productivity Upgrade Module|Productivity modules]] increase the speed at which ore gets converted into ingots, and increases power consumption.
  
 
A Refinery starts with '100%' in all categories. When you add modules, the Refinery's Control Panel will show the adjusted percentages.
 
A Refinery starts with '100%' in all categories. When you add modules, the Refinery's Control Panel will show the adjusted percentages.

Revision as of 12:10, 3 November 2015


Refinery Icon.png
Large Ship Icon.png
Large Ship / Station
Refinery
 
Components
Required

 

 
 
12
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
70
 
Active power consumption (MW):
0.56
 
Idle Power Consumption (MW):
0.001
 
Storage Capacity (L):
(only ores; ingots) 4000
 
Dimensions (W x H x D):
2 x 4 x 2




The Refinery is a functional Block available for Large Ships and Stations, used to process Ores into useful Materials. If connected to a Conveyor Network via one of the inventory access points, the Refinery can automatically pull in Ores from attached inventories to process, and any attached Assemblers can pull refined Materials from the Refinery as needed.

Refining Mechanics

Each Ore once mined from an ore vein from an Asteroid is in a very impure form that is mixed up with other elements and contaminated with impurities not suited for fashioning into useful Components, the Refinery for lack of a better word Refines the ores into their pure forms much like Smelting. Since the Ores are riddled with impurities most of the Ore will be processed away leaving behind only the base element. Each type of ore has their own ratio of impurities and the time neccessary to remove.

In addition to this every type of Refiner (Refinery, Arc Furnace) also has their own ore efficiency ratio and refining speed. The factors in determining the yield of any given quantity of ores being turned into useful materials is as follows:

Materials Produced == Ore x (RefineryEfficiency x 1.0905077 ^ EffModules)

Ore                = the specific Ore's Material Efficiency
RefineryEffeciency = the Refinery's Material Efficiency
EffModules         = the amount of attachment point connected Effectiveness Modules,
                     each module fills 2 attachment ports - so provides 2 each.

Using this we can estimate the yield of 50 kg of Nickel Ore to come out to 16 kg of processed Nickel Ingot, since:

50 x 0.4 x 0.8 = 16

Refining rates

Raw Input Raw Output Ingots Ore-Ingot Ratio
[%]
Ore Refining Speed
[in seconds]
Ingots
Kg/hour sec/kg Kg/hour sec/kg
Stone Icon.png Stone 46800 0.05 33696 0.11 90% 0.1 Gravel Icon.png Gravel
Scrap Metal Icon.png Scrap Metal 117000 0.03 74880 0.05 80% 0.04 Iron Ingot Icon.png Iron Ingot
Iron Ore Icon.png Iron Ore 93600 0.04 52416 0.07 70% 0.05
Silicon Ore Icon.png Silicon Ore 7800 0.46 4368 0.82 70% 0.6 Silicon Wafer Icon.png Silicon Wafer
Nickel Ore Icon.png Nickel Ore 2340 1.54 749 4.81 40% 2 Nickel Ingot Icon.png Nickel Ingot
Cobalt Ore Icon.png Cobalt Ore 1170 3.08 281 12.82 30% 4 Cobalt Ingot Icon.png Cobalt Ingot
Silver Ore Icon.png Silver Ore 4680 0.77 374 9.62 10% 1 Silver Ingot Icon.png Silver Ingot
Gold Ore Icon.png Gold Ore 11700 0.31 94 38.46 1% 0.4 Gold Ingot Icon.png Gold Ingot
Magnesium Ore Icon.png Magnesium Ore 4680 0.77 26 137.36 0.7% 1 Magnesium Powder Icon.png Magnesium Powder
Uranium Ore Icon.png Uranium Ore 1170 3.08 7 549.45 0.7% 4 Uranium Ingot Icon.png Uranium Ingot
Platinum Ore Icon.png Platinum Ore 1170 3.08 5 769.23 0.5% 4 Platinum Ingot Icon.png Platinum Ingot


Based on game data file content.
Ore consumed per second = Refinery Speed * Blueprint Input / Blueprint Processing Time.
Ingots produced per second = Refinery Speed * Refinery Material Efficiency * Blueprint Output / Blueprint Processing Time.

Upgrade Modules

Information is current for v1.089

There are three types of upgrade module for Refineries:

  • Power Efficiency modules decrease the Refinery's power consumption.
  • Effectiveness modules increase the number of ingots you get for a given quantity of ore. This also has the effect of producing ingots faster. It does not affect ore consumption rate, nor does it affect power consumption.
  • Productivity modules increase the speed at which ore gets converted into ingots, and increases power consumption.

A Refinery starts with '100%' in all categories. When you add modules, the Refinery's Control Panel will show the adjusted percentages.

The Refinery block itself has eight attachment points for modules, all on the flat grey side. Each module can occupy up to two attachment points.

Productivity modules add 50% to the Productivity stat for each attachment point occupied, giving a maximum of 500% achievable with 4 modules filling all points. This does not yield 5 times the refinement speed, however. A Refinery has a base refining speed of 1.3 and productivity gains are added to this at a rate of 0.5 per attachment point, so the actual speed can be calculated as:

p = number of Productivity attachment points (0 to 8)
Productivity shown in control panel = 100% + (p*50%)
base speed = 1.3
actual refining speed = 1.3 + (p/2)
observed speed increase = p*38.46%

So the maximum Productivity boost actually yields about 4 times the base refining speed, rather than 5 times.


Effectiveness modules increase Material Efficiency by about 9% per attachment point. Their influence is cumulative, so three attachment points give 1.09 x 1.09 x 1.09 = 1.30 times the efficiency (30% bonus rather than 27%). Filling all eight will yield a 100% bonus. This means that maximizing Effectiveness will generate twice as many ingots from a given volume of ore.

Note however that a refinery cannot produce more ingots than it consumes ore. For iron, the conversion is already 70% mass-efficient. Maximum Effectiveness would give us a theoretical yield of 0.7 x (0.8 x 2) = 1.12 ie. 1kg of ore would become 1.12kg of ingots, but in practice the conversion is capped at 100%. For most ores this isn't an issue though.

pro = Productivity attachment points
pow = Power Efficiency attachment points
eff = Effectiveness module attachment points
Power modifier = (1+0.5*Pro)/(1.2228445^pow)
Effectiveness modifier = 1.0905077 ^ eff
Production modifier = 0.5*pro

See also

Update History

Update 01.004.011
  • Fixed refinery collision model