Difference between revisions of "Decoy"
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:*Placing the decoy yourself will not cause your own automated weapons to fire upon it. | :*Placing the decoy yourself will not cause your own automated weapons to fire upon it. | ||
:*Does not require it to be in open view of automated weapons in order to draw their fire. | :*Does not require it to be in open view of automated weapons in order to draw their fire. | ||
− | + | :*It is destroyed very quickly using more 1 one whould be a good idea! | |
== Usage == | == Usage == |
Revision as of 04:24, 14 March 2015
Contents
Function
The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate, and currently cannot be interacted with through the control interface.
Placement
UsageWhile currently its only use is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor. The decoy block is simple to build, and automatically functions when placed/built. An example is listed below:
ExamplesProgramming(IMyFunctionalBlock) Toggle block On/Off Toggle block On Toggle block Off Properties: 0 [1.071] |