Difference between revisions of "Update 01.046"
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− | == | + | ==Summary== |
− | + | 04.Sept.2014 | |
− | + | ---- | |
− | + | The [[sensor]] block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the [[Button Panel|button panel]]. It's also possible to set a filter, so it will trigger events only for [[small ship]]s, [[large ship]]s, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. [[Warhead]] has now timer and also can be detonated remotely through the terminal. | |
− | + | ===Features=== | |
− | * | + | * [[sensor]] block |
− | * | + | * flashing lights |
− | * | + | * [[warhead]] terminal controls |
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− | ==Known Issues== | + | ===Fixes=== |
− | *changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates. | + | * added [[multiplayer]] lag/slowdown compensation (helps with rubber banding) |
− | *you can't assign the same sensor action for both entering and exiting the sensor's field | + | * added possibility for name change during dedicated server setup |
+ | * fixed issue when character moved objects locally by pushing (server ignored it) | ||
+ | * fixed [[connector]] still yellow when turned OFF | ||
+ | * fixed turret rectangle visibility | ||
+ | * fixed unlocked [[connector]]s allowing item transfer | ||
+ | * fixed [[Rocket Launcher|rocket launcher]] not remembering option to use [[conveyor]] system | ||
+ | * fixed crash when locking [[connector]]s | ||
+ | * fixed completed [[Solar Panel|solar panel]]s do not have sun reflection | ||
+ | * fixed [[Gravity Generator|gravity generator]] model bug | ||
+ | * fixed [[Landing Gear|landing gear]] attached to [[Piston Base|pistons]] could not be unlocked | ||
+ | |||
+ | ===Known Issues=== | ||
+ | * changing the field of the [[sensor]] or loading the game will activate the sensor. This will be changed in the future updates. | ||
+ | * you can't assign the same sensor action for both entering and exiting the sensor's field | ||
+ | |||
+ | ==Hotfix 01.046.014== | ||
+ | 05.Sept.2014 | ||
+ | ---- | ||
+ | * fixed [[spotlight]] cone visible during flashing | ||
+ | * fixed flashing control tooltip text | ||
+ | * fixed faction screen crash | ||
+ | * added different icons for action toggle/on/off | ||
+ | * fixed character crash | ||
+ | * fixed [[sensor]] [[toolbar]] sync | ||
+ | * fixed sensor [[station]] detection | ||
+ | * fixed terminal crash | ||
+ | |||
+ | [[Category:Game Update]] |
Latest revision as of 22:23, 13 October 2015
Summary
04.Sept.2014
The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.
Features
Fixes
- added multiplayer lag/slowdown compensation (helps with rubber banding)
- added possibility for name change during dedicated server setup
- fixed issue when character moved objects locally by pushing (server ignored it)
- fixed connector still yellow when turned OFF
- fixed turret rectangle visibility
- fixed unlocked connectors allowing item transfer
- fixed rocket launcher not remembering option to use conveyor system
- fixed crash when locking connectors
- fixed completed solar panels do not have sun reflection
- fixed gravity generator model bug
- fixed landing gear attached to pistons could not be unlocked
Known Issues
- changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
- you can't assign the same sensor action for both entering and exiting the sensor's field
Hotfix 01.046.014
05.Sept.2014