Difference between revisions of "Drill/zh"

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(Created page with "{{SimpleItembox |Mod:Vanilla/CubeBlock/LargeBlockDrill |Size|Mass|Integrity|BuildTimeSeconds|InventoryVolume#L|CutOutOffset|CutOutRadius|DeformationRatio|IsAirTight|ResourceSi...")
 
 
(8 intermediate revisions by the same user not shown)
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}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeBlockDrill
 
}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeBlockDrill
 
}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/SmallBlockDrill}}
 
}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/SmallBlockDrill}}
 +
==说明==
 +
:[[File:Drill_Drillsmallandlarge.jpg|300 px]]
 +
:'''钻头'''是开采资源和改变地形的主要设备;自带'''矿物专用库存'''<ref>只允许矿物存放的库存---[[物流#库存种类]]。</ref>便于采集作业。
  
==综述==
 
The '''Drill''' is a block used to acquire [[Stone]], [[Ice]] or useful [[Raw Materials|Ores]].  Once attached to a ship and powered, it can be activated from the [[Toolbar]] like any other ship tool or Terminal-block.
 
  
== Usage ==
+
;钻头设备有两种工作模式:
 +
:['''资源挖掘'''](#资源挖掘)模式会小幅度改变地形,并将获得的矿物直接存放于自带库存,不会掉落矿物<ref>即便当设备所联'''[[物流]]'''库存全满也不会将多余矿物掉落,只会销毁。</ref>。
 +
:'''隧道挖掘'''模式会大幅度改变地形(挖掘半径约两倍于[[#资源挖掘]]),此模式为了便于挖掘矿洞和隧道等地下通道专用,因此不产生任何资源。
  
  LMB (Left Mouse Button) = Normal drilling
+
==用法==
  RMB (Right Mouse Button) = Quick drilling destroying any mined material
+
:<G>把<分页>的<图标>拖到<网格工具栏>
 +
:按下{{kbd|🖱LMB}}:
 +
:{{kbd|🖱RMB}}:
  
Both large and small drill variants can only be attached at the base third of the drill (e.g. the 3 x 3 x 2 furthest away from the business end of the drill head for the small drill).  As a result the drill heads will always extend forwards, and it is good design to position the rest of the ship components behind the profile of any drills you have (so as to not have any "wings" get sheared off while mining).
+
:钻头设备对生物有一定伤害(与手持工具不同)。
 +
:钻头设备不会对设备本体所在网格产生伤害。
  
To use the drill, activate it and then push it into the material you wish to mine. As the drill bits grind into the ore, the mined material will be deposited into the internal inventory space of the drill. If this space is not sufficient (on realistic settings, {{#show:Mod:Vanilla/CubeBlock/SmallBlockDrill|?InventoryVolume#L}} on small ships and {{#show:Mod:Vanilla/CubeBlock/LargeBlockDrill|?InventoryVolume#L}} on large ships/stations), it can be augmented by connecting the drill to a [[Conveyor]] system and the drill will automatically send push requests for the ore into it. This is necessary for larger setups to extend the time that the drill can be used before emptying.
+
==有关挖掘半径==
 
+
:钻头挖掘中心有偏移和挖掘半径看右边参数表
RMB will excavate the ground without collecting any resources at a much faster rate than drilling with LMB.
+
,挖掘钻头的挖掘中心,为钻头头部模型的中心,  
 
+
:挖掘资源时实际挖掘半径是 挖掘中心偏移+挖掘半径(这个翻译可能错) 0.6+1.3 = 1.9 m左右的半径(4块小号方块的球体范围(模型外算2块近3块左右)..(小号方块边长0.5),所以挖掘机至少需要离地抬高间隔得3块方块左右.才能做平地作业
=== Ore debris ===
+
:挖掘隧道时.以挖掘中心的小号方块为中心,影响半径是10-12格小号方块的球体范围.小钻头的隧道挖掘半径超出了其模型范围将近一倍..,大钻头的到钻臂模型最远端..[应该需要配个图说明]
Due to the spinning drill heads, not all ore will be deposited in the drill; some loosened rocks will float away into space. To compensate for this, [[Gravity Generator|Gravity Generators]] and/or [[Collector|Collectors]] can be added to a sophisticated setup.  This same spinning motion will adversely affect the stability of lighter ships; this can be combated by adding weight to your ship, either with [[Heavy Armor Block|Heavy Armor]] blocks or more compact [[Artificial Mass]] blocks.
+
{|class="wikitable"
 +
|[[File:Drill_DrillsmallsourceDig.jpg|thumb|300px|挖掘圈环宽度约3块小号(不含钻头方块实体占位),但边缘带自动变形实际影响大于3块]]
 +
|[[File:Drill_DrillsmalltunnelDig.jpg|thumb|300px|挖掘圈环宽度约8到9个小格]]
 +
|}
  
== Media ==
+
{|class="wikitable"
{| class="wikitable"
+
|[[File:Drill_DrilllargesourceDig.jpg|thumb|300px|挖掘圈环宽度为1大格,5个小格]]
|[[File:Drill_Drilllargeship1.jpg|center|400px]]
+
|[[File:Drill_DrilllargetunnelDig.jpg|thumb|300px|挖掘圈环宽度为2大格,10个小格]]
|[[File:Drill_Drillsmallship1.jpg|center|400px]]
 
 
|}
 
|}
  
== Tips ==
 
* The small ship drill variant is rather weak, and has a tendency to be destroyed when rammed into things, including asteroids. Therefore, caution is advised when mining with the small drill, lest the block is destroyed from ramming it into the asteroid too hard.
 
 
== Known Issues ==
 
  
== Related Items ==
+
:包围钻头的方块不会阻碍挖掘效果。
*[[Collector]]
 
  
 
== Programming ==
 
== Programming ==
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[[Category:Weapons and Tools]]
 
[[Category:Weapons and Tools]]
 
[[Category:Functional Blocks]]
 
[[Category:Functional Blocks]]
 +
[[category:Z(拼音)]]

Latest revision as of 04:11, 25 July 2023

Drill Icon.png
大型舰船 / 空间站
钻头
Large Ship Icon.png

组件需求

 有功能 

 破解 

尺寸(宽,高,长)1,1,3
重量6,741 kg
6,741,000 g
6,741,000,000 mg
6.741 t
完整度32,125
建造耗时30 s
库存容积46,875 L
46.875 m³
4,687.5 hL
挖掘圈内球半径2.8
挖掘圈内外圆半径差1.9 m
变形率20 %
0.2
气密情况部分或可控
耗电分组Defense
性能成本(PCU)190
明细编辑于: 2020-05-04
Drill Icon.png
小型舰船
钻头
Small Ship Icon.png

组件需求

 有功能 

 破解 

尺寸(宽,高,长)3,3,6
重量1,004.2 kg
1,004,200 g
1,004,200,000 mg
1.004 t
完整度4,381
建造耗时20 s
库存容积6,750 L
6.75 m³
675 hL
挖掘圈内球半径0.6
挖掘圈内外圆半径差1.3 m
变形率20 %
0.2
气密情况部分或可控
耗电分组Defense
性能成本(PCU)190
明细编辑于: 2020-04-08

说明

Drill Drillsmallandlarge.jpg
钻头是开采资源和改变地形的主要设备;自带矿物专用库存[1]便于采集作业。


钻头设备有两种工作模式:
[资源挖掘](#资源挖掘)模式会小幅度改变地形,并将获得的矿物直接存放于自带库存,不会掉落矿物[2]
隧道挖掘模式会大幅度改变地形(挖掘半径约两倍于#资源挖掘),此模式为了便于挖掘矿洞和隧道等地下通道专用,因此不产生任何资源。

用法

<G>把<分页>的<图标>拖到<网格工具栏>
按下🖱LMB
🖱RMB
钻头设备对生物有一定伤害(与手持工具不同)。
钻头设备不会对设备本体所在网格产生伤害。

有关挖掘半径

钻头挖掘中心有偏移和挖掘半径看右边参数表

,挖掘钻头的挖掘中心,为钻头头部模型的中心,

挖掘资源时实际挖掘半径是 挖掘中心偏移+挖掘半径(这个翻译可能错) 0.6+1.3 = 1.9 m左右的半径(4块小号方块的球体范围(模型外算2块近3块左右)..(小号方块边长0.5),所以挖掘机至少需要离地抬高间隔得3块方块左右.才能做平地作业
挖掘隧道时.以挖掘中心的小号方块为中心,影响半径是10-12格小号方块的球体范围.小钻头的隧道挖掘半径超出了其模型范围将近一倍..,大钻头的到钻臂模型最远端..[应该需要配个图说明]
挖掘圈环宽度约3块小号(不含钻头方块实体占位),但边缘带自动变形实际影响大于3块
挖掘圈环宽度约8到9个小格
挖掘圈环宽度为1大格,5个小格
挖掘圈环宽度为2大格,10个小格


包围钻头的方块不会阻碍挖掘效果。

Programming

Update History

Update 01.014.010
  • Drill can be turned on/off
Update 01.008.004
  • Small ship drill enabled in-game
Update 01.007.005
  • Updated drill texture
  1. 只允许矿物存放的库存---物流#库存种类
  2. 即便当设备所联物流库存全满也不会将多余矿物掉落,只会销毁。