Difference between revisions of "Interior Turret"
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− | + | |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#°|MaxRangeMeters|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#kW|ResourceSinkGroup|PCU | |
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See [[Weapons]]. | See [[Weapons]]. | ||
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== Programming == | == Programming == | ||
+ | |||
+ | * [[Programming_Guide/Action_List#Interior_Turret|Action List - Interior Turret]] | ||
== Update History == | == Update History == | ||
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | ||
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
− | |style="text-align: left;width: 8%"| | + | |style="text-align: left;width: 8%"| [[Update 01.057|Update 01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"| |
− | * | + | *Fixed crash on weapon lasers |
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.055]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crash caused by turrets firing | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.054]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed performance drop issue with many turrets | ||
+ | |||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.052|Update 01.052.023]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crash caused by turret | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.051|Update 01.051.011]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret is used by somebody else when any client changes antenna range | ||
+ | *Fixed turret is still used even when out of range | ||
+ | *Fixed crash in turrets | ||
+ | *Added message when turret runs out of ammo | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.051]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Remote turret control | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.046]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret rectangle visibility | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.045]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed hacked block getting shot by own turrets | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.043]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turrets ignoring decoy blocks | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.042]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret sound playing even if turret is OFF | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.041]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret rectangle is visible when weapons are not enabled in world | ||
+ | *Fixed turrets target stuff on when moving | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.040]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed visible aiming rectangle when turret is off after loading new world | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.039]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turrets fire at ships in junk yard | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret targeting lag | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.032]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed weapon targeting dots | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Balanced damage of projectile weapons/turrets – now everything does 4x more damage | ||
+ | *Turret targeting can be changed in control panel, all moving objects can be set as targets | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.029]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret particle effect visible when turret was not shooting | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.028]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret animation on clients | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Interior turrets introduced, and are now functional. They aim automatically and can destroy meteorites, decoys and anything that is connected to the decoy. They can be used mostly as defense mechanism and not for shooting other players, but if a decoy is placed inside a space ship or space station, the turrets will shoot and damage it | ||
|} | |} | ||
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[[Category:Turrets]] | [[Category:Turrets]] | ||
[[Category:Weapons and Tools]] | [[Category:Weapons and Tools]] | ||
+ | [[Category:Functional Blocks]] |
Latest revision as of 19:00, 20 May 2020
Functional
Hack
311,000,000 mg
0.311 t
2 rad/s
38.4 hL
0.002 MW
See Weapons.
Contents
Overview
Functional as of version 01.027.006, the interior turret is an automatic weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In Survival Mode it must be loaded with 5.56x45mm NATO Magazines to fire, or if while in Creative Mode it has unlimited ammunition.
Usage
The turret take the space of a single cube despite its appearance. The turret has its own internal inventory which needs to be stocked manually with 5.56x45mm NATO Magazines to function, unlike the Gatling Gun it cannot use the Conveyor Network as there are no Conveyor connections.
The interior turret does very minimal, but consistent damage. It is far less powerful than the Gatling Turret, but is relatively cheap and compact using only relatively low-cost ammunition and being able to be fitted into tight corridors. This is very much intended for an anti-personnel role, on the interior of ships and stations to defend key choke points and act as sentries.
Manual Control
Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit or Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move, and shoot with the turret while in this mode - unlike the Camera the turret does not seem to support zoom functions.
Control Panel
Shoot Once | Fires only a single round |
---|---|
Shoot On/Off | Continuously fires the weapon |
Control | Manually control Turret |
Aiming radius | The distance at which the turret will fire at the target |
Enable idle movement | The turret will periodically move around |
Targeting
Meteors | Will target incoming meteors |
---|---|
Moving objects | Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players. |
Missiles | Will attempt to shoot down any missiles within range |
Small ships | Will target small ship grids, and small blocks |
Large ships | Will target large ship grids, and large blocks |
Characters | Will target player/npc entities |
Station | Will target static station grids, and large blocks attached to it |
Media
Tips
- Interior turrets are better suited for defense against other Space Engineers, and other entities. They aren't as effective at destroying blocks like the larger Gatling Turret.
- These turrets can be used to fight off meteors at a cheap cost, but they will have a difficult time destroying the larger meteors.
Known Issues
- Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
- It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects
Related Items
Programming
Update History
Update 01.057.005 |
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Update 01.055 |
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Update 01.054 |
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Update 01.052.023 |
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Update 01.051.011 |
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Update 01.051 |
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Update 01.046 |
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Update 01.045 |
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Update 01.043 |
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Update 01.042 |
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Update 01.041 |
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Update 01.040 |
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Update 01.039 |
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Update 01.033 |
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Update 01.032 |
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Update 01.030 |
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Update 01.029 |
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Update 01.028 |
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Update 01.027 |
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