Difference between revisions of "Sound Block"

From Space Engineers Wiki
Jump to: navigation, search
m
m (categories)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{itembox
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockSoundBlock|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|ResourceSinkGroup|PCU}}
| item = Sound Block
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockSoundBlock|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|ResourceSinkGroup|PCU}}
| description = A configurable block that plays sounds when activated
+
{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeBlockSoundBlock}}
| tool = no
+
== Overview ==
| largeship = yes
+
The Sound block is a device that is capable of playing in-game sounds around it. It can be used in conjunction with the [[Timer Block]], [[Button Panel]], and/or the [[Programmable Block]]. The block itself has no way in which to interface directly. The sound, volume, and radius can adjusted manually in the [[Terminal]].
| smallship = yes
 
| component = no
 
| rawmaterial = no
 
| material = no
 
  
| lbuildtime = 20
+
== Usage ==
| lpowerconsumption = 0.002
+
The sound block can play only a maximum of one sound at any given time. Currently still as of [[Update 01.110]], it cannot have have its sounds changed remotely, only manually.
| lcomponentstructure = 2
 
| lcomponent1 = Interior Plate
 
| lcomponent1amt = 10
 
| lcomponent2 = Computer
 
| lcomponent2amt = 15
 
| lcomponent3 = Construction Component
 
| lcomponent3amt = 10
 
| lcomponent4 = Interior Plate
 
| lcomponent4amt = 5
 
| lwidth = 1
 
| lheight = 1
 
| ldepth = 1
 
  
| sbuildtime = 20
+
To be able to play sounds, the ship the block is placed on must have power, and a trigger. Since there's no interface in which to interact with on the block itself, a trigger must be from a [[Button Panel]], [[Timer Block]], [[Sensor]], or [[Programmable Block]].
| spowerconsumption = 0.0002
 
| scomponentstructure = 2
 
| scomponent1 = Interior Plate
 
| scomponent1amt = 3
 
| scomponent2 = Computer
 
| scomponent2amt = 3
 
| scomponent3 = Construction Component
 
| scomponent3amt = 6
 
| scomponent4 = Interior Plate
 
| scomponent4amt = 1
 
| swidth = 1
 
| sheight = 1
 
| sdepth = 1
 
  
| version = 01.060
+
=== Terminal ===
}}
 
  
Introduced in [[Update 01.060]], the Sound Block allows for sounds to be played when the block is activated, either through manual play or automatically through the use of a [[Button Panel]] or [[Timer Block]].
+
* '''Volume''' - Adjusts the intensity of the sound.
 +
* '''Range''' - Adjusts the maximum range the sound will be heard.
 +
* '''Play''' - Plays the current selected sound from the Sound List.
 +
* '''Stop''' - Stops the current sound being played.
 +
* '''Loop Time''' - Adjusts the amount of time a sound will play for. The sound will repeat itself until the time runs out. (Some sounds may have the option grayed out)
 +
* '''Sound List''' - The list of available playable sounds
  
Here is a list of all sounds currently enabled on an unmodded Sound Block:
+
=== SFX List ===
 +
 
 +
 
 +
Here is a list of all default sounds currently within the game. While the included list of sounds in the game are limited, more can be subscribed from the [https://steamcommunity.com/workshop/browse/?appid=244850 Steam Workshop]. The world must contain the mod in order for it to show up on the sound block's list.
  
 
{| class="wikitable" width="60%"
 
{| class="wikitable" width="60%"
Line 90: Line 68:
 
|}
 
|}
  
For information on modding the sounds block, see the [[Sound Block Modding Guide]].
+
 
 +
== Media ==
 +
 
 +
== Tips ==
 +
* You can use the [[Sensor]] block to trigger an alarm sound effect on the sound block if an enemy ship is close.
 +
* If the maximum radius of the sound block is lets say 50 meters, it'll start to fade about 5 meters before that limit, and 5 meters after it.
 +
 
 +
== Known Issues ==
 +
* Currently still as of [[Update 01.110]], the sounds played from the sound block do not change if you are in a different room, helmet on, or even if you're space.
 +
 
 +
== Programming ==
 +
* [[Programming_Guide/Action_List#Sound_Block|Action List - Sound Block]]
 +
 
 +
== Update History ==
 +
 
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.060]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Sound block introduced
 +
|}
 +
 
 +
</div>
 +
[[Category:Functional Blocks]]

Latest revision as of 22:40, 18 May 2020

Sound Block Icon.png
Large Ship / Station
Sound Block
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass60.6 kg
60,600 g
60,600,000 mg
0.0606 t
Integrity243
Build time6 s
Is AirtightNo
Power Consumer GroupUtility
PCU Cost25
BrowseLast edit: 2020-04-09
Sound Block Icon.png
Small Ship
Sound Block
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass60.6 kg
60,600 g
60,600,000 mg
0.0606 t
Integrity243
Build time6 s
Is AirtightNo
Power Consumer GroupUtility
PCU Cost25
BrowseLast edit: 2020-04-09

Overview

The Sound block is a device that is capable of playing in-game sounds around it. It can be used in conjunction with the Timer Block, Button Panel, and/or the Programmable Block. The block itself has no way in which to interface directly. The sound, volume, and radius can adjusted manually in the Terminal.

Usage

The sound block can play only a maximum of one sound at any given time. Currently still as of Update 01.110, it cannot have have its sounds changed remotely, only manually.

To be able to play sounds, the ship the block is placed on must have power, and a trigger. Since there's no interface in which to interact with on the block itself, a trigger must be from a Button Panel, Timer Block, Sensor, or Programmable Block.

Terminal

  • Volume - Adjusts the intensity of the sound.
  • Range - Adjusts the maximum range the sound will be heard.
  • Play - Plays the current selected sound from the Sound List.
  • Stop - Stops the current sound being played.
  • Loop Time - Adjusts the amount of time a sound will play for. The sound will repeat itself until the time runs out. (Some sounds may have the option grayed out)
  • Sound List - The list of available playable sounds

SFX List

Here is a list of all default sounds currently within the game. While the included list of sounds in the game are limited, more can be subscribed from the Steam Workshop. The world must contain the mod in order for it to show up on the sound block's list.

Sounds
Name Description Loopable
Lights on Female voice saying "Lights on". No
Lights off Female voice saying "Lights off". No
Enemy detected Female voice saying "Warning: enemy detected". No
Objective complete Female voice saying "Objective complete". No
Alert 1 Danger warning sound. Yes
Alert 2 Alert beeping sound. Yes
Alert 3 Male voice saying "Military alert". Yes
Music 1 Music. No
Music 2 More music. No


Media

Tips

  • You can use the Sensor block to trigger an alarm sound effect on the sound block if an enemy ship is close.
  • If the maximum radius of the sound block is lets say 50 meters, it'll start to fade about 5 meters before that limit, and 5 meters after it.

Known Issues

  • Currently still as of Update 01.110, the sounds played from the sound block do not change if you are in a different room, helmet on, or even if you're space.

Programming

Update History

Update 01.060
  • Sound block introduced