Difference between revisions of "Update 01.063"
m (formatting typo) |
OmniSomniac (talk | contribs) m (Added some links - page was a dead end.) |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
01.Jan.2015 | 01.Jan.2015 | ||
---- | ---- | ||
− | Happy New Year Space Engineers! Our first update of this year includes a very special and highly anticipated feature. Programmable block (aka “in-game programming”) has been added! The block is fully programmable within the game’s environment and world. Programming is now an integral part of the gameplay (this is not modding – that has been added a few months earlier). Programmable block can access other blocks in a grid or through | + | Happy New Year Space Engineers! Our first update of this year includes a very special and highly anticipated feature. [Programmable Block|Programmable block]] (aka “in-game programming”) has been added! The block is fully programmable within the game’s environment and world. Programming is now an integral part of the gameplay (this is not modding – that has been added a few months earlier). Programmable block can access other blocks in a grid or through [[antenna]]s, open and close [[door]]s, lit on the [[Interior Light|lights]], and more. Ownership determines what can be accessed. This is a first prototype, just to get it to your hands and get real feedback from you. More options and improvements will be implemented in the future. You can read more info about in-game programming on Marek’s blog post: http://blog.marekrosa.org/2014/06/programming-in-space-engineers_4.html |
In-game programming guide: http://steamcommunity.com/sharedfiles/filedetails/?id=360966557 | In-game programming guide: http://steamcommunity.com/sharedfiles/filedetails/?id=360966557 | ||
===Features=== | ===Features=== | ||
− | * programmable block | + | * [[Programmable Block|programmable block]] |
* workshop support for programmable block (sharing scripts) | * workshop support for programmable block (sharing scripts) | ||
− | * added little more deposits to generated | + | * added little more deposits to generated [[asteroid]]s |
===Fixes=== | ===Fixes=== | ||
* fixed spawning in distant locations | * fixed spawning in distant locations | ||
− | * fixed rendering issues with | + | * fixed rendering issues with [[asteroid]]s in distance (no more shrinking) |
− | * fixed terracing artifacts (stairs) on torus | + | * fixed terracing artifacts (stairs) on torus [[asteroid]]s |
==Hotfix 01.063.007== | ==Hotfix 01.063.007== | ||
02.Jan.2014 | 02.Jan.2014 | ||
---- | ---- | ||
− | * fixed crash in asteroid field generator (duplicate entity ID) | + | * fixed crash in [[asteroid]] field generator (duplicate entity ID) |
* fixed issues with in-game scripting | * fixed issues with in-game scripting | ||
Line 26: | Line 26: | ||
---- | ---- | ||
* CTRL+Z and CTRL+Y in code editor works when keys are pressed for longer time | * CTRL+Z and CTRL+Y in code editor works when keys are pressed for longer time | ||
− | * fixed crash to desktop in programmable block | + | * fixed crash to desktop in [[Programmable Block|programmable block]] |
* fixed crash when executing script | * fixed crash when executing script | ||
− | * added display to components for programmable block, changed critical component | + | * added display to [[components]] for programmable block, changed critical component |
* script is not executed when programmable block is incomplete/turned off | * script is not executed when programmable block is incomplete/turned off | ||
+ | <noinclude>[[Category:Game Update]]</noinclude> |
Latest revision as of 23:19, 13 October 2015
Summary
01.Jan.2015
Happy New Year Space Engineers! Our first update of this year includes a very special and highly anticipated feature. [Programmable Block|Programmable block]] (aka “in-game programming”) has been added! The block is fully programmable within the game’s environment and world. Programming is now an integral part of the gameplay (this is not modding – that has been added a few months earlier). Programmable block can access other blocks in a grid or through antennas, open and close doors, lit on the lights, and more. Ownership determines what can be accessed. This is a first prototype, just to get it to your hands and get real feedback from you. More options and improvements will be implemented in the future. You can read more info about in-game programming on Marek’s blog post: http://blog.marekrosa.org/2014/06/programming-in-space-engineers_4.html
In-game programming guide: http://steamcommunity.com/sharedfiles/filedetails/?id=360966557
Features
- programmable block
- workshop support for programmable block (sharing scripts)
- added little more deposits to generated asteroids
Fixes
- fixed spawning in distant locations
- fixed rendering issues with asteroids in distance (no more shrinking)
- fixed terracing artifacts (stairs) on torus asteroids
Hotfix 01.063.007
02.Jan.2014
- fixed crash in asteroid field generator (duplicate entity ID)
- fixed issues with in-game scripting
Hotfix 01.063.008
03.Jan.2014
- CTRL+Z and CTRL+Y in code editor works when keys are pressed for longer time
- fixed crash to desktop in programmable block
- fixed crash when executing script
- added display to components for programmable block, changed critical component
- script is not executed when programmable block is incomplete/turned off