Difference between revisions of "Ores"

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'''Ores''' are patches of valuable minerals embedded in stone. To be used at all they must be harvesting using a [[Hand Drill]] or ship-mounted [[Drill]] and then refined within a [[Refinery]].  Once refined, they yield one type or another of [[Raw Materials]] which can be used within an [[Assembler]] to construct [[Components]].
+
'''Ore''' is a basic resource item, usually obtained by mining [[Asteroid]]s. Using a [[Hand Drill]] or ship-mounted [[Drill]] will destroy the rock and release the Ores as objects in the world to be collected. While useless on its own, Ore can be processed in a [[Refinery]], [[Arc Furnace|Basic Refinery]], or [[Survival Kit]] to be turned into a useful [[Material]].
  
Ores have a variety of appearances and rarities which are annotated below. Usually the best way to identify a particular ore is by the use of an [[Ore Detector]] (either one attached to a ship or the one built into the Hand Drill), which will put the name of the ore on-screen in approximately the center of the ore patch.
+
== Appearance and Identification ==
 +
Identifying ore patches purely by sight can be frustrating, especially if there are two similar ores next to one another (such as Platinum and Silicon). It is for this reason that an [[Ore Detector]] is always highly recommended for the initial identification process. The Hand Drill has a small Ore Detector built in, whereas a ship-based Ore Detector has a larger detection radius. This will put the name of the ore on the [[HUD]] in approximately the center of the ore patch. However, once you have identified the vein you wish to obtain, it can often be more effective to rely on sight to guide your mining, and so a [[Spotlight]] is almost always useful for this purpose, to more easily see where one vein ends and another begins.
  
==Appearances and Identifying==
+
See the images and descriptions in the table below for more information on each ore.
Identifying ores purely by sight can be frustrating, especially if you have two similar ores next to one another (such as Platinum and Silicon). It is for this reason that an [[Ore Detector]] is always highly recommended for the initial identification process. However, once you have identified the vein you wish to obtain, it can often be more effective to rely on sight to guide your mining, and so a [[Spotlight]] is almost always useful for this purpose, to more easily see where one vein ends and another begins.
+
 
 +
== Ore Information ==
 +
 
 +
=== [[Stone]] ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Stone|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ore Stone.jpg|thumb|left|A sample of [[Stone]]]]
 +
Color varies slightly.  Typically a matte midtone grey, the appearance of stone can vary a bit between brown and black.
 +
 
 +
Rarity: 31% <ref name="raritytest">[[File:Ore_Rarity_Test.xlsx]] Space Engineers v01.047 - New World Generator, Asteroids Scenario, Extreme Asteroid Amount (16 large, 80 small)</ref>
 +
<div style="display:block; clear: both;"></div>
 +
 
 +
=== [[Iron Ore]] (Fe) ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Iron|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ore Iron.jpg|thumb|left|A sample of [[Iron Ore]]]]
 +
'''<span style="color:maroon">Red and Grey<span>'''.  Iron is fairly easy to identify due to being so common and in such contrast to the grey of the surrounding stone.  Focus on looking for reddish, rust-colored areas if Iron is a priority.
 +
 
 +
Rarity: 50% <ref name="raritytest"/>
 +
<div style="display:block; clear: both;"></div>
  
See the images and descriptions in the table below for more information on each ore.
+
=== [[Nickel Ore]] (Ni) ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Nickel|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ore Nickel.jpg|thumb|left|A sample of [[Nickel Ore]]]]
 +
 
 +
'''<span style="color:brown">Brown</span>'''.  Nickel is a straight, flat, brown, which when it spawns next to Iron shows strikingly enough to be discernable.
 +
 
 +
Rarity: 2% <ref name="raritytest"/>
 +
<div style="display:block; clear: both;"></div>
 +
 
 +
=== [[Cobalt Ore]] (Co) ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Cobalt|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ore Cobalt.jpg|thumb|left|A sample of [[Cobalt Ore]]]]
 +
 
 +
'''<span style="color:#0047AB">Blue</span>'''.  The blue streaks are relatively easy to see, but it could be mistaken for Magnesium and vice-versa. The best way to distinguish between them is that cobalt ore has a much lighter blue and has more bluish color than grayish base.
 +
 
 +
Rarity: 2.2% <ref name="raritytest"/>
 +
<div style="display:block; clear: both;"></div>
 +
 
 +
=== [[Magnesium Ore]] (Mg) ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Magnesium|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ore Magnesium.jpg|thumb|left|A sample of [[Magnesium Ore]]]]
 +
 
 +
'''<span style="color:blue">Blue</span>'''.  Rather distinct, Magnesium is not very hard to identify, but is fairly rare, so always keep a look out for the bluish hue!
 +
 
 +
Rarity: 2.4% <ref name="raritytest"/>
 +
<div style="display:block; clear: both;"></div>
 +
 
 +
=== [[Silicon Ore]] (Si) ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Silicon|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ore Silicon.jpg|thumb|left|A sample of [[Silicon Ore]]]]
 +
 
 +
'''<span style="color:silver">Grey</span>'''.  One of three greyish ores, Silicon can be the most difficult to spot due to how close its color and texture are to base stone.  Its color will often vary to a light grey, almost white sheen, so look for uncharacteristically light patches.
 +
 
 +
Rarity: 2% <ref name="raritytest"/>
 +
<div style="display:block; clear: both;"></div>
 +
 
 +
=== [[Silver Ore]] (Ag) ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Silver|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ore Silver.jpg|thumb|left|A sample of [[Silver Ore]]]]
 +
 
 +
'''<span style="color:grey">Bluish-Silver</span>'''.  Another grey ore, Silver can be differentiated between Platinum most by its contrast: dark areas are jet black, while highlights are bright white.  "Shiny" is an apt description.
 +
 
 +
Rarity: 2% <ref name="raritytest"/>
 +
<div style="display:block; clear: both;"></div>
 +
 
 +
=== [[Gold Ore]] (Au) ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Gold|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ore Gold.jpg|thumb|left|A sample of [[Gold Ore]]]]
 +
 
 +
'''<span style="color:gold">Gold</span>'''.  Very distinct.  Can vary more to a grey-yellow in small patches or where it starts to mix with stone or iron.
 +
 
 +
Rarity: 2% <ref name="raritytest"/>
 +
<div style="display:block; clear: both;"></div>
 +
 
 +
=== [[Platinum Ore]] (Pt) ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Platinum|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ore Platinum.jpg|thumb|left|A sample of [[Platinum Ore]]]]
 +
 
 +
'''<span style="color:silver">Grey</span>'''.  Can be hard to differentiate between this and stone or silicon.  The most reliable distinction is the texture rather than color: stone and silicon have a rough look, while platinum is smooth.
 +
 
 +
Rarity: 2% <ref name="raritytest"/>
 +
<div style="display:block; clear: both;"></div>
 +
 
 +
=== [[Uranium Ore]] (U) ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Uranium|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ore Uranium.jpg|thumb|left|A sample of [[Uranium Ore]]]]
 +
 
 +
'''<span style="color:black">Black</span>'''.  Jet black, very shiny.  Hard to miss, even in shadow (unless your server's [[Skybox]] has low light).
 +
 
 +
Rarity: 4.4% <ref name="raritytest"/>
 +
<div style="display:block; clear: both;"></div>
 +
 
 +
=== [[Ice]] ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Ice|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Ice.jpg|thumb|left|A sample of [[Ice]]]]
 +
 
 +
'''<span style="color:blue">Blue</span>'''.  Blue and White, Shiny.
 +
 
 +
<div style="display:block; clear: both;"></div>
 +
 
 +
=== [[Scrap Metal]] ===
 +
{{SimpleItembox|Mod:Vanilla/Ore/Scrap|Mass||Volume|L|RefineAmount|g}}
 +
[[File:Scrap Metal.jpg|thumb|left|A sample of [[Scrap Metal]]]]
 +
 
 +
While technically not a mineral, it behaves just like the other ores. Scrap is acquired by drilling [[Block]]s or grinding damaged blocks.
  
== Ore Info ==
+
<div style="display:block; clear: both;"></div>
{| class="wikitable sortable" style="margin: auto;"
 
|-
 
! Icon !! Ore !! Abbreviation !! Appearance !! Description !! Mass per Unit !! Volume per Unit !! Rarity <ref>http://www.spaceengineerswiki.com/File:Ore_Rarity_Test.xlsx</ref>
 
|-
 
| {{icon|Stone}} || [[Stone]] || Stone ||[[File:Ore Stone.jpg]]||Color varies slightly.  Typically a matte midtone grey, the appearance of stone can vary a bit between brown and black.|| 2.7 Kg || 1 L || 31%
 
|-
 
| {{icon|Iron Ore}} || [[Iron Ore]] || Fe ||[[File:Ore Iron.jpg]]||'''<span style="color:maroon">Red and Grey<span>'''.  Iron is fairly easy to identify due to being so common and in such contrast to the grey of the surrounding stone.  Focus on looking for reddish, rust-colored areas if Iron is a priority.|| 2.7 Kg || 1 L  || 50%
 
|-
 
| {{icon|Nickel Ore}} || [[Nickel Ore]] || Ni ||[[File:Ore Nickel.jpg]]||'''<span style="color:brown">Brown</span>'''.  Nickel is a straight, flat, brown, which when it spawns next to Iron shows strikingly enough to be discernable.|| 2.7 Kg || 1 L  || 2%
 
|-
 
| {{icon|Cobalt Ore}} || [[Cobalt Ore]] || Co ||[[File:Ore Cobalt.jpg]]||'''<span style="color:gray">Yellowish-Grey</span> with <span style="color:brown">Brown</span>''' streaks.  With a grey base, it can be difficult to discern from surrounding stone, so search for the distinct brownish-yellow bands.|| 2.7 Kg || 1 L || 2.2%
 
|-
 
| {{icon|Magnesium Ore}} || [[Magnesium Ore]] || Mg ||[[File:Ore Magnesium.jpg]]||'''<span style="color:blue">Blue</span>'''.  Rather distinct, Magnesium is not very hard to identify, but is fairly rare, so always keep a look out for the bluish hue!|| 2.7 Kg || 1 L  || 2.4%
 
|-
 
| {{icon|Silicon Ore}} || [[Silicon Ore]] || Si ||[[File:Ore Silicon.jpg]]||'''<span style="color:silver">Grey</span>'''.  One of three greyish ores, Silicon can be the most difficult to spot due to how close its color and texture are to base stone.  Its color will often vary to a light grey, almost white sheen, so look for uncharacteristically light patches.|| 2.7 Kg || 1 L  || 2%
 
|-
 
| {{icon|Silver Ore}} || [[Silver Ore]] || Ag ||[[File:Ore Silver.jpg]]||'''<span style="color:grey">Bluish-Silver</span>'''.  Another grey ore, Silver can be differentiated between Platinum most by its contrast: dark areas are jet black, while highlights are bright white.  "Shiny" is an apt description.|| 2.7 Kg || 1 L || 2%
 
|-
 
| {{icon|Gold Ore}} || [[Gold Ore]] || Au ||[[File:Ore Gold.jpg]]||'''<span style="color:gold">Gold</span>'''.  Very distinct.  Can vary more to a grey-yellow in small patches or where it starts to mix with stone or iron.|| 2.7 Kg || 1 L  || 2%
 
|-
 
| {{icon|Platinum Ore}} || [[Platinum Ore]] || Pt ||[[File:Ore Platinum.jpg]]||'''<span style="color:silver">Grey</span>'''.  Can be hard to differentiate between this and stone or silicon.  The most reliable distinction is the texture rather than color: stone and silicon have a rough look, while platinum is smooth.|| 2.7 Kg || 1 L || 2%
 
|-
 
| {{icon|Uranium Ore}} || [[Uranium Ore]] || U ||[[File:Ore Uranium.jpg]]||'''<span style="color:black">Black</span>'''.  Jet black, very shiny.  Hard to miss, even in shadow (unless your server's [[Skybox]] has low light).|| 2.7 Kg || 1 L || 4.4%
 
|}
 
  
 
== Refining ==  
 
== Refining ==  
Each ore (including [[Stone]]) yields some sort of useable material once it has been refined within a [[Refinery]]. Each ore has exactly one type of material that it produces, at various rates of efficiency; e.g. 1000 kg of [[Uranium Ore]] will not produce 1000 kg of [[Uranium Ingot|Uranium Ingots]].  Various data on the [[Raw Materials]] refining production are shown below.
+
Each Ore (including [[Stone]]) yields some sort of usable Material once it has been refined within a [[Refinery]] or [[Arc Furnace|Basic Refinery]]. Each Ore (except for [[Stone]]) has exactly one type of Material that it produces, at various rates of efficiency; e.g. 1000 kg of [[Uranium Ore]] will not produce 1000 kg of [[Uranium Ingot]]s. See each type of refiner ([[Refinery]], [[Arc Furnace|Basic Refinery]], [[Survival Kit]]) for their conversion tables.
 +
 
  
{| class="wikitable sortable"
+
{{RawMaterialsNav}}
! Ore
 
! Raw Mat Produced
 
! Ore to Raw Mat Ratio
 
! Ore Per 1 Unit Raw Mat
 
! 1000 kg ore takes up (L)
 
! 1000 kg ore refines to (kg)
 
! 1000 kg ore refines to (L)
 
|-
 
| [[Stone]]
 
| [[Gravel]]
 
| 90%
 
| 1.11
 
| 370
 
| 900
 
| 333
 
|-
 
| [[Cobalt Ore]]
 
| [[Cobalt Ingot]]
 
| 30%
 
| 3.33
 
| 370
 
| 300
 
| 33.6
 
|-
 
| [[Gold Ore]]
 
| [[Gold Ingot]]
 
| 1%
 
| 100
 
| 370
 
| 10
 
| 0.52
 
|-
 
| [[Iron Ore]]
 
| [[Iron Ingot]]
 
| 70%
 
| 1.43
 
| 370
 
| 700
 
| 88.9
 
|-
 
| [[Magnesium Ore]]
 
| [[Magnesium Powder]]
 
| 0.7%
 
| 143.4
 
| 370
 
| 7
 
| 4.03
 
|-
 
| [[Nickel Ore]]
 
| [[Nickel Ingot]]
 
| 40%
 
| 2.5
 
| 370
 
| 400
 
| 44.8
 
|-
 
| [[Platinum Ore]]
 
| [[Platinum Ingot]]
 
| 0.5%
 
| 200
 
| 370
 
| 5
 
| 0.24
 
|-
 
| [[Silicon Ore]]
 
| [[Silicon Wafer]]
 
| 70%
 
| 1.43
 
| 370
 
| 700
 
| 300.3
 
|-
 
| [[Silver Ore]]
 
| [[Silver Ingot]]
 
| 10%
 
| 10
 
| 370
 
| 100
 
| 9.5
 
|-
 
| [[Uranium Ore]]
 
| [[Uranium Ingot]]
 
| 0.7%
 
| 143.4
 
| 370
 
| 7
 
| 0.36
 
|-
 
|}
 
  
 
== References ==
 
== References ==
 
<references />
 
<references />
 +
 +
[[Category:Items]]

Latest revision as of 15:42, 16 April 2021

Ore is a basic resource item, usually obtained by mining Asteroids. Using a Hand Drill or ship-mounted Drill will destroy the rock and release the Ores as objects in the world to be collected. While useless on its own, Ore can be processed in a Refinery, Basic Refinery, or Survival Kit to be turned into a useful Material.

Appearance and Identification

Identifying ore patches purely by sight can be frustrating, especially if there are two similar ores next to one another (such as Platinum and Silicon). It is for this reason that an Ore Detector is always highly recommended for the initial identification process. The Hand Drill has a small Ore Detector built in, whereas a ship-based Ore Detector has a larger detection radius. This will put the name of the ore on the HUD in approximately the center of the ore patch. However, once you have identified the vein you wish to obtain, it can often be more effective to rely on sight to guide your mining, and so a Spotlight is almost always useful for this purpose, to more easily see where one vein ends and another begins.

See the images and descriptions in the table below for more information on each ore.

Ore Information

Stone

Stone Icon.png
Raw Material
Stone
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass50.4 g
0.0504 kg
50,400 mg
BrowseLast edit: 2020-04-04
A sample of Stone

Color varies slightly. Typically a matte midtone grey, the appearance of stone can vary a bit between brown and black.

Rarity: 31% [1]

Iron Ore (Fe)

Iron Ore Icon.png
Raw Material
Iron Ore
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass700 g
0.7 kg
700,000 mg
BrowseLast edit: 2020-04-04
A sample of Iron Ore

Red and Grey. Iron is fairly easy to identify due to being so common and in such contrast to the grey of the surrounding stone. Focus on looking for reddish, rust-colored areas if Iron is a priority.

Rarity: 50% [1]

Nickel Ore (Ni)

Nickel Ore Icon.png
Raw Material
Nickel Ore
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass400 g
0.4 kg
400,000 mg
BrowseLast edit: 2020-04-04
A sample of Nickel Ore

Brown. Nickel is a straight, flat, brown, which when it spawns next to Iron shows strikingly enough to be discernable.

Rarity: 2% [1]

Cobalt Ore (Co)

Cobalt Ore Icon.png
Raw Material
Cobalt Ore
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass300 g
0.3 kg
300,000 mg
BrowseLast edit: 2020-04-04
A sample of Cobalt Ore

Blue. The blue streaks are relatively easy to see, but it could be mistaken for Magnesium and vice-versa. The best way to distinguish between them is that cobalt ore has a much lighter blue and has more bluish color than grayish base.

Rarity: 2.2% [1]

Magnesium Ore (Mg)

Magnesium Ore Icon.png
Raw Material
Magnesium Ore
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass7 g
0.007 kg
7,000 mg
BrowseLast edit: 2020-04-04
A sample of Magnesium Ore

Blue. Rather distinct, Magnesium is not very hard to identify, but is fairly rare, so always keep a look out for the bluish hue!

Rarity: 2.4% [1]

Silicon Ore (Si)

Silicon Ore Icon.png
Raw Material
Silicon Ore
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass700 g
0.7 kg
700,000 mg
BrowseLast edit: 2020-04-04
A sample of Silicon Ore

Grey. One of three greyish ores, Silicon can be the most difficult to spot due to how close its color and texture are to base stone. Its color will often vary to a light grey, almost white sheen, so look for uncharacteristically light patches.

Rarity: 2% [1]

Silver Ore (Ag)

Silver Ore Icon.png
Raw Material
Silver Ore
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass100 g
0.1 kg
100,000 mg
BrowseLast edit: 2020-04-04
A sample of Silver Ore

Bluish-Silver. Another grey ore, Silver can be differentiated between Platinum most by its contrast: dark areas are jet black, while highlights are bright white. "Shiny" is an apt description.

Rarity: 2% [1]

Gold Ore (Au)

Gold Ore Icon.png
Raw Material
Gold Ore
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass10 g
0.01 kg
10,000 mg
BrowseLast edit: 2020-04-04
A sample of Gold Ore

Gold. Very distinct. Can vary more to a grey-yellow in small patches or where it starts to mix with stone or iron.

Rarity: 2% [1]

Platinum Ore (Pt)

Platinum Ore Icon.png
Raw Material
Platinum Ore
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass5 g
0.005 kg
5,000 mg
BrowseLast edit: 2020-04-04
A sample of Platinum Ore

Grey. Can be hard to differentiate between this and stone or silicon. The most reliable distinction is the texture rather than color: stone and silicon have a rough look, while platinum is smooth.

Rarity: 2% [1]

Uranium Ore (U)

Uranium Ore Icon.png
Raw Material
Uranium Ore
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass10 g
0.01 kg
10,000 mg
BrowseLast edit: 2020-04-24
A sample of Uranium Ore

Black. Jet black, very shiny. Hard to miss, even in shadow (unless your server's Skybox has low light).

Rarity: 4.4% [1]

Ice

Ice Icon.png
Raw Material
Ice
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.37 L
3.7e-4 m³
2.368e-5 Large-Blocks
0.00296 Small-Blocks
0.037 hL
370 mL
Refined Mass100 g
0.1 kg
100,000 mg
BrowseLast edit: 2020-04-12
A sample of Ice

Blue. Blue and White, Shiny.

Scrap Metal

Scrap Metal Icon.png
Raw Material
Scrap Metal
Raw Icon.png
Mass1 kg
1,000 g
1,000,000 mg
1.0e-3 t
Volume0.254 L
2.54e-4 m³
1.6256e-5 Large-Blocks
0.00203 Small-Blocks
0.0254 hL
254 mL
Refined Mass800 g
0.8 kg
800,000 mg
BrowseLast edit: 2020-04-04
A sample of Scrap Metal

While technically not a mineral, it behaves just like the other ores. Scrap is acquired by drilling Blocks or grinding damaged blocks.

Refining

Each Ore (including Stone) yields some sort of usable Material once it has been refined within a Refinery or Basic Refinery. Each Ore (except for Stone) has exactly one type of Material that it produces, at various rates of efficiency; e.g. 1000 kg of Uranium Ore will not produce 1000 kg of Uranium Ingots. See each type of refiner (Refinery, Basic Refinery, Survival Kit) for their conversion tables.


Raw Materials
• • 
Ice Icon.png Ice 
• • • • • • • • • • 


References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 File:Ore Rarity Test.xlsx Space Engineers v01.047 - New World Generator, Asteroids Scenario, Extreme Asteroid Amount (16 large, 80 small)