Difference between revisions of "Military Minelayer"
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{{CargoShipinfobox | {{CargoShipinfobox | ||
| name = Military Minelayer | | name = Military Minelayer | ||
− | | image = | + | | image = CargoShip_MilitaryMinelayer_Full.jpg |
| class = Military | | class = Military | ||
− | | mass = | + | | mass = 1637990 |
− | | boobytrap = | + | | speed = 17 |
− | | | + | | boobytrap = Yes |
− | | | + | | directfireweapons = none |
− | | | + | | exteriordefense = 5x [[Gatling Turret]], 2x [[Missile Turret]] |
− | | shipsize = | + | | interiordefense = none |
+ | | shipsize = Large | ||
− | | version = 01. | + | | version = 01.030.008 - |
}} | }} | ||
A '''Military Minelayer''' is a [[Cargo Ships|cargo ship]] hauling many [[Warhead|warheads]], and [[Explosives|explosives]]. | A '''Military Minelayer''' is a [[Cargo Ships|cargo ship]] hauling many [[Warhead|warheads]], and [[Explosives|explosives]]. | ||
− | |||
− | |||
== Defenses == | == Defenses == | ||
− | === | + | === Exterior Defenses === |
This is a military ship, so it's no surprise that it's heavily guarded. | This is a military ship, so it's no surprise that it's heavily guarded. | ||
* 1x [[Gatling Turret|Gatling turret]] on the ship's rear. | * 1x [[Gatling Turret|Gatling turret]] on the ship's rear. | ||
* 1x [[Gatling Turret|Gatling turret]] on the top. | * 1x [[Gatling Turret|Gatling turret]] on the top. | ||
* 1x [[Gatling Turret|Gatling turret]] on the bottom. | * 1x [[Gatling Turret|Gatling turret]] on the bottom. | ||
− | * 2x [[ | + | * 2x [[Gatling Turret|Gatling turrets]] on the front. |
+ | * 1x [[Missile Turret|Missile turret]] on each side. | ||
− | === | + | === Interior Defenses === |
The ship's interior has no defenses. | The ship's interior has no defenses. | ||
− | == Traps == | + | === Traps === |
− | [[File: | + | [[File:CargoShip Military Minelayer Mk2 Trap Boom.jpg|125px|thumb|right|1) Triggering the trap<br/>2) Explosion<br/>3) Resulting wreckage when all [[Warhead|warheads]] are triggered<br/>4) Damages of an incomplete destruction]] |
− | [[File: | + | [[File:Military Minelayer Mk2 Trap.jpg|thumb|left|The locations of all the [[Warhead|warheads]] on board.]] |
This ship has fifteen [[Warhead|warheads]], all positioned to detonate in a chain reaction when reverse thrust is applied. | This ship has fifteen [[Warhead|warheads]], all positioned to detonate in a chain reaction when reverse thrust is applied. | ||
If the warheads are detonated, there won't be much left of the ship to salvage (shown right).<br/> | If the warheads are detonated, there won't be much left of the ship to salvage (shown right).<br/> | ||
− | The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of [[Heavy Armor Block|heavy armor blocks]] will remain. | + | The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of [[Heavy Armor Block|heavy armor blocks]] will remain.<br/> |
+ | Sometimes, in a very rare case, not all [[Warhead|warheads]] will ignite. You will lose the [[Small_Thruster|thrusters]], [[Small Cargo Container|containers]] and [[Gatling Turret|turrets]] on the back part of the ship. But the front end with the [[Small_Reactor|reactors]] and the [[Large Cargo Container|large cargo containers]] will remain mostly unscratched. | ||
+ | |||
+ | As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), It appears that the aforementioned traps are no longer applicable. | ||
+ | Now, the ship has a single [[Warhead|warhead]] hidden in the main structure, in between the [[Large Cargo Container|large cargo containers]].<br /> | ||
+ | Inside the interior, right after the first [[Sliding_Door|sliding door]] leading into the main structure, there is a [[Sensor|sensor]] on the ceiling, which triggers the countdown on the hidden [[Warhead|warhead]] when activated. | ||
+ | |||
+ | The [[Warhead|warhead]] can be found by removing 2 blocks behind the top [[Gatling Turret|turret]]. As soon as the [[Warhead|warhead]] becomes visible, the countdown seems to be triggered too, so you must grind away on the [[Warhead|warhead]] until it is no longer functional. | ||
+ | |||
+ | It also no longer has 15 [[Warhead|warheads]], but only 5 or 6 and 4 [[Decoy|decoys]] | ||
+ | |||
+ | == Drones == | ||
+ | The specific [[antenna]] that spawns [[drone|drones]] has a range of 2000 meters and is named: "Hostiles detected - Requesting Backup". This antenna within range will spawn either a [[Incisor_mk.1|Incisor]] or less frequently a [[Eradicator_mk.1|Eradicator]] drone in defense; They are much more formidable with the later being a serious threat, in the unlikely event it spawns. They will spawn 3000 meters away from the player and every 5 minutes up to a total number of 2 drones active any time. | ||
== Tactics == | == Tactics == | ||
=== Approach === | === Approach === | ||
− | As of [[Update_01. | + | As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s.<br/> |
− | + | Align your engineer perfectly with the military minelayer's beacon, with the correct rotation, and allow the minelayer to move into you. Your engineer should saw off the upper part of the armor which can take some time, however you should be safe. After this is gone, you will be able to fit like a glove into the compartment in which the beacon is in. Once here, you may or may not hear shooting, but you will have a limited amount of time. In this time, you must saw into the interior wall beneath your feet in which you will have direct access to the cockpit. Once in the cockpit, immediately disable thruster 22. This will disable the trap.<br/> | |
=== Attack === | === Attack === | ||
− | As of [[Update_01. | + | As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s<br/> |
− | + | If you go for a kill, shot at the [[Warhead|warheads]] in the back. That will destroy both [[Small Reactor|reactors]] and the upper, lower and back [[Gatling Turret|Gatling turrets]]. But you will also loose all four [[Large Cargo Container|large cargo containers]] and several of the [[Small Cargo Container|small cargo containers]]. | |
=== Entry === | === Entry === | ||
− | [[File: | + | [[File:CargoShip_MilitaryMinelayer_Mk2_CrossSection.jpg|200px|thumb|right|ship full cross-section]] |
There are two sections to this ship, but only the front section has an interior that isn't filled with explosives.<br/> | There are two sections to this ship, but only the front section has an interior that isn't filled with explosives.<br/> | ||
A vertical cross-section of the ship, viewed from the left, is shown below:<br/> | A vertical cross-section of the ship, viewed from the left, is shown below:<br/> | ||
− | [[File: | + | [[File:CargoShip_Military_Minelayer_Mk2_Floorplan.jpg|600px]]<br/> |
At the bottom of the ship is a [[Door|door]] that leads to a vertical shaft made with [[Passage Block|passage blocks]].<br/> | At the bottom of the ship is a [[Door|door]] that leads to a vertical shaft made with [[Passage Block|passage blocks]].<br/> | ||
This shaft leads to three different levels: | This shaft leads to three different levels: | ||
− | * Top: Access to two [[Large Cargo Container|large cargo containers]], a [[gravity generator]], and the [[beacon]] behind that. | + | * Top: Access to two [[Large Cargo Container|large cargo containers]], a [[Gravity Generator|gravity generator]], and the [[beacon]] behind that. |
− | * Middle: Two [[Small Reactor|small reactors]] and the [[Cockpit | + | * Middle: Two [[Small Reactor|small reactors]] and the [[Cockpit 2|cockpit]]. |
* Bottom: Access to two [[Large Cargo Container|large cargo containers]]. | * Bottom: Access to two [[Large Cargo Container|large cargo containers]]. | ||
=== Disable === | === Disable === | ||
The reverse thruster trap can be disabled by either: | The reverse thruster trap can be disabled by either: | ||
− | * Turning | + | * Turning the offending [[Small Thruster|small thruster]] off from the [[Cockpit 2|cockpit]] or any terminal connection. (small thrusters 22) |
− | * Removing/disabling the small | + | * Removing/disabling the small thruster with a [[Grinder|grinder]]. |
− | + | Some [[Heavy Armor Block|heavy armor blocks]], or [[Warhead|warheads]] and a [[Ramp|ramp]] need to be removed to gain access to this thruster. | |
− | + | When you can access the thruster, use the grinder on them, at least until they are disabled, then you're ready to go. | |
− | |||
− | Some [[Heavy Armor Block|heavy armor blocks]], or [[Warhead|warheads]] and a [[Ramp|ramp]] need to be removed to gain access to | ||
− | |||
− | When you can access the | ||
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction. <br/> | Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction. <br/> | ||
Line 73: | Line 81: | ||
== Salvage == | == Salvage == | ||
− | + | === Cargo containers === | |
− | Each of the four [[Large Cargo Container|large cargo containers]] can easily be raided. | + | Each of the four [[Large Cargo Container|large cargo containers]] can easily be raided. <br/> |
+ | The [[Small Cargo Container|small cargo containers]] are near the turrets and hold extra ammunition. <br/> | ||
+ | Cargo found so far (the actual Cargo contents may vary): | ||
+ | * [[Grinder]] | ||
+ | * [[Welder (Tool)|Welder]] | ||
+ | * [[Computer|Computers]] | ||
+ | * [[Explosives]] | ||
+ | * [[Small Steel Tube|Small steel tubes]] | ||
+ | * [[Steel Plate|Steel plates]] | ||
+ | * [[Thrust Components]] | ||
+ | * [[25x184mm_NATO_Ammo_Container|25x184mm Ammo Containers]] | ||
+ | * [[200mm Missile Container|Missile Containers]] | ||
− | + | === Reactors === | |
− | There are two [[Small_Reactor|small reactors]] accessible from the interior containing | + | There are two [[Small_Reactor|small reactors]] accessible from the interior containing 10kg of Uranium each.<br/> |
+ | Cargo summary: | ||
+ | * 20kg [[Uranium Ingot|Uranium]] | ||
+ | Amounts may vary due fuel consumption | ||
== Ship Composition: == | == Ship Composition: == | ||
− | + | === Thrusters & gyros === | |
− | * | + | * 22x [[Small_Thruster|Small thrusters]] |
* 2x [[Large_Thruster|Large thrusters]] | * 2x [[Large_Thruster|Large thrusters]] | ||
* 2x [[Gyroscope|Gyroscopes]] | * 2x [[Gyroscope|Gyroscopes]] | ||
− | + | === Reactors === | |
* 2x [[Small_Reactor|Small reactors]] | * 2x [[Small_Reactor|Small reactors]] | ||
− | ==== Miscellaneous === | + | === Cargo System === |
+ | * 4x [[Large Cargo Container|large cargo containers]] | ||
+ | * 7x [[Small Cargo Container|small cargo containers]] | ||
+ | * 1x [[Collector]] | ||
+ | * 1x [[Connector]] | ||
+ | |||
+ | === Miscellaneous === | ||
+ | * 2x [[Antenna|Antennae]] | ||
* 1x [[Beacon]] | * 1x [[Beacon]] | ||
− | * 2x [[ | + | * 2x [[Door|Doors]] |
* 1x [[Gravity Generator|Gravity generator]] | * 1x [[Gravity Generator|Gravity generator]] | ||
+ | |||
+ | == Changes: == | ||
+ | As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the new Military Minelayer has only one boobytrap. It is now equipped with a [[Collector]] and a [[Connector]] which are connected to the [[Large Cargo Container|large cargo containers]] via [[Conveyor Tube|conveyor tubes]]. <br/> | ||
+ | The cargo capacity is slightly enlarged due to the additional [[Small Cargo Container|small cargo containers]] near the turrets. But these are not interconnected.<br/> | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Cargo Ships]] | ||
+ | * [[Military Escort]] | ||
+ | * [[Military Transporter]] | ||
+ | |||
+ | [[Category: Cargo Ships]] | ||
+ | [[Category: Military Ships]] |
Latest revision as of 15:11, 17 November 2020
A Military Minelayer is a cargo ship hauling many warheads, and explosives.
Contents
Defenses
Exterior Defenses
This is a military ship, so it's no surprise that it's heavily guarded.
- 1x Gatling turret on the ship's rear.
- 1x Gatling turret on the top.
- 1x Gatling turret on the bottom.
- 2x Gatling turrets on the front.
- 1x Missile turret on each side.
Interior Defenses
The ship's interior has no defenses.
Traps
This ship has fifteen warheads, all positioned to detonate in a chain reaction when reverse thrust is applied.
If the warheads are detonated, there won't be much left of the ship to salvage (shown right).
The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of heavy armor blocks will remain.
Sometimes, in a very rare case, not all warheads will ignite. You will lose the thrusters, containers and turrets on the back part of the ship. But the front end with the reactors and the large cargo containers will remain mostly unscratched.
As of v.1.030 (list), It appears that the aforementioned traps are no longer applicable.
Now, the ship has a single warhead hidden in the main structure, in between the large cargo containers.
Inside the interior, right after the first sliding door leading into the main structure, there is a sensor on the ceiling, which triggers the countdown on the hidden warhead when activated.
The warhead can be found by removing 2 blocks behind the top turret. As soon as the warhead becomes visible, the countdown seems to be triggered too, so you must grind away on the warhead until it is no longer functional.
It also no longer has 15 warheads, but only 5 or 6 and 4 decoys
Drones
The specific antenna that spawns drones has a range of 2000 meters and is named: "Hostiles detected - Requesting Backup". This antenna within range will spawn either a Incisor or less frequently a Eradicator drone in defense; They are much more formidable with the later being a serious threat, in the unlikely event it spawns. They will spawn 3000 meters away from the player and every 5 minutes up to a total number of 2 drones active any time.
Tactics
Approach
As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s.
Align your engineer perfectly with the military minelayer's beacon, with the correct rotation, and allow the minelayer to move into you. Your engineer should saw off the upper part of the armor which can take some time, however you should be safe. After this is gone, you will be able to fit like a glove into the compartment in which the beacon is in. Once here, you may or may not hear shooting, but you will have a limited amount of time. In this time, you must saw into the interior wall beneath your feet in which you will have direct access to the cockpit. Once in the cockpit, immediately disable thruster 22. This will disable the trap.
Attack
As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s
If you go for a kill, shot at the warheads in the back. That will destroy both reactors and the upper, lower and back Gatling turrets. But you will also loose all four large cargo containers and several of the small cargo containers.
Entry
There are two sections to this ship, but only the front section has an interior that isn't filled with explosives.
A vertical cross-section of the ship, viewed from the left, is shown below:
At the bottom of the ship is a door that leads to a vertical shaft made with passage blocks.
This shaft leads to three different levels:
- Top: Access to two large cargo containers, a gravity generator, and the beacon behind that.
- Middle: Two small reactors and the cockpit.
- Bottom: Access to two large cargo containers.
Disable
The reverse thruster trap can be disabled by either:
- Turning the offending small thruster off from the cockpit or any terminal connection. (small thrusters 22)
- Removing/disabling the small thruster with a grinder.
Some heavy armor blocks, or warheads and a ramp need to be removed to gain access to this thruster. When you can access the thruster, use the grinder on them, at least until they are disabled, then you're ready to go.
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction.
This will mean that you need to point the ship away from your destination before you switch on the dampeners.
Salvage
Cargo containers
Each of the four large cargo containers can easily be raided.
The small cargo containers are near the turrets and hold extra ammunition.
Cargo found so far (the actual Cargo contents may vary):
- Grinder
- Welder
- Computers
- Explosives
- Small steel tubes
- Steel plates
- Thrust Components
- 25x184mm Ammo Containers
- Missile Containers
Reactors
There are two small reactors accessible from the interior containing 10kg of Uranium each.
Cargo summary:
- 20kg Uranium
Amounts may vary due fuel consumption
Ship Composition:
Thrusters & gyros
- 22x Small thrusters
- 2x Large thrusters
- 2x Gyroscopes
Reactors
Cargo System
Miscellaneous
- 2x Antennae
- 1x Beacon
- 2x Doors
- 1x Gravity generator
Changes:
As of v.1.030 (list), the new Military Minelayer has only one boobytrap. It is now equipped with a Collector and a Connector which are connected to the large cargo containers via conveyor tubes.
The cargo capacity is slightly enlarged due to the additional small cargo containers near the turrets. But these are not interconnected.