Difference between revisions of "Rocket Launcher"
Vox Serico (talk | contribs) m (Added range) |
|||
(29 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeMissileLauncher |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#W|ResourceSinkGroup|PCU |
− | | | + | }}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallMissileLauncher |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#W|ResourceSinkGroup|PCU |
− | | | + | }}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeMissileLauncher}} |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | + | == Overview == | |
− | + | The Rocket Launcher fires explosive un-guided missiles toward which ever it is pointed at. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | version = | + | Range: {{WeaponRange|Mod:Vanilla/CubeBlock/LargeMissileLauncher}} m |
− | + | ||
− | { | + | == Usage == |
− | Rocket Launcher is a [[ | + | The Rocket Launcher uses [[200mm Missile Container]] for ammo. While the [[Large ship|large]] rocket launcher can be reloaded via conveyor port at the back, the [[small ship|small]] version cannot be automatically reloaded via a conveyor port - lacking the large conveyor port necessary. For small ships, the [[Reloadable Rocket Launcher]] is available which has a large conveyor port allowing it to reload and retrieve ammo from nearby [[Cargo Container]]s. Unlike the small block rocket launcher which needs to be loaded manually from the front, once it's ammo has been expended. The yellow stripe should be facing the front when placing the block. Bad things ''will'' happen if the yellow is mounted towards the ship, as this is where the rockets come out when fired. |
+ | |||
+ | === Terminal === | ||
+ | |||
+ | * '''Shoot Once''' - When activated, fires a single round. | ||
+ | * '''Shoot On/Off''' - When triggered on, it will attempt to fire indefinitely until turned off. | ||
+ | |||
+ | == Media == | ||
+ | {| | ||
+ | | | ||
+ | [[File:RocketLauncher01.jpg|none|400px]] | ||
+ | | | ||
+ | [[File:RocketLauncher02.jpg|none|310px]] | ||
+ | |} | ||
+ | |||
+ | == Tips == | ||
+ | * These rocket launchers are only good for saving space. If you are entirely dependent on missiles, use [[Reloadable Rocket Launcher]]s instead. | ||
+ | |||
+ | == Known Issues == | ||
+ | * As of December 2014, on dedicated servers, firing this weapon while moving forward even slightly will cause the rocket to spawn behind the launcher destroying itself and other parts of your ship. Also, there is typically a 7 second detonation delay on a populated server rendering rocket launchers useless for hitting moving targets. | ||
+ | |||
+ | == See Also == | ||
+ | * [[Reloadable Rocket Launcher]] | ||
+ | * [[Weapons]] | ||
+ | |||
+ | == Programming == | ||
+ | * [[Programming_Guide/Action_List#Rocket_Launcher|Action List - Rocket Launcher]] | ||
+ | |||
+ | == Update History == | ||
+ | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.057|Update_01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crash on weapon lasers | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.057]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile launcher aims incorrectly | ||
+ | *Fixed missile launcher not shooting at each rank | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.056]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Default missile range has changed from 1000m to 800m | ||
+ | *Fixed missile launcher not shooting at each crank & missile turret shoots only from center | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.054]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missing aiming dot for missile launchers on large grids | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.053|Update_01.053.015]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crashes related to weapons and shooting | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.052]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile explosions right after missile was launched | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.049]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crash in missile launcher shooting | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.046]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed rocket launcher not remembering option to use conveyor system | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.043]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile launcher self-explosions | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.031]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile exploding without a cause | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.030]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Balanced damage of projectile weapons/turrets – now everything does 4x more damage | ||
+ | *Player can switch between gun fire modes by using the middle mouse button (it's possible to fire from just one missile launcher) | ||
+ | *Fixed missile launchers consuming ammo in creative mode | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.018.021]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missiles ghosting through ship which launched it | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.017.010]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile collision damaged blocks (sometimes it went through) | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.015.013]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Crosshair for small ship weapons | ||
+ | *Fixed placing of some objects (small ship weapons) | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.012.002]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *[[Small ship|Small block]] Rocket launcher introduced | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *[[Large ship|Large block]] Rocket launcher introduced | ||
+ | |} | ||
+ | |||
+ | </div> | ||
+ | [[Category:Weapons and Tools]] | ||
+ | [[Category:Functional Blocks]] |
Latest revision as of 17:49, 26 October 2020
Functional
Hack
1,713,800,000 mg
1.714 t
114 hL
2.0e-4 MW
Functional
Hack
226,200,000 mg
0.226 t
24 hL
2.0e-4 MW
Contents
Overview
The Rocket Launcher fires explosive un-guided missiles toward which ever it is pointed at.
Range: 800 m
Usage
The Rocket Launcher uses 200mm Missile Container for ammo. While the large rocket launcher can be reloaded via conveyor port at the back, the small version cannot be automatically reloaded via a conveyor port - lacking the large conveyor port necessary. For small ships, the Reloadable Rocket Launcher is available which has a large conveyor port allowing it to reload and retrieve ammo from nearby Cargo Containers. Unlike the small block rocket launcher which needs to be loaded manually from the front, once it's ammo has been expended. The yellow stripe should be facing the front when placing the block. Bad things will happen if the yellow is mounted towards the ship, as this is where the rockets come out when fired.
Terminal
- Shoot Once - When activated, fires a single round.
- Shoot On/Off - When triggered on, it will attempt to fire indefinitely until turned off.
Media
Tips
- These rocket launchers are only good for saving space. If you are entirely dependent on missiles, use Reloadable Rocket Launchers instead.
Known Issues
- As of December 2014, on dedicated servers, firing this weapon while moving forward even slightly will cause the rocket to spawn behind the launcher destroying itself and other parts of your ship. Also, there is typically a 7 second detonation delay on a populated server rendering rocket launchers useless for hitting moving targets.
See Also
Programming
Update History
Update_01.057.005 |
|
Update_01.057 |
|
Update_01.056 |
|
Update_01.054 |
|
Update_01.053.015 |
|
Update_01.052 |
|
Update_01.049 |
|
Update_01.046 |
|
Update_01.043 |
|
Update_01.031 |
|
Update_01.030 |
|
Update_01.018.021 |
|
Update_01.017.010 |
|
Update_01.015.013 |
|
Update_01.012.002 |
|
Update 01.027 |
|