Difference between revisions of "Rocket Launcher"

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[[File:Rocket-launcher-icon.jpg|thumbnail|Rocket Launcher item icon in toolbar]]
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{{SimpleItembox|Mod:Vanilla/CubeBlock/LargeMissileLauncher
Rocket Launcher is a weapon , and as of Update 01.012.002 (released on 26/12/2013), it is available for small ships. The launcher itself occupies 1x3x1 of small armor blocks. Single Rocket Launcher fires a missile , that can penetrate two blocks thick peace of light armor. Also , missiles have limited range.
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|Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#W|ResourceSinkGroup|PCU
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}}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallMissileLauncher
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|Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#W|ResourceSinkGroup|PCU
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}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeMissileLauncher}}
  
== Trivia ==
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== Overview ==
Rocket Launcher can not impact on its own ship , which can be used to build Rocket Launchers behind Rocket Launchers behind Rocket Launchers... infinetly in order to create a massive powerful ship , that can cut through an large asteroid within few shots.
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The Rocket Launcher fires explosive un-guided missiles toward which ever it is pointed at.
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Range: {{WeaponRange|Mod:Vanilla/CubeBlock/LargeMissileLauncher}} m
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== Usage ==
 +
The Rocket Launcher uses [[200mm Missile Container]] for ammo. While the [[Large ship|large]] rocket launcher can be reloaded via conveyor port at the back, the [[small ship|small]] version cannot be automatically reloaded via a conveyor port - lacking the large conveyor port necessary. For small ships, the [[Reloadable Rocket Launcher]] is available which has a large conveyor port allowing it to reload and retrieve ammo from nearby [[Cargo Container]]s. Unlike the small block rocket launcher which needs to be loaded manually from the front, once it's ammo has been expended. The yellow stripe should be facing the front when placing the block. Bad things ''will'' happen if the yellow is mounted towards the ship, as this is where the rockets come out when fired.
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=== Terminal ===
 +
 
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* '''Shoot Once''' - When activated, fires a single round.
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* '''Shoot On/Off''' - When triggered on, it will attempt to fire indefinitely until turned off.
 +
 
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== Media ==
 +
{|
 +
|
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[[File:RocketLauncher01.jpg|none|400px]]
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|
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[[File:RocketLauncher02.jpg|none|310px]]
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|}
 +
 
 +
== Tips ==
 +
* These rocket launchers are only good for saving space. If you are entirely dependent on missiles, use [[Reloadable Rocket Launcher]]s instead.
 +
 
 +
== Known Issues ==
 +
* As of December 2014, on dedicated servers, firing this weapon while moving forward even slightly will cause the rocket to spawn behind the launcher destroying itself and other parts of your ship. Also, there is typically a 7 second detonation delay on a populated server rendering rocket launchers useless for hitting moving targets.
 +
 
 +
== See Also ==
 +
* [[Reloadable Rocket Launcher]]
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* [[Weapons]]
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== Programming ==
 +
* [[Programming_Guide/Action_List#Rocket_Launcher|Action List - Rocket Launcher]]
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 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update_01.057|Update_01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Fixed crash on weapon lasers
 +
|-
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|style="text-align: left;width: 8%"| [[Update_01.057]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed missile launcher aims incorrectly
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*Fixed missile launcher not shooting at each rank
 +
|-
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|style="text-align: left;width: 8%"| [[Update_01.056]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Default missile range has changed from 1000m to 800m
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*Fixed missile launcher not shooting at each crank & missile turret shoots only from center
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update_01.054]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed missing aiming dot for missile launchers on large grids
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update_01.053|Update_01.053.015]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Fixed crashes related to weapons and shooting
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update_01.052]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Fixed missile explosions right after missile was launched
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|-
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|style="text-align: left;width: 8%"| [[Update_01.049]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Fixed crash in missile launcher shooting
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|-
 +
|style="text-align: left;width: 8%"| [[Update_01.046]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Fixed rocket launcher not remembering option to use conveyor system
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|-
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|style="text-align: left;width: 8%"| [[Update_01.043]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Fixed missile launcher self-explosions
 +
|-
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|style="text-align: left;width: 8%"| [[Update_01.031]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Fixed missile exploding without a cause
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|-
 +
|style="text-align: left;width: 8%"| [[Update_01.030]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Balanced damage of projectile weapons/turrets – now everything does 4x more damage
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*Player can switch between gun fire modes by using the middle mouse button (it's possible to fire from just one missile launcher)
 +
*Fixed missile launchers consuming ammo in creative mode
 +
|-
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|style="text-align: left;width: 8%"| [[Update_01.018.021]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Fixed missiles ghosting through ship which launched it
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|-
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|style="text-align: left;width: 8%"| [[Update_01.017.010]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Fixed missile collision damaged blocks (sometimes it went through)
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|-
 +
|style="text-align: left;width: 8%"| [[Update_01.015.013]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Crosshair for small ship weapons
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*Fixed placing of some objects (small ship weapons)
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update_01.012.002]] ||style="padding-left: 10px;padding-right: 10px;"|
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*[[Small ship|Small block]] Rocket launcher introduced
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|-
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|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|
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*[[Large ship|Large block]] Rocket launcher introduced
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|}
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</div>
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[[Category:Weapons and Tools]]
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[[Category:Functional Blocks]]

Latest revision as of 17:49, 26 October 2020

Rocket Launcher Icon.png
Large Ship / Station
Rocket Launcher
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,2
Mass1,713.8 kg
1,713,800 g
1,713,800,000 mg
1.714 t
Integrity6,384
Build time30 s
Shot Spread0.1 °
0.00175 ‬rad
Rate of Fire120 RPM
2 RPS
Ammo Type200mm Missile Container Icon.png Rocket
Inventory Volume1,140 L
1.14 m³
114 hL
Power Consumption200 W
0.2 kW
2.0e-4 MW
Power Consumer GroupDefense
PCU Cost825
BrowseLast edit: 2020-05-20
Rocket Launcher Icon.png
Small Ship
Rocket Launcher
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,4
Mass226.2 kg
226,200 g
226,200,000 mg
0.226 t
Integrity771
Build time15 s
Shot Spread0.1 °
0.00175 ‬rad
Rate of Fire60 RPM
1 RPS
Ammo Type200mm Missile Container Icon.png Rocket
Inventory Volume240 L
0.24 m³
24 hL
Power Consumption200 W
0.2 kW
2.0e-4 MW
Power Consumer GroupDefense
PCU Cost425
BrowseLast edit: 2020-05-20

Overview

The Rocket Launcher fires explosive un-guided missiles toward which ever it is pointed at.

Range: 800 m

Usage

The Rocket Launcher uses 200mm Missile Container for ammo. While the large rocket launcher can be reloaded via conveyor port at the back, the small version cannot be automatically reloaded via a conveyor port - lacking the large conveyor port necessary. For small ships, the Reloadable Rocket Launcher is available which has a large conveyor port allowing it to reload and retrieve ammo from nearby Cargo Containers. Unlike the small block rocket launcher which needs to be loaded manually from the front, once it's ammo has been expended. The yellow stripe should be facing the front when placing the block. Bad things will happen if the yellow is mounted towards the ship, as this is where the rockets come out when fired.

Terminal

  • Shoot Once - When activated, fires a single round.
  • Shoot On/Off - When triggered on, it will attempt to fire indefinitely until turned off.

Media

RocketLauncher01.jpg
RocketLauncher02.jpg

Tips

  • These rocket launchers are only good for saving space. If you are entirely dependent on missiles, use Reloadable Rocket Launchers instead.

Known Issues

  • As of December 2014, on dedicated servers, firing this weapon while moving forward even slightly will cause the rocket to spawn behind the launcher destroying itself and other parts of your ship. Also, there is typically a 7 second detonation delay on a populated server rendering rocket launchers useless for hitting moving targets.

See Also

Programming

Update History

Update_01.057.005
  • Fixed crash on weapon lasers
Update_01.057
  • Fixed missile launcher aims incorrectly
  • Fixed missile launcher not shooting at each rank
Update_01.056
  • Default missile range has changed from 1000m to 800m
  • Fixed missile launcher not shooting at each crank & missile turret shoots only from center
Update_01.054
  • Fixed missing aiming dot for missile launchers on large grids
Update_01.053.015
  • Fixed crashes related to weapons and shooting
Update_01.052
  • Fixed missile explosions right after missile was launched
Update_01.049
  • Fixed crash in missile launcher shooting
Update_01.046
  • Fixed rocket launcher not remembering option to use conveyor system
Update_01.043
  • Fixed missile launcher self-explosions
Update_01.031
  • Fixed missile exploding without a cause
Update_01.030
  • Balanced damage of projectile weapons/turrets – now everything does 4x more damage
  • Player can switch between gun fire modes by using the middle mouse button (it's possible to fire from just one missile launcher)
  • Fixed missile launchers consuming ammo in creative mode
Update_01.018.021
  • Fixed missiles ghosting through ship which launched it
Update_01.017.010
  • Fixed missile collision damaged blocks (sometimes it went through)
Update_01.015.013
  • Crosshair for small ship weapons
  • Fixed placing of some objects (small ship weapons)
Update_01.012.002
Update 01.027