Difference between revisions of "Camera"

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<!-- requires further editing. Template is not cooperation with me >.> -->
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{{SimpleItembox|Mod:Vanilla/CubeBlock/LargeCameraBlock
{{itembox
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|Size|Mass|Integrity|BuildTimeSeconds|MaxFov#&deg;|MinFov#&deg;|RequiredPowerInput#W|ResourceSinkGroup|IsAirTight|PCU
| item = Camera
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}}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallCameraBlock
| description = A camera block that allows users to see trough remotely.
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|Size|Mass|Integrity|BuildTimeSeconds|MaxFov#&deg;|MinFov#&deg;|RequiredPowerInput#W|ResourceSinkGroup|IsAirTight|PCU
| tool = no
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}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeCameraBlock}}
| largeship = yes
 
| smallship = yes
 
| component = no
 
| rawmaterial = no
 
| material = no
 
  
| lbuildtime = 12
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== Overview ==
| ldisassembleratio = 2.5
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The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows the user to have a visual view of where it is placed. As of [[Update 01.068]], the camera view can be zoomed in and out via the mouse wheel.
| lcomponentstructure = 2
 
| lcomponent1 = Steel Plate
 
| lcomponent1amt = 1
 
| lcomponent2 = Computer
 
| lcomponent2amt = 3
 
| lcomponent3 = Steel Plate
 
| lcomponent3amt = 1
 
| lwidth = 1
 
| lheight = 1
 
| ldepth = 1
 
  
| sbuildtime = 10
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== Usage ==
| sdisassembleratio = 2.5
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The camera can be activated through the control panel. Once in camera view, the player can zoom and control the ship as if they were using a [[Cockpit]].
| scomponent1 = Steel Plate
 
| scomponent1amt = 1
 
| scomponent2 = Computer
 
| scomponent2amt = 3
 
| scomponent3 = Steel Plate
 
| scomponent3amt = 1
 
| swidth = 1
 
| sheight = 1
 
| sdepth = 1
 
  
| version = 01.047
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=== Planned Features ===
}}
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Currently, the camera block is able to emulate the viewing component of the [[Cockpit]] without the Free View component. You will be able to pan/tilt/rotate in the future as well.
[[File:Camera01.jpg|right|thumb|350px|Camera block placed a wall. A red light on the bottom left of the camera indicates it is powered]]
 
  
== Function ==
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== Media ==
The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows the user to have a visual view of where it is placed. It only is a static view, however it is planned to be greatly expanded.
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{| class="wikitable"
[[File:Camera02.jpg|none|thumb|350px|An example of a camera block pointing to the fighter's front.]]
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|[[File:Camera02.jpg|center|thumb|400px|An example of a camera block pointing to the fighter's front.]]
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|[[File:Camera01.jpg|center|thumb|400px|Camera block placed a wall. A red light on the bottom left of the camera indicates it is powered]]
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|}
  
== Planned Features ==
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== Tips ==
Currently, the camera block is able to emulate the viewing component of the [[Cockpit]] without the Free View component. You will be able to pan/tilt/rotate in the future as well.
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 +
== Known Issues ==
  
 
== Programming ==
 
== Programming ==
(IMyCameraBlock)<br>
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* [[Programming_Guide/Action_List#Camera|Action List - Camera]]
Actions: 3
 
Toggle block On/Off
 
Toggle block On
 
Toggle block Off
 
  
Properties: 0
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== Update History ==
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<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.045]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Camera block introduced
 +
|}
  
[1.067]
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</div>
 +
[[Category:Miscellaneous Blocks]]
 +
[[Category:Functional_Blocks]]

Latest revision as of 22:36, 19 May 2020

Camera Icon.png
Large Ship / Station
Camera
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass40.6 kg
40,600 g
40,600,000 mg
0.0406 t
Integrity203
Build time6 s
Max Field of View60 °
1.047 rad
Min Field of View5.73 °
0.1 rad
Max Required Input30 W
3.0e-5 MW
0.03 kW
Power Consumer GroupUtility
Is AirtightNo
PCU Cost25
BrowseLast edit: 2020-04-08
Camera Icon.png
Small Ship
Camera
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass40.6 kg
40,600 g
40,600,000 mg
0.0406 t
Integrity203
Build time6 s
Max Field of View60 °
1.047 rad
Min Field of View5.73 °
0.1 rad
Max Required Input30 W
3.0e-5 MW
0.03 kW
Power Consumer GroupUtility
Is AirtightNo
PCU Cost25
BrowseLast edit: 2020-04-08

Overview

The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows the user to have a visual view of where it is placed. As of Update 01.068, the camera view can be zoomed in and out via the mouse wheel.

Usage

The camera can be activated through the control panel. Once in camera view, the player can zoom and control the ship as if they were using a Cockpit.

Planned Features

Currently, the camera block is able to emulate the viewing component of the Cockpit without the Free View component. You will be able to pan/tilt/rotate in the future as well.

Media

An example of a camera block pointing to the fighter's front.
Camera block placed a wall. A red light on the bottom left of the camera indicates it is powered

Tips

Known Issues

Programming

Update History

Update 01.045
  • Camera block introduced