Difference between revisions of "Update 01.092"
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== Summary == | == Summary == | ||
− | This week we are introducing the first four tutorial scenarios. These scenarios are designed to slowly introduce new players to the basics of the game. The first tutorial is about movement & tools, the second is about building your first ship, the third scenario revolves around ore refining & component assembly and the last one is focused on | + | This week we are introducing the first four tutorial scenarios. These scenarios are designed to slowly introduce new players to the basics of the game. The first tutorial is about movement & [[tools]], the second is about building your first ship, the third scenario revolves around [[Ores|ore]] [[Refinery|refining]] & [[Components|component]] [[Assembler|assembly]] and the last one is focused on [[conveyor]]s, [[connector]]s, [[ejector]]s and [[collector]]s. Although the tutorial scenarios are basically designed for novice players, they are quite fun to play even for the more experienced ones. Moreover, we have added the option to make voxels indestructible. This option can be found in world settings and when it is checked, it will disable everything that has any effect on voxels (drills, weapons, ship crashing, etc.). If the option is unchecked and the player edits the voxels, it should be possible to apply the option again, and all edited voxels will be indestructible as before. Lastly, [[Air Vent|ventilation blocks]] can now trigger other blocks based on room pressurization, this will make automated air locks easier to build. |
== Features == | == Features == | ||
* tutorial scenarios | * tutorial scenarios | ||
* indestructible voxels option | * indestructible voxels option | ||
− | * air vent can trigger other blocks | + | * [[Air Vent|air vent]] can trigger other blocks |
== Fixes == | == Fixes == | ||
* fixed HUD never updating its status | * fixed HUD never updating its status | ||
− | * fixed issue with voxel hand breaking the toolbar | + | * fixed issue with voxel hand breaking the [[toolbar]] |
* fixed interaction after death | * fixed interaction after death | ||
* fixed issue when making screenshots using multiplier in DX9 | * fixed issue when making screenshots using multiplier in DX9 | ||
− | * fixed button panel not showing description | + | * fixed [[Button Panel|button panel]] not showing description |
− | * fixed warp drive can end in generated asteroid | + | * fixed [[Jump drive|warp drive]] can end in generated asteroid |
* fixed reorder clusters removes entity if it instantaneously moves more than a cluster size | * fixed reorder clusters removes entity if it instantaneously moves more than a cluster size | ||
* fixed made scenario settings hint visible in scenario edit mode | * fixed made scenario settings hint visible in scenario edit mode | ||
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== Update 01.092.008 (07/23/2015) == | == Update 01.092.008 (07/23/2015) == | ||
* added nullchecks in get server | * added nullchecks in get server | ||
− | * fixed crash when attaching landing gears | + | * fixed crash when attaching [[Landing Gear|landing gears]] |
− | * fixed crash with scrap metal | + | * fixed crash with [[Scrap Metal|scrap metal]] |
* fixed crash in component serialization from scripts | * fixed crash in component serialization from scripts | ||
[[Category:Game Update]] | [[Category:Game Update]] |
Latest revision as of 00:18, 14 October 2015
23 July 2015
Summary
This week we are introducing the first four tutorial scenarios. These scenarios are designed to slowly introduce new players to the basics of the game. The first tutorial is about movement & tools, the second is about building your first ship, the third scenario revolves around ore refining & component assembly and the last one is focused on conveyors, connectors, ejectors and collectors. Although the tutorial scenarios are basically designed for novice players, they are quite fun to play even for the more experienced ones. Moreover, we have added the option to make voxels indestructible. This option can be found in world settings and when it is checked, it will disable everything that has any effect on voxels (drills, weapons, ship crashing, etc.). If the option is unchecked and the player edits the voxels, it should be possible to apply the option again, and all edited voxels will be indestructible as before. Lastly, ventilation blocks can now trigger other blocks based on room pressurization, this will make automated air locks easier to build.
Features
- tutorial scenarios
- indestructible voxels option
- air vent can trigger other blocks
Fixes
- fixed HUD never updating its status
- fixed issue with voxel hand breaking the toolbar
- fixed interaction after death
- fixed issue when making screenshots using multiplier in DX9
- fixed button panel not showing description
- fixed warp drive can end in generated asteroid
- fixed reorder clusters removes entity if it instantaneously moves more than a cluster size
- fixed made scenario settings hint visible in scenario edit mode
Update 01.092.008 (07/23/2015)
- added nullchecks in get server
- fixed crash when attaching landing gears
- fixed crash with scrap metal
- fixed crash in component serialization from scripts