Difference between revisions of "Cryo Chamber"
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This block was introduced in V1.080.<br /> | This block was introduced in V1.080.<br /> | ||
− | The Cryo Chamber (or | + | The Cryo Chamber (or Cryo Pod) is a functional block available for large ships and stations.<br /> |
− | It is used to save the inventory of a player when logging out of multiplayer | + | It is used to save the inventory of a player when logging out of multiplayer.<br /> |
In order for this to work, the player must enter the cryo chamber and then log out.<br /> | In order for this to work, the player must enter the cryo chamber and then log out.<br /> | ||
− | When logging in, | + | When logging in, they will respawn in the same cryo chamber as when they left. |
− | The chamber shows its status by indicator lights on the outside | + | The chamber shows its status by indicator lights on the outside.<br /> |
− | Red lights mean | + | Red lights mean it's not operable, usually due to lack of power.<br /> |
− | Green lights mean | + | Green lights mean it's ready to use (but this does <u>not</u> indicate if there is an O2 supply).<br /> |
− | Blue lights mean | + | Blue lights mean the chamber is currently occupied.<br /> |
− | The chamber can also be placed and used in single player, but it serves no special purpose there other than recharging the | + | The chamber can also be placed and used in single player, but it serves no special purpose there other than recharging the player's suit energy and O2 tank. |
− | In order for the occupant to survive, the chamber needs to have a connection to a steady source of [[Oxygen]] through its conveyor port on the back. The chamber does only hold a very small amount of oxygen. So the player cannot breathe longer than a few seconds without external O2 supply, if | + | In order for the occupant to survive, the chamber needs to have a connection to a steady source of [[Oxygen]] through its conveyor port on the back. The chamber does only hold a very small amount of oxygen. So the player cannot breathe longer than a few seconds without external O2 supply, if the suit's internal O2 tank is empty. |
The chamber does recharge the suits energy of the player while not needing energy itself. (As of V01.080. But this might change in later versions) | The chamber does recharge the suits energy of the player while not needing energy itself. (As of V01.080. But this might change in later versions) | ||
If the occupied chamber is destroyed or if the O2 supply is cut, the player will not be able to respawn in the chamber. | If the occupied chamber is destroyed or if the O2 supply is cut, the player will not be able to respawn in the chamber. | ||
− | + | They will die (even while offline) and will have to respawn at a medical room or in a respawn ship, which will lead to loss of inventory and possibly a loss of owned ship modules. | |
== See also == | == See also == |
Revision as of 21:14, 5 June 2015
This block was introduced in V1.080.
The Cryo Chamber (or Cryo Pod) is a functional block available for large ships and stations.
It is used to save the inventory of a player when logging out of multiplayer.
In order for this to work, the player must enter the cryo chamber and then log out.
When logging in, they will respawn in the same cryo chamber as when they left.
The chamber shows its status by indicator lights on the outside.
Red lights mean it's not operable, usually due to lack of power.
Green lights mean it's ready to use (but this does not indicate if there is an O2 supply).
Blue lights mean the chamber is currently occupied.
The chamber can also be placed and used in single player, but it serves no special purpose there other than recharging the player's suit energy and O2 tank.
In order for the occupant to survive, the chamber needs to have a connection to a steady source of Oxygen through its conveyor port on the back. The chamber does only hold a very small amount of oxygen. So the player cannot breathe longer than a few seconds without external O2 supply, if the suit's internal O2 tank is empty. The chamber does recharge the suits energy of the player while not needing energy itself. (As of V01.080. But this might change in later versions)
If the occupied chamber is destroyed or if the O2 supply is cut, the player will not be able to respawn in the chamber. They will die (even while offline) and will have to respawn at a medical room or in a respawn ship, which will lead to loss of inventory and possibly a loss of owned ship modules.