Difference between revisions of "Camera"

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== Planned Features ==
 
== Planned Features ==
 
Currently, the camera block is able to emulate the viewing component of the [[Cockpit]] without the Free View component. You will be able to pan/tilt/rotate in the future as well.
 
Currently, the camera block is able to emulate the viewing component of the [[Cockpit]] without the Free View component. You will be able to pan/tilt/rotate in the future as well.
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== Programming ==
 +
(IMyCameraBlock)<br>
 +
Actions: 3
 +
Toggle block On/Off
 +
Toggle block On
 +
Toggle block Off
 +
 +
Properties: 0
 +
 +
[1.067]

Revision as of 06:30, 3 February 2015


Camera Icon.png
Large Ship Icon.png
Large Ship / Station
Camera
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
12
 
Disassemble Ratio:
2.5
 
Dimensions (W x H x D):
1 x 1 x 1
Camera Icon.png
Small Ship Icon.png
Small Ship
Camera
 
Components
Required

 

 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
10
 
Disassemble Ratio:
2.5
 
Dimensions (W x H x D):
1 x 1 x 1
Camera block placed a wall. A red light on the bottom left of the camera indicates it is powered

Function

The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows the user to have a visual view of where it is placed. It only is a static view, however it is planned to be greatly expanded.

An example of a camera block pointing to the fighter's front.

Planned Features

Currently, the camera block is able to emulate the viewing component of the Cockpit without the Free View component. You will be able to pan/tilt/rotate in the future as well.

Programming

(IMyCameraBlock)
Actions: 3

Toggle block On/Off
Toggle block On
Toggle block Off

Properties: 0

[1.067]