http://spaceengineerswiki.com/api.php?action=feedcontributions&user=Somdudewillson&feedformat=atomSpace Engineers Wiki - User contributions [en]2024-03-29T15:25:08ZUser contributionsMediaWiki 1.28.0http://spaceengineerswiki.com/index.php?title=Programming_Guide/Action_List&diff=23088Programming Guide/Action List2018-10-12T22:49:08Z<p>Somdudewillson: Fixed action name.</p>
<hr />
<div>{{tocright}}<br />
== Action List ==<br />
<br />
All terminal blocks have the following properties:<br />
Interface name: this name is the name of the block in code, it can differ from the name as displayed in the building screen. E.g. Antenna interface name is IMyRadioAntenna - you need to use this interface if you want to get all antennas.<br />
<br />
'''Parent:''' this is parent of the block (all blocks have IMyTerminalBlock as parent), this can be used for getting type of blocks instead of concrete block type. E.g. if you want to get all lights in grid you will use IMyLightingBlock, if you want only interior light you can use IMyInteriorLight.<br />
<br />
'''Field:''' this is read only field available for block e.g. for IMyBeacon you can get Radius property. Based on this property you can increase/decrease radius of beacon.<br />
<br />
'''Actions:''' these are all available actions for block with their names in game, so if you want to increase broadcast radius for antenna, you need to execute IncreaseRadius action for block.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
|- style="vertical-align:top;"<br />
| <br />
=== Air Vent ===<br />
<br />
'''Interface name:''' IMyAirVent<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool CanPressurize { get; }<br /><br />
bool Depressurize { get; set; }<br /><br />
bool IsDepressurizing { get; } <b>Depreciated</b> <br /><br />
bool PressurizationEnabled { get; }<br /><br />
enum VentStatus Status { get; }<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off ->Toggle Block Off<br /><br />
Depressurize -> Depressurize On/Off<br /><br />
Depressurize_On -> Depressurize On<br /><br />
Depressurize_Off -> Depressurize Off<br /><br />
|<br />
<br />
=== Advanced Rotor ===<br />
<br />
'''Interface name:''' IMyMotorAdvancedStator<br /><br />
'''Parent:''' IMyMotorBase <br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float Angle { get; }<br /><br />
float BrakingTorque { get; set; }<br /><br />
float Displacement { get; set; }<br /><br />
float LowerLimitDeg { get; set; }<br /><br />
float LowerLimitRad { get; set; }<br /><br />
bool RotorLock { get; set; }<br /><br />
float TargetVelocityRad { get; set; }<br /><br />
float TargetVelocityRPM { get; set; }<br /><br />
float Torque { get; set; }<br /><br />
float UpperLimitDeg { get; set; }<br /><br />
float UpperLimitRad { get; set; }<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off ->Toggle Block Off<br /><br />
Reverse -> Reverse<br /><br />
Attach -> Attach<br /><br />
IncreaseTorque -> Increase Torque<br /><br />
DecreaseTorque -> Decrease Torque<br /><br />
IncreaseBrakingTorque -> Increase Braking Torque<br /><br />
DecreaseBrakingTorque -> Decrease Braking Torque<br /><br />
IncreaseVelocity -> Increase Velocity<br /><br />
ResetVelocity -> Reset Velocity<br /><br />
IncreaseLowerLimit -> Increase Lower Limit<br /><br />
DecreaseLowerLimit -> Decrease Lower Limit<br /><br />
IncreaseUpperLimit -> Increase Upper Limit<br /><br />
DecreaseUpperLimit -> Decrease Upper Limit<br /><br />
IncreaseDisplacement -> Increase Rotor Displacement<br /><br />
DecreaseDisplacement -> Decrease Rotor Displacement<br /><br />
|<br />
<br />
=== Antenna ===<br />
<br />
'''Interface name:''' IMyRadioAntenna<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
long AttachedProgrammableBlock { get; set; }<br /><br />
bool EnableBroadcasting { get; set; }<br /><br />
bool IgnoreAlliedBroadcast { get; set; }<br /><br />
bool IgnoreOtherBroadcast { get; set; }<br /><br />
bool IsBroadcasting { get; }<br /><br />
float Radius { get; set; }<br /><br />
bool ShowShipName { get; set; }<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseRadius -> Increase Broadcast radius<br /><br />
DecreaseRadius -> Decrease Broadcast radius<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Artificial Mass ===<br />
<br />
'''Interface name:''' IMyVirtualMass<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' none <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
|<br />
<br />
=== Assembler ===<br />
<br />
'''Interface name:''' IMyAssembler<br /><br />
'''Parent:''' IMyProductionBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> <br />
bool CooperativeMode { get; set; }<br /><br />
float CurrentProgress { get; }<br /><br />
bool DisassembleEnabled { get; }<br /><br />
MyAssemblerMode Mode { get; set; }<br /><br />
bool Repeating { get; set; }<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
slaveMode -> Cooperative Mode On/Off <br /><br />
|<br />
<br />
=== Battery ===<br />
<br />
'''Interface name:''' IMyBatteryBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> <br />
float CurrentInput { get; }<br /><br />
float CurrentOutput { get; }<br /><br />
float CurrentStoredPower { get; }<br /><br />
bool HasCapacityRemaining { get; }<br /><br />
bool IsCharging { get; }<br /><br />
float MaxInput { get; }<br /><br />
float MaxOutput { get; }<br /><br />
float MaxStoredPower { get; }<br /><br />
bool OnlyDischarge { get; set; }<br /><br />
bool OnlyRecharge { get; set; }<br /><br />
bool SemiautoEnabled { get; set; }<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Recharge -> Recharge On/Off<br /><br />
Discharge -> Discharge On/Off<br /><br />
SemiAuto -> Semi-auto On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Beacon ===<br />
<br />
'''Interface name:''' IMyBeacon<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float Radius { get; set; }<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseRadius -> Increase Broadcast radius<br /><br />
DecreaseRadius -> Decrease Broadcast radius<br /><br />
|<br />
<br />
=== Button Panel ===<br />
<br />
'''Interface name:''' IMyButtonPanel<br /><br />
'''Fields:''' <br /><br />
bool AnyoneCanUse { get; set; }<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
|<br />
<br />
=== Camera ===<br />
<br />
'''Interface name:''' IMyCameraBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:'''<br /><br />
double AvailableScanRange { get; }<br /><br />
bool EnableRaycast { get; set; }<br /><br />
bool IsActive { get; }<br /><br />
float RaycastConeLimit { get; }<br /><br />
double RaycastDistanceLimit { get; }<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
View -> View<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Cargo Containers ===<br />
<br />
'''Interface name:''' IMyCargoContainer<br /><br />
'''Parent:''' IMyTerminalBlock<br /><br />
'''Fields:''' none<br /><br />
<br />
'''Actions:''' none<br /><br />
|<br />
<br />
=== Cockpit, Control Station, Flight Seat ===<br />
<br />
'''Interface name:''' IMyCockpit<br /><br />
'''Parent:''' IMyShipController<br /><br />
'''Fields:''' <br /><br />
bool ControlWheels<br /><br />
bool ControlThrusters<br /><br />
bool HandBrake <br /><br />
bool DampenersOverride <br /><br />
bool MainCockpit<br /><br />
bool HorizonIndicator<br /><br />
<br />
'''Actions:'''<br /><br />
ControlThrusters -> Control thrusters On/Off<br /><br />
ControlWheels -> Control wheels On/Off<br /><br />
HandBrake -> Handbrake On/Off<br /><br />
DampenersOverride -> Inertia dampeners On/Off<br /><br />
MainCockpit -> Main Cockpit On/Off<br /><br />
HorizonIndicator -> Show Horizon and Altitude On/Off<br /><br />
|<br />
<br />
=== Collector ===<br />
<br />
'''Interface name:''' IMyCollector<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool UseConveyorSystem<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Connector ===<br />
<br />
'''Interface name:''' IMyShipConnector<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool ThrowOut <br /><br />
bool CollectAll <br /><br />
bool IsLocked <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off <br /><br />
OnOff_On -> Toggle block On <br /><br />
OnOff_Off -> Toggle block Off <br /><br />
ThrowOut -> Throw Out On/Off <br /><br />
CollectAll -> Collect All On/Off <br /><br />
SwitchLock -> Switch lock <br /><br />
|<br />
<br />
=== Control Panel ===<br />
<br />
'''Interface name:''' IMyControlPanel<br /><br />
'''Fields:''' none<br /><br />
'''Actions:'''none<br /><br />
|<br />
<br />
=== Conveyor Sorter ===<br />
<br />
'''Interface name:''' IMyConveyorSorter<br /><br />
'''Fields:''' <br /> bool DrainAll<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off <br /><br />
OnOff_On -> Toggle block On <br /><br />
OnOff_Off -> Toggle block Off <br /><br />
DrainAll -> Drain All On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Door ===<br />
<br />
'''Interface name:''' IMyDoor<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool Open<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Open -> Open/Close Door<br /><br />
Open_On -> Open Door<br /><br />
Open_Off -> Close Door<br /><br />
|<br />
<br />
=== Drill ===<br />
<br />
'''Interface name:''' IMyShipDrill<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool UseConveyorSystem<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
|<br />
<br />
=== Gatling Gun ===<br />
<br />
'''Interface name:''' IMySmallGatlingGun<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> <br />
bool Shoot<br /><br />
bool UseConveyor<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
ShootOnce -> Shoots Once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off-> Shoot Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Gatling Turret ===<br />
<br />
'''Interface name:''' IMyLargeGatlingTurret<br /><br />
'''Parent:''' IMyLargeConveyorTurretBase<br /><br />
'''Parent:''' IMyLargeTurretBase<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool UseConveyorSystem <br /><br />
bool CanControl<br /><br />
float Range<br />
bool Shoot<br /><br />
bool EnableIdleMovement<br /><br />
bool TargetMeteors<br /><br />
bool TargetMoving<br /><br />
bool TargetMissiles<br /><br />
bool TargetSmallShips<br /><br />
bool TargetLargeShips<br /><br />
bool TargetCharacters<br /><br />
bool TargetStations<br /><br />
bool TargetNeutrals<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Control -> Control<br /><br />
IncreaseRange -> Increase Radius<br /><br />
DecreaseRange -> Decrease Radius<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
ShootOnce -> Shoot once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off -> Shoot Off<br /><br />
IncreaseRange -> Increase Aiming Radius<br /><br />
DecreaseRange -> Decrease Aiming Radius<br /><br />
EnableIdleMovement -> Idle Movement On/Off<br /><br />
EnableIdleMovement_On -> Idle Movement On<br /><br />
EnableIdleMovement_Off -> Idle Movement Off<br /><br />
TargetMeteors -> Target meteors On/Off<br /><br />
TargetMeteors_On -> Target meteors On<br /><br />
TargetMeteors_Off -> Target meteors Off<br /><br />
TargetMoving -> Target moving On/Off<br /><br />
TargetMoving_On -> Target moving On<br /><br />
TargetMoving_Off -> Target moving Off<br /><br />
TargetMissiles -> Target missiles On/Off<br /><br />
TargetMissiles_On -> Target missiles On<br /><br />
TargetMissiles_Off -> Target missiles Off<br /><br />
TargetSmallShips -> Target small ships On/Off<br /><br />
TargetSmallShips_On -> Target small ships On<br /><br />
TargetSmallShips_Off -> Target small ships Off<br /><br />
TargetLargeShips -> Target large ship On/Off<br /><br />
TargetLargeShips_On -> Target large ship On<br /><br />
TargetLargeShips_Off -> Target large ship Off<br /><br />
TargetCharacters -> Target characters On/Off<br /><br />
TargetCharacters_On -> Target characters On<br /><br />
TargetCharacters_Off -> Target characters Off<br /><br />
TargetStations -> Target stations On/Off<br /><br />
TargetStations_On -> Target stations On<br /><br />
TargetStations_Off -> Target stations Off<br /><br />
TargetNeutrals -> Target neutrals On/Off<br /><br />
TargetNeutrals_On -> Target neutrals On<br /><br />
TargetNeutrals_Off -> Target neutrals Off<br /><br />
|<br />
<br />
=== Gravity Generator ===<br />
<br />
'''Interface name:''' IMyGravityGenerator<br /><br />
'''Parent:''' IMyGravityGeneratorBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float FieldWidth <br /><br />
float FieldHeight <br /><br />
float FieldDepth <br /><br />
float Gravity <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseWidth -> Increase Field width<br /><br />
DecreaseWidth -> Decrease Field width<br /><br />
IncreaseHeight -> Increase Field height<br /><br />
DecreaseHeight -> Decrease Field height<br /><br />
IncreaseDepth -> Increase Field depth<br /><br />
DecreaseDepth -> Decrease Field depth<br /><br />
IncreaseGravity -> Increase Acceleration<br /><br />
DecreaseGravity -> Decrease Acceleration<br /><br />
|<br />
<br />
=== Grinder ===<br />
<br />
'''Interface name:''' IMyShipGrinder<br /><br />
'''Parent:''' IMyShipToolBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' none <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Gyroscope ===<br />
<br />
'''Interface name:''' IMyGyro<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:'''<br /><br />
float GyroPower <br /><br />
bool GyroOverride <br /><br />
float Yaw <br /><br />
float Pitch <br /><br />
float Roll <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreasePower -> Increase Power<br /><br />
DecreasePower -> Decrease Power<br /><br />
Override -> Override controls On/Off<br /><br />
IncreaseYaw -> Increase Yaw override<br /><br />
DecreaseYaw -> Decrease Yaw override<br /><br />
IncreasePitch -> Increase Pitch override<br /><br />
DecreasePitch -> Decrease Pitch override<br /><br />
IncreaseRoll -> Increase Roll override<br /><br />
DecreaseRoll -> Decrease Roll override<br />
|<br />
<br />
=== Interior Light ===<br />
<br />
'''Interface name:''' IMyInteriorLight<br /><br />
'''Parent:''' IMyLightingBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float BlinkIntervalSeconds { get; set; }<br /><br />
float BlinkLength { get; set; }<br /><br />
float BlinkOffset { get; set; }<br /><br />
Color Color { get; set; }<br /><br />
float Falloff { get; set; }<br /><br />
float Intensity { get; set; }<br /><br />
float Radius { get; set; }<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseRadius -> Increase Radius<br /><br />
DecreaseRadius -> Decrease Radius<br /><br />
IncreaseBlink Interval -> Increase Blink Interval<br /><br />
DecreaseBlink Interval -> Decrease Blink Interval<br /><br />
IncreaseBlink Lenght -> Increase Blink Length<br /><br />
DecreaseBlink Lenght -> Decrease Blink Length<br /><br />
IncreaseBlink Offset -> Increase Blink Offset<br /><br />
DecreaseBlink Offset -> Decrease Blink Offset<br />
|<br />
<br />
=== Interior Turret ===<br />
<br />
'''Interface name:''' IMyLargeInteriorTurret<br /><br />
'''Parent:''' IMyLargeTurretBase<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool CanControl<br /><br />
float Range<br /><br />
bool Shoot<br /><br />
bool EnableIdleMovement<br /><br />
bool TargetMeteors<br /><br />
bool TargetMoving<br /><br />
bool TargetMissiles<br /><br />
bool TargetSmallShips<br /><br />
bool TargetLargeShips<br /><br />
bool TargetCharacters<br /><br />
bool TargetStations<br /><br />
bool TargetNeutrals<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Control -> Control<br /><br />
IncreaseRange -> Increase Radius<br /><br />
DecreaseRange -> Decrease Radius<br /><br />
ShootOnce -> Shoot once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off -> Shoot Off<br /><br />
IncreaseRange -> Increase Aiming Radius<br /><br />
DecreaseRange -> Decrease Aiming Radius<br /><br />
EnableIdleMovement -> Idle Movement On/Off<br /><br />
EnableIdleMovement_On -> Idle Movement On<br /><br />
EnableIdleMovement_Off -> Idle Movement Off<br /><br />
TargetMeteors -> Target meteors On/Off<br /><br />
TargetMeteors_On -> Target meteors On<br /><br />
TargetMeteors_Off -> Target meteors Off<br /><br />
TargetMoving -> Target moving On/Off<br /><br />
TargetMoving_On -> Target moving On<br /><br />
TargetMoving_Off -> Target moving Off<br /><br />
TargetMissiles -> Target missiles On/Off<br /><br />
TargetMissiles_On -> Target missiles On<br /><br />
TargetMissiles_Off -> Target missiles Off<br /><br />
TargetSmallShips -> Target small ships On/Off<br /><br />
TargetSmallShips_On -> Target small ships On<br /><br />
TargetSmallShips_Off -> Target small ships Off<br /><br />
TargetLargeShips -> Target large ship On/Off<br /><br />
TargetLargeShips_On -> Target large ship On<br /><br />
TargetLargeShips_Off -> Target large ship Off<br /><br />
TargetCharacters -> Target characters On/Off<br /><br />
TargetCharacters_On -> Target characters On<br /><br />
TargetCharacters_Off -> Target characters Off<br /><br />
TargetStations -> Target stations On/Off<br /><br />
TargetStations_On -> Target stations On<br /><br />
TargetStations_Off -> Target stations Off<br /><br />
TargetNeutrals -> Target neutrals On/Off<br /><br />
TargetNeutrals_On -> Target neutrals On<br /><br />
TargetNeutrals_Off -> Target neutrals Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Jump Drive ===<br />
'''Interface name:''' IMyJumpDrive<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Recharge<br /><br />
bool JumpDistance<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Recharge -> Recharge On/Off<br /><br />
Recharge_On -> Recharge On<br /><br />
Recharge_Off -> Recharge Off<br /><br />
IncreaseJumpDistance -> Increase jump distance<br /><br />
DecreaseJumpDistance -> Decrease jump distance<br /><br />
|<br />
<br />
=== Landing Gear ===<br />
<br />
'''Interface name:''' IMyLandingGear<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Autolock<br /><br />
float BreakForce<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Lock -> Lock<br /><br />
Unlock -> Unlock<br /><br />
SwitchLock -> Switch lock<br /><br />
Autolock -> Autolock On/Off<br /><br />
IncreaseBreakForce -> Increase Break Force<br /><br />
DecreaseBreakForce -> Decrease Break Force<br /><br />
|<br />
<br />
=== Laser Antenna ===<br />
<br />
'''Interface name:''' IMyLaserAntenna<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool isPerm<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Idle -> Idle<br /><br />
PasteGpsCoords -> Paste coordinates<br /><br />
ConnectGPS -> Connect to coordinates<br /><br />
isPerm -> Permanent connection On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Medical Room===<br />
<br />
'''Interface name:''' IMyMedicalRoom<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool TakeOwnership<br /><br />
bool SetFaction<br /><br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
|<br />
<br />
=== Merge Block ===<br />
<br />
'''Interface name:''' IMyShipMergeBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' none<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
|<br />
<br />
=== Missile Turret ===<br />
<br />
'''Interface name:''' IMyMissileTurret<br /><br />
'''Parent:''' IMyLargeConveyorTurretBase<br /><br />
'''Parent:''' IMyLargeTurretBase<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool CanControl<br /><br />
float Range<br /><br />
bool Shoot<br /><br />
bool EnableIdleMovement<br /><br />
bool TargetMeteors<br /><br />
bool TargetMoving<br /><br />
bool TargetMissiles<br /><br />
bool TargetSmallShips<br /><br />
bool TargetLargeShips<br /><br />
bool TargetCharacters<br /><br />
bool TargetStations<br /><br />
bool TargetNeutrals<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Control -> Control<br /><br />
IncreaseRange -> Increase Radius<br /><br />
DecreaseRange -> Decrease Radius<br /><br />
ShootOnce -> Shoot once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off -> Shoot Off<br /><br />
IncreaseRange -> Increase Aiming Radius<br /><br />
DecreaseRange -> Decrease Aiming Radius<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
EnableIdleMovement -> Idle Movement On/Off<br /><br />
EnableIdleMovement_On -> Idle Movement On<br /><br />
EnableIdleMovement_Off -> Idle Movement Off<br /><br />
TargetMeteors -> Target meteors On/Off<br /><br />
TargetMeteors_On -> Target meteors On<br /><br />
TargetMeteors_Off -> Target meteors Off<br /><br />
TargetMoving -> Target moving On/Off<br /><br />
TargetMoving_On -> Target moving On<br /><br />
TargetMoving_Off -> Target moving Off<br /><br />
TargetMissiles -> Target missiles On/Off<br /><br />
TargetMissiles_On -> Target missiles On<br /><br />
TargetMissiles_Off -> Target missiles Off<br /><br />
TargetSmallShips -> Target small ships On/Off<br /><br />
TargetSmallShips_On -> Target small ships On<br /><br />
TargetSmallShips_Off -> Target small ships Off<br /><br />
TargetLargeShips -> Target large ship On/Off<br /><br />
TargetLargeShips_On -> Target large ship On<br /><br />
TargetLargeShips_Off -> Target large ship Off<br /><br />
TargetCharacters -> Target characters On/Off<br /><br />
TargetCharacters_On -> Target characters On<br /><br />
TargetCharacters_Off -> Target characters Off<br /><br />
TargetStations -> Target stations On/Off<br /><br />
TargetStations_On -> Target stations On<br /><br />
TargetStations_Off -> Target stations Off<br /><br />
TargetNeutrals -> Target neutrals On/Off<br /><br />
TargetNeutrals_On -> Target neutrals On<br /><br />
TargetNeutrals_Off -> Target neutrals Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Ore Detector ===<br />
'''Interface name:''' IMyOreDetector<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool BroadcastUsingAntennas<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
BroadcastUsingAntennas -> Broadcast using antennas On/Off<br /><br />
|<br />
<br />
=== Oxygen Farm ===<br />
'''Interface name:''' IMyOxygenFarm<br /><br />
'''Parent: ''' IMyFunctionalBlock<br /><br />
'''Fields:''' none<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
|<br />
<br />
=== Oxygen Generator ===<br />
'''Interface name:''' IMyOxygenGenerator<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Auto-Refill<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Refill -> Refill Bottles<br /><br />
Auto-Refill -> Auto-Refill On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Oxygen/Hydrogen Tank ===<br />
'''Interface name:''' IMyOxygenTank<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Stockpile<br /><br />
bool Auto-Refill<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Stockpile -> Stockpile On/Off<br /><br />
Stockpile_On -> Stockpile On<br /><br />
Stockpile_Off -> Stockpile Off<br /><br />
Refill -> Refill Bottles<br /><br />
Auto-Refill -> Auto-Refill On/Off<br /><br />
|<br />
<br />
=== Passenger Seat ===<br />
<br />
'''Interface name:''' IMyCockpit<br /><br />
'''Parent:''' IMyShipController<br /><br />
'''Fields:''' <br /><br />
bool ControlWheels<br /><br />
bool ControlThrusters<br /><br />
bool HandBrake <br /><br />
bool DampenersOverride<br />
<br />
'''Actions:'''<br /><br />
ControlThrusters -> Control thrusters On/Off<br /><br />
ControlWheels -> Control wheels On/Off<br /><br />
HandBrake -> Handbrake On/Off<br /><br />
DampenersOverride -> Inertia dampeners On/Off<br />
|<br />
<br />
=== Piston ===<br />
<br />
'''Interface name:''' IMyPistonBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool OnOff<br /><br />
bool ShowInTerminal<br /><br />
bool ShowInToolbarConfig<br /><br />
bool ShowOnHUD<br /><br />
float Velocity <br /><br />
float MinLimit "LowerLimit"<br /><br />
float MaxLimit "UpperLimit"<br /><br />
PistonStatus Status<br /><br />
float "Weld speed"<br /><br />
bool "Force weld"<br /><br /><br />
Strings to be used in methods like "bool GetValueBool(string propertyId)"<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Reverse -> Reverse<br /><br />
Extend -> Extend<br /><br />
Retract -> Retract<br /><br />
IncreaseVelocity -> Increase Velocity<br /><br />
DecreaseVelocity -> Decrease Velocity<br /><br />
ResetVelocity -> Reset Velocity<br /><br />
IncreaseUpperLimit -> Increase Maximal distance<br /><br />
DecreaseUpperLimit -> Decrease Maximal distance<br /><br />
IncreaseLowerLimit -> Increase Minimal distance<br /><br />
DecreaseLowerLimit -> Decrease Minimal distance<br /><br />
IncreaseWeld speed -> Increase Safety lock speed<br /><br />
DecreaseWeld speed -> Decrease Safety lock speed<br /><br />
Force weld -> Safety override lock On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Programmable block ===<br />
<br />
'''Interface name:''' IMyProgrammableBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool IsRunning<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Run -> Run<br /><br />
RunWithDefaultArgument -> Run with default argument<br /><br />
|<br />
<br />
=== Projector ===<br />
<br />
'''Interface name:''' IMyProjector<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool OnOff<br /><br />
bool ShowInTerminal<br /><br />
bool ShowInToolbarConfig<br /><br />
bool ShowOnHUD<br /><br />
bool KeepProjection<br /><br />
bool ShowOnlyBuildable<br /><br />
float X<br /><br />
float Y<br /><br />
float Z<br /><br />
float RotX<br /><br />
float RotY<br /><br />
float RotZ<br /><br />
bool InstantBuilding<br /><br />
bool GetOwnership<br /><br />
float NumberOfProjections<br /><br />
float NumberOfBlocks<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
KeepProjection -> Keep Projection On/Off<br /><br />
IncreaseX -> Increase horizontal offset<br /><br />
DecreaseX -> Decrease horizontal offset<br /><br />
IncreaseY -> Increase vertical offset<br /><br />
DecreaseY -> Decrease vertical offset<br /><br />
IncreaseZ -> Increase forward offset<br /><br />
DecreaseZ -> Decrease forward offset<br /><br />
IncreaseRotX -> Increase Pitch<br /><br />
DecreaseRotX -> Decrease Pitch<br /><br />
IncreaseRotY -> Increase Yaw<br /><br />
DecreaseRotY -> Decrease Yaw<br /><br />
IncreaseRotZ -> Increase Roll<br /><br />
DecreaseRotZ -> Decrease Roll<br /><br />
SpawnProjection -> Spawn projection<br /><br />
|<br />
<br />
=== Reactor (Small, Large) ===<br />
<br />
'''Interface name:''' IMyReactor<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool UseConveyorSystem<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Refinery and Arc Furnace===<br />
<br />
'''Interface name:''' IMyRefinery<br /><br />
'''Parent:''' IMyProductionBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool UseConveyorSystem<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
|<br />
<br />
=== Reloadable Rocket Launcher ===<br />
<br />
'''Interface name:''' IMySmallMissileLauncherReload<br /><br />
'''Parent:''' IMySmallMissileLauncherReload<br /><br />
'''Parent:''' IMySmallMissileLauncher<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:'''<br /><br />
bool Shoot<br /><br />
<br />
'''Actions:'''<br /><br />
Off -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
ShootOnce -> Shoot once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off -> Shoot Off<br /><br />
|<br />
<br />
=== Remote Control ===<br />
<br />
'''Interface name:''' IMyRemoteControl<br /><br />
'''Parent:''' IMyShipController<br /><br />
'''Fields:''' <br /><br />
bool ControlThrusters<br /><br />
bool ControlWheels<br /><br />
bool HandBrake<br /><br />
bool DampenersOverride<br /><br />
bool MainCockpit<br /><br />
bool HorizonIndicator<br /><br />
bool AutoPilot<br /><br />
bool CollisionAvoidance<br /><br />
bool DockingMode<br /><br />
<br />
'''Actions:'''<br /><br />
ControlThrusters -> Control thrusters On/Off<br /><br />
ControlWheels -> Control wheels On/Off<br /><br />
HandBrake -> Handbrake On/Off<br /><br />
DampenersOverride -> Inertia dampeners On/Off<br /><br />
MainCockpit -> Main cockpit On/Off<br /><br />
AutoPilot -> Autopilot On/Off<br /><br />
AutoPilot_On -> Autopilot On<br /><br />
AutoPilot_Off -> Autopilot Off<br /><br />
CollisionAvoidance -> Collision avoidance On/Off<br /><br />
CollisionAvoidance_On -> Collision avoidance On<br /><br />
CollisionAvoicance_Off -> Collision avoidance Off<br /><br />
DockingMode -> Precision mode On/Off<br /><br />
DockingMode_On -> Precision mode On<br /><br />
DockingMode_Off -> Precision mode Off<br /><br />
Forward -> Set front part of remote control as reference for autopilot<br /><br />
Backward -> Set rear part of remote control as reference for autopilot<br /><br />
Left -> Set left part of remote control as reference for autopilot<br /><br />
Right -> Set right part of remote control as reference for autopilot<br /><br />
Up -> Set top part of remote control as reference for autopilot<br /><br />
Down -> Set bottom part of remote control as reference for autopilot<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Rocket Launcher ===<br />
<br />
'''Interface name:''' IMySmallMissileLauncher<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Shoot<br />s<br />
<br />
'''Actions:'''<br /><br />
Off -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
ShootOnce -> Shoot once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off -> Shoot Off<br /><br />
|<br />
<br />
=== Rotor ===<br />
<br />
'''Interface name:''' IMyMotorStator<br /><br />
'''Parent:''' IMyMotorBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool IsAttached <br /><br />
float Torque<br /><br />
float BrakingTorque <br /><br />
float Velocity <br /><br />
float LowerLimit <br /><br />
float UpperLimit <br /><br />
float Displacement <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Reverse -> Reverse<br /><br />
Detach -> Detach<br /><br />
Attach -> Attach<br /><br />
IncreaseTorque -> Increase Torque<br /><br />
DecreaseTorque -> Decrease Torque<br /><br />
IncreaseBrakingTorque -> Increase Braking tor.<br /><br />
DecreaseBrakingTorque -> Decrease Braking tor.<br /><br />
IncreaseVelocity -> Increase Velocity<br /><br />
DecreaseVelocity -> Decrease Velocity<br /><br />
ResetVelocity -> Reset Velocity<br /><br />
IncreaseLowerLimit -> Increase Lower limit<br /><br />
DecreaseLowerLimit -> Decrease Lower limit<br /><br />
IncreaseUpperLimit -> Increase Upper limit<br /><br />
DecreaseUpperLimit -> Decrease Upper limit<br /><br />
IncreaseDisplacement -> Increase Rotor displacement<br /><br />
DecreaseDisplacement -> Decrease Rotor displacement<br />
|<br />
<br />
=== Sensor ===<br />
<br />
'''Interface name:''' IMySensorBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float LeftExtend <br /><br />
float RightExtend <br /><br />
float TopExtend <br /><br />
float BottomExtend <br /><br />
float FrontExtend <br /><br />
float BackExtend <br /><br />
bool DetectPlayers <br /><br />
bool DetectFloatingObjects <br /><br />
bool DetectSmallShips <br /><br />
bool DetectLargeShips <br /><br />
bool DetectStations <br /><br />
bool DetectAsteroids <br /><br />
bool IsActive <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseLeft -> Increase Left extent<br /><br />
DecreaseLeft -> Decrease Left extent<br /><br />
IncreaseRight -> Increase Right extent<br /><br />
DecreaseRight -> Decrease Right extent<br /><br />
IncreaseBottom -> Increase Bottom extent<br /><br />
DecreaseBottom -> Decrease Bottom extent<br /><br />
IncreaseTop -> Increase Top extent<br /><br />
DecreaseTop -> Decrease Top extent<br /><br />
IncreaseBack -> Increase Back extent<br /><br />
DecreaseBack -> Decrease Back extent<br /><br />
IncreaseFront -> Increase Front extent<br /><br />
DecreaseFront -> Decrease Front extent<br /><br />
Detect Players -> Detect players On/Off<br /><br />
Detect Floating Objects -> Detect floating objects On/Off<br /><br />
Detect Small Ships -> Detect small ships On/Off<br /><br />
Detect Large Ships -> Detect large ships On/Off<br /><br />
Detect Stations -> Detect stations On/Off<br /><br />
Detect Asteroids -> Detect Asteroids On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Solar Panel ===<br />
<br />
'''Interface name:''' IMySolarPanel<br /><br />
'''Fields:''' none<br /><br />
'''Actions:''' none<br /><br />
|<br />
<br />
=== Sound Block ===<br />
<br />
'''Interface name:''' IMySoundBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float Volume <br /><br />
float Range <br /><br />
bool IsSoundSelected<br /><br />
float LoopPeriod <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseVolumeSlider -> Increase Volume<br /><br />
DecreaseVolumeSlider -> Decrease Volume<br /><br />
IncreaseRangeSlider -> Increase Range<br /><br />
DecreaseRangeSlider -> Decrease Range<br /><br />
PlaySound -> Play<br /><br />
StopSound -> Stop<br /><br />
IncreaseLoopableSlider -> Increase Loop time<br /><br />
DecreaseLoopableSlider -> Decrease Loop time<br />
|<br />
<br />
=== Space Balls ===<br />
'''Interface name:''' IMySpaceball<br /><br />
'''Parent:''' IMyVirtualMass<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:'''<br /><br />
float VirtualMass<br /><br />
bool EnableBroadCast<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseVirtualMass -> Increase Virtual Mass<br /><br />
DecreaseVirtualMass -> Decrease Virtual Mass<br /><br />
EnableBroadCast -> Enable broadcasting On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Spherical Gravity Generator ===<br />
<br />
'''Interface name:''' IMyGravityGeneratorSphere<br /><br />
'''Parent:''' IMyGravityGeneratorBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float Radius <br /><br />
float Gravity <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseRadius -> Increase Radius<br /><br />
DecreaseRadius -> Decrease Radius<br /><br />
IncreaseGravity -> Increase Acceleration<br /><br />
DecreaseGravity -> Decrease Acceleration<br /><br />
|<br />
<br />
=== Spotlight ===<br />
<br />
'''Interface name:''' IMyReflectorLight<br /><br />
'''Parent:''' IMyLightingBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float Radius<br /><br />
float Intensity<br /><br />
float BlinkIntervalSeconds<br /><br />
float BlinkLenght<br /><br />
float BlinkOffset<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseRadius -> Increase Radius<br /><br />
DecreaseRadius -> Decrease Radius<br /><br />
IncreaseBlink Interval -> Increase Blink Interval<br /><br />
DecreaseBlink Interval -> Decrease Blink Interval<br /><br />
IncreaseBlink Lenght -> Increase Blink Length<br /><br />
DecreaseBlink Lenght -> Decrease Blink Length<br /><br />
IncreaseBlink Offset -> Increase Blink Offset<br /><br />
DecreaseBlink Offset -> Decrease Blink Offset<br /><br />
|<br />
<br />
=== Text Panel, LCD, Wide LCD ===<br />
<br />
'''Interface name:''' IMyTextPanel<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float FontSize<br /><br />
String FontColor<br /><br />
String BackgroundColor<br /><br />
float ChangeIntervalSlider<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseFontSize -> Increase Font Size<br /><br />
DecreaseFontSize -> Decrease Font Size<br /><br />
IncreaseChangeIntervalSlider -> Increase Image change interval<br /><br />
DecreaseChangeIntervalSlider -> Decrease Image change interval<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Thruster (Ion, Hydrogen, Atmospheric) ===<br />
'''Interface name:''' IMyThrust<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:'''<br /><br />
float Override<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseOverride -> Increase thrust override<br /><br />
DecreaseOverride -> Decrease thrust override<br /><br />
|<br />
<br />
=== Timer Block ===<br />
<br />
'''Interface name:''' IMyTimerBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool IsCountingDown <br /><br />
float TriggerDelay <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseTriggerDelay -> Increase Delay<br /><br />
DecreaseTriggerDelay -> Decrease Delay<br /><br />
TriggerNow -> Trigger now<br /><br />
Start -> Start<br /><br />
Stop -> Stop<br /><br />
|<br />
<br />
=== Warhead ===<br />
<br />
'''Interface name:''' IMyWarhead<br /><br />
'''Fields:''' <br /><br />
bool IsCountingDown <br /><br />
float DetonationTime <br />
<br />
'''Actions:'''<br /><br />
IncreaseDetonationTime -> Increase Detonation time<br /><br />
DecreaseDetonationTime -> Decrease Detonation time<br /><br />
StartCountdown -> Start countdown<br /><br />
StopCountdown -> Stop countdown<br /><br />
Safety -> Safety On/Off<br /><br />
Detonate -> Detonate<br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Welder ===<br />
<br />
'''Interface name:''' IMyShipWelder<br /><br />
'''Parent:''' IMyShipToolBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br />
|<br />
<br />
=== Wheel Suspension (1x1, 3x3, 5x5) ===<br />
<br />
'''Interface name:''' IMyMotorSuspension<br /><br />
'''Parent:''' IMyMotorBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Steering <br /><br />
bool Propulsion <br /><br />
float Damping <br /><br />
float Strength <br /><br />
float Friction <br /><br />
float Power <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Steering -> Steering On/Off<br /><br />
Propulsion -> Propulsion On/Off<br /><br />
IncreaseDamping -> Increase Damping<br /><br />
DecreaseDamping -> Decrease Damping<br /><br />
IncreaseStrength -> Increase Strength<br /><br />
DecreaseStrength -> Decrease Strength<br /><br />
IncreaseFriction -> Increase Friction<br /><br />
DecreaseFriction -> Decrease Friction<br /><br />
IncreasePower -> Increase Power<br /><br />
DecreasePower -> Decrease Power<br />
|<br />
|}<br />
<references /></div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Category:Ingame_API&diff=23087Category:Ingame API2018-10-12T21:44:27Z<p>Somdudewillson: Created page with "Pages to do with the Ingame API."</p>
<hr />
<div>Pages to do with the Ingame API.</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=MyPlanetElevation&diff=23086MyPlanetElevation2018-10-12T21:43:43Z<p>Somdudewillson: Created page with "{{DISPLAYTITLE:MyPlanetElevation}} Game Version: 1.175 <br>Namespace Sandbox.ModAPI.Ingame ''public enum '''MyPlanetElevation''''' <br>&nbsp;&nbsp;The starting point of the h..."</p>
<hr />
<div>{{DISPLAYTITLE:MyPlanetElevation}}<br />
Game Version: 1.175<br />
<br>Namespace Sandbox.ModAPI.Ingame<br />
<br />
''public enum '''MyPlanetElevation'''''<br />
<br>&nbsp;&nbsp;The starting point of the height above the planet<br />
<br />
'''Sealevel''' - from sea level<br />
<br>'''Surface''' - from the surface<br />
<br />
[[Category:Ingame API]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Conveyor_Junction&diff=23056Conveyor Junction2018-09-22T17:29:21Z<p>Somdudewillson: /* Media */ Updating captions.</p>
<hr />
<div>{{itembox<br />
| item = Conveyor Junction<br />
| description = A multi-directional conveyor block that can transfer items between other blocks from all sides<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 25<br />
| sairtightness = no<br />
| sresourcesinkgroup = Conveyor<br />
| scomponentstructure = 3<br />
| scomponent1 = Interior Plate<br />
| scomponent1amt = 5<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 15<br />
| scomponent3 = Motor<br />
| scomponent3amt = 2<br />
| scomponent4 = Small Steel Tube<br />
| scomponent4amt = 25<br />
| scomponent5 = Construction Component<br />
| scomponent5amt = 55<br />
| scomponent6 = Interior Plate<br />
| scomponent6amt = 20<br />
| sheight = 3<br />
| swidth = 3<br />
| sdepth = 3<br />
<br />
| lbuildtime = 12<br />
| lresourcesinkgroup = Conveyor<br />
| lairtightness = yes<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Interior Plate<br />
| lcomponent1amt = 10<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 10<br />
| lcomponent3 = Motor<br />
| lcomponent3amt = 6<br />
| lcomponent4 = Small Steel Tube<br />
| lcomponent4amt = 20<br />
| lcomponent5 = Construction Component<br />
| lcomponent5amt = 20<br />
| lcomponent6 = Interior Plate<br />
| lcomponent6amt = 10<br />
| lheight = 1<br />
| lwidth = 1<br />
| ldepth = 1<br />
<br />
| version = 01.047<br />
}}<br />
<br />
== Overview ==<br />
The Conveyor Junction is a device which allows the transfer of items from one inventory to another through [[Conveyor_Mechanics#Conveyor_ports|conveyor ports]]. The small ship variant features six small ports and four large ports, while the large ship variant simply features a large port on each side. Note that it has no control panels or interfaces to interact with.<br />
<br />
== Usage ==<br />
The Conveyor Junction automatically allows items to be passed through as soon as its construction has been completed, as long as the grid (ship/station) it is being placed on has [[Electricity|power]]. Like other conveyor blocks, it is also capable of transferring [[Oxygen]] and [[Hydrogen]]. See [[Conveyor Mechanics]] for more information.<br />
<br />
On large ships, this block is helpful when linking together multiple separate systems into your conveyor network. On small ships, it's helpful both in linking together multiple systems and in serving as a link between systems using small and large conveyor ports.<br />
<br />
== Media ==<br />
{| class="wikitable" width "50%"<br />
|[[File:Conveyor06.jpg|center|thumb|380px|A conveyor junction block in the middle is connected on 3 different sides alongside a big blue default ship]]<br />
|[[File:Conveyor01.jpg|center|thumb|400px|View of the conveyor junction block]]<br />
|-<br />
|[[File:Conveyor07.jpg|center|thumb|400px|View of the conveyor junction block for a small ship]]<br />
|<br />
|}<br />
<br />
== Tips ==<br />
* Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way is to use a block with both large and small conveyor ports, such as a [[Medium Cargo Container]] or a Conveyor Junction, as the junction point between them.<br />
<br />
== Known Issues ==<br />
* All conveyors require power to function. However, interestingly enough the conveyor blocks do not have any power consumption. So while it does need power to pass items through it, it won't actually drain any power from the grid.<br />
<br />
== Related Items ==<br />
* [[Conveyor Tube]]<br />
* [[Curved Conveyor Tube]]<br />
* [[Small Conveyor]]<br />
* [[Small Conveyor Tube]]<br />
* [[Small Curved Conveyor Tube]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.037|Update 01.037.014]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*removed computer component from conveyors (so turret won't attack it)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034|Update 01.034.009]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed crashes caused by conveyor<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Added the option to take anything from conveyor system by double-clicking<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.031]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*New larger conveyors for small ships (able to transport every item)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed minor conveyor issues (energy usage)<br />
<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor systems now require power (electricity) in order to function<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]<br />
<br />
<!--<br />
The content below is hidden, and may be used in the future. please do not discard this.<br />
<br />
{| class="wikitable"<br />
!colspan="2" style="text-align:center;" | Example Tutorial<br />
|-<br />
|style="width: 530px;" | <ol><br />
<li value="1">Place a conveyor block next to a conveyor port on a device such as a [[Refinery]]. Keep in mind, rotation doesn't matter as it has ports on all its sides.<br />
:{| width "50%"<br />
|<br />
[[File:Conveyor02.jpg|none|thumb|175px]]<br />
|<br />
[[File:Conveyor03.jpg|none|thumb|175px]]<br />
|<br />
|}<br />
<li value="2">Next, Once placed, place an [[Assembler]] with one of its conveyor ports facing towards the conveyor block.<br />
:[[File:Conveyor04.jpg|none|thumb|175px]]<br />
<li value="3">Now place a cargo container on another side of the conveyor block.<br />
:[[File:Conveyor05.jpg|none|thumb|175px]]<br />
<li value="4">The connection is now established between all 3 devices. All devices may interact with one another through the single conveyor block in the middle.<br />
</ol><br />
|}<br />
--></div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Small_Conveyor&diff=23055Small Conveyor2018-09-22T17:28:39Z<p>Somdudewillson: Updating links to the conveyor junction.</p>
<hr />
<div>{{itembox<br />
| item = Small Conveyor<br />
| description = Small conveyor to transfer items between ship systems<br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 10<br />
| sairtightness = yes<br />
| sresourcesinkgroup = Conveyor<br />
| scomponentstructure = 1<br />
| scomponent1 = Interior Plate<br />
| scomponent1amt = 2<br />
| scomponent2 = Motor<br />
| scomponent2amt = 1<br />
| scomponent3 = Construction Component<br />
| scomponent3amt = 4<br />
| scomponent4 = Interior Plate<br />
| scomponent4amt = 2<br />
| sheight = 1<br />
| swidth = 1<br />
| sdepth = 1<br />
<br />
<br />
| version = 01.037.014<br />
}}<br />
== Overview ==<br />
The Small Conveyor block is a smaller, cheaper version of the [[Conveyor Junction]] block. It functions the same in that it allows the transfer of items from one inventory to another through [[Conveyor_Mechanics#Conveyor_ports|conveyor ports]] on all sides. It also has no control panel or interface in which to interact with.<br />
<br />
== Usage ==<br />
The Conveyor block automatically allows items to be passed through it once it is finished being built, and the grid (ship/station) it is being placed on has [[Electricity|power]]. Conveyors are also capable of transferring [[Oxygen]] and [[Hydrogen]].<br />
<br />
While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has some limitations. Not all items are able to pass through the small conveyors as they are too large.<br />
<br />
* See [[Conveyor Mechanics]] for more information - [[Conveyor_Mechanics#Items_that_can_transfer_through_small_ports|Small Conveyor: Item List]]<br />
<br />
== Media ==<br />
<br />
== Tips ==<br />
* Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way is to use a block with both large and small conveyor ports, such as a [[Medium Cargo Container]] or a [[Conveyor Junction]], as the junction point between them.<br />
<br />
== Known Issues ==<br />
* All conveyors require power to function. However, interestingly enough the conveyor blocks do not have any power consumption. So while it does need power to pass items through it, it won't actually drain any power from the grid.<br />
* [[Update 01.110]] - Conveyor blocks consume noticeable amounts of processing power, and therefore causing a lot of in-game lag.<br />
<br />
== Related Items ==<br />
*[[Conveyor Junction]]<br />
*[[Conveyor Tube]]<br />
*[[Curved Conveyor Tube]]<br />
*[[Small Conveyor Tube]]<br />
*[[Small Curved Conveyor Tube]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor systems now require power (electricity) in order to function<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Small_Curved_Conveyor_Tube&diff=23054Small Curved Conveyor Tube2018-09-22T17:27:57Z<p>Somdudewillson: /* Related Items */ Updating link to the conveyor junction.</p>
<hr />
<div>{{itembox<br />
| item = Small Curved Conveyor Tube<br />
| description = Small conveyor tube for connecting corners. <br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 3<br />
| scomponentstructure = 1<br />
| scomponent1 = Motor<br />
| scomponent1amt = 1<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 1<br />
| scomponent3 = Interior Plate<br />
| scomponent3amt = 1<br />
| sresourcesinkgroup = Conveyor<br />
| sairtightness = yes<br />
| sheight = 1<br />
| swidth = 1<br />
| sdepth = 1<br />
<br />
| version = 01.031.009<br />
}}<br />
== Overview ==<br />
The Small Curved Conveyor Tube is a smaller, cheaper version of the [[Curved Conveyor Tube]]. It functions the same in that it allows the transfer of items from one inventory to another through [[Conveyor_Mechanics#Conveyor_ports|conveyor ports]] on two of its sides. It also has no control panel or interface in which to interact with.<br />
<br />
== Usage ==<br />
The Conveyor block automatically allows items to be passed through it once it is finished being built, and the grid (ship/station) it is being placed on has [[Electricity|power]]. Conveyors are also capable of transferring [[Oxygen]] and [[Hydrogen]].<br />
<br />
While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has some limitations. Not all items are able to pass through the small conveyors as they are too large.<br />
<br />
* See [[Conveyor Mechanics]] for more information - [[Conveyor_Mechanics#Items_that_can_transfer_through_small_ports|Small Conveyor: Item List]]<br />
<br />
== Media ==<br />
<br />
== Tips ==<br />
* Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way is to use a block with both large and small conveyor ports, such as a [[Medium Cargo Container]] or a [[Conveyor Junction]], as the junction point between them.<br />
<br />
== Known Issues ==<br />
* All conveyors require power to function. However, interestingly enough the conveyor blocks do not have any power consumption. So while it does need power to pass items through it, it won't actually drain any power from the grid.<br />
* [[Update 01.110]] - Conveyor blocks consume noticeable amounts of processing power, and therefore causing a lot of in-game lag.<br />
<br />
== Related Items ==<br />
*[[Conveyor Junction]]<br />
*[[Conveyor Tube]]<br />
*[[Curved Conveyor Tube]]<br />
*[[Small Conveyor]]<br />
*[[Small Conveyor Tube]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor systems now require power (electricity) in order to function<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Small_Conveyor_Tube&diff=23053Small Conveyor Tube2018-09-22T17:27:27Z<p>Somdudewillson: /* Related Items */ Updating link to the conveyor junction.</p>
<hr />
<div>{{itembox<br />
| item = Small Conveyor Tube<br />
| description = Small Conveyor to transfer small items between ship systems<br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 3<br />
| scomponentstructure = 2<br />
| scomponent1 = Motor<br />
| scomponent1amt = 1<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 1<br />
| scomponent3 = Interior Plate<br />
| scomponent3amt = 1<br />
| sresourcesinkgroup = Conveyor<br />
| sairtightness = yes<br />
| sheight = 1<br />
| swidth = 1<br />
| sdepth = 1<br />
<br />
| version = 01.031.009<br />
}}<br />
== Overview ==<br />
The Small Conveyor Tube is a smaller, cheaper version of the [[Conveyor Tube]]. It functions the same in that it allows the transfer of items from one inventory to another through [[Conveyor_Mechanics#Conveyor_ports|conveyor ports]] on two of its sides. It also has no control panel or interface in which to interact with.<br />
<br />
== Usage ==<br />
The Conveyor block automatically allows items to be passed through it once it is finished being built, and the grid (ship/station) it is being placed on has [[Electricity|power]]. Conveyors are also capable of transferring [[Oxygen]] and [[Hydrogen]].<br />
<br />
While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has some limitations. Not all items are able to pass through the small conveyors as they are too large.<br />
<br />
* See [[Conveyor Mechanics]] for more information - [[Conveyor_Mechanics#Items_that_can_transfer_through_small_ports|Small Conveyor: Item List]]<br />
<br />
== Media ==<br />
<br />
== Tips ==<br />
* Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way is to use a block with both large and small conveyor ports, such as a [[Medium Cargo Container]] or a [[Conveyor Junction]], as the junction point between them.<br />
<br />
== Known Issues ==<br />
* All conveyors require power to function. However, interestingly enough the conveyor blocks do not have any power consumption. So while it does need power to pass items through it, it won't actually drain any power from the grid.<br />
* [[Update 01.110]] - Conveyor blocks consume noticeable amounts of processing power, and therefore causing a lot of in-game lag.<br />
<br />
== Related Items ==<br />
*[[Conveyor Junction]]<br />
*[[Conveyor Tube]]<br />
*[[Curved Conveyor Tube]]<br />
*[[Small Conveyor]]<br />
*[[Small Curved Conveyor Tube]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor systems now require power (electricity) in order to function<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Curved_Conveyor_Tube&diff=23052Curved Conveyor Tube2018-09-22T17:26:39Z<p>Somdudewillson: Updating links to the conveyor junction. Also fixed header of the "Related Items" section.</p>
<hr />
<div>{{itembox<br />
| item = Curved Conveyor Tube<br />
| description = A curved conveyor tube with indicator lights<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 7<br />
| sairtightness = no<br />
| sresourcesinkgroup = Conveyor<br />
| scomponentstructure = 2<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 5<br />
| scomponent2 = Motor<br />
| scomponent2amt = 6<br />
| scomponent3 = Small Steel Tube<br />
| scomponent3amt = 10<br />
| scomponent4 = Construction Component<br />
| scomponent4amt = 30<br />
| scomponent5 = Steel Plate<br />
| scomponent5amt = 2<br />
| sheight = 3<br />
| swidth = 3<br />
| sdepth = 3<br />
<br />
| lbuildtime = 7<br />
| lairtightness = no<br />
| lresourcesinkgroup = Conveyor<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 4<br />
| lcomponent2 = Motor<br />
| lcomponent2amt = 6<br />
| lcomponent3 = Small Steel Tube<br />
| lcomponent3amt = 12<br />
| lcomponent4 = Construction Component<br />
| lcomponent4amt = 40<br />
| lcomponent5 = Steel Plate<br />
| lcomponent5amt = 10<br />
| lheight = 1<br />
| lwidth = 1<br />
| ldepth = 1<br />
<br />
| version = 01.107<br />
}}<br />
<br />
== Overview ==<br />
The curved conveyor tube is a pipe that can transfer items from two angled points. It is cheaper to build compared to the [[Conveyor Junction]], but is limited to only 2 ports. For straight conveyors, the player must use [[Conveyor Junction|Conveyor Junctions]] or [[Conveyor Tube|Conveyor Tubes]]. For a full explanation on conveyors, see [[Conveyor Mechanics]].<br />
<br />
An interesting feature of the curved conveyor tube is that it also has indicator lights on it that inform the player of its status:<br />
{| class="wikitable"<br />
!colspan="3" style="font-size:16px;"|Indicator Light Definitions<br />
|-<br />
!Color<br />
!style="text-align:center;"|Status<br />
!style="text-align:center;"|Comments<br />
|-<br />
![[File:Air_Vent_Front_Indicator_Green.png]]<br />
|style="text-align:center;"|Good Connection<br />
|This color informs that there is a successful connection between inventories.<br />
|-<br />
![[File:Air_Vent_Front_Indicator_Red.png]]<br />
|style="text-align:center;"|No Connection / No power<br />
|This tube is not connected to at least two inventories or is unpowered.<br />
|-<br />
!<span style="background:black; font-size: 200%">....</span><br />
|style="text-align:center;"|Damaged / No Connection<br />
|This specific Conveyor Tube is damaged and needs to be repaired to function.<br />
|}<br />
;Note<br />
:*When not powered, the lights on the conveyor tube will turn red. However, this does not mean items cannot be transferred.<br />
<br />
;Important Note<br />
:*It should be noted that the curved conveyor tube is only compatible with [[Conveyor Network#Conveyor ports|large conveyor ports]].<br />
== Usage ==<br />
Curved conveyor tubes can help the player if they need to go in different directions to reach the device they want to connect to on the other side. An example of its use is below:<br />
{| class="wikitable"<br />
!colspan="2" style="text-align:center;" | Example Tutorial<br />
|-<br />
|style="width: 530px;" | <ol><br />
<li value="1">First, place a small cargo container on the floor.<br />
:[[File:CurvedConveyorTube02.jpg|none|thumb|175px]]<br />
<li value="2">Second, place a curved conveyor tube on the container. You will notice the lights on the block are "red", this is okay; it only indicates that there is no connection on the other end of the conveyor.<br />
:[[File:CurvedConveyorTube03.jpg|none|thumb|175px]]<br />
<li value="3">Next place a small cargo container on top.<br />
:[[File:CurvedConveyorTube04.jpg|none|thumb|175px]]<br />
<li value="4">Moments after, the lights on the curved conveyor tube will turn yellow, indicating a successful connection.<br />
</ol><br />
|}<br />
== Media ==<br />
{| class="wikitable" width "50%"<br />
|[[File:CurvedConveyorTube05.jpg|center|thumb|400px|A refinery (left) is connected to an assembler (middle), and from the assembler to a small cargo container (right) using just curved conveyor blocks]]<br />
|[[File:CurvedConveyorTube06.jpg|center|thumb|400px|A refinery (left) is connected to an assembler (middle), and from the assembler to a large cargo container (right) with the assistance of the curved convey blocks]]<br />
|-<br />
|[[File:CurvedConveyorTube07.jpg|center|thumb|370px|The refinery (left) is connected to the large cargo container (bottom) using curved conveyor tubes on the Easy start green station]]<br />
|[[File:CurvedConveyorTube08.jpg|center|thumb|370px|Curved conveyor tubes being used on a small constructor ship]]<br />
|-<br />
|[[File:CurvedConveyorTube01.jpg|center|thumb|400px|View of the curved conveyor tube]]<br />
|}<br />
<br />
== Tips ==<br />
* Compared to the [[Conveyor Junction]] it possesses less versatility (having only 2 conveyor sides) and is heavier, but in exchange it is less expensive in terms of [[Iron Ingot]]s and stronger in terms of integrity since it's made up of sturdy [[Steel Plate]] unlike the [[Conveyor Junction]] which is primarily constructed out of weaker [[Interior Plate]]s.<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
*[[Conveyor Junction]]<br />
*[[Conveyor Tube]]<br />
*[[Small Conveyor]]<br />
*[[Small Conveyor Tube]]<br />
*[[Small Curved Conveyor Tube]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.053]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed missing curved conveyor glass<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.043]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed texture of curved conveyor tube<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.037|Update 01.037.014]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*removed computer component from conveyors (so turret won't attack it)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034|Update 01.034.009]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed crashes caused by conveyor<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Added the option to take anything from conveyor system by double-clicking<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.032]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Optimized conveyor tube glass rendering<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.031]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*New larger conveyors for small ships (able to transport every item)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed minor conveyor issues (energy usage)<br />
*Curved conveyor tube introduced<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Conveyor_Tube&diff=23051Conveyor Tube2018-09-22T17:24:22Z<p>Somdudewillson: Updating links to the conveyor junction.</p>
<hr />
<div>{{itembox<br />
| item = Conveyor Tube<br />
| description = A conveyor tube with indicator lights<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 7<br />
| sairtightness = no<br />
| sresourcesinkgroup = Conveyor<br />
| scomponentstructure = 2<br />
| scomponent1 = Motor<br />
| scomponent1amt = 6<br />
| scomponent2 = Small Steel Tube<br />
| scomponent2amt = 10<br />
| scomponent3 = Construction Component<br />
| scomponent3amt = 30<br />
| scomponent4 = Steel Plate<br />
| scomponent4amt = 8<br />
| sheight = 3<br />
| swidth = 3<br />
| sdepth = 3<br />
<br />
| lbuildtime = 7<br />
| lairtightness = no<br />
| lresourcesinkgroup = Conveyor<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 4<br />
| lcomponent2 = Motor<br />
| lcomponent2amt = 6<br />
| lcomponent3 = Small Steel Tube<br />
| lcomponent3amt = 12<br />
| lcomponent4 = Construction Component<br />
| lcomponent4amt = 40<br />
| lcomponent5 = Steel Plate<br />
| lcomponent5amt = 10<br />
| lheight = 1<br />
| lwidth = 1<br />
| ldepth = 1<br />
<br />
<br />
| version = 01.107<br />
}}<br />
<br />
== Overview ==<br />
The conveyor tube is a pipe that can transfer items from two opposite sides. It is similar to the [[Conveyor Junction]] but slightly stronger and only has 2 ports. For curves, the player must use [[Conveyor Junction|Conveyor Junctions]] or [[Curved Conveyor Tube|Curved Conveyor Tubes]]. For a full explanation on conveyors, see [[Conveyor Network]]. <br />
<br />
Another interesting feature of the conveyor tube is that it also has indicator lights on it that inform the player of its status:<br />
{| class="wikitable"<br />
!colspan="3" style="font-size:16px;"|Indicator Light Definitions<br />
|-<br />
!Color<br />
!style="text-align:center;"|Status<br />
!style="text-align:center;"|Comments<br />
|-<br />
![[File:Air_Vent_Front_Indicator_Green.png]]<br />
|style="text-align:center;"|Good Connection<br />
|This color informs that there is a successful connection between inventories.<br />
|-<br />
![[File:Yellow_Indicator.png]]<br />
|style="text-align:center;"|Limited Connection<br />
|This color indicates that the conveyors will only move ammo due to limited power supply (current power demand exceeds supply).<br />
|-<br />
![[File:Air_Vent_Front_Indicator_Red.png]]<br />
|style="text-align:center;"|No Connection / No power<br />
|This tube is not connected to at least two inventories or is unpowered.<br />
|-<br />
!<span style="background:black; font-size: 200%">....</span><br />
|style="text-align:center;"|Damaged / No Connection<br />
|This specific Conveyor Tube is damaged and needs to be repaired to function.<br />
|}<br />
;Note<br />
:*When not powered, the lights on the conveyor tube will turn red. However, this does not mean items cannot be transferred.<br />
<br />
;Important Note<br />
:*It should be noted that the curved conveyor tube is only compatible with [[Conveyor Network#Conveyor ports|large conveyor ports]].<br />
<br />
== Usage ==<br />
Using the block is simple, and easy to use. An example on how to make use of this is to first:<br />
{| class="wikitable"<br />
!colspan="2" style="text-align:center;" | Example Tutorial<br />
|-<br />
|style="width: 530px;" | <ol><br />
<li value="1">Place a cargo container anywhere on the floor<br />
:[[File:ConveyorTube02.jpg|none|thumb|175px]]<br />
<li value="2">Next place the conveyor tube on the cargo container facing the other direction. You will notice the lights on the block are "red", this is okay; it only indicates that there is no connection on the other end of the conveyor.<br />
:[[File:ConveyorTube03.jpg|none|thumb|175px]]<br />
<li value="3">Now place another cargo container on the other side of the conveyor tube.<br />
:[[File:ConveyorTube04.jpg|none|thumb|175px]]<br />
<li value="4">The light should now turn green, indicating a successful connection<br />
</ol><br />
|}<br />
== Media ==<br />
{| class="wikitable"<br />
|[[File:ConveyorTube01.jpg|center|thumb|400px|View of the conveyor tube]]<br />
|[[File:ConveyorTube05.jpg|center|thumb|380px|Conveyor tubes on a red default ship]]<br />
|-<br />
|[[File:ConveyorTube07.jpg|center|thumb|380px|A small welder ship using conveyor tubes]]<br />
|[[File:ConveyorTube08.jpg|center|thumb|360px|A long line of conveyor tubes on the bottom of the big blue default ship]]<br />
|}<br />
<br />
== Tips ==<br />
* Compared to the [[Conveyor Junction]] it possesses less versatility (having only 2 conveyor sides) and is heavier, but in exchange it is less expensive in terms of [[Iron Ingot]]s and stronger in terms of integrity since it's made up of sturdy [[Steel Plate]] unlike the [[Conveyor Junction]] which is primarily constructed out of weaker [[Interior Plate]]s.<br />
* Players building a small ship on a budget can use [[Small Cargo Container]]s as a lighter and cheaper (although requiring some less-common resources) replacement for conveyors.<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
*[[Conveyor Junction]]<br />
*[[Curved Conveyor Tube]]<br />
*[[Small Conveyor]]<br />
*[[Small Conveyor Tube]]<br />
*[[Small Curved Conveyor Tube]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.037|Update 01.037.014]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*removed computer component from conveyors (so turret won't attack it)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034|Update 01.034.009]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed crashes caused by conveyor<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Added the option to take anything from conveyor system by double-clicking<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.032]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Optimized conveyor tube glass rendering<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.031]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*New larger conveyors for small ships (able to transport every item)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed minor conveyor issues (energy usage)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor systems now require power (electricity) in order to function<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.026]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor Tube introduced<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Small_Curved_Conveyor_Tube&diff=23050Small Curved Conveyor Tube2018-09-22T17:20:58Z<p>Somdudewillson: /* Tips */ Fixing factual inaccuracies.</p>
<hr />
<div>{{itembox<br />
| item = Small Curved Conveyor Tube<br />
| description = Small conveyor tube for connecting corners. <br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 3<br />
| scomponentstructure = 1<br />
| scomponent1 = Motor<br />
| scomponent1amt = 1<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 1<br />
| scomponent3 = Interior Plate<br />
| scomponent3amt = 1<br />
| sresourcesinkgroup = Conveyor<br />
| sairtightness = yes<br />
| sheight = 1<br />
| swidth = 1<br />
| sdepth = 1<br />
<br />
| version = 01.031.009<br />
}}<br />
== Overview ==<br />
The Small Curved Conveyor Tube is a smaller, cheaper version of the [[Curved Conveyor Tube]]. It functions the same in that it allows the transfer of items from one inventory to another through [[Conveyor_Mechanics#Conveyor_ports|conveyor ports]] on two of its sides. It also has no control panel or interface in which to interact with.<br />
<br />
== Usage ==<br />
The Conveyor block automatically allows items to be passed through it once it is finished being built, and the grid (ship/station) it is being placed on has [[Electricity|power]]. Conveyors are also capable of transferring [[Oxygen]] and [[Hydrogen]].<br />
<br />
While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has some limitations. Not all items are able to pass through the small conveyors as they are too large.<br />
<br />
* See [[Conveyor Mechanics]] for more information - [[Conveyor_Mechanics#Items_that_can_transfer_through_small_ports|Small Conveyor: Item List]]<br />
<br />
== Media ==<br />
<br />
== Tips ==<br />
* Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way is to use a block with both large and small conveyor ports, such as a [[Medium Cargo Container]] or a [[Conveyor Junction]], as the junction point between them.<br />
<br />
== Known Issues ==<br />
* All conveyors require power to function. However, interestingly enough the conveyor blocks do not have any power consumption. So while it does need power to pass items through it, it won't actually drain any power from the grid.<br />
* [[Update 01.110]] - Conveyor blocks consume noticeable amounts of processing power, and therefore causing a lot of in-game lag.<br />
<br />
== Related Items ==<br />
*[[Conveyor]]<br />
*[[Conveyor Tube]]<br />
*[[Curved Conveyor Tube]]<br />
*[[Small Conveyor]]<br />
*[[Small Conveyor Tube]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor systems now require power (electricity) in order to function<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Small_Conveyor_Tube&diff=23049Small Conveyor Tube2018-09-22T17:20:24Z<p>Somdudewillson: /* Tips */ Fixing factual inaccuracies.</p>
<hr />
<div>{{itembox<br />
| item = Small Conveyor Tube<br />
| description = Small Conveyor to transfer small items between ship systems<br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 3<br />
| scomponentstructure = 2<br />
| scomponent1 = Motor<br />
| scomponent1amt = 1<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 1<br />
| scomponent3 = Interior Plate<br />
| scomponent3amt = 1<br />
| sresourcesinkgroup = Conveyor<br />
| sairtightness = yes<br />
| sheight = 1<br />
| swidth = 1<br />
| sdepth = 1<br />
<br />
| version = 01.031.009<br />
}}<br />
== Overview ==<br />
The Small Conveyor Tube is a smaller, cheaper version of the [[Conveyor Tube]]. It functions the same in that it allows the transfer of items from one inventory to another through [[Conveyor_Mechanics#Conveyor_ports|conveyor ports]] on two of its sides. It also has no control panel or interface in which to interact with.<br />
<br />
== Usage ==<br />
The Conveyor block automatically allows items to be passed through it once it is finished being built, and the grid (ship/station) it is being placed on has [[Electricity|power]]. Conveyors are also capable of transferring [[Oxygen]] and [[Hydrogen]].<br />
<br />
While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has some limitations. Not all items are able to pass through the small conveyors as they are too large.<br />
<br />
* See [[Conveyor Mechanics]] for more information - [[Conveyor_Mechanics#Items_that_can_transfer_through_small_ports|Small Conveyor: Item List]]<br />
<br />
== Media ==<br />
<br />
== Tips ==<br />
* Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way is to use a block with both large and small conveyor ports, such as a [[Medium Cargo Container]] or a [[Conveyor Junction]], as the junction point between them.<br />
<br />
== Known Issues ==<br />
* All conveyors require power to function. However, interestingly enough the conveyor blocks do not have any power consumption. So while it does need power to pass items through it, it won't actually drain any power from the grid.<br />
* [[Update 01.110]] - Conveyor blocks consume noticeable amounts of processing power, and therefore causing a lot of in-game lag.<br />
<br />
== Related Items ==<br />
*[[Conveyor]]<br />
*[[Conveyor Tube]]<br />
*[[Curved Conveyor Tube]]<br />
*[[Small Conveyor]]<br />
*[[Small Curved Conveyor Tube]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor systems now require power (electricity) in order to function<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Small_Conveyor&diff=23048Small Conveyor2018-09-22T17:19:48Z<p>Somdudewillson: /* Tips */ Fixing factual inaccuracies.</p>
<hr />
<div>{{itembox<br />
| item = Small Conveyor<br />
| description = Small conveyor to transfer items between ship systems<br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 10<br />
| sairtightness = yes<br />
| sresourcesinkgroup = Conveyor<br />
| scomponentstructure = 1<br />
| scomponent1 = Interior Plate<br />
| scomponent1amt = 2<br />
| scomponent2 = Motor<br />
| scomponent2amt = 1<br />
| scomponent3 = Construction Component<br />
| scomponent3amt = 4<br />
| scomponent4 = Interior Plate<br />
| scomponent4amt = 2<br />
| sheight = 1<br />
| swidth = 1<br />
| sdepth = 1<br />
<br />
<br />
| version = 01.037.014<br />
}}<br />
== Overview ==<br />
The Small Conveyor block is a smaller, cheaper version of the [[Conveyor]] block. It functions the same in that it allows the transfer of items from one inventory to another through [[Conveyor_Mechanics#Conveyor_ports|conveyor ports]] on all sides. It also has no control panel or interface in which to interact with.<br />
<br />
== Usage ==<br />
The Conveyor block automatically allows items to be passed through it once it is finished being built, and the grid (ship/station) it is being placed on has [[Electricity|power]]. Conveyors are also capable of transferring [[Oxygen]] and [[Hydrogen]].<br />
<br />
While the small ship conveyor blocks are able to transfer items the same way as its larger counterparts, it has some limitations. Not all items are able to pass through the small conveyors as they are too large.<br />
<br />
* See [[Conveyor Mechanics]] for more information - [[Conveyor_Mechanics#Items_that_can_transfer_through_small_ports|Small Conveyor: Item List]]<br />
<br />
== Media ==<br />
<br />
== Tips ==<br />
* Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way is to use a block with both large and small conveyor ports, such as a [[Medium Cargo Container]] or a [[Conveyor Junction]], as the junction point between them.<br />
<br />
== Known Issues ==<br />
* All conveyors require power to function. However, interestingly enough the conveyor blocks do not have any power consumption. So while it does need power to pass items through it, it won't actually drain any power from the grid.<br />
* [[Update 01.110]] - Conveyor blocks consume noticeable amounts of processing power, and therefore causing a lot of in-game lag.<br />
<br />
== Related Items ==<br />
*[[Conveyor]]<br />
*[[Conveyor Tube]]<br />
*[[Curved Conveyor Tube]]<br />
*[[Small Conveyor Tube]]<br />
*[[Small Curved Conveyor Tube]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor systems now require power (electricity) in order to function<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Curved_Conveyor_Tube&diff=23047Curved Conveyor Tube2018-09-22T17:18:05Z<p>Somdudewillson: /* Tips */ Fixing factual inaccuracies.</p>
<hr />
<div>{{itembox<br />
| item = Curved Conveyor Tube<br />
| description = A curved conveyor tube with indicator lights<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 7<br />
| sairtightness = no<br />
| sresourcesinkgroup = Conveyor<br />
| scomponentstructure = 2<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 5<br />
| scomponent2 = Motor<br />
| scomponent2amt = 6<br />
| scomponent3 = Small Steel Tube<br />
| scomponent3amt = 10<br />
| scomponent4 = Construction Component<br />
| scomponent4amt = 30<br />
| scomponent5 = Steel Plate<br />
| scomponent5amt = 2<br />
| sheight = 3<br />
| swidth = 3<br />
| sdepth = 3<br />
<br />
| lbuildtime = 7<br />
| lairtightness = no<br />
| lresourcesinkgroup = Conveyor<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 4<br />
| lcomponent2 = Motor<br />
| lcomponent2amt = 6<br />
| lcomponent3 = Small Steel Tube<br />
| lcomponent3amt = 12<br />
| lcomponent4 = Construction Component<br />
| lcomponent4amt = 40<br />
| lcomponent5 = Steel Plate<br />
| lcomponent5amt = 10<br />
| lheight = 1<br />
| lwidth = 1<br />
| ldepth = 1<br />
<br />
| version = 01.107<br />
}}<br />
<br />
== Overview ==<br />
The curved conveyor tube is a pipe that can transfer items from two angled points. It is cheaper to build compared to the [[Conveyor]], but is limited to only 2 ports. For straight conveyors, the player must use [[Conveyor|Conveyors]] or [[Conveyor Tube|Conveyor Tubes]]. For a full explanation on conveyors, see [[Conveyor Mechanics]].<br />
<br />
An interesting feature of the curved conveyor tube is that it also has indicator lights on it that inform the player of its status:<br />
{| class="wikitable"<br />
!colspan="3" style="font-size:16px;"|Indicator Light Definitions<br />
|-<br />
!Color<br />
!style="text-align:center;"|Status<br />
!style="text-align:center;"|Comments<br />
|-<br />
![[File:Air_Vent_Front_Indicator_Green.png]]<br />
|style="text-align:center;"|Good Connection<br />
|This color informs that there is a successful connection between inventories.<br />
|-<br />
![[File:Air_Vent_Front_Indicator_Red.png]]<br />
|style="text-align:center;"|No Connection / No power<br />
|This tube is not connected to at least two inventories or is unpowered.<br />
|-<br />
!<span style="background:black; font-size: 200%">....</span><br />
|style="text-align:center;"|Damaged / No Connection<br />
|This specific Conveyor Tube is damaged and needs to be repaired to function.<br />
|}<br />
;Note<br />
:*When not powered, the lights on the conveyor tube will turn red. However, this does not mean items cannot be transferred.<br />
<br />
;Important Note<br />
:*It should be noted that the curved conveyor tube is only compatible with [[Conveyor Network#Conveyor ports|large conveyor ports]].<br />
== Usage ==<br />
Curved conveyor tubes can help the player if they need to go in different directions to reach the device they want to connect to on the other side. An example of its use is below:<br />
{| class="wikitable"<br />
!colspan="2" style="text-align:center;" | Example Tutorial<br />
|-<br />
|style="width: 530px;" | <ol><br />
<li value="1">First, place a small cargo container on the floor.<br />
:[[File:CurvedConveyorTube02.jpg|none|thumb|175px]]<br />
<li value="2">Second, place a curved conveyor tube on the container. You will notice the lights on the block are "red", this is okay; it only indicates that there is no connection on the other end of the conveyor.<br />
:[[File:CurvedConveyorTube03.jpg|none|thumb|175px]]<br />
<li value="3">Next place a small cargo container on top.<br />
:[[File:CurvedConveyorTube04.jpg|none|thumb|175px]]<br />
<li value="4">Moments after, the lights on the curved conveyor tube will turn yellow, indicating a successful connection.<br />
</ol><br />
|}<br />
== Media ==<br />
{| class="wikitable" width "50%"<br />
|[[File:CurvedConveyorTube05.jpg|center|thumb|400px|A refinery (left) is connected to an assembler (middle), and from the assembler to a small cargo container (right) using just curved conveyor blocks]]<br />
|[[File:CurvedConveyorTube06.jpg|center|thumb|400px|A refinery (left) is connected to an assembler (middle), and from the assembler to a large cargo container (right) with the assistance of the curved convey blocks]]<br />
|-<br />
|[[File:CurvedConveyorTube07.jpg|center|thumb|370px|The refinery (left) is connected to the large cargo container (bottom) using curved conveyor tubes on the Easy start green station]]<br />
|[[File:CurvedConveyorTube08.jpg|center|thumb|370px|Curved conveyor tubes being used on a small constructor ship]]<br />
|-<br />
|[[File:CurvedConveyorTube01.jpg|center|thumb|400px|View of the curved conveyor tube]]<br />
|}<br />
<br />
== Tips ==<br />
* Compared to the [[Conveyor]] it possesses less versatility (having only 2 conveyor sides) and is heavier, but in exchange it is less expensive in terms of [[Iron Ingot]]s and stronger in terms of integrity since it's made up of sturdy [[Steel Plate]] unlike the [[Conveyor]] which is primarily constructed out of weaker [[Interior Plate]]s.<br />
<br />
== Known Issues ==<br />
<br />
== Related Issues ==<br />
*[[Conveyor]]<br />
*[[Conveyor Tube]]<br />
*[[Small Conveyor]]<br />
*[[Small Conveyor Tube]]<br />
*[[Small Curved Conveyor Tube]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.053]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed missing curved conveyor glass<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.043]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed texture of curved conveyor tube<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.037|Update 01.037.014]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*removed computer component from conveyors (so turret won't attack it)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034|Update 01.034.009]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed crashes caused by conveyor<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Added the option to take anything from conveyor system by double-clicking<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.032]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Optimized conveyor tube glass rendering<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.031]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*New larger conveyors for small ships (able to transport every item)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed minor conveyor issues (energy usage)<br />
*Curved conveyor tube introduced<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Conveyor_Tube&diff=23046Conveyor Tube2018-09-22T17:16:09Z<p>Somdudewillson: /* Tips */ Fixing factual inaccuracies.</p>
<hr />
<div>{{itembox<br />
| item = Conveyor Tube<br />
| description = A conveyor tube with indicator lights<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 7<br />
| sairtightness = no<br />
| sresourcesinkgroup = Conveyor<br />
| scomponentstructure = 2<br />
| scomponent1 = Motor<br />
| scomponent1amt = 6<br />
| scomponent2 = Small Steel Tube<br />
| scomponent2amt = 10<br />
| scomponent3 = Construction Component<br />
| scomponent3amt = 30<br />
| scomponent4 = Steel Plate<br />
| scomponent4amt = 8<br />
| sheight = 3<br />
| swidth = 3<br />
| sdepth = 3<br />
<br />
| lbuildtime = 7<br />
| lairtightness = no<br />
| lresourcesinkgroup = Conveyor<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 4<br />
| lcomponent2 = Motor<br />
| lcomponent2amt = 6<br />
| lcomponent3 = Small Steel Tube<br />
| lcomponent3amt = 12<br />
| lcomponent4 = Construction Component<br />
| lcomponent4amt = 40<br />
| lcomponent5 = Steel Plate<br />
| lcomponent5amt = 10<br />
| lheight = 1<br />
| lwidth = 1<br />
| ldepth = 1<br />
<br />
<br />
| version = 01.107<br />
}}<br />
<br />
== Overview ==<br />
The conveyor tube is a pipe that can transfer items from two opposite sides. It is similar to the [[Conveyor]] but slightly stronger and only has 2 ports. For curves, the player must use [[Conveyor|Conveyors]] or [[Curved Conveyor Tube|Curved Conveyor Tubes]]. For a full explanation on conveyors, see [[Conveyor Network]]. <br />
<br />
Another interesting feature of the conveyor tube is that it also has indicator lights on it that inform the player of its status:<br />
{| class="wikitable"<br />
!colspan="3" style="font-size:16px;"|Indicator Light Definitions<br />
|-<br />
!Color<br />
!style="text-align:center;"|Status<br />
!style="text-align:center;"|Comments<br />
|-<br />
![[File:Air_Vent_Front_Indicator_Green.png]]<br />
|style="text-align:center;"|Good Connection<br />
|This color informs that there is a successful connection between inventories.<br />
|-<br />
![[File:Yellow_Indicator.png]]<br />
|style="text-align:center;"|Limited Connection<br />
|This color indicates that the conveyors will only move ammo due to limited power supply (current power demand exceeds supply).<br />
|-<br />
![[File:Air_Vent_Front_Indicator_Red.png]]<br />
|style="text-align:center;"|No Connection / No power<br />
|This tube is not connected to at least two inventories or is unpowered.<br />
|-<br />
!<span style="background:black; font-size: 200%">....</span><br />
|style="text-align:center;"|Damaged / No Connection<br />
|This specific Conveyor Tube is damaged and needs to be repaired to function.<br />
|}<br />
;Note<br />
:*When not powered, the lights on the conveyor tube will turn red. However, this does not mean items cannot be transferred.<br />
<br />
;Important Note<br />
:*It should be noted that the curved conveyor tube is only compatible with [[Conveyor Network#Conveyor ports|large conveyor ports]].<br />
<br />
== Usage ==<br />
Using the block is simple, and easy to use. An example on how to make use of this is to first:<br />
{| class="wikitable"<br />
!colspan="2" style="text-align:center;" | Example Tutorial<br />
|-<br />
|style="width: 530px;" | <ol><br />
<li value="1">Place a cargo container anywhere on the floor<br />
:[[File:ConveyorTube02.jpg|none|thumb|175px]]<br />
<li value="2">Next place the conveyor tube on the cargo container facing the other direction. You will notice the lights on the block are "red", this is okay; it only indicates that there is no connection on the other end of the conveyor.<br />
:[[File:ConveyorTube03.jpg|none|thumb|175px]]<br />
<li value="3">Now place another cargo container on the other side of the conveyor tube.<br />
:[[File:ConveyorTube04.jpg|none|thumb|175px]]<br />
<li value="4">The light should now turn green, indicating a successful connection<br />
</ol><br />
|}<br />
== Media ==<br />
{| class="wikitable"<br />
|[[File:ConveyorTube01.jpg|center|thumb|400px|View of the conveyor tube]]<br />
|[[File:ConveyorTube05.jpg|center|thumb|380px|Conveyor tubes on a red default ship]]<br />
|-<br />
|[[File:ConveyorTube07.jpg|center|thumb|380px|A small welder ship using conveyor tubes]]<br />
|[[File:ConveyorTube08.jpg|center|thumb|360px|A long line of conveyor tubes on the bottom of the big blue default ship]]<br />
|}<br />
<br />
== Tips ==<br />
* Compared to the [[Conveyor]] it possesses less versatility (having only 2 conveyor sides) and is heavier, but in exchange it is less expensive in terms of [[Iron Ingot]]s and stronger in terms of integrity since it's made up of sturdy [[Steel Plate]] unlike the [[Conveyor]] which is primarily constructed out of weaker [[Interior Plate]]s.<br />
* Players building a small ship on a budget can use [[Small Cargo Container]]s as a lighter and cheaper (although requiring some less-common resources) replacement for conveyors.<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
*[[Conveyor]]<br />
*[[Curved Conveyor Tube]]<br />
*[[Small Conveyor]]<br />
*[[Small Conveyor Tube]]<br />
*[[Small Curved Conveyor Tube]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.037|Update 01.037.014]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*removed computer component from conveyors (so turret won't attack it)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034|Update 01.034.009]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed crashes caused by conveyor<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Added the option to take anything from conveyor system by double-clicking<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.032]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Optimized conveyor tube glass rendering<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.031]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*New larger conveyors for small ships (able to transport every item)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed minor conveyor issues (energy usage)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor systems now require power (electricity) in order to function<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.026]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor Tube introduced<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Conveyor_Junction&diff=23045Conveyor Junction2018-09-22T16:37:27Z<p>Somdudewillson: /* Tips */ Incorrect tip. There are blocks other than the medium cargo container with both small and large conveyor ports.</p>
<hr />
<div>{{itembox<br />
| item = Conveyor Junction<br />
| description = A multi-directional conveyor block that can transfer items between other blocks from all sides<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 25<br />
| sairtightness = no<br />
| sresourcesinkgroup = Conveyor<br />
| scomponentstructure = 3<br />
| scomponent1 = Interior Plate<br />
| scomponent1amt = 5<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 15<br />
| scomponent3 = Motor<br />
| scomponent3amt = 2<br />
| scomponent4 = Small Steel Tube<br />
| scomponent4amt = 25<br />
| scomponent5 = Construction Component<br />
| scomponent5amt = 55<br />
| scomponent6 = Interior Plate<br />
| scomponent6amt = 20<br />
| sheight = 3<br />
| swidth = 3<br />
| sdepth = 3<br />
<br />
| lbuildtime = 12<br />
| lresourcesinkgroup = Conveyor<br />
| lairtightness = yes<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Interior Plate<br />
| lcomponent1amt = 10<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 10<br />
| lcomponent3 = Motor<br />
| lcomponent3amt = 6<br />
| lcomponent4 = Small Steel Tube<br />
| lcomponent4amt = 20<br />
| lcomponent5 = Construction Component<br />
| lcomponent5amt = 20<br />
| lcomponent6 = Interior Plate<br />
| lcomponent6amt = 10<br />
| lheight = 1<br />
| lwidth = 1<br />
| ldepth = 1<br />
<br />
| version = 01.047<br />
}}<br />
<br />
== Overview ==<br />
The Conveyor Junction is a device which allows the transfer of items from one inventory to another through [[Conveyor_Mechanics#Conveyor_ports|conveyor ports]]. The small ship variant features six small ports and four large ports, while the large ship variant simply features a large port on each side. Note that it has no control panels or interfaces to interact with.<br />
<br />
== Usage ==<br />
The Conveyor Junction automatically allows items to be passed through as soon as its construction has been completed, as long as the grid (ship/station) it is being placed on has [[Electricity|power]]. Like other conveyor blocks, it is also capable of transferring [[Oxygen]] and [[Hydrogen]]. See [[Conveyor Mechanics]] for more information.<br />
<br />
On large ships, this block is helpful when linking together multiple separate systems into your conveyor network. On small ships, it's helpful both in linking together multiple systems and in serving as a link between systems using small and large conveyor ports.<br />
<br />
== Media ==<br />
{| class="wikitable" width "50%"<br />
|[[File:Conveyor06.jpg|center|thumb|380px|A conveyor block in the middle is connected on 3 different sides alongside a big blue default ship]]<br />
|[[File:Conveyor01.jpg|center|thumb|400px|View of the conveyor block]]<br />
|-<br />
|[[File:Conveyor07.jpg|center|thumb|400px|View of the conveyor block for a small ship]]<br />
|<br />
|}<br />
<br />
== Tips ==<br />
* Small Conveyor blocks and large conveyors cannot directly connect with each other. The only way is to use a block with both large and small conveyor ports, such as a [[Medium Cargo Container]] or a Conveyor Junction, as the junction point between them.<br />
<br />
== Known Issues ==<br />
* All conveyors require power to function. However, interestingly enough the conveyor blocks do not have any power consumption. So while it does need power to pass items through it, it won't actually drain any power from the grid.<br />
<br />
== Related Items ==<br />
* [[Conveyor Tube]]<br />
* [[Curved Conveyor Tube]]<br />
* [[Small Conveyor]]<br />
* [[Small Conveyor Tube]]<br />
* [[Small Curved Conveyor Tube]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.037|Update 01.037.014]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*removed computer component from conveyors (so turret won't attack it)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034|Update 01.034.009]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed crashes caused by conveyor<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.034]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Added the option to take anything from conveyor system by double-clicking<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.031]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*New larger conveyors for small ships (able to transport every item)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed minor conveyor issues (energy usage)<br />
<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Conveyor systems now require power (electricity) in order to function<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Blocks]]<br />
<br />
<!--<br />
The content below is hidden, and may be used in the future. please do not discard this.<br />
<br />
{| class="wikitable"<br />
!colspan="2" style="text-align:center;" | Example Tutorial<br />
|-<br />
|style="width: 530px;" | <ol><br />
<li value="1">Place a conveyor block next to a conveyor port on a device such as a [[Refinery]]. Keep in mind, rotation doesn't matter as it has ports on all its sides.<br />
:{| width "50%"<br />
|<br />
[[File:Conveyor02.jpg|none|thumb|175px]]<br />
|<br />
[[File:Conveyor03.jpg|none|thumb|175px]]<br />
|<br />
|}<br />
<li value="2">Next, Once placed, place an [[Assembler]] with one of its conveyor ports facing towards the conveyor block.<br />
:[[File:Conveyor04.jpg|none|thumb|175px]]<br />
<li value="3">Now place a cargo container on another side of the conveyor block.<br />
:[[File:Conveyor05.jpg|none|thumb|175px]]<br />
<li value="4">The connection is now established between all 3 devices. All devices may interact with one another through the single conveyor block in the middle.<br />
</ol><br />
|}<br />
--></div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Creative_Mode/fr&diff=1752Creative Mode/fr2014-01-19T01:17:01Z<p>Somdudewillson: </p>
<hr />
<div>__NOTITLE__<br />
= Mode créatif =<br />
Le mode créatif de Space Engineers sera identique au mode créatif de Minecraft: Les joueurs pourront utiliser un nombre infini de [[blocks|blocs]]. En temps normal, les blocs sont placés et construit au fil du temps. Les joueurs sont immunisés aux dégats de chutes et de combat. [[World settings|Les options de l'univers]] contrôlera cela. Il y aura peut-être une option dans le futur qui permettra de créer un "plan" d'un vaisseau construit en mode créatif et l'exporter dans le [[Manual Mode|mode manuel]].<br />
<br />
<!-- <ref>http://blog.marekrosa.org/2013/09/answers-to-your-questions-1_25.html?showComment=1380383077197#c3309767604957311839</ref> --><br />
<br />
{{#ev:youtube|75GGK5NMkMk|600|left|Space Engineers - Alpha Footage 8/2013. Exemple du mode créatif}}<br />
<br />
== Creating Objects ==<br />
[[File:Welding alpha.png|thumbnail|Space Engineer welding frame]]<br />
* Appuyez sur “G” - Ouvre la fenêtre “Toolbar Config” (Configuration de la toolbar)<br />
* Cliquez sur l'un des boutons: “New small ship” (Nouveau petit vaisseau) ou “New large ship” (Nouveau grand vaisseau) ou “New station” (Nouvelle station)<br />
* Un nouvel objet sera créé dans l'espace devant vous <br />
* Cet objet est composé d'un [[blocks|bloc]] d'armure uniquement<br />
* Vous pouvez commencez à placer les autres blocs autour (cockpit, réacteurs, moteurs, gyro, etc.)<br />
[[Category:Tutorials]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Creative_Mode/de&diff=1751Creative Mode/de2014-01-19T01:16:28Z<p>Somdudewillson: </p>
<hr />
<div>Der Kreativmodus in Space Engineers ist wie folgt aufgebaut: Spieler haben eine undefinierte Anzahl an Blöcken zur Verfügung, die nicht verschweißt werden müssen. Der Spieler bekommt dabei keinen Schaden und verliert auch keinen Sauerstoff. In Zukunft sollen auch Blueprints hinzugefügt werden, wodurch man Schiffe aus dem Kreativ im [[Survivalmodus]] spawnen lassen kann.<br />
<br />
{{#ev:youtube|75GGK5NMkMk|600|center|Space Engineers - Alpha Footage 8/2013. Beispiel von einem Spieler der im Creative Mode ist}}<br />
<br />
<br/><br />
<div id="container_3" style="display: table; margin: 0 auto; padding: 7px;"><br />
<div style="display: table-cell;-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #E5E5D9;border-bottom-color: #E3E3E3;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #E3E3E3;border-left-style: solid;border-left-width: 1px;border-right-color: #E3E3E3;border-right-style: solid;border-right-width: 1px;border-top-color: #E3E3E3;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 14px;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 0px;margin-right: 0px;margin-top: 0px;min-height: 20px;padding-bottom: 9px;padding-left: 9px;padding-right: 9px;padding-top: 9px;width: 50%; max-width: 50%;"><br />
<div style="font-size: 14pt; text-align: center; width: 100%;"><span style="color: #444;">Objekte erstellen</span><br/><br />
----<br />
</div><br><br />
<div style="display: table;"><br />
<div style="text-align: left; display: table-cell;"><br />
'''1. Schritt:'''<br />
<br />
'''2. Schritt:''' <br />
<br />
'''3. Schritt:'''<br />
<br />
'''4. Schritt:'''<br />
<br />
</div><br />
<div style="text-align: left; display: table-cell; padding-left: 25px;"><br />
<br />
Drücke ''G'' um das Baumenü zu öffnen.<br />
<br />
Klicke auf ''Kleines neues Schiff'', ''Großes neues Schiff'' oder auf ''Neue Station''.<br />
<br />
Ein neuer Block erscheint vor dir. Du kannst weitere Blöcke anbauen.<br />
<br />
Nun setzte mit den Modulen fort, die du willst. (Antriebe, Generatoren, ect.)<br />
</div><br />
</div><br />
</div><br />
[[Category:Tutorials]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Creative_Mode/cs&diff=1750Creative Mode/cs2014-01-19T01:16:14Z<p>Somdudewillson: </p>
<hr />
<div>= Kreativní Mód =<br />
<br />
Kreativní Mód ve Space Engineers je jako Kreativní Mód v Minecraftu. Hráči mohou instantně stavět jakýkoliv zvolený blok , narozdíl od [[Manual Mode/cs|Manuálního Módu]] , kde se jednotlivé bloky musí dlouze svařovat. V tomto módu jsou hráči imunní proti jakémukoli poškození či efektu. V budoucnu by tu mohla být možnost , která by hráčům umožňovala vytvářet "plány" věcí vytvořených v Kreativním Módu a následně je exportovat do Manuálního módu.<ref>http://blog.marekrosa.org/2013/09/answers-to-your-questions-1_25.html?showComment=1380383077197#c3309767604957311839</ref><br />
<br />
{{#ev:youtube|75GGK5NMkMk|400|right|Space Engineers - Záběr z Alphy 8/2013. Příklad hráče v Kreativním Módu}}<br />
<br />
== Vytváření objektů ==<br />
<br />
* Stiskněte klávesu “G” - otevře se vám “[[Toolbar Config/cs|Konfigurace panelu nástrojů]]”<br />
* Klikněte na jedno z tlačítek: “Nová malá loď” nebo “Nová velká loď” nebo “Nová stanice”<br />
* Do volného prostoru před vámi se vloží nový objekt<br />
* Tímto objektem je jeden lehce obrněný blok<br />
* Nyní máte volnost v přidávání dalších částí a komponentů na vaši loď ([[Cockpit/cs|Kokpit]], [[Reactor/cs|Reaktory]], [[Gyroscope/cs|Gyroskopy]], [[Thrusters/cs|Trysky]] atd...)<br />
<br />
== Reference ==<br />
<references /><br />
[[Category:Tutorials]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Creative_Mode&diff=1749Creative Mode2014-01-19T01:15:43Z<p>Somdudewillson: </p>
<hr />
<div>Creative Mode in Space Engineers will be similar to the Creative Mode in Minecraft. Players will have the ability to spawn an infinite number of [[blocks]], unlike [[Manual Mode]] where blocks must be welded and built in a time-consuming fashion. In this mode, players will be immune to damage and status effects (controlled in [[World settings]]). There may be an option in future versions that allow players to create "blueprints" of designs made in Creative Mode and export them to [[Manual Mode]].<ref>http://blog.marekrosa.org/2013/09/answers-to-your-questions-1_25.html?showComment=1380383077197#c3309767604957311839</ref><br />
<br />
{{#ev:youtube|75GGK5NMkMk|600|left|Space Engineers - Alpha Footage 8/2013. Example of player in Creative Mode}}<br />
<br />
== Creating Objects ==<br />
[[File:Welding alpha.png|thumbnail|Space Engineer welding frame]]<br />
* Press “G” key - open “Toolbar Config” screen<br />
* Click one of the buttons: “New small ship” or “New large ship” or “New station”<br />
* A new object will be inserted in the empty space right in front of you <br />
* This new object contains one armor [[block]] only<br />
* You can start attaching additional blocks to it (cockpit, reactor, thrusters, gyro, etc.)<br />
<br />
== References ==<br />
<references /><br />
[[Category:Tutorials]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Controls/ru&diff=1748Controls/ru2014-01-19T01:13:30Z<p>Somdudewillson: </p>
<hr />
<div>=== Видео ===<br />
<youtube>mHk6L0zNB6U#t=79</youtube><br />
<br />
=== Создание объектов ===<br />
<br />
[[Файл:800px-Toolbar.jpg|thumbnail|right|Панель инструментов]]<br />
[[Файл:800px-Inventary.jpg|thumbnail|right|Инвентарь]]<br />
<br />
* Нажмите '''"G"''' чтобы открыть [[панель инструментов]]<br />
* Вы можете выбрать '''"New Small Ship"'''(Новый малый корабль) или '''"New Large Ship"'''(Новый большой корабль) или '''"New Station"'''(Новая станция)<br />
* Новый объект будет добавлен в пустое пространство прямо перед вами<br />
* Этот объект состоит из одного [[блок]]а<br />
* Вы можете начать добавлять новые [[блок]]и нажимая левую кнопку мыши и удалять их нажатием правой<br />
* Нажатием '''"["''' и '''"]"''' можно менять цвет [[блок]]ов<br />
* Перемещаться по панели блоков можно цифрами '''1-0''', выбрав последнюю ячейку (кнопка '''"0"''') ваши руки становятся ничем не заняты<br />
* Для открытия инвентаря нажмите '''"K"''', так же открывает инвентарь объектов<br />
* Зажав '''CTRL''' можно строить/удалять линию объектов<br />
* Зажав '''CTRL + SHIFT''' можно строить/удалять большой участок объектов<br />
* '''CTRL+C''' - копировать объект (в том числе корабли и станции)<br />
* '''CTRL+V''' - вставить объект<br />
* '''CTRL+X''' - удалить объект<br />
<br />
=== Режим симметрии ===<br />
* Позволяет строить симметричные объекты. Смотрите видео, чтобы понять как использовать данный режим<br />
* Выберите объект который вы хотите построить, нажмите '''"M"''' для выбора оси симметрии и левую кнопку мыши, нажмите '''"ESC"'''<br />
* Для входа/выхода из режима симметрии нажмите '''"N"''', повторное нажатие включит режим<br />
* Для удаления оси симметрии нажмите '''"M"''', потом правую кнопку мыши<br />
* Двойное нажатие '''"M"''' меняет количество создаваемых объектов с четного на нечетное<br />
<br />
=== Перемещение ===<br />
* '''W''' - вперед<br />
* '''A''' - влево<br />
* '''S''' - назад<br />
* '''D''' - вправо<br />
* '''SPACE''' - пыжок/корабль вверх<br />
* '''C''' - присесть/корабль вниз<br />
* '''←''' - корабль развернуть влево<br />
* '''→''' - корабль развернуть вправо<br />
* '''↑''' - опустить нос корабля<br />
* '''↓''' - поднять нос корабля<br />
* '''X''' - ракетный ранец<br />
* '''Z''' - гашения инерции вкл/выкл<br />
<br />
=== Воздействие ===<br />
Для того чтобы управлять кораблем нужно подойти к кабине пилота и нажать '''"T"'''. Так же можно подойти к любой взаимодейтвовать с любой консолью.<br />
Находясь в корабле при посадке можно активировать или отключить [[магнитное шасси]] нажатием на '''"P"'''<br />
<br />
=== Камера ===<br />
[[Файл:800px Cockpit alpha sept27.jpg|thumbnail|right|Вид из кабины пилота]] Для смены положения камеры зажмите '''Alt'''.<br />
Вы можете переключить камеру на вид от третьего или первого лица нажав '''"V"'''. Вид из кабины пилота доступен только для малых кораблей. При пилотировании больших кораблей доступен только вид от третьего лица, т.к. большие корабли управляются с пульта управления и все данные выводятся непосредственно на экран.<br />
[[Category:Tutorials]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Controls/es&diff=1746Controls/es2014-01-19T01:11:57Z<p>Somdudewillson: </p>
<hr />
<div>__NOTITLE__<br />
= Controles =<br />
El juego es controlado únicamente por teclado y ratón.<br />
== Controles por defecto ==<br />
Los controles actuales son mostrados durante el juego presionando la tecla de ayuda(F1). Todos los controles pueden ser configurados usando el menu de opciones dentro del juego.<br />
<br />
=== Navegación ===<br />
{| class="wikitable"<br />
|-<br />
! Función<br />
! Teclado<br />
! Teclado 2<br />
! Ratón<br />
|-<br />
| Adelante<br />
| W<br />
| -<br />
| -<br />
|-<br />
| Atrás<br />
| S<br />
| -<br />
| -<br />
|-<br />
| Moverse a la izquierda<br />
| A<br />
| -<br />
| -<br />
|-<br />
| Moverse a la derecha<br />
| D<br />
| -<br />
| -<br />
|-<br />
| Rodar a la izquierda (nave / jetpack)<br />
| Q<br />
| -<br />
| -<br />
|-<br />
| Rodar a la derecha (nave / jetpack)<br />
| E<br />
| -<br />
| -<br />
|-<br />
| Mantener para correr<br />
| Mayús Izq.<br />
| -<br />
| -<br />
|-<br />
| Arriba o salto<br />
| Barra Espaciadora<br />
| F<br />
| -<br />
|-<br />
| Abajo o Agacharce<br />
| C<br />
| -<br />
| -<br />
|-<br />
| Rotar a la izquierda<br />
| Izquierda<br />
| -<br />
| -<br />
|-<br />
| Rotar a la derecha<br />
| Derecha<br />
| -<br />
| -<br />
|-<br />
| Rotar arriba<br />
| Arriba<br />
| -<br />
| -<br />
|-<br />
| Rotar abajo<br />
| Abajo<br />
| -<br />
| -<br />
|}<br />
=== Herramientas / Armas ===<br />
{| class="wikitable"<br />
|-<br />
! Función<br />
! Teclado<br />
! Teclado 2<br />
! Ratón<br />
|-<br />
| Usar herramienta / Disparar arma<br />
| Ctrl Izq.<br />
| -<br />
| BIR<br />
|-<br />
| Modo Secundario<br />
| -<br />
| -<br />
| BDR<br />
|-<br />
| Equipar ítem del espacio 1<br />
| 1<br />
| -<br />
| -<br />
|-<br />
| Equipar ítem del espacio 2<br />
| 2<br />
| -<br />
| -<br />
|-<br />
| Equipar ítem del espacio 3<br />
| 3<br />
| -<br />
| -<br />
|-<br />
| Equipar ítem del espacio 4<br />
| 4<br />
| -<br />
| -<br />
|-<br />
| Equipar ítem del espacio 5<br />
| 5<br />
| -<br />
| -<br />
|-<br />
| Equipar ítem del espacio 6<br />
| 6<br />
| -<br />
| -<br />
|-<br />
| Equipar ítem del espacio 7<br />
| 7<br />
| -<br />
| -<br />
|-<br />
| Equipar ítem del espacio 8<br />
| 8<br />
| -<br />
| -<br />
|-<br />
| Equipar ítem del espacio 9<br />
| 9<br />
| -<br />
| -<br />
|-<br />
| Desequipar<br />
| 0<br />
| ~<br />
| -<br />
|}<br />
=== Systemas 1 ===<br />
{| class="wikitable"<br />
|-<br />
! Función<br />
! Teclado<br />
! Teclado 2<br />
! Ratón<br />
|-<br />
| Usar / Interactuar<br />
| T<br />
| -<br />
| -<br />
|-<br />
| Terminal / Inventario<br />
| K<br />
| -<br />
| -<br />
|-<br />
| Ayuda<br />
| F1<br />
| -<br />
| -<br />
|-<br />
| Luces encendidas / apagadas<br />
| L<br />
| -<br />
| -<br />
|-<br />
| Mantener para mirar alrededor<br />
| Alt Izq.<br />
| -<br />
| -<br />
|-<br />
| HUD encendido / apagado<br />
| Tab<br />
| -<br />
| -<br />
|-<br />
| Propulsores inerciales<br />
| Z<br />
| -<br />
| -<br />
|-<br />
| Jetpack encendido / apagado<br />
| X<br />
| -<br />
| -<br />
|-<br />
| Suicidarse<br />
| Borrar<br />
| -<br />
| -<br />
|-<br />
| Tren de aterrizaje<br />
| P<br />
| -<br />
| -<br />
|}<br />
=== Systemas 2 ===<br />
{| class="wikitable"<br />
|-<br />
! Función<br />
! Teclado<br />
! Teclado 2<br />
! Ratón<br />
|-<br />
| Captura de pantalla<br />
| F4<br />
| -<br />
| -<br />
|-<br />
| Color anterior<br />
| [<br />
| -<br />
| -<br />
|-<br />
| Color siguiente<br />
| ]<br />
| -<br />
| -<br />
|-<br />
| Reactores encendidos / apagados<br />
| Y<br />
| -<br />
| -<br />
|-<br />
| Configurar barra de herramientas<br />
| G<br />
| -<br />
| -<br />
|-<br />
| Rotar bloque vertical +<br />
| Re Pág<br />
| -<br />
| -<br />
|-<br />
| Rotar bloque vertical -<br />
| Suprimir<br />
| -<br />
| -<br />
|-<br />
| Rotar bloque horizontal +<br />
| Inicio<br />
| -<br />
| -<br />
|-<br />
| Rotar bloque horizontal -<br />
| Fin<br />
| -<br />
| -<br />
|-<br />
| Rotar bloque rodar +<br />
| Insertar<br />
| -<br />
| -<br />
|-<br />
| Rotar bloque rodar -<br />
| RePag<br />
| -<br />
| -<br />
|-<br />
| Tecla de simetría<br />
| M<br />
| -<br />
| -<br />
|-<br />
| Usar simetría<br />
| N<br />
| -<br />
| -<br />
|-<br />
| Primera persona / Tercera persona<br />
| V<br />
| -<br />
| -<br />
|}<br />
<br />
== Controlando al personaje ==<br />
{{#ev:youtube|mHk6L0zNB6U|300|right|Space Engineers - Alpha Tutorial 10/2013}}<br />
<br />
Todos los jugadores empiezan un juego nuevo como un astronauta equipado con un jetpack.<br />
<br />
=== Vistas ===<br />
El juego tiene dos vistas posibles: primera y tercera persona. El jugador puede cambiar entre éstas dos vistas usando la tecla “V” (por defecto). <br />
La vista en primera persona muestra la perspectiva del personaje, mientras que la vista en tercera persona permite al jugador acercar, alejar y rotar la cámara en cualquier dirección alrededor del personaje. El juego inicia en tercera persona.<br />
<br />
=== Movimiento ===<br />
El astronauta tiene dos modos de movimiento: caminando (a pie) o volando (con el jetpack). Cuando el jugador está a pie puede caminar, correr, agacharse y saltar, mientras que usando el jetpack el jugador puede moverse y rodar en cualquier dirección. Actualmente, el uso del jetpack no consume ningún tipo de recurso.<br />
=== Accesorios ===<br />
El astronauta está equipado con luces en el frente del traje que actúan como linternas. Actualmente, el uso de dichas luces tampoco consume recursos.<br />
=== Herramientas ===<br />
En cualquier momento, el jugador puede abrir la [[Configuración de la barra de herramientas]], que le permite seleccionar las [[Herramientas y armas]], y [[Bloques de construcción]], y arrastrarlas a la [[barra de herramientas]], para ser equipadas por la tecla apropiada.<br />
<br />
== Pilotando naves ==<br />
[[File:Cockpit alpha sept27.jpg|thumbnail|right|Vista de cabina sobre una nave]]<br />
Los controles para volar una nave son los mismos que para controlar el jetpack del jugador. Primera persona ([[Cabina]]) o tercera persona (extravehicular) están habilitadas mientras se pilota la nave. En la vista de tercera persona, puedes acercar, alejar, y rotar la cámara alrededor de la nave. Sólo las [[Nave Pequeña|naves pequeñas]] tendrán la perspectiva en primera persona habilitara. La [[Nave Grande|nave grande]] estará bloqueada en tercera persona, ya que no necesariamente necesitan una "cabina”. En su lugar, son controladas usando una pantalla de computadora desde la estación de control.<br />
<br />
La nave puede tener luces instaladas, como las que tiene el astronauta. Éstas pueden ser activadas y desactivadas usando la tecla “L” (tecla por defecto). Usar las luces no consume ningún tipo de recurso.<br />
<br />
=== Propulsores inerciales ===<br />
Los propulsores inerciales permiten a la nave parar automáticamente su movimiento cuándo no recibe órdenes de movimiento. Desactivar los propulsores te permitirá volar sin ser frenado por el balance del [[Propulsores|propulsor]] automático. La indicación en la parte inferior izquierda muestra el estado actual de los propulsores.<br />
[[Category:Tutorials]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Controls/cs&diff=1745Controls/cs2014-01-19T01:11:15Z<p>Somdudewillson: </p>
<hr />
<div>= Ovládání =<br />
<br />
Hra zatím nepodporuje Joysticky ani Herní ovladače , takže se vše ovládá přes klávesnici a myš.<br />
<br />
== Výchozí nastavení ==<br />
<br />
Toto ovládání se dá zobrazit ve hře kliknutím na tlačítko nápovědy (F1). Veškeré ovládání se ale dá přenastavit v herním nastavení.<br />
<br />
=== Navigace a pohyb ===<br />
{| class="wikitable"<br />
|-<br />
! Funkce<br />
! Klávesnice<br />
! Klávesnice 2<br />
! Myš<br />
|-<br />
| Pohyb vpřed<br />
| W<br />
| -<br />
| -<br />
|-<br />
| Pohyb vzad<br />
| S<br />
| -<br />
| -<br />
|-<br />
| Úkrok doleva<br />
| A<br />
| -<br />
| -<br />
|-<br />
| Úkrok doprava<br />
| D<br />
| -<br />
| -<br />
|-<br />
| Natočit doleva (loď/jetpack)<br />
| Q<br />
| -<br />
| -<br />
|-<br />
| Natočit doprava (loď/jetpack)<br />
| E<br />
| -<br />
| -<br />
|-<br />
| Držet pro běh<br />
| LShift<br />
| -<br />
| -<br />
|-<br />
| Nahoru / Skočit<br />
| Space<br />
| F<br />
| -<br />
|-<br />
| Dolů / Přikrčit<br />
| C<br />
| -<br />
| -<br />
|-<br />
| Otočit doleva<br />
| Šipka doleva<br />
| -<br />
| -<br />
|-<br />
| Otočit doprava<br />
| Šipka doprava<br />
| -<br />
| -<br />
|-<br />
| Otočit nahoru<br />
| Šipka nahoru<br />
| -<br />
| -<br />
|-<br />
| Otočit dolů<br />
| Šipka dolů<br />
| -<br />
| -<br />
|}<br />
<br />
=== Nástroje / Zbraně ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Funkce<br />
! Klávesnice<br />
! Klávesnice 2<br />
! Myš<br />
|-<br />
| Použít nástroj / Vystřelit ze zbraně<br />
| Levý Ctrl<br />
| -<br />
| Levé tlačítko myši<br />
|-<br />
| Sekundární mód<br />
| -<br />
| -<br />
| Pravé tlačítko myši<br />
|-<br />
| Vybavit se věcí ze slotu 1<br />
| 1<br />
| -<br />
| -<br />
|-<br />
| Vybavit se věcí ze slotu 2<br />
| 2<br />
| -<br />
| -<br />
|-<br />
| Vybavit se věcí ze slotu 3<br />
| 3<br />
| -<br />
| -<br />
|-<br />
| Vybavit se věcí ze slotu 4<br />
| 4<br />
| -<br />
| -<br />
|-<br />
| Vybavit se věcí ze slotu 5<br />
| 5<br />
| -<br />
| -<br />
|-<br />
| Vybavit se věcí ze slotu 6<br />
| 6<br />
| -<br />
| -<br />
|-<br />
| Vybavit se věcí ze slotu 7<br />
| 7<br />
| -<br />
| -<br />
|-<br />
| Vybavit se věcí ze slotu 8<br />
| 8<br />
| -<br />
| -<br />
|-<br />
| Vybavit se věcí ze slotu 9<br />
| 9<br />
| -<br />
| -<br />
|-<br />
| Volné ruce<br />
| 0<br />
| ~<br />
| -<br />
|}<br />
=== Systémy 1 ===<br />
{| class="wikitable"<br />
|-<br />
! Funkce<br />
! Klávesnice<br />
! Klávesnice 2<br />
! Myš<br />
|-<br />
| Použití / Interakce<br />
| T<br />
| -<br />
| -<br />
|-<br />
| Terminál / Inventář<br />
| K<br />
| -<br />
| -<br />
|-<br />
| Nápověda<br />
| F1<br />
| -<br />
| -<br />
|-<br />
| Světla zapnuta/vypnuta<br />
| L<br />
| -<br />
| -<br />
|-<br />
| Držet pro rozhlížení se<br />
| Levý Alt<br />
| -<br />
| -<br />
|-<br />
| HUD zapnut/vypnut<br />
| Tab<br />
| -<br />
| -<br />
|-<br />
| Inerciální tlumiče<br />
| Z<br />
| -<br />
| -<br />
|-<br />
| Jetpack zapnut/vypnut<br />
| X<br />
| -<br />
| -<br />
|-<br />
| Sebevražda<br />
| Backspace<br />
| -<br />
| -<br />
|-<br />
| Kotevní svorky<br />
| P<br />
| -<br />
| -<br />
|}<br />
<br />
=== Systémy 2 ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Funkce<br />
! Klávesnice<br />
! Klávesnice 2<br />
! Myš<br />
|-<br />
| Snímek obrazovky<br />
| F4<br />
| -<br />
| -<br />
|-<br />
| Předchozí barva<br />
| ú<br />
| -<br />
| -<br />
|-<br />
| Další barva<br />
| )<br />
| -<br />
| -<br />
|-<br />
| Reaktory zapnuty/vypnuty<br />
| Y<br />
| -<br />
| -<br />
|-<br />
| Konfigurace panelu nástrojů<br />
| G<br />
| -<br />
| -<br />
|-<br />
| Natočit blok vertikálně +<br />
| Page Down<br />
| -<br />
| -<br />
|-<br />
| Natočit blok vertikálně -<br />
| Delete<br />
| -<br />
| -<br />
|-<br />
| Natočit blok horizontálně +<br />
| Home<br />
| -<br />
| -<br />
|-<br />
| Natočit blok horizontálně -<br />
| End<br />
| -<br />
| -<br />
|-<br />
| Natočit blok roll +<br />
| Insert<br />
| -<br />
| -<br />
|-<br />
| Natočit blok roll -<br />
| Page Up<br />
| -<br />
| -<br />
|-<br />
| Přepnutí Symetrie<br />
| M<br />
| -<br />
| -<br />
|-<br />
| Užití symetrie<br />
| N<br />
| -<br />
| -<br />
|-<br />
| Pohled z První osoby/Třetí osoby<br />
| V<br />
| -<br />
| -<br />
|}<br />
<br />
== Ovládání Vašeho Charakteru ==<br />
{{#ev:youtube|mHk6L0zNB6U|300|right|Space Engineers - Alpha Tutorial 10/2013}}<br />
<br />
Všichni hráči, kteří si zakládají novou hru , se ve vesmíru spawnou jakožto Astronaut vybavený Jetpackem.<br />
<br />
=== Pohledy ===<br />
Hra aktuálně nabízí dva možné pohledy : pohled z první a ze třetí osoby.Hráč mezi nimi může přepínat stisknutím “V”. První osoba zobrazuje perspektivu astronauta , zatímco pohled z třetí osoby hráčům umožňuje přiblížení , oddálení a rotaci kamery okolo astronauta. Hra začíná v pohledu třetí osoby<br />
<br />
=== Pohyb ===<br />
Sám astronaut se může pohybovat dvěma způsoby: chůzí (po nohách) a létáním (s jetpackem). Když se nacházíte v gravitačním poli a stojíte na pevné zemi , můžete chodit , běhat , přikrčovat se a skákat. Když jste v otevřeném vesmíru a používáte svůj jetpack , můžete se pohybovat a otáčet se všech možných směrů. Používání jetpacku aktuálně nespotřebovává žádnou energii či materiály.<br />
<br />
=== Příslušenství ===<br />
Jakožto astronaut také vlastníte příruční světlomety, kterými se můžete na práci posvítit. Aktivujete je stisknutím klávesy “L” a jejich používání také nic nespotřebovává.<br />
<br />
=== Toolbar ===<br />
Hráč si může kdykoli otevřít [[Toolbar Config/cs|Konfiguraci panelu nástrojů]], který mu umožní vybrat si [[Tools & Weapons/cs|nástroje a zbraně]] nebo [[Building blocks/cs|bloky na stavbu]], a přetáhnout je do [[Toolbar/cs|akčního inventáře]], aby bylo možno je použít.<br />
<br />
== Pilotování Vesmírných Lodí ==<br />
[[File:Cockpit alpha sept27.jpg|thumbnail|right|Pohled z kokpitu málé lodi]]<br />
Ovládání při létání s lodí je stejné jako ovládání při letu s Jetpackem. Pohled z první osoby, který je možnost využít pouze u malých lodí , hráčům umožní dívat se skrze sklo lodního [[Cockpit/cs|kokpitu]]. Pohled ze třetí osoby je možný u obou typů lodí. Ve třetí osobě , stejně jako u hráče, můžete přiblížit, oddálit a volně otáčet kamerou do všech směrů okolo lodě. V případě Velkých lodí má kokpit vzhled jako počítačový monitor s židlí a páčkami.<br />
<br />
I loď může na sobě mít reflektory , které se dají zpnout či vypnout stisknutím klávesy “L”. Tyto světla nicméně čerpají energii z lodních generátorů.<br />
<br />
=== Inerciální tlumiče ===<br />
<br />
Zapnuté Inerciální Tlumiče umožňují lodi automaticky zastavit , pokud trysky nevydávají žádnou energii a loď je v pohybu. Pokud Inerciální Tlumiče vypnete, loď bude neustále pokračovat v pohybu i bez funkčních trysek. Indikaci , zda-li máte zapnuté nebo vypnuté inerciální tlumiče, naleznete levém dolním rohy vaší [[HUD/cs|obrazovky]].<br />
[[Category:Tutorials]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Controls&diff=1744Controls2014-01-19T01:10:58Z<p>Somdudewillson: </p>
<hr />
<div>Game is controlled by keyboard and mouse only.<br />
== Default Input bindings ==<br />
Current controls are displayed in-game by pressing the help key (F1). All controlls can be configured using the in-game options.<br />
<br />
=== Navigation ===<br />
{| class="wikitable"<br />
|-<br />
! Function<br />
! Keyboard<br />
! Keyboard 2<br />
! Mouse<br />
|-<br />
| Forward<br />
| W<br />
| -<br />
| -<br />
|-<br />
| Backward<br />
| S<br />
| -<br />
| -<br />
|-<br />
| Strafe left<br />
| A<br />
| -<br />
| -<br />
|-<br />
| Strafe right<br />
| D<br />
| -<br />
| -<br />
|-<br />
| Roll left (ship / jetpack)<br />
| Q<br />
| -<br />
| -<br />
|-<br />
| Roll right (ship / jetpack)<br />
| E<br />
| -<br />
| -<br />
|-<br />
| Hold to sprint<br />
| LShift<br />
| -<br />
| -<br />
|-<br />
| Up or jump<br />
| Space<br />
| F<br />
| -<br />
|-<br />
| Down or Crouch<br />
| C<br />
| -<br />
| -<br />
|-<br />
| Rotate left<br />
| Left<br />
| -<br />
| -<br />
|-<br />
| Rotate right<br />
| Right<br />
| -<br />
| -<br />
|-<br />
| Rotate up<br />
| Up<br />
| -<br />
| -<br />
|-<br />
| Rotate down<br />
| Down<br />
| -<br />
| -<br />
|}<br />
=== Tools / Weapons ===<br />
{| class="wikitable"<br />
|-<br />
! Function<br />
! Keyboard<br />
! Keyboard 2<br />
! Mouse<br />
|-<br />
| Use tool / Fire weapon<br />
| LCtrl<br />
| -<br />
| LMB<br />
|-<br />
| Secondary mode<br />
| -<br />
| -<br />
| RMB<br />
|-<br />
| Equip item from slot 1<br />
| 1<br />
| -<br />
| -<br />
|-<br />
| Equip item from slot 2<br />
| 2<br />
| -<br />
| -<br />
|-<br />
| Equip item from slot 3<br />
| 3<br />
| -<br />
| -<br />
|-<br />
| Equip item from slot 4<br />
| 4<br />
| -<br />
| -<br />
|-<br />
| Equip item from slot 5<br />
| 5<br />
| -<br />
| -<br />
|-<br />
| Equip item from slot 6<br />
| 6<br />
| -<br />
| -<br />
|-<br />
| Equip item from slot 7<br />
| 7<br />
| -<br />
| -<br />
|-<br />
| Equip item from slot 8<br />
| 8<br />
| -<br />
| -<br />
|-<br />
| Equip item from slot 9<br />
| 9<br />
| -<br />
| -<br />
|-<br />
| Unequip<br />
| 0<br />
| ~<br />
| -<br />
|}<br />
=== Systems 1 ===<br />
{| class="wikitable"<br />
|-<br />
! Function<br />
! Keyboard<br />
! Keyboard 2<br />
! Mouse<br />
|-<br />
| Use / Interact<br />
| T<br />
| -<br />
| -<br />
|-<br />
| Terminal / Inventory<br />
| K<br />
| -<br />
| -<br />
|-<br />
| Help<br />
| F1<br />
| -<br />
| -<br />
|-<br />
| Lights on / off<br />
| L<br />
| -<br />
| -<br />
|-<br />
| Hold to look around<br />
| LAlt<br />
| -<br />
| -<br />
|-<br />
| HUD on / off<br />
| Tab<br />
| -<br />
| -<br />
|-<br />
| Inertial dampeners<br />
| Z<br />
| -<br />
| -<br />
|-<br />
| Jetpack on / off<br />
| X<br />
| -<br />
| -<br />
|-<br />
| Suicide<br />
| Backsp.<br />
| -<br />
| -<br />
|-<br />
| Landing gear<br />
| P<br />
| -<br />
| -<br />
|}<br />
=== Systems 2 ===<br />
{| class="wikitable"<br />
|-<br />
! Function<br />
! Keyboard<br />
! Keyboard 2<br />
! Mouse<br />
|-<br />
| Screenshot<br />
| F4<br />
| -<br />
| -<br />
|-<br />
| Prev. Color<br />
| [<br />
| -<br />
| -<br />
|-<br />
| Next Color<br />
| ]<br />
| -<br />
| -<br />
|-<br />
| Reactors on / off<br />
| Y<br />
| -<br />
| -<br />
|-<br />
| Toolbar config<br />
| G<br />
| -<br />
| -<br />
|-<br />
| Rotate block vertical +<br />
| PgDown<br />
| -<br />
| -<br />
|-<br />
| Rotate block vertical -<br />
| Delete<br />
| -<br />
| -<br />
|-<br />
| Rotate block horizontal +<br />
| Home<br />
| -<br />
| -<br />
|-<br />
| Rotate block horizontal -<br />
| End<br />
| -<br />
| -<br />
|-<br />
| Rotate block roll +<br />
| Insert<br />
| -<br />
| -<br />
|-<br />
| Rotate block roll -<br />
| PgUp<br />
| -<br />
| -<br />
|-<br />
| Symmetry switch<br />
| M<br />
| -<br />
| -<br />
|-<br />
| Use symmetry<br />
| N<br />
| -<br />
| -<br />
|-<br />
| First-person / Third-person<br />
| V<br />
| -<br />
| -<br />
|}<br />
<br />
== Controlling the Character ==<br />
{{#ev:youtube|mHk6L0zNB6U|300|right|Space Engineers - Alpha Tutorial 10/2013}}<br />
<br />
All players start a new game as an Astronaut character equipped with a jetpack.<br />
=== Views ===<br />
The game has two view options available: first and third person view. The player can toggle between these two views using the “V” key (default key binding). The first-person view displays from the perspective of the astronaut character. While the third-person view allows the player to zoom-in, zoom-out and rotate the camera in any direction around the character. The game begins in third-person view.<br />
<br />
=== Movement ===<br />
The astronaut has two movement modes: walking (on foot) and flying (with jetpack). While on foot the player can walk, sprint, crouch, and jump. While using the jetpack, the player can move and roll in any direction. Currently, use of the jetpack does not consume any resources.<br />
=== Accessories ===<br />
The astronaut is also equipped with headlights in the front of suit which act as a flashlight for the player. Currently, using the headlights does not consume any resources either.<br />
=== Toolbar ===<br />
At any time, the player can open the [[Toolbar Config]], which allows them to select [[Tools & Weapons]], and [[Building blocks]], and drag them to [[Toolbar]], to be equipped using the appropriate hot key.<br />
<br />
== Piloting Spacecraft ==<br />
[[File:Cockpit alpha sept27.jpg|thumbnail|right|Cockpit view of Space Craft]]<br />
The controls for flying a ship are the same as those for controlling the player’s jetpack. First person ([[Cockpit]]) or third person (extravehicular) views are available while piloting spacecraft. In third person view, you can zoom-in, zoom-out, and rotate camera around the space craft. Only [[Small ship|small ships]] will have first person perspective available. The [[Large ship|larger ships]] will be locked into the third person perspective, as they do not necessarily need a "cockpit”. Instead, they are controlled using a computer screen from a control station.<br />
<br />
The ship can have headlights installed, like that of the astronaut character. They can be switched on or off using the “L” key (default key binding). Using the lights does not consume any resources.<br />
<br />
=== Inertia Dampeners ===<br />
Inertia dampeners allow the ship to automatically stop its motion when no input is received. Turning off dampeners allows you to fly without being slowed down from the automatic [[Thrusters|thruster]] balance. The indication in lower left corner displays the dampener’s current status.<br />
[[Category:Tutorials]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Category:Tutorials&diff=1743Category:Tutorials2014-01-19T01:09:41Z<p>Somdudewillson: Created page with "These pages all contain tutorials or tutorial-related information."</p>
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<div>These pages all contain tutorials or tutorial-related information.</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Building&diff=1742Building2014-01-19T01:08:54Z<p>Somdudewillson: </p>
<hr />
<div>{{#ev:youtube|mHk6L0zNB6U|300|right|Space Engineers - Alpha Tutorial 10/2013}}<br />
{{#ev:youtube|aZQX3ubnFuo|300|right|Space Engineers - Alpha Tutorial: Advanced Building 10/2013}}<br />
Building is a game function, that allows players to create new objects in space, like mobile ships and stationery stations.<br />
<br />
To start building, you will need to open [[Toolbar Config]] and create a structure base block and equip some [[Building blocks|building blocks]], to extend it.<br />
<br />
Blocks that have some sort of functionality need [[Electricity|electricity]] to operate. Electricity is generated by nuclear reactors and conducted through any type of block. Keep in mind that large systems need more electricity to be fully functional, You need more reactors.<br />
== World generator ==<br />
When starting a new game/world, you can choose between few different options:<br />
* Quick start<br />
* Custom world<br />
** Quick start 1 - Same as "Quick start"<br />
** Quick start 2 - Contains a large green space station surrounded by asteroids<br />
** Survival - a bare minimum to survive<br />
** Empty world<br />
== Building a Ship ==<br />
{{#ev:youtube|BN6F1F9CqLU|300|right|Space Engineers - [[Magnetic Landing Gears]]}}<br />
To create new ship:<br />
* Open [[Toolbar Config]]<br />
* Select option "New Small Ship" or "New Large Ship"<br />
When you do this, a base cube in an empty space in front of you will appear and will represent your newly created object. It is not possible to connect two ships.<br />
<br />
If you have a large ship under your cross-hair, the game knows you want to add a large block, If it's a small ship, it adds small blocks.<br />
<br />
For newly created ship, add [[Armor block|armor blocks]], [[Cockpit]], [[Thrusters]], [[Reactor]] and a [[Gyro|gyroscope]]. The Gyroscope allows your ship to yaw, pitch, and roll. Install thrusters for all directions. If you miss a direction, your ship won't maneuver in that direction. The more thrusters you put for a direction, the more thrust they generate. Add some landing gear to prevent the ship from being damaged while landing.<br />
<br />
Power Usage in red means that your ship can use extra reactors. To maximize the output of the thrusters. Collisions in Space Engineers have a great impact on objects. Crashing your small ship into an object can destroy important modules, ship abilities will change and you will have to improvise. You can rebuild all damaged blocks.<br />
<br />
The [[Cockpit]] orientation determines your ship's front-side - direction in which it will fly.<br />
<br />
'''NOTE:''' Be careful not to bump into the ship before it has its thrusters and gyroscope installed or the ship will float away.<br />
== Building a Station ==<br />
To create new ship:<br />
* Open [[Toolbar Config]]<br />
* Select option "New Station"<br />
When you do this, a base cube in an empty space in front of you will appear and will represent your newly created object. It is possible to connect multiple stations.<br />
<br />
These stations are large and unmoving docks for fleets. They can be built in any size, and are the anchor places for ships, small to large. Their immobility allows for magnetic landing gear to attach to them at any angle. These stations require power, but do not need to waste it on thrusters and gyroscopes, just on turrets and gravity generators.<br />
<br />
For stations, it is crucial to create a [[Gravity|gravitation field]]. The gravity indicator on the right side of the HUD shows that there is no gravity. After adding a gravity generator, the indicator changes color and an arrow appears. The Arrow shows the direction of the gravity force. Gravity affects only astronauts with a disabled jetpack. The Gravitation force is linear not spherical, this means that player can fall off an edge, and I will keep falling, until it leaves the gravitation field.<br />
<br />
== Creating and deleting blocks ==<br />
Press a hot-key (equip from [[Toolbar|toolbar]] with numeric key) to select a building block and add a block to an object by clicking the left mouse button. You can add a block only to an existing object. Hold "CTRL" key and click left mouse button to create many blocks in line, hold "CTRL" and "SHIFT" and then click left mouse button to create an area of blocks.<br />
<br />
[[File:block_controls2.jpg|thumbnail|Before block is created, it can be rotated by 90 degrees in all directions.]]<br />
[[File:block_controls.jpg|thumbnail|Block is rotated with keyboard.]]<br />
Before block is created, it can be rotated by 90 degrees in all directions. Use "Insert" and "delete" keys to rotate in X axis, "Home" and "End" keys for Y axis, "Page up" and "Page down" for Z axis. To successfully connect a rotated object to a block, you need to make sure that the outlines are green. If the outlines are yellow, it means that the objects cannot be connected.<br />
<br />
Remove block by clicking the right mouse button. Hold "CTRL" key and click right mouse button to remove many blocks in line, hold "CTRL" and "SHIFT" and then click right mouse button to remove an area of blocks.<br />
<br />
To stop building, select zero slot or use "Unequip" hot-key.<br />
=== Coloring blocks ===<br />
[[Armor block|Armor blocks]] can have different colors. First, create armor block, then use the bracket keys to switch between colors. When a color is selected, point at the armor and click the middle mouse button. To create a brush like effect, hold the middle mouse button and move your mouse. To expand the size of a painted area, hold "CTRL" or "SHIFT".<br />
=== Symmetry mode ===<br />
{{#ev:youtube|uDllYDRBMXE|300|right|Space Engineers - Symmetry mode, astronaut jet pack dampeners, inventory and items}}<br />
Symmetry mode is a new feature released in update 1.006.<br />
It is meant to be used to create ships and structures in a faster way - using symmetry planes:<br />
* Start with creating a new large ship object<br />
* Select an object you want to build<br />
* Press M, click left mouse button to create the symmetry plane<br />
* Press Escape button<br />
You can build or remove any object the way you would normally do, the objects will be mirrored on the other side of the symmetry plane. If you would like to add an object without mirroring:<br />
* Press N to deactivate symmetry mode<br />
* When you are done, click N and continue<br />
To move the symmetry plane<br />
* Press M and point at a different place<br />
* Click left mouse button to change position of symmetry plane<br />
* Press Escape button, build a few blocks to see the change in symmetry<br />
To remove symmetry plane:<br />
* Click M and right mouse button<br />
The symmetry mode allows us to choose between odd or even symmetry plane. To select even symmetry:<br />
* Click M two times<br />
When building in even symmetry, you can be sure the construction always ends in even numbers.<br />
The symmetry mode allows us to mirror on all three axis:<br />
* Create a new large ship object<br />
* To add more symmetry planes, keep pressing M key to browse between all the symmetry planes<br />
* Click left mouse button for every axis you want to be mirrored<br />
For every axis only one can be active at the same time.<br />
To remove or change position of an axes, you need to keep pressing M until you reach the color of the axes you want to edit. Now you can change it's position by clicking left mouse button or remove it by clicking right mouse button.<br />
=== Deleting and copying whole ships or stations ===<br />
{{#ev:youtube|T4LQRVtKIzY#t=54|300|right|Space Engineers - Beacon block and copy/paste/delete}}<br />
When your cross-hair is directed towards ship or station, use "Ctrl" + "C" to copy object into clipboard. Clipboarded items may also be transfered to other save files by simply exiting your current save, loading the next and than pasting the item into space.<br />
<br />
Use "CTRL" + "X" to cut object and leave it in clipboard, that will essentially delete station from space until you paste it somewhere else.<br />
<br />
Use "CTRL" + "V" to paste object.<br />
<br />
'''NOTE:''' Use cutting with caution, cutting second time will replace clipboard with new object, and you will have no access to old one anymore.<br />
[[Category:Tutorials]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Category:Placeholders&diff=1741Category:Placeholders2014-01-19T01:06:44Z<p>Somdudewillson: Created page with "These pages are empty placeholders."</p>
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<div>These pages are empty placeholders.</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Factions&diff=1740Factions2014-01-19T01:06:27Z<p>Somdudewillson: </p>
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<div>= Unofficial alliances page - Player-driven =<br />
<br />
== Military-based alliance ==<br />
<br />
Placeholder.<br />
<br />
== Industry-based alliance ==<br />
<br />
Placeholder.<br />
<br />
== Piracy-based alliance ==<br />
<br />
Placeholder.<br />
<br />
== Civilian-based alliance ==<br />
<br />
Placeholder.<br />
[[Category:Placeholders]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=UserWiki:Somdudewillson&diff=1711UserWiki:Somdudewillson2014-01-17T19:47:23Z<p>Somdudewillson: import user wiki</p>
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<div></div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Gatling_Gun/es&diff=1709Gatling Gun/es2014-01-17T19:46:07Z<p>Somdudewillson: </p>
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<div>__NOTITLE__<br />
= Ametralladora Gatlin =<br />
[[File:Gatling-gun-icon.jpg|thumbnail|Ícono de la ametralladora Gatling en la barra de herramientas]]<br />
En el Alfa, éste componente no tiene uso. Sólo se encuentra habilitada para naves pequeñas, ocupando 1x3x1 bloques pequeños, y debería ser habilitado en las próximas actualizaciones.<br />
[[Category:Weapons]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Automatic_Rifle/es&diff=1708Automatic Rifle/es2014-01-17T19:45:50Z<p>Somdudewillson: </p>
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<div>__NOTITLE__<br />
= Rifle Automático =<br />
[[File:Automatic-rifle-icon.jpg|thumbnail|Ícono del rifle automático en la barra de herramientas]]<br />
[[File:automatic_rifle.jpg|thumbnail|Rifle disparando e ícono en la barra de herramientas]]<br />
Usado en combate hombre a hombre.<br />
[[Category:Weapons]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Armas&diff=1707Armas2014-01-17T19:45:04Z<p>Somdudewillson: </p>
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<div>Las armas son objetos, que el jugador puede instalar para dañar otros objetos.<br />
== Armas de Nave ==<br />
=== Armas de nave pequeña ===<br />
Véase también [[Bloques de construcción]]<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col" | Bloque<br />
! scope="col" class="unsortable" | Ícono<br />
! scope="col" | Estado<br />
! scope="col" | Masa (kg)<br />
! scope="col" | Descripción<br />
|-<br />
| [[Ametralladora Gatling]] || [[File:gatling-gun-icon.jpg]]|| <span style="color:green">Funcional</span>||112||Cañón de disparo rápido de proyectiles<br />
|-<br />
| [[Lanzamisiles]] || [[File:rocket-launcher-icon.jpg]]||<span style="color:green">Funcional</span>||208||Dispara misiles, para destruir asteroides u otras naves <br />
|-<br />
| [[Ojiva]] || [[File:warhead-icon.jpg]]||<span style="color:green">Funcional</span>||20||Las ojivas explotan al contacto o al ser dañadas.<br />
|}<br />
<br />
=== Armas de nave grande ===<br />
Véase también [[Bloques de construcción]]<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col" | Bloque<br />
! scope="col" class="unsortable" | Ícono<br />
! scope="col" | Estado<br />
! scope="col" | Masa Ship (kg)<br />
! scope="col" | Descripción<br />
|-<br />
| [[Torreta Gatling]] || [[File:gatling-turret-icon.jpg]]|| <span style="color:gray">Sin Funcionar</span>||787|| Sin Información<br />
|-<br />
| [[Torreta Interior]] || [[File:interior-turret-icon.jpg]]|| <span style="color:gray">Sin Funcionar</span>||358|| Sin Información<br />
|-<br />
| [[Torreta de Misiles]] || [[File:missle-turret-icon.jpg]]|| <span style="color:gray">Sin Funcionar</span>||1064|| Sin Información<br />
|-<br />
| [[Ojiva]] || [[File:warhead-icon.jpg]]||<span style="color:green">Funcional</span>||20||Las ojivas explotan al contacto o al ser dañadas.<br />
|}<br />
== Armas de estaciones ==<br />
Véase también [[Bloques de construcción]]<br />
{| class="wikitable"<br />
|-<br />
! scope="col" | Bloque<br />
! scope="col" | Ícono<br />
! scope="col" | Estado<br />
! scope="col" | Descripción<br />
|-<br />
| [[Torreta Gatling]] || [[File:gatling-turret-icon.jpg]]|| <span style="color:gray">Sin Funcionar</span>||Sin Información<br />
|-<br />
| [[Torreta Interior]] || [[File:interior-turret-icon.jpg]]|| <span style="color:gray">Sin Funcionar</span>||Sin Información<br />
|-<br />
| [[Torreta de Misiles]] || [[File:missle-turret-icon.jpg]]|| <span style="color:gray">Sin Funcionar</span>||Sin Información<br />
|-<br />
| [[Ojiva]] || [[File:warhead-icon.jpg]]||<span style="color:green">Funcional</span>||Las ojivas explotan al contacto o al ser dañadas.<br />
|}<br />
== Armas de astronauta ==<br />
Véase también [[Bloques de construcción]]<br />
{| class="wikitable"<br />
|-<br />
! Título<br />
! Imagen del Ícono<br />
! Descripción<br />
|-<br />
| [[Taladro]]<br />
| [[File:Hand-drill-icon.jpg]]<br />
| Usado principalmente para destruir asteroides para la recolección de minerales<br />
|-<br />
| [[Rifle Automático]]<br />
| [[File:automatic-rifle-icon.jpg]]<br />
| Usado en combate hombre a hombre<br />
|}<br />
== Técnicas de daño ==<br />
* [[Torpedo móvil]]<br />
* [[Building#Deleting_and_copying_whole_ships_or_stations|Tirando y dañando con el pegado]] en [[Modo Creativo]]<br />
== Referencias ==<br />
<references/><br />
<comments /><br />
[[Category:Weapons]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Warhead&diff=1705Warhead2014-01-17T19:42:35Z<p>Somdudewillson: </p>
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<div>[[File:warhead-icon.jpg|thumbnail|Warhead item icon in toolbar]]<br />
{{#ev:youtube|3Xgtk-mDcts|300|right|Space Engineers - Warheads}}<br />
Warhead blocks, can be used in order to create torpedoes and bombs, dig tunnels and create mine fields. Warheads explode on contact or when damaged.<br />
<br />
Starting from [[update 01.011.006]].<br />
[[Category:Weapons]]<br />
[[Category:Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Rocket_Launcher&diff=1704Rocket Launcher2014-01-17T19:41:01Z<p>Somdudewillson: </p>
<hr />
<div>[[File:Rocket-launcher-icon.jpg|thumbnail|Rocket Launcher item icon in toolbar]]<br />
Rocket Launcher is a [[weapon]], and as of [[Update 01.012.002]] (released on 26/12/2013), it is available for small ships. The launcher itself occupies 1x3x1 of small armor blocks. The single rocket launcher fires a missile, that can penetrate two blocks thick peace of light armor. Also, missiles have limited range.<br />
<br />
== Trivia ==<br />
A rocket launcher can not impact on its own ship, which can be used to build rocket launchers behind rocket launchers behind rocket launchers... infinitely in order to create a massive powerful ship, that can cut through an large asteroid within few shots.<br />
[[Category:Weapons]]<br />
[[Category:Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Kinetic_Torpedo&diff=1703Kinetic Torpedo2014-01-17T19:40:11Z<p>Somdudewillson: </p>
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<div>'''Kinetic Torpedo'''<br />
<br />
<br />
A Kinetic Torpedo is simply an arrangement of blocks, usually small (3x3 or 5x5 cross section under the small block set) as its own entity, loaded into a platform or spacecraft. The spacecraft accelerates to maximum speed, then "launches" the torpedo at another object, (ship, station) to produce a damaging effect.<br />
<br />
<br />
== Loading ==<br />
[[File:Loading torp.JPG|thumbnail|Loading a Kinetic Torpedo into the bay of a spacecraft]]<br />
* A way to load a torpedo is to create the torpedo on a loading ship. Once the torpedo is maneuvered into the ship's torpedo bay, delete the attachment blocks of the loading ship connected to the torpedo.<br />
<br />
* Another way to load a Kinetic Torpedo is to build the torpedo in the bay, then delete any attachment blocks still connected to the ship.<br />
* Kinetic Torpedoes can be ships themselves, with the addition of a cockpit and several thrusters.<br />
<br />
<br />
<br />
== Firing ==<br />
<br />
[[File:Pre impact torp.JPG|thumbnail|A Kinetic Torpedo, just before impact.]]<br />
<br />
* Maneuver the ship to maximum speed, towards the target. To fire, let go of any maneuvering keys, ("W") as this will slow down your ship, and the torpedo will move freely out of the launch tube. Acceleration will pass the spacecrafts speed to the torpedo itself, through potential energy. Rapidly decelerating will release that energy through a process known as basic physics.<br />
<br />
* As long as the ship is accelerating, the torpedo will stay seated, (mostly) in the torpedo bay, even with turning. Perfermance varies with the construction of the ship and torpedo. <br />
<br />
* Once the torpedo is clear of the torpedo bay, then maneuver to avoid crashing into the target. <br />
<br />
* Kinetic Torpedoes can be manually piloted, which results in great speed and accuracy<br />
<br />
[[File:Post impact torpedo.JPG|thumbnail|A Kinetic Torpedo, just after impact.]]<br />
<br />
<br />
== Effects ==<br />
<br />
[[File:Kinetic Torpedo Effects.JPG|thumbnail|Effect of a Kinetic Torpedo and large blocks]]<br />
<br />
* A direct hit from a kinetic torpedo at maximum speed results in an eight large block penetration with an 8x5x5 (lxwxh) small block torpedo.<br />
[[Category:Weapons]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Gatling_Turret&diff=1702Gatling Turret2014-01-17T19:38:56Z<p>Somdudewillson: </p>
<hr />
<div>In Alpha, this [weapon] component has no use. It currently only for aesthetic purposes. It is only available for large ships and stations, and should hopefully be armed within the next few updates.<br />
[[Category:Weapons]]<br />
[[Category:Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Warhead&diff=1701Warhead2014-01-17T19:37:39Z<p>Somdudewillson: </p>
<hr />
<div>[[File:warhead-icon.jpg|thumbnail|Warhead item icon in toolbar]]<br />
{{#ev:youtube|3Xgtk-mDcts|300|right|Space Engineers - Warheads}}<br />
Warhead blocks, can be used in order to create torpedoes and bombs, dig tunnels and create mine fields. Warheads explode on contact or when damaged.<br />
<br />
Starting from update 01.011.006<br />
[[Category:Weapons]]<br />
[[Category:Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Rocket_Launcher&diff=1700Rocket Launcher2014-01-17T19:36:35Z<p>Somdudewillson: </p>
<hr />
<div>[[File:Rocket-launcher-icon.jpg|thumbnail|Rocket Launcher item icon in toolbar]]<br />
Rocket Launcher is a [[weapon]], and as of [[Update 01.012.002]] (released on 26/12/2013), it is available for small ships. The launcher itself occupies 1x3x1 of small armor blocks. The single rocket launcher fires a missile, that can penetrate two blocks thick peace of light armor. Also, missiles have limited range.<br />
<br />
== Trivia ==<br />
A rocket launcher can not impact on its own ship, which can be used to build rocket launchers behind rocket launchers behind rocket launchers... infinitely in order to create a massive powerful ship, that can cut through an large asteroid within few shots.<br />
[[Category:Weapons]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Weapons&diff=1699Weapons2014-01-17T19:35:19Z<p>Somdudewillson: </p>
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<div>Weapons are objects, that player can setup to deal damage to other objects.<br />
== Ship weapons ==<br />
=== Small ship weapons ===<br />
See also [[Building blocks]]<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col" | Block<br />
! scope="col" class="unsortable" | Icon<br />
! scope="col" | Status<br />
! scope="col" | Mass (kg)<br />
! scope="col" | Description<br />
|-<br />
| [[Gatling Gun]] || [[File:gatling-gun-icon.jpg]]|| <span style="color:green">Functional</span>||112||Rapid firing projectile cannon<br />
|-<br />
| [[Rocket Launcher]] || [[File:rocket-launcher-icon.jpg]]||<span style="color:green">Functional</span>||208||Fires missiles, used to destroy asteroids or other ships <br />
|-<br />
| [[Warhead]] || [[File:warhead-icon.jpg]]||<span style="color:green">Functional</span>||20||Warheads explode on contact or when damaged.<br />
|}<br />
<br />
=== Large ship weapons ===<br />
See also [[Building blocks]]<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col" | Block<br />
! scope="col" class="unsortable" | Icon<br />
! scope="col" | Status<br />
! scope="col" | Mass Ship (kg)<br />
! scope="col" | Description<br />
|-<br />
| [[Gatling Turret]] || [[File:gatling-turret-icon.jpg]]|| <span style="color:gray">Not Functional</span>||787||No Information<br />
|-<br />
| [[Interior Turret]] || [[File:interior-turret-icon.jpg]]|| <span style="color:gray">Not Functional</span>||358|| No Information<br />
|-<br />
| [[Missile Turret]] || [[File:missle-turret-icon.jpg]]|| <span style="color:gray">Not Functional</span>||1064|| No Information<br />
|-<br />
| [[Warhead]] || [[File:warhead-icon.jpg]]||<span style="color:green">Functional</span>||20||Warheads explode on contact or when damaged.<br />
|}<br />
== Station weapons ==<br />
See also [[Building blocks]]<br />
{| class="wikitable"<br />
|-<br />
! scope="col" | Block<br />
! scope="col" | Icon<br />
! scope="col" | Status<br />
! scope="col" | Description<br />
|-<br />
| [[Gatling Turret]] || [[File:gatling-turret-icon.jpg]]|| <span style="color:gray">Not Functional</span>||No Information<br />
|-<br />
| [[Interior Turret]] || [[File:interior-turret-icon.jpg]]|| <span style="color:gray">Not Functional</span>||No Information<br />
|-<br />
| [[Missile Turret]] || [[File:missle-turret-icon.jpg]]|| <span style="color:gray">Not Functional</span>||No Information<br />
|-<br />
| [[Warhead]] || [[File:warhead-icon.jpg]]||<span style="color:green">Functional</span>||Warheads explode on contact or when damaged.<br />
|}<br />
== Astronaut weapons ==<br />
See also [[Tools & Weapons]]<br />
{| class="wikitable"<br />
|-<br />
! Title<br />
! Icon image<br />
! Description<br />
|-<br />
| [[Hand Drill]]<br />
| [[File:Hand-drill-icon.jpg]]<br />
| Mainly used to crush asteroids for ore harvesting<br />
|-<br />
| [[Automatic Rifle]]<br />
| [[File:automatic-rifle-icon.jpg]]<br />
| Used in man to man combat<br />
|}<br />
== Damage dealing techniques ==<br />
* [[Kinetic Torpedo]]<br />
* [[Building#Deleting_and_copying_whole_ships_or_stations|Throwing and crushing with pasting]] in [[Creative Mode]]<br />
== References ==<br />
<references/><br />
<comments /><br />
[[Category:Weapons]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Automatic_Rifle&diff=1698Automatic Rifle2014-01-17T19:34:15Z<p>Somdudewillson: </p>
<hr />
<div>[[File:Automatic-rifle-icon.jpg|thumbnail|Automatic Rifle item icon in toolbar]]<br />
[[File:automatic_rifle.jpg|thumbnail|Rifle shooting and item icon in toolbar]]<br />
Basic [[weapon]] used in man to man combat.<br />
[[Category:Weapons]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Category:Weapons&diff=1697Category:Weapons2014-01-17T19:33:11Z<p>Somdudewillson: Created page with "These pages are all about weapons or are related to weaponry."</p>
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<div>These pages are all about weapons or are related to weaponry.</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Gatling_Gun&diff=1696Gatling Gun2014-01-17T19:30:34Z<p>Somdudewillson: </p>
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<div>[[File:Gatling-gun-icon.jpg|thumbnail|Gatling Gun item icon in toolbar]]<br />
In Alpha, this [[weapon]] component has no use. It is only available for small ships, occupies 1x3x1 small armor blocks, and should hopefully be armed within the next few updates.<br />
[[Category:Blocks]]<br />
[[Category:Weapons]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Building_blocks&diff=1694Building blocks2014-01-17T19:28:09Z<p>Somdudewillson: </p>
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<div>Building blocks are blocks, that are used to [[Building|build]] and are selected from [[Toolbar Config]].<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col" | Block<br />
! scope="col" class="unsortable" | Icon<br />
! scope="col" | Status<br />
! scope="col" | Category<br />
! scope="col" | Used for Small ships<br />
! scope="col" | Used for Large ships<br />
! scope="col" | Used for Stations<br />
! scope="col" | Description<br />
|-<br />
| [[Armor_block#Light_Armor_Block|Light Armor Block]] || [[File:Light-armor-block-icon.jpg]]|| <span style="color:green">Functional</span>||Structural||<center>✔</center>||<center>✔</center>||<center>✔</center>||Basic square block<br />
|-<br />
| [[Armor_block#Light_Armor_Corner|Light Armor Corner]] || [[File:Light-armor-corner-icon.jpg]]|| <span style="color:green">Functional</span>||Structural||<center>✔</center>||<center>✔</center>||<center>✔</center>||Outer corner for slope.<br />
|-<br />
| [[Armor_block#Light_Armor_Inverted_Corner|Light Armor Inverted Corner]] || [[File:Light-armor-inv-corner-icon.jpg]]||<span style="color:green">Functional</span>||Structural||<center>✔</center>||<center>✔</center>||<center>✔</center>||Inner corner for slope.<br />
|-<br />
| [[Armor_block#Light_Armor_Slope |Light Armor Slope]] || [[File:Light-armor-slope-icon.jpg]]||<span style="color:green">Functional</span>||Structural||<center>✔</center>||<center>✔</center>||<center>✔</center>||Slope.<br />
|-<br />
| [[Interior Wall]] || [[File:Interior-wall-icon.jpg]]|| <span style="color:green">Functional</span>||Structural||<center>No</center>||<center>✔</center>||<center>✔</center>||Interior wall block<br />
|-<br />
| [[Ladder]] || [[File:Ladder-icon.jpg]]|| <span style="color:green">Functional</span>||User interacted structural||<center>No</center>||<center>✔</center>||<center>✔</center>||Block with vertical ladder inside<br />
|-<br />
| [[Stairs]]|| [[File:Stairs-icon.jpg]]|| <span style="color:green">Functional</span>||Structural||<center>No</center>||<center>✔</center>||<center>✔</center>||Stairs<br />
|-<br />
| [[Ramp]]|| [[File:Ramp-icon.jpg]]|| <span style="color:green">Functional</span>||Structural||<center>No</center>||<center>✔</center>||<center>✔</center>||Ramp<br />
|-<br />
| [[Window#Vertical_Window|Vertical Window]] || [[File:Vertical-window-icon.jpg]]|| <span style="color:green">Functional</span>||User interacted structural||<center>No</center>||<center>✔</center>||<center>✔</center>||Window for walls<br />
|-<br />
| [[Window#Diagonal_Window|Diagonal Window]] || [[File:Diagonal-window-icon.jpg]]|| <span style="color:green">Functional</span>||User interacted structural||<center>No</center>||<center>✔</center>||<center>✔</center>||Window for corners<br />
|-<br />
| [[Thruster#Small_Thrust|Small Thrust]]|| [[File:Small-thrust-icon.jpg]]|| <span style="color:green">Functional</span>||Ship component||<center>✔</center>||<center>✔</center>||<center>✔</center>||A small thing to create thrust for your ship<br />
|-<br />
| [[Thruster#Large_Thrust|Large Thrust]]|| [[File:Large-thrust-icon.jpg]]|| <span style="color:green">Functional</span>||Ship component||<center>✔</center>||<center>✔</center>||<center>✔</center>||A large thing to create thrust for your ship<br />
|-<br />
| [[Gyroscope]]|| [[File:Gyroscope-icon.jpg]]|| <span style="color:green">Functional</span>||Ship component||<center>✔</center>||<center>✔</center>||<center>No</center>||Gyroscopes allow for the turning of a spacecraft, in any directionWindow#Vertical_Window<br />
|}<br />
[[Category:Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Category:Blocks&diff=1693Category:Blocks2014-01-17T19:27:02Z<p>Somdudewillson: Created page with "These pages all contain information related to the different blocks in the game."</p>
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<div>These pages all contain information related to the different blocks in the game.</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Armor_block&diff=1692Armor block2014-01-17T19:25:35Z<p>Somdudewillson: </p>
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<div>This block is the icon of Space Engineers. It is the most basic building block that exists, and no ship or station, small or large, can be built without this block.<br />
== Light armor ==<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col" | Block<br />
! scope="col" class="unsortable" | Icon<br />
! scope="col" | Status<br />
! scope="col" | Mass for Small ships (kg)<br />
! scope="col" | Mass for Large ships (kg)<br />
! scope="col" | Description<br />
|-<br />
| Light Armor Block || [[File:Light-armor-block-icon.jpg]]|| <span style="color:green">Functional</span>||200||500||Basic square block<br />
|-<br />
| Light Armor Corner || [[File:Light-armor-corner-icon.jpg]]|| <span style="color:green">Functional</span>||13||33||Outer corner for slope.<br />
|-<br />
| Light Armor Inverted Corner || [[File:Light-armor-inv-corner-icon.jpg]]|| <span style="color:green">Functional</span>||166||349||Inner corner for slope.<br />
|-<br />
| Light Armor Slope || [[File:Light-armor-slope-icon.jpg]]|| <span style="color:green">Functional</span>||100||130||Slope.<br />
|}<br />
=== Light Armor Block ===<br />
It is most basic square block. It conducts [[electricity]] and it has randomly generated texture, that connects to other blocks. On small ships it is 1/2 meter square; on large ships, 2 1/2 meters square.<br />
<br />
=== Light Armor Corner ===<br />
This is 1/4 of a default armor block, and can be rotated to make more aesthetically pleasing ships or stations. They match up (as in, without seams) to slanted armor blocks and inverted corner armor blocks, but not with standard armor blocks. This block is the most limited in terms of ability to weld to other blocks, as it can only be connected on 3 sides.<br />
=== Light Armor Slope ===<br />
1/2 of an armor block, these blocks can also double as extremely steep, 45 degree angle ramps on Stations or large ships. The blocks will match up (as in, without seams) to corner blocks and inverted corner blocks. They can also match up to the default armor blocks on two sides. This block can be welded to other blocks on 4 of it's 6 sides.<br />
=== Light Armor Inverted Corner ===<br />
3/4 of an armor block, these oddly shaped blocks allow for the completeion of slanted ship designs, able to integrate with standard armor blocks on 3 sides, and slanted--or corner--armor blocks from 3 sides. This block is tied with the most ability to connect to adjacent objects, as it can touch on all 6 sides.<br />
== Colored blocks ==<br />
This block is able to be colored, and has a default color of gray. Red, Blue, Yellow, Green, Black, or White, are the other color scheme options. See [[Building#Coloring_blocks]].<br />
[[Category:Blocks]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Hand_Drill&diff=1691Hand Drill2014-01-17T19:19:50Z<p>Somdudewillson: </p>
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<div>[[File:Hand-drill-icon.jpg|thumbnail|Hand Drill item icon in toolbar]]<br />
[[File:hand_drill.jpg|thumbnail|Hand Drill digging and item icon in toolbar]]<br />
{{#ev:youtube|2uBMa4lyeoI#t=46|300|right|Space Engineers - Hand drill, small ship drill, tweaked rotation functionality}}<br />
Basic [[tool]] that damages objects in melee distance. Mainly used to crush asteroids for ore harvesting, or creating tunnels.</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Tool&diff=1690Tool2014-01-17T19:19:11Z<p>Somdudewillson: Redirected page to Components and Tools</p>
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<div>#REDIRECT [[Components and Tools]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Rocket_Laucher&diff=1689Rocket Laucher2014-01-17T19:16:59Z<p>Somdudewillson: Redirected page to Rocket Launcher</p>
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<div>#REDIRECT [[Rocket Launcher]]</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Rocket_Launcher&diff=1688Rocket Launcher2014-01-17T19:15:14Z<p>Somdudewillson: </p>
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<div>[[File:Rocket-launcher-icon.jpg|thumbnail|Rocket Launcher item icon in toolbar]]<br />
Rocket Launcher is a [[weapon]], and as of [[Update 01.012.002]] (released on 26/12/2013), it is available for small ships. The launcher itself occupies 1x3x1 of small armor blocks. The single rocket launcher fires a missile, that can penetrate two blocks thick peace of light armor. Also, missiles have limited range.<br />
<br />
== Trivia ==<br />
A rocket launcher can not impact on its own ship, which can be used to build rocket launchers behind rocket launchers behind rocket launchers... infinitely in order to create a massive powerful ship, that can cut through an large asteroid within few shots.</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Gatling_Gun&diff=1687Gatling Gun2014-01-17T19:14:12Z<p>Somdudewillson: </p>
<hr />
<div>[[File:Gatling-gun-icon.jpg|thumbnail|Gatling Gun item icon in toolbar]]<br />
In Alpha, this [[weapon]] component has no use. It is only available for small ships, occupies 1x3x1 small armor blocks, and should hopefully be armed within the next few updates.</div>Somdudewillsonhttp://spaceengineerswiki.com/index.php?title=Rocket_Launcher&diff=1686Rocket Launcher2014-01-17T19:12:39Z<p>Somdudewillson: </p>
<hr />
<div>[[File:Rocket-launcher-icon.jpg|thumbnail|Rocket Launcher item icon in toolbar]]<br />
Rocket Launcher is a [[weapon]], and as of [[Update 01.012.002]] (released on 26/12/2013), it is available for small ships. The launcher itself occupies 1x3x1 of small armor blocks. Single Rocket Launcher fires a missile, that can penetrate two blocks thick peace of light armor. Also, missiles have limited range.<br />
<br />
== Trivia ==<br />
Rocket Launcher can not impact on its own ship, which can be used to build Rocket Launchers behind Rocket Launchers behind Rocket Launchers... infinitely in order to create a massive powerful ship, that can cut through an large asteroid within few shots.</div>Somdudewillson