Reloadable Rocket Launcher

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Revision as of 07:48, 12 June 2016 by Sapphire (talk | contribs) (Update History: Added update history up to Update 01.057)
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"mmMissileContainer|200mmMissile")240" can not be assigned to a declared number type with value 200.
Reloadable Rocket Launcher Icon.png
Small Ship Icon.png
Small Ship
Reloadable Rocket Launcher
 
Components
Required

 

 
 
4
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
15
 
Active power consumption (MW):
0.0002
 
Idle Power Consumption (MW):
0.0002
 
Storage Capacity (L):
(only "200mm Missile") 240
 
Airtight:
Yes - all orientations
 
Power Consumer Group:
Defense
 
Dimensions (W x H x D):
3 x 3 x 1

Overview

The Reloadable Rocket Launcher functions similar to the Rocket Launcher, it uses 200mm Missile Container for ammo, but has more destructible potential because it can automatically reload its rockets. It has large conveyor ports on both sides to allow the missiles to travel from the Cargo Containers.

Usage

The dimensions of the Reloadable Rocket Launcher are 1x3x3. It has 2 big conveyor ports on the sides, so you can connect it to storage containers. It fires in the same manner as the Rocket Launcher, however it will draw it's 200mm Missile Container from a connected cargo container. The only compatible containers are Medium Cargo Containers, and Large Cargo Containers.

Terminal

  • Shoot Once - When activated, fires a single round.
  • Shoot On/Off - When triggered on, it will attempt to fire indefinitely until turned off.

Media

Reloadable Rocket Launcher RRocketLaunch01.jpg
ReloadableRocketLauncher01.jpg

Tips

  • Both Rocket Launchers, and the reloadable here do the same amount of damage, just to clarify. The regular launcher just cannot be automatically reloaded since missiles cannot travel through small conveyors.
  • Don't fire a Gatling Gun, and fire rockets at the same time if they're next to each other.

Known Issues

  • This issue applies to both Rocket Launcher, and the Reloadable Rocket Launcher blocks: If going at high speeds while manuring, it is possible you can hit yourself with your own missile as it leaves the launcher. be cautious in combat.

See Also

Programming

Update History

Update 01.057.005
  • Fixed crash on weapon lasers
Update 01.057
  • Fixed missile launcher aims incorrectly
  • Fixed missile launcher not shooting at each rank
  • Fixed re-loadable rocket launcher: no "Reloading" message
Update 01.056
  • Default missile range has changed from 1000m to 800m
  • Fixed missile launcher not shooting at each crank & missile turret shoots only from center
Update 01.054
  • Fixed not being able to reload reloadable rocket launcher from the front
  • Fixed issue with choosing reloadable rocket launcher in toolbar
Update 01.052.015
  • Fixed crashes related to weapons and shooting
Update 01.052
  • Fixed missile explosions right after missile was launched
Update 01.048
  • Reloadable Rocket Launcher introduced.